This is the basic Empire Client. See files README, COPYING and CREDITS in the root of the source tree for related information and legal notices. It is expected that future projects/authors will amend these files as needed. For questions and comments, please contact "wolfpack@wolfpackempire.com". Note that this client is the same client that is shipped with the server. The only difference is the Makefile is copied from the "Makefile.standalone" for the standalone distributions, and from the "Makefile.server" for the server distributions. If you are building this with the server, it is built automatically. If you are building this standalone, continue reading to see how to build the client. To make the program, edit ipglob.c and change empirehost[] to point at the machine where the game is running (although this is not necessary.) Also, if you are going to use "gcc", you need to change the Makefile line "CC=cc" to "CC=gcc". To build for a Linux macihne, type "make linux". To build for a HP/UX machine, type "make hpux". To build for a DG/UX machine, type "make dgux". To build for a Solaris machine, type "make solaris". To build for a Windows machine, type "nmake nt". (Note that the Windows port was built with MSVC 6.0) For other machines, type "make". You can change hosts on-the-fly by using environment variables -- see the man page for details. But, for a short version, you can set the EMPIREHOST and EMPIREPORT environment variables to the host and port of the server you wish to connect to, and the client will automatically use them instead of the built in ones. Also note that pipes do not work on the Windows versions.