/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* prod.c: Calculate production levels
*
* Known contributors to this file:
* David Muir Sharnoff, 1987
* Steve McClure, 1997-2000
* Markus Armbruster, 2004-2016
*/
#include
#include
#include "commands.h"
#include "item.h"
#include "optlist.h"
#include "product.h"
#include "update.h"
static void prprod(struct sctstr *, double, double, char,
double, double, double, char[], int[], int[], int);
int
count_pop(int n)
{
int i;
int pop = 0;
struct sctstr *sp;
for (i = 0; NULL != (sp = getsectid(i)); i++) {
if (sp->sct_own != n)
continue;
if (sp->sct_oldown != n)
continue;
pop += sp->sct_item[I_CIVIL];
}
return pop;
}
int
prod(void)
{
struct natstr *natp;
struct sctstr sect;
struct nstr_sect nstr;
struct pchrstr *pp;
double p_e;
double prodeff;
int totpop;
double material_consume; /* actual production */
double cost;
int i;
double max_consume; /* production w/infinite materials */
int nsect;
double real, maxr;
double take, mtake;
int there;
int unit_work; /* sum of component amounts */
double mat_limit, worker_limit, res_limit;
i_type it;
i_type vtype;
unsigned char *resource;
char cmnem[MAXPRCON];
int cuse[MAXPRCON], cmax[MAXPRCON];
char mnem;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
player->simulation = 1;
prdate();
nsect = 0;
while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
if (sect.sct_off)
continue;
natp = getnatp(sect.sct_own);
do_feed(§, natp, etu_per_update, 1);
buildeff(§);
if (sect.sct_effic < 60)
continue;
if (sect.sct_type == SCT_ENLIST) {
int maxmil;
int enlisted;
if (sect.sct_own != sect.sct_oldown)
continue;
enlisted = 0;
maxmil = sect.sct_item[I_CIVIL] / 2 - sect.sct_item[I_MILIT];
if (maxmil > 0) {
enlisted = (etu_per_update
* (10 + sect.sct_item[I_MILIT])
* 0.05);
if (enlisted > maxmil)
enlisted = maxmil;
}
if (enlisted < 0)
enlisted = 0;
prprod(§, sect.sct_effic / 100.0, 1.0,
ichr[I_MILIT].i_mnem, enlisted, maxmil, enlisted * 3,
"c\0\0", &enlisted, &enlisted, nsect++);
continue;
}
if (dchr[sect.sct_type].d_prd < 0)
continue;
pp = &pchr[dchr[sect.sct_type].d_prd];
vtype = pp->p_type;
if (pp->p_nrndx)
resource = (unsigned char *)§ + pp->p_nrndx;
else
resource = NULL;
mat_limit = prod_materials_cost(pp, sect.sct_item, &unit_work);
/* sector p.e. */
p_e = sect.sct_effic / 100.0;
if (resource) {
unit_work++;
p_e *= *resource / 100.0;
}
if (unit_work == 0)
unit_work = 1;
worker_limit = sect.sct_avail * p_e / (double)unit_work;
res_limit = prod_resource_limit(pp, resource);
max_consume = res_limit;
if (max_consume > worker_limit)
max_consume = worker_limit;
material_consume = MIN(max_consume, mat_limit);
prodeff = prod_eff(sect.sct_type, natp->nat_level[pp->p_nlndx]);
real = material_consume * prodeff;
maxr = max_consume * prodeff;
if (vtype != I_NONE) {
real = floor(real);
maxr = floor(maxr);
real = MIN(999.0, real);
maxr = MIN(999.0, maxr);
if (CANT_HAPPEN(real < 0.0))
real = 0;
if (CANT_HAPPEN(maxr < 0.0))
maxr = 0;
/* production backlog? */
there = MIN(ITEM_MAX, sect.sct_item[vtype]);
real = MIN(real, ITEM_MAX - there);
}
if (prodeff != 0) {
take = real / prodeff;
mtake = maxr / prodeff;
} else
mtake = take = 0.0;
cost = take * pp->p_cost;
if (opt_TECH_POP) {
if (pp->p_level == NAT_TLEV) {
totpop = count_pop(sect.sct_own);
if (totpop > 50000)
cost *= totpop / 50000.0;
}
}
for (i = 0; i < MAXPRCON; ++i) {
cmnem[i] = cuse[i] = cmax[i] = 0;
if (!pp->p_camt[i])
continue;
it = pp->p_ctype[i];
if (CANT_HAPPEN(it <= I_NONE || I_MAX < it))
continue;
cmnem[i] = ichr[it].i_mnem;
cuse[i] = (int)ceil(take * pp->p_camt[i]);
cmax[i] = (int)ceil(mtake * pp->p_camt[i]);
}
if (pp->p_type != I_NONE)
mnem = ichr[vtype].i_mnem;
else if (pp->p_level == NAT_TLEV || pp->p_level == NAT_RLEV)
mnem = '.';
else
mnem = 0;
prprod(§, p_e, prodeff, mnem, real, maxr, cost,
cmnem, cuse, cmax, nsect++);
}
player->simulation = 0;
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return RET_FAIL;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return RET_OK;
}
static void
prprod(struct sctstr *sp, double p_e, double prodeff,
char mnem, double make, double max, double cost,
char cmnem[], int cuse[], int cmax[], int nsect)
{
int i;
if (nsect == 0) {
pr("PRODUCTION SIMULATION\n");
pr(" sect des eff avail make p.e. cost use1 use2 use3 max1 max2 max3 max\n");
}
prxy("%4d,%-4d", sp->sct_x, sp->sct_y);
pr(" %c %3.0f%% %5d",
dchr[sp->sct_type].d_mnem, p_e * 100.0, sp->sct_avail);
if (mnem == '.')
pr(" %5.2f", make);
else
pr(" %4.0f%c", make, mnem ? mnem : ' ');
pr(" %.2f $%-5.0f", prodeff, cost);
for (i = 0; i < 3; i++) {
if (i < MAXPRCON && cmnem[i])
pr("%4d%c", cuse[i], cmnem[i]);
else
pr(" ");
}
pr(" ");
for (i = 0; i < 3; i++) {
if (i < MAXPRCON && cmnem[i])
pr("%4d%c", cmax[i], cmnem[i]);
else
pr(" ");
}
if (mnem == '.')
pr(" %5.2f\n", max);
else
pr(" %5.0f\n", max);
}