# # Empire - A multi-player, client/server Internet based war game. # Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, # Ken Stevens, Steve McClure, Markus Armbruster # # Empire is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # --- # # See files README, COPYING and CREDITS in the root of the source # tree for related information and legal notices. It is expected # that future projects/authors will amend these files as needed. # # --- # # infra.config: Infrastructure characteristics # # Known contributors to this file: # Markus Armbruster, 2006-2016 # # Derived from sect.c; known contributors: # Dave Pare, 1986 # Jeff Bailey # Thomas Ruschak, 1992 # Ken Stevens, 1995 # Steve McClure, 1998 # # Row order is relevant, it must match the compiled-in order defined # in sect.h # Do not edit this file to customize a game! Create your own custom # configuration file(s), best next to your econfig, and name them in # econfig key custom_tables. config infrastructure name l_b h_b bmob cost enab "road network" 200 200 100 200 1 "rail network" 100 100 100 100 1 "defense factor" 100 100 100 100 0 /config