/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* @configure_input@
* path.c.in: Path initializations needed outside of the file
* initialization tables
*
* Known contributors to this file:
* Markus Armbruster, 2005-2008
*/
#include
#include "optlist.h"
/* econfig file to try when user doesn't specify one */
char dflt_econfig[] = "@econfig@";
/*
* Where to find configuration (absolute file name)
* This is wherever econfig is actually looked for.
*/
char *configdir;
/* User configuration tables to load (relative to configdir) */
char *custom_tables = "";
/* Update schedule (absolute file name) */
char *schedulefil;
/* Where to find built-in configuration tables (relative to configdir) */
char *builtindir_conf = "@builtindir@";
/* Where to find built-in configuration tables (absolute) */
char *builtindir;
/* Where to find info pages (relative to configdir) */
char *infodir_conf = "@einfodir@";
/* Where to find info pages (absolute) */
char *infodir;
/* Where this game's data is stored (relative to configdir) */
char *gamedir_conf = "@gamedir@";
/* Where this game's data is stored (absolute) */
char *gamedir;
/* These are relative to gamedir: */
char teldir[] = "tel";
char motdfil[] = "motd";
char downfil[] = "down";
char annfil[] = "ann";
char *listen_addr = "";
char *loginport = "@EMPIREPORT@";
/*
* Emacs magic:
* Local Variables:
* mode: C
* End:
*/