/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure, Markus Armbruster * * Empire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * @configure_input@ * path.c.in: Path initializations needed outside of the file * initialization tables * * Known contributors to this file: * Markus Armbruster, 2005-2008 */ #include #include "optlist.h" /* econfig file to try when user doesn't specify one */ char dflt_econfig[] = "@econfig@"; /* * Where to find configuration (absolute file name) * This is wherever econfig is actually looked for. */ char *configdir; /* User configuration tables to load (relative to configdir) */ char *custom_tables = ""; /* Update schedule (absolute file name) */ char *schedulefil; /* Where to find built-in configuration tables (relative to configdir) */ char *builtindir_conf = "@builtindir@"; /* Where to find built-in configuration tables (absolute) */ char *builtindir; /* Where to find info pages (relative to configdir) */ char *infodir_conf = "@einfodir@"; /* Where to find info pages (absolute) */ char *infodir; /* Where this game's data is stored (relative to configdir) */ char *gamedir_conf = "@gamedir@"; /* Where this game's data is stored (absolute) */ char *gamedir; /* These are relative to gamedir: */ char teldir[] = "tel"; char motdfil[] = "motd"; char downfil[] = "down"; char annfil[] = "ann"; char *listen_addr = ""; char *loginport = "@EMPIREPORT@"; /* * Emacs magic: * Local Variables: * mode: C * End: */