# # Empire - A multi-player, client/server Internet based war game. # Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, # Ken Stevens, Steve McClure, Markus Armbruster # # Empire is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # --- # # See files README, COPYING and CREDITS in the root of the source # tree for related information and legal notices. It is expected # that future projects/authors will amend these files as needed. # # --- # # product.config: Product characteristics # # Known contributors to this file: # Markus Armbruster, 2006-2021 # # Derived from product.c; no known contributors # # Available item types (columns ct and type) are in item.config. # Levels (columns lev and nlndx) are in compiled-in table level. # Resources (column nrndx) are in compiled-in table resources. # A product is either an item (value other than -1 in column type) or # a level (value other than none in column lev). # Products with a value other than none in column nrndx mine that # natural resource. When nrdep is non-zero, mining depletes the # resource. The smaller the value, the slower the depletion. # If you customize constituents (columns ct and ca), you may need to # customize item.config column power, too. # Do not edit this file to customize a game! Create your own custom # configuration file(s), best next to your econfig, and name them in # econfig key custom_tables. config product uid sname ct(0) ct(1) ct(2) ca(0) ca(1) ca(2) bwork type lev cost nrndx nrdep nlndx nlmin nllag name # Mining natural resources: 0 "iron" -1 -1 -1 0 0 0 1 i none 0 min 0 none 0 0 "iron ore" 1 "dust" -1 -1 -1 0 0 0 1 d none 0 gold 20 none 0 0 "gold dust" 2 "food" -1 -1 -1 0 0 0 1 f none 0 fert 0 tech -10 10 "food" 3 "oil" -1 -1 -1 0 0 0 1 o none 0 ocon 10 tech -10 10 "oil" 4 "rad" -1 -1 -1 0 0 0 1 r none 2 uran 35 tech 40 10 "radioactive materials" # Processing stuff into different stuff: 5 "shells" l h -1 2 1 0 3 s none 3 none 0 tech 20 10 "shells" 6 "guns" o l h 1 5 10 16 g none 30 none 0 tech 20 10 "guns" 7 "petrol" o -1 -1 1 0 0 1 p none 1 none 0 tech 20 10 "petrol" 8 "bars" d -1 -1 5 0 0 5 b none 10 none 0 none 0 0 "gold bars" 9 "lcm" i -1 -1 1 0 0 1 l none 0 none 0 tech -10 10 "light construction materials" 10 "hcm" i -1 -1 2 0 0 2 h none 0 none 0 tech -10 10 "heavy construction materials" # Producing levels: 11 "tech" d o l 1 5 10 16 -1 tech 300 none 0 edu 5 10 "technological breakthroughs" 12 "medical" d o l 1 5 10 16 -1 res 90 none 0 edu 5 10 "medical discoveries" 13 "edu" l -1 -1 1 0 0 1 -1 edu 9 none 0 none 0 0 "a class of graduates" 14 "happy" l -1 -1 1 0 0 1 -1 hap 9 none 0 none 0 0 "happy strollers" /config