Main startup Main prng MT19937 1 Conn0 output Conn0 2 Empire server ready Conn0 input user tester Conn0 output Conn0 0 hello tester Conn0 input coun red Conn0 output Conn0 10 country red does not exist Conn0 output Conn0 3 so long... Conn1 output Conn1 2 Empire server ready Conn1 input user tester Conn1 output Conn1 0 hello tester Conn1 input coun 1 Conn1 output Conn1 0 country name 1 Conn1 input pass 1 Conn1 output Conn1 0 password ok Conn1 input play Conn1 login 1 127.0.0.1 tester Play#1 output Play#1 2 2 Play#1 output Play#1 1 Play#1 output Play#1 1 *** Server configured for testing *** Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! *** Play#1 output Play#1 6 0 640 Play#1 input build Play#1 command build Play#1 output Play#1 4 Build (ship, nuke, bridge, plane, land unit, tower)? Play#1 input @ Play#1 output Play#1 1 You can't build that! Play#1 output Play#1 1 Usage: build [ ] Play#1 output Play#1 6 0 640 Play#1 input build s 0,0 @ Play#1 command build Play#1 output Play#1 1 You can't build that! Play#1 output Play#1 1 Use `show ship build 100' to show types you can build. Play#1 output Play#1 1 command failed Play#1 output Play#1 6 0 639 Play#1 input build s 0,0 nuc Play#1 command build Play#1 output Play#1 1 You can't build that! Play#1 output Play#1 1 Use `show ship build 100' to show types you can build. Play#1 output Play#1 1 command failed Play#1 output Play#1 6 0 638 Play#1 input build s 0,0 pt 21 Play#1 command build Play#1 output Play#1 4 Are you sure that you want to build 21 of them? Play#1 input n Play#1 output Play#1 1 Usage: build [ ] Play#1 output Play#1 6 0 638 Play#1 input build s 0,0 pt 1 101 Play#1 command build Play#1 output Play#1 1 Your tech level is only 100. Play#1 output Play#1 1 command failed Play#1 output Play#1 6 0 637 Play#1 input build s 0,0 pt 1 39 Play#1 command build Play#1 output Play#1 1 Required tech is 40. Play#1 output Play#1 1 command failed Play#1 output Play#1 6 0 636 Play#1 input build s 0,0 pt Play#1 command build Play#1 output Play#1 1 Ships must be built in harbors. Play#1 output Play#1 6 0 635 Play#1 input build s 4:6,0 pt Play#1 command build Play#1 output Play#1 1 Not enough light products in 4,0 (need 4 more) Play#1 output Play#1 1 Not enough heavy products in 4,0 (need 2 more) Play#1 output Play#1 1 Sector 6,0 is not 60% efficient. Play#1 output Play#1 6 0 634 Play#1 input move l 0,0 4 jh Play#1 command move Play#1 output Play#1 1 No mobility used Play#1 output Play#1 1 127 mob left in 0,0 Play#1 output Play#1 6 0 633 Play#1 input move h 0,0 1 jh Play#1 command move Play#1 output Play#1 1 No mobility used Play#1 output Play#1 1 127 mob left in 0,0 Play#1 output Play#1 6 0 632 Play#1 input move l 0,0 3 jjh Play#1 command move Play#1 output Play#1 1 Total movement cost = 1 Play#1 output Play#1 1 126 mob left in 0,0 Play#1 output Play#1 6 0 631 Play#1 input move h 0,0 2 jjh Play#1 command move Play#1 output Play#1 1 No mobility used Play#1 output Play#1 1 126 mob left in 0,0 Play#1 output Play#1 6 0 630 Play#1 input build s 2:4,0 pt Play#1 command build Play#1 output Play#1 1 Not enough heavy products in 2,0 (need 1 more) Play#1 output Play#1 1 Not enough light products in 4,0 (need 1 more) Play#1 output Play#1 6 0 629 Play#1 input move l 0,0 12 jh Play#1 command move Play#1 output Play#1 1 No mobility used Play#1 output Play#1 1 126 mob left in 0,0 Play#1 output Play#1 6 0 628 Play#1 input move h 0,0 7 jh Play#1 command move Play#1 output Play#1 1 No mobility used Play#1 output Play#1 1 126 mob left in 0,0 Play#1 output Play#1 6 0 627 Play#1 input move l 0,0 13 jjh Play#1 command move Play#1 output Play#1 1 Total movement cost = 1 Play#1 output Play#1 1 125 mob left in 0,0 Play#1 output Play#1 6 0 626 Play#1 input move h 0,0 6 jjh Play#1 command move Play#1 output Play#1 1 Total movement cost = 1 Play#1 output Play#1 1 124 mob left in 0,0 Play#1 output Play#1 6 0 625 Play#1 input build s Play#1 command build Play#1 output Play#1 4 (sects)? Play#1 input 2,0 Play#1 output Play#1 4 Ship type? Play#1 input pt Play#1 output Play#1 1 pt patrol boat (#0) built in sector 2,0 Play#1 output Play#1 6 0 624 Play#1 input build s 2,0 pt Play#1 command build Play#1 output Play#1 1 pt patrol boat (#1) built in sector 2,0 Play#1 output Play#1 6 0 623 Play#1 input build s 2:4,0 pt 21 90 y Play#1 command build Play#1 output Play#1 1 Building with tech level 90. Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 pt patrol boat (#2) built in sector 4,0 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat Play#1 output Play#1 1 (12 available work required) Play#1 output Play#1 1 Not enough money left to build a pt patrol boat Play#1 output Play#1 6 0 622 Play#1 input ship * Play#1 command ship Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech Play#1 output Play#1 1 0 pt patrol boat 2,0 20% 0 0 0 0 0 0 0 0 0 100 Play#1 output Play#1 1 1 pt patrol boat 2,0 20% 0 0 0 0 0 0 0 0 0 100 Play#1 output Play#1 1 2 pt patrol boat 4,0 20% 0 0 0 0 0 0 0 0 0 90 Play#1 output Play#1 1 3 ships Play#1 output Play#1 6 0 622 Play#1 input cens * ?des=h Play#1 command census Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970 Play#1 output Play#1 1 CENSUS del dst Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa Play#1 output Play#1 1 2,0 h 100% 127 .. .. 100 0 0 0 100% 11 0 1 Play#1 output Play#1 1 4,0 h 60% 127 .. .. 100 0 0 0 100% 23 0 1 Play#1 output Play#1 1 6,0 h 59% 127 .. .. 100 50 0 0 100% 35 0 1 Play#1 output Play#1 1 3 sectors Play#1 output Play#1 6 0 622 Play#1 input comm * ?des=h Play#1 command commodity Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970 Play#1 output Play#1 1 COMMODITIES deliver-- distribute Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#1 output Play#1 1 2,0 h .......... .......... 0 0 0 0 0 0 0 8 4 0 Play#1 output Play#1 1 4,0 h .......... .......... 0 0 0 0 0 0 0 12 6 0 Play#1 output Play#1 1 6,0 h .......... .......... 0 0 0 0 0 0 500 500 500 500 Play#1 output Play#1 1 3 sectors Play#1 output Play#1 6 0 622 Play#1 input ctld Play#1 output Play#1 1 Bye-bye Play#1 logout 1 Play#1 output Play#1 3 so long... Conn2 output Conn2 2 Empire server ready Conn2 input user tester Conn2 output Conn2 0 hello tester Conn2 input coun 2 Conn2 output Conn2 0 country name 2 Conn2 input pass 2 Conn2 output Conn2 0 password ok Conn2 input play Conn2 login 2 127.0.0.1 tester Play#2 output Play#2 2 2 Play#2 output Play#2 1 Play#2 output Play#2 1 *** Server configured for testing *** Play#2 output Play#2 1 *** If you see this in a game, it is misconfigured! *** Play#2 output Play#2 6 0 640 Play#2 input build p -1,1 @ Play#2 command build Play#2 output Play#2 1 You can't build that! Play#2 output Play#2 1 Use `show plane build 100' to show types you can build. Play#2 output Play#2 1 command failed Play#2 output Play#2 6 0 639 Play#2 input build p -1,1 sf Play#2 command build Play#2 output Play#2 1 You can't build that! Play#2 output Play#2 1 Use `show plane build 100' to show types you can build. Play#2 output Play#2 1 command failed Play#2 output Play#2 6 0 638 Play#2 input build p -1,1 f2 21 Play#2 command build Play#2 output Play#2 4 Are you sure that you want to build 21 of them? Play#2 input n Play#2 output Play#2 1 Usage: build [ ] Play#2 output Play#2 6 0 638 Play#2 input build p -1,1 f2 1 101 Play#2 command build Play#2 output Play#2 1 Your tech level is only 100. Play#2 output Play#2 1 command failed Play#2 output Play#2 6 0 637 Play#2 input build p -1,1 f2 1 79 Play#2 command build Play#2 output Play#2 1 Required tech is 80. Play#2 output Play#2 1 command failed Play#2 output Play#2 6 0 636 Play#2 input build p -1,1 f2 Play#2 command build Play#2 output Play#2 1 Planes must be built in airports. Play#2 output Play#2 6 0 635 Play#2 input build p 3:5,1 f2 Play#2 command build Play#2 output Play#2 1 Not enough military in 3,1 (need 1 more) Play#2 output Play#2 1 Not enough light products in 3,1 (need 1 more) Play#2 output Play#2 1 Not enough heavy products in 3,1 (need 1 more) Play#2 output Play#2 1 Sector 5,1 is not 60% efficient. Play#2 output Play#2 6 0 634 Play#2 input move m -1,1 1 jh Play#2 command move Play#2 output Play#2 1 Total movement cost = 1 Play#2 output Play#2 1 126 mob left in -1,1 Play#2 output Play#2 6 0 633 Play#2 input move l -1,1 1 jjh Play#2 command move Play#2 output Play#2 1 No mobility used Play#2 output Play#2 1 126 mob left in -1,1 Play#2 output Play#2 6 0 632 Play#2 input move h -1,1 1 jjh Play#2 command move Play#2 output Play#2 1 No mobility used Play#2 output Play#2 1 126 mob left in -1,1 Play#2 output Play#2 6 0 631 Play#2 input build p 1:3,1 f2 Play#2 command build Play#2 output Play#2 1 Not enough light products in 1,1 (need 1 more) Play#2 output Play#2 1 Not enough heavy products in 1,1 (need 1 more) Play#2 output Play#2 1 Not enough military in 3,1 (need 1 more) Play#2 output Play#2 6 0 630 Play#2 input move m -1,1 3 jh Play#2 command move Play#2 output Play#2 1 Total movement cost = 1 Play#2 output Play#2 1 125 mob left in -1,1 Play#2 output Play#2 6 0 629 Play#2 input move l -1,1 4 jh Play#2 command move Play#2 output Play#2 1 No mobility used Play#2 output Play#2 1 125 mob left in -1,1 Play#2 output Play#2 6 0 628 Play#2 input move h -1,1 4 jh Play#2 command move Play#2 output Play#2 1 No mobility used Play#2 output Play#2 1 125 mob left in -1,1 Play#2 output Play#2 6 0 627 Play#2 input move m -1,1 4 jjh Play#2 command move Play#2 output Play#2 1 Total movement cost = 2 Play#2 output Play#2 1 123 mob left in -1,1 Play#2 output Play#2 6 0 626 Play#2 input move l -1,1 3 jjh Play#2 command move Play#2 output Play#2 1 Total movement cost = 1 Play#2 output Play#2 1 122 mob left in -1,1 Play#2 output Play#2 6 0 625 Play#2 input move h -1,1 3 jjh Play#2 command move Play#2 output Play#2 1 No mobility used Play#2 output Play#2 1 122 mob left in -1,1 Play#2 output Play#2 6 0 624 Play#2 input build Play#2 command build Play#2 output Play#2 4 Build (ship, nuke, bridge, plane, land unit, tower)? Play#2 input p Play#2 output Play#2 4 (sects)? Play#2 input 1,1 Play#2 output Play#2 4 Plane type? Play#2 input f2 Play#2 output Play#2 1 f2 P-51 Mustang #0 built in sector 1,1 Play#2 output Play#2 6 0 623 Play#2 input build p 1,1 f2 Play#2 command build Play#2 output Play#2 1 f2 P-51 Mustang #1 built in sector 1,1 Play#2 output Play#2 6 0 622 Play#2 input build p 1:3,1 f2 3 90 Play#2 command build Play#2 output Play#2 1 Building with tech level 90. Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang Play#2 output Play#2 1 (4 available work required) Play#2 output Play#2 1 f2 P-51 Mustang #2 built in sector 3,1 Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang Play#2 output Play#2 1 (4 available work required) Play#2 output Play#2 1 Not enough money left to build a f2 P-51 Mustang Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang Play#2 output Play#2 1 (4 available work required) Play#2 output Play#2 1 Not enough money left to build a f2 P-51 Mustang Play#2 output Play#2 6 0 621 Play#2 input plan * Play#2 command plane Play#2 output Play#2 1 # type x,y w eff mu def tech ran hard carry special Play#2 output Play#2 1 0 f2 P-51 Mustang 1,1 10% 0 5 100 12 0 Play#2 output Play#2 1 1 f2 P-51 Mustang 1,1 10% 0 5 100 12 0 Play#2 output Play#2 1 2 f2 P-51 Mustang 3,1 10% 0 4 90 11 0 Play#2 output Play#2 1 3 planes Play#2 output Play#2 6 0 621 Play#2 input cens * ?des=* Play#2 command census Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970 Play#2 output Play#2 1 CENSUS del dst Play#2 output Play#2 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa Play#2 output Play#2 1 1,1 * 100% 127 .. .. 100 4 0 0 100% 3 0 Play#2 output Play#2 1 3,1 * 60% 127 .. .. 100 4 0 0 100% 7 0 Play#2 output Play#2 1 5,1 * 59% 127 .. .. 100 50 0 0 100% 11 0 1 Play#2 output Play#2 1 3 sectors Play#2 output Play#2 6 0 621 Play#2 input comm * ?des=* Play#2 command commodity Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970 Play#2 output Play#2 1 COMMODITIES deliver-- distribute Play#2 output Play#2 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#2 output Play#2 1 1,1 * .......... .......... 0 0 0 0 0 0 0 2 3 0 Play#2 output Play#2 1 3,1 * .......... .......... 0 0 0 0 0 0 0 4 3 0 Play#2 output Play#2 1 5,1 * .......... .......... 0 0 0 0 0 0 500 500 500 500 Play#2 output Play#2 1 3 sectors Play#2 output Play#2 6 0 621 Play#2 input ctld Play#2 output Play#2 1 Bye-bye Play#2 logout 2 Play#2 output Play#2 3 so long... Conn3 output Conn3 2 Empire server ready Conn3 input user tester Conn3 output Conn3 0 hello tester Conn3 input coun 3 Conn3 output Conn3 0 country name 3 Conn3 input pass 3 Conn3 output Conn3 0 password ok Conn3 input play Conn3 login 3 127.0.0.1 tester Play#3 output Play#3 2 2 Play#3 output Play#3 1 Play#3 output Play#3 1 *** Server configured for testing *** Play#3 output Play#3 1 *** If you see this in a game, it is misconfigured! *** Play#3 output Play#3 6 0 640 Play#3 input build l 0,2 @ Play#3 command build Play#3 output Play#3 1 You can't build that! Play#3 output Play#3 1 Use `show land build 100' to show types you can build. Play#3 output Play#3 1 command failed Play#3 output Play#3 6 0 639 Play#3 input build l 0,2 rad Play#3 command build Play#3 output Play#3 1 You can't build that! Play#3 output Play#3 1 Use `show land build 100' to show types you can build. Play#3 output Play#3 1 command failed Play#3 output Play#3 6 0 638 Play#3 input build l 0,2 linf 21 Play#3 command build Play#3 output Play#3 4 Are you sure that you want to build 21 of them? Play#3 input n Play#3 output Play#3 1 Usage: build [ ] Play#3 output Play#3 6 0 638 Play#3 input build l 0,2 linf 1 101 Play#3 command build Play#3 output Play#3 1 Your tech level is only 100. Play#3 output Play#3 1 command failed Play#3 output Play#3 6 0 637 Play#3 input build l 0,2 linf 1 39 Play#3 command build Play#3 output Play#3 1 Required tech is 40. Play#3 output Play#3 1 command failed Play#3 output Play#3 6 0 636 Play#3 input build l 0,2 linf Play#3 command build Play#3 output Play#3 1 Land units must be built in headquarters. Play#3 output Play#3 6 0 635 Play#3 input build l 4:6,2 linf Play#3 command build Play#3 output Play#3 1 Not enough light products in 4,2 (need 1 more) Play#3 output Play#3 1 Not enough heavy products in 4,2 (need 1 more) Play#3 output Play#3 1 Sector 6,2 is not 60% efficient. Play#3 output Play#3 6 0 634 Play#3 input move l 0,2 1 jjh Play#3 command move Play#3 output Play#3 1 No mobility used Play#3 output Play#3 1 127 mob left in 0,2 Play#3 output Play#3 6 0 633 Play#3 input move h 0,2 1 jh Play#3 command move Play#3 output Play#3 1 No mobility used Play#3 output Play#3 1 127 mob left in 0,2 Play#3 output Play#3 6 0 632 Play#3 input build l 2:4,2 linf Play#3 command build Play#3 output Play#3 1 Not enough light products in 2,2 (need 1 more) Play#3 output Play#3 1 Not enough heavy products in 4,2 (need 1 more) Play#3 output Play#3 6 0 631 Play#3 input move l 0,2 4 jh Play#3 command move Play#3 output Play#3 1 No mobility used Play#3 output Play#3 1 127 mob left in 0,2 Play#3 output Play#3 6 0 630 Play#3 input move h 0,2 3 jh Play#3 command move Play#3 output Play#3 1 No mobility used Play#3 output Play#3 1 127 mob left in 0,2 Play#3 output Play#3 6 0 629 Play#3 input move l 0,2 3 jjh Play#3 command move Play#3 output Play#3 1 No mobility used Play#3 output Play#3 1 127 mob left in 0,2 Play#3 output Play#3 6 0 628 Play#3 input move h 0,2 4 jjh Play#3 command move Play#3 output Play#3 1 No mobility used Play#3 output Play#3 1 127 mob left in 0,2 Play#3 output Play#3 6 0 627 Play#3 input build Play#3 command build Play#3 output Play#3 4 Build (ship, nuke, bridge, plane, land unit, tower)? Play#3 input l Play#3 output Play#3 4 (sects)? Play#3 input 2,2 Play#3 output Play#3 4 Land unit type? Play#3 input linf Play#3 output Play#3 1 linf light infantry #0 built in sector 2,2 Play#3 output Play#3 6 0 626 Play#3 input build l 2,2 linf Play#3 command build Play#3 output Play#3 1 linf light infantry #1 built in sector 2,2 Play#3 output Play#3 6 0 625 Play#3 input build l 2:4,2 linf 3 90 Play#3 command build Play#3 output Play#3 1 Building with tech level 90. Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry Play#3 output Play#3 1 (4 available work required) Play#3 output Play#3 1 linf light infantry #2 built in sector 4,2 Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry Play#3 output Play#3 1 (4 available work required) Play#3 output Play#3 1 Not enough money left to build a linf light infantry Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry Play#3 output Play#3 1 (4 available work required) Play#3 output Play#3 1 Not enough money left to build a linf light infantry Play#3 output Play#3 6 0 624 Play#3 input land * Play#3 command land Play#3 output Play#3 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry Play#3 output Play#3 1 0 linf light infa 2,2 10% 0 0 0 0 100 42% 0 0 Play#3 output Play#3 1 1 linf light infa 2,2 10% 0 0 0 0 100 42% 0 0 Play#3 output Play#3 1 2 linf light infa 4,2 10% 0 0 0 0 90 42% 0 0 Play#3 output Play#3 1 3 units Play#3 output Play#3 6 0 624 Play#3 input cens * ?des=! Play#3 command census Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970 Play#3 output Play#3 1 CENSUS del dst Play#3 output Play#3 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa Play#3 output Play#3 1 2,2 ! 100% 127 .. .. 100 0 0 0 100% 3 0 Play#3 output Play#3 1 4,2 ! 60% 127 .. .. 100 0 0 0 100% 7 0 Play#3 output Play#3 1 6,2 ! 59% 127 .. .. 100 50 0 0 100% 11 0 1 Play#3 output Play#3 1 3 sectors Play#3 output Play#3 6 0 624 Play#3 input comm * ?des=! Play#3 command commodity Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970 Play#3 output Play#3 1 COMMODITIES deliver-- distribute Play#3 output Play#3 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#3 output Play#3 1 2,2 ! .......... .......... 0 0 0 0 0 0 0 2 2 0 Play#3 output Play#3 1 4,2 ! .......... .......... 0 0 0 0 0 0 0 3 4 0 Play#3 output Play#3 1 6,2 ! .......... .......... 0 0 0 0 0 0 500 500 500 500 Play#3 output Play#3 1 3 sectors Play#3 output Play#3 6 0 624 Play#3 input ctld Play#3 output Play#3 1 Bye-bye Play#3 logout 3 Play#3 output Play#3 3 so long... Conn4 output Conn4 2 Empire server ready Conn4 input user tester Conn4 output Conn4 0 hello tester Conn4 input coun 4 Conn4 output Conn4 0 country name 4 Conn4 input pass 4 Conn4 output Conn4 0 password ok Conn4 input play Conn4 login 4 127.0.0.1 tester Play#4 output Play#4 2 2 Play#4 output Play#4 1 Play#4 output Play#4 1 *** Server configured for testing *** Play#4 output Play#4 1 *** If you see this in a game, it is misconfigured! *** Play#4 output Play#4 6 0 640 Play#4 input build n -1,3 @ Play#4 command build Play#4 output Play#4 1 You can't build that! Play#4 output Play#4 1 Use `show nuke build 300' to show types you can build. Play#4 output Play#4 1 command failed Play#4 output Play#4 6 0 639 Play#4 input build n -1,3 5mt Play#4 command build Play#4 output Play#4 1 You can't build that! Play#4 output Play#4 1 Use `show nuke build 300' to show types you can build. Play#4 output Play#4 1 command failed Play#4 output Play#4 6 0 638 Play#4 input build n -1,3 10kt 21 Play#4 command build Play#4 output Play#4 4 Are you sure that you want to build 21 of them? Play#4 input n Play#4 output Play#4 1 Usage: build [ ] Play#4 output Play#4 6 0 638 Play#4 input build n -1,3 10kt 1 301 Play#4 command build Play#4 output Play#4 1 Your tech level is only 300. Play#4 output Play#4 1 command failed Play#4 output Play#4 6 0 637 Play#4 input build n -1,3 10kt 1 279 Play#4 command build Play#4 output Play#4 1 Required tech is 280. Play#4 output Play#4 1 command failed Play#4 output Play#4 6 0 636 Play#4 input build n -1,3 10kt Play#4 command build Play#4 output Play#4 1 Nuclear weapons must be built in nuclear plants. Play#4 output Play#4 6 0 635 Play#4 input build n 3:5,3 10kt Play#4 command build Play#4 output Play#4 1 Not enough oil in 3,3 (need 25 more) Play#4 output Play#4 1 Not enough light products in 3,3 (need 50 more) Play#4 output Play#4 1 Not enough heavy products in 3,3 (need 50 more) Play#4 output Play#4 1 Not enough radioactive materials in 3,3 (need 70 more) Play#4 output Play#4 1 Sector 5,3 is not 60% efficient. Play#4 output Play#4 6 0 634 Play#4 input move l -1,3 49 jh Play#4 command move Play#4 output Play#4 1 Total movement cost = 1 Play#4 output Play#4 1 126 mob left in -1,3 Play#4 output Play#4 6 0 633 Play#4 input move l -1,3 50 jjh Play#4 command move Play#4 output Play#4 1 Total movement cost = 2 Play#4 output Play#4 1 124 mob left in -1,3 Play#4 output Play#4 6 0 632 Play#4 input move h -1,3 50 jh Play#4 command move Play#4 output Play#4 1 Total movement cost = 1 Play#4 output Play#4 1 123 mob left in -1,3 Play#4 output Play#4 6 0 631 Play#4 input move h -1,3 49 jjh Play#4 command move Play#4 output Play#4 1 Total movement cost = 3 Play#4 output Play#4 1 120 mob left in -1,3 Play#4 output Play#4 6 0 630 Play#4 input move o -1,3 25 jh Play#4 command move Play#4 output Play#4 1 No mobility used Play#4 output Play#4 1 120 mob left in -1,3 Play#4 output Play#4 6 0 629 Play#4 input move o -1,3 25 jjh Play#4 command move Play#4 output Play#4 1 Total movement cost = 1 Play#4 output Play#4 1 119 mob left in -1,3 Play#4 output Play#4 6 0 628 Play#4 input move r -1,3 70 jh Play#4 command move Play#4 output Play#4 1 Total movement cost = 11 Play#4 output Play#4 1 108 mob left in -1,3 Play#4 output Play#4 6 0 627 Play#4 input move r -1,3 70 jjh Play#4 command move Play#4 output Play#4 1 Total movement cost = 27 Play#4 output Play#4 1 81 mob left in -1,3 Play#4 output Play#4 6 0 626 Play#4 input build n 1:3,3 10kt Play#4 command build Play#4 output Play#4 1 Not enough light products in 1,3 (need 1 more) Play#4 output Play#4 1 Not enough heavy products in 3,3 (need 1 more) Play#4 output Play#4 6 0 625 Play#4 input move l -1,3 1 jh Play#4 command move Play#4 output Play#4 1 No mobility used Play#4 output Play#4 1 81 mob left in -1,3 Play#4 output Play#4 6 0 624 Play#4 input move h -1,3 1 jjh Play#4 command move Play#4 output Play#4 1 No mobility used Play#4 output Play#4 1 81 mob left in -1,3 Play#4 output Play#4 6 0 623 Play#4 input move o 1,3 1 gh Play#4 command move Play#4 output Play#4 1 No mobility used Play#4 output Play#4 1 127 mob left in 1,3 Play#4 output Play#4 6 0 622 Play#4 input move r 3,3 1 ggh Play#4 command move Play#4 output Play#4 1 Total movement cost = 3 Play#4 output Play#4 1 124 mob left in 3,3 Play#4 output Play#4 6 0 621 Play#4 input build n 1:3,3 10kt Play#4 command build Play#4 output Play#4 1 Not enough oil in 1,3 (need 1 more) Play#4 output Play#4 1 Not enough radioactive materials in 3,3 (need 1 more) Play#4 output Play#4 6 0 620 Play#4 input move l -1,3 100 jh Play#4 command move Play#4 output Play#4 1 Total movement cost = 2 Play#4 output Play#4 1 79 mob left in -1,3 Play#4 output Play#4 6 0 619 Play#4 input move l -1,3 100 jjh Play#4 command move Play#4 output Play#4 1 Total movement cost = 5 Play#4 output Play#4 1 74 mob left in -1,3 Play#4 output Play#4 6 0 618 Play#4 input move h -1,3 100 jh Play#4 command move Play#4 output Play#4 1 Total movement cost = 2 Play#4 output Play#4 1 72 mob left in -1,3 Play#4 output Play#4 6 0 617 Play#4 input move h -1,3 100 jjh Play#4 command move Play#4 output Play#4 1 Total movement cost = 4 Play#4 output Play#4 1 68 mob left in -1,3 Play#4 output Play#4 6 0 616 Play#4 input move o -1,3 51 jh Play#4 command move Play#4 output Play#4 1 Total movement cost = 1 Play#4 output Play#4 1 67 mob left in -1,3 Play#4 output Play#4 6 0 615 Play#4 input move o -1,3 50 jjh Play#4 command move Play#4 output Play#4 1 Total movement cost = 2 Play#4 output Play#4 1 65 mob left in -1,3 Play#4 output Play#4 6 0 614 Play#4 input move r -1,3 140 jh Play#4 command move Play#4 output Play#4 1 Total movement cost = 22 Play#4 output Play#4 1 43 mob left in -1,3 Play#4 output Play#4 6 0 613 Play#4 input move r 7,3 141 ggh Play#4 command move Play#4 output Play#4 1 Total movement cost = 63 Play#4 output Play#4 1 64 mob left in 7,3 Play#4 output Play#4 6 0 612 Play#4 input build Play#4 command build Play#4 output Play#4 4 Build (ship, nuke, bridge, plane, land unit, tower)? Play#4 input n Play#4 output Play#4 4 (sects)? Play#4 input 1,3 Play#4 output Play#4 4 Nuke type? Play#4 input 10kt Play#4 output Play#4 1 10kt fission warhead #0 created in 1,3 Play#4 output Play#4 1 That just cost you $10000.00 Play#4 output Play#4 6 0 611 Play#4 input build n 1,3 10kt Play#4 command build Play#4 output Play#4 1 10kt fission warhead #1 created in 1,3 Play#4 output Play#4 1 That just cost you $10000.00 Play#4 output Play#4 6 0 610 Play#4 input build n 1:3,3 10kt 3 290 Play#4 command build Play#4 output Play#4 1 Building with tech level 290. Play#4 output Play#4 1 Not enough available work in 1,3 to build a 10kt fission Play#4 output Play#4 1 (49 available work required) Play#4 output Play#4 1 10kt fission warhead #2 created in 3,3 Play#4 output Play#4 1 Not enough available work in 1,3 to build a 10kt fission Play#4 output Play#4 1 (49 available work required) Play#4 output Play#4 1 Not enough money left to build a 10kt fission Play#4 output Play#4 1 Not enough available work in 1,3 to build a 10kt fission Play#4 output Play#4 1 (49 available work required) Play#4 output Play#4 1 Not enough money left to build a 10kt fission Play#4 output Play#4 1 That just cost you $10000.00 Play#4 output Play#4 6 0 609 Play#4 input nuke * Play#4 command nuke Play#4 output Play#4 1 # nuke type x,y s eff tech carry burst Play#4 output Play#4 1 0 10kt fission 1,3 100% 300 Play#4 output Play#4 1 1 10kt fission 1,3 100% 300 Play#4 output Play#4 1 2 10kt fission 3,3 100% 290 Play#4 output Play#4 1 3 nukes Play#4 output Play#4 6 0 609 Play#4 input cens * ?des=n Play#4 command census Play#4 output Play#4 1 Thu Jan 1 00:00:00 1970 Play#4 output Play#4 1 CENSUS del dst Play#4 output Play#4 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa Play#4 output Play#4 1 1,3 n 100% 127 .. .. 100 0 0 0 100% 48 0 Play#4 output Play#4 1 3,3 n 60% 124 .. .. 100 0 0 0 100% 97 0 Play#4 output Play#4 1 5,3 n 59% 127 .. .. 100 50 0 0 100% 146 0 Play#4 output Play#4 1 3 sectors Play#4 output Play#4 6 0 609 Play#4 input comm * ?des=n Play#4 command commodity Play#4 output Play#4 1 Thu Jan 1 00:00:00 1970 Play#4 output Play#4 1 COMMODITIES deliver-- distribute Play#4 output Play#4 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#4 output Play#4 1 1,3 n .......... .......... 0 0 0 0 0 0 25 50 50 70 Play#4 output Play#4 1 3,3 n .......... .......... 0 0 0 0 0 0 50 100 100 140 Play#4 output Play#4 1 5,3 n .......... .......... 0 0 0 0 0 0 500 500 500 500 Play#4 output Play#4 1 3 sectors Play#4 output Play#4 6 0 609 Play#4 input ctld Play#4 output Play#4 1 Bye-bye Play#4 logout 4 Play#4 output Play#4 3 so long... Conn5 output Conn5 2 Empire server ready Conn5 input user tester Conn5 output Conn5 0 hello tester Conn5 input coun POGO Conn5 output Conn5 0 country name POGO Conn5 input pass peter Conn5 output Conn5 0 password ok Conn5 input play Conn5 login 0 127.0.0.1 tester Play#0 output Play#0 2 2 Play#0 output Play#0 1 Play#0 output Play#0 1 *** Server configured for testing *** Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** Play#0 output Play#0 6 0 640 Play#0 input build s -3:-1,-1 lc Play#0 command build Play#0 output Play#0 1 lc light cruiser (#3) built in sector -3,-1 Play#0 output Play#0 1 lc light cruiser (#4) built in sector -1,-1 Play#0 output Play#0 6 0 639 Play#0 input build p -3,-1 np Play#0 command build Play#0 output Play#0 1 np naval plane #3 built in sector -3,-1 Play#0 output Play#0 6 0 638 Play#0 input build p -1,-1 np 2 150 Play#0 command build Play#0 output Play#0 1 Building with tech level 150. Play#0 output Play#0 1 np naval plane #4 built in sector -1,-1 Play#0 output Play#0 1 np naval plane #5 built in sector -1,-1 Play#0 output Play#0 6 0 637 Play#0 input build l -3:-1,-1 aau Play#0 command build Play#0 output Play#0 1 aau aa unit #3 built in sector -3,-1 Play#0 output Play#0 1 aau aa unit #4 built in sector -1,-1 Play#0 output Play#0 6 0 636 Play#0 input build n -3:-1,-1 1mt Play#0 command build Play#0 output Play#0 1 1mt fusion warhead #3 created in -3,-1 Play#0 output Play#0 1 1mt fusion warhead #4 created in -1,-1 Play#0 output Play#0 6 0 635 Play#0 input ship -3:-1,-1 Play#0 command ship Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech Play#0 output Play#0 1 6 3 lc light cruis -3,-1 20% 0 0 0 0 0 0 0 0 0 45 Play#0 output Play#0 1 6 4 lc light cruis -1,-1 20% 0 0 0 0 0 0 0 0 0 45 Play#0 output Play#0 1 2 ships Play#0 output Play#0 6 0 635 Play#0 input plane -3:-1,-1 Play#0 command plane Play#0 output Play#0 1 own # type x,y w eff mu def tech ran hard carry special Play#0 output Play#0 1 6 3 np naval plane -3,-1 10% 0 4 135 28 0 Play#0 output Play#0 1 6 4 np naval plane -1,-1 10% 0 4 150 31 0 Play#0 output Play#0 1 6 5 np naval plane -1,-1 10% 0 4 150 31 0 Play#0 output Play#0 1 3 planes Play#0 output Play#0 6 0 635 Play#0 input land -3:-1,-1 Play#0 command land Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry Play#0 output Play#0 1 6 3 aau aa unit -3,-1 10% 0 0 0 0 70 42% 0 0 Play#0 output Play#0 1 6 4 aau aa unit -1,-1 10% 0 0 0 0 70 42% 0 0 Play#0 output Play#0 1 2 units Play#0 output Play#0 6 0 635 Play#0 input nuke -3:-1,-1 Play#0 command nuke Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst Play#0 output Play#0 1 6 3 1mt fusion -3,-1 100% 350 Play#0 output Play#0 1 6 4 1mt fusion -1,-1 100% 350 Play#0 output Play#0 1 2 nukes Play#0 output Play#0 6 0 635 Play#0 input cens -3:-1,-1 Play#0 command census Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 CENSUS del dst Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa Play#0 output Play#0 1 6 -3,-1 c 100% 127 .. .. 100 0 0 0 100% 0 0 1 Play#0 output Play#0 1 6 -1,-1 w 100% 127 .. .. 100 90 0 0 100% 0 0 1 Play#0 output Play#0 1 2 sectors Play#0 output Play#0 6 0 635 Play#0 input comm -3:-1,-1 Play#0 command commodity Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 COMMODITIES deliver-- distribute Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#0 output Play#0 1 6 -3,-1 c .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 6 -1,-1 w .......... .......... 0 0 0 0 0 0 900 2000 2000 900 Play#0 output Play#0 1 2 sectors Play#0 output Play#0 6 0 635 Play#0 input __cmd added 11 5 0 Play#0 command __cmd Play#0 output Play#0 6 0 640 Play#0 input ctld Play#0 output Play#0 1 Bye-bye Play#0 logout 0 Play#0 output Play#0 3 so long... Conn6 output Conn6 2 Empire server ready Conn6 input user tester Conn6 output Conn6 0 hello tester Conn6 input coun 5 Conn6 output Conn6 0 country name 5 Conn6 input pass 5 Conn6 output Conn6 0 password ok Conn6 input play Conn6 login 5 127.0.0.1 tester Play#5 output Play#5 2 2 Play#5 output Play#5 1 Play#5 output Play#5 1 *** Server configured for testing *** Play#5 output Play#5 1 *** If you see this in a game, it is misconfigured! *** Play#5 output Play#5 6 0 640 Play#5 input build t -4,4 b Play#5 command build Play#5 output Play#5 1 Building a tower requires a tech of 100 Play#5 output Play#5 1 command failed Play#5 output Play#5 6 0 639 Play#5 input build b 4:6,4 n Play#5 command build Play#5 output Play#5 1 Not enough heavy products in 4,4 (need 100 more) Play#5 output Play#5 1 Sector 6,4 is not 60% efficient. Play#5 output Play#5 6 0 638 Play#5 input move h 0,4 99 ggh Play#5 command move Play#5 output Play#5 1 Total movement cost = 2 Play#5 output Play#5 1 125 mob left in 0,4 Play#5 output Play#5 6 0 637 Play#5 input build b -4,4 n Play#5 command build Play#5 output Play#5 1 Not enough heavy products in -4,4 (need 1 more) Play#5 output Play#5 6 0 636 Play#5 input move h 0,4 201 ggh Play#5 command move Play#5 output Play#5 1 Total movement cost = 4 Play#5 output Play#5 1 121 mob left in 0,4 Play#5 output Play#5 6 0 635 Play#5 input move h 0,4 200 jjh Play#5 command move Play#5 output Play#5 1 Total movement cost = 16 Play#5 output Play#5 1 105 mob left in 0,4 Play#5 output Play#5 6 0 634 Play#5 input build b -4,4 @ Play#5 command build Play#5 output Play#5 1 '@' is not a valid direction... Play#5 output Play#5 1 Legal directions are: Play#5 output Play#5 1 y u Play#5 output Play#5 1 g j Play#5 output Play#5 1 b n Play#5 output Play#5 6 0 633 Play#5 input build b -4,4 j Play#5 command build Play#5 output Play#5 1 -2,4 is not a water sector Play#5 output Play#5 6 0 632 Play#5 input build b -4,4 b Play#5 command build Play#5 output Play#5 1 -5,5 is not next to land or a bridge tower Play#5 output Play#5 6 0 631 Play#5 input build b Play#5 command build Play#5 output Play#5 4 (sects)? Play#5 input -4,4 Play#5 output Play#5 1 Bridge head at -4,4 Play#5 output Play#5 1 . c Play#5 output Play#5 1 . = c Play#5 output Play#5 1 . . Play#5 output Play#5 4 build span in what direction? Play#5 input g Play#5 output Play#5 1 Bridge span built over -6,4 Play#5 output Play#5 1 That just cost you $1000.00 Play#5 output Play#5 6 0 630 Play#5 input build b -4,4 n Play#5 command build Play#5 output Play#5 1 Bridge span built over -3,5 Play#5 output Play#5 1 That just cost you $1000.00 Play#5 output Play#5 6 0 629 Play#5 input cens -4:4,4 ?des#w&hcm>0 Play#5 command census Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970 Play#5 output Play#5 1 CENSUS del dst Play#5 output Play#5 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa Play#5 output Play#5 1 -4,4 = 100% 127 .. .. 100 0 0 0 100% 39 0 1 Play#5 output Play#5 1 4,4 - 60% 127 .. .. 100 0 0 0 100% 119 0 1 Play#5 output Play#5 1 2 sectors Play#5 output Play#5 6 0 629 Play#5 input build b -4:4,4 ?des#c&des#w b Play#5 command build Play#5 output Play#5 1 Not enough available work in -4,4 to build a bridge span Play#5 output Play#5 1 (40 available work required) Play#5 output Play#5 1 Not enough heavy products in 2,4 (need 100 more) Play#5 output Play#5 1 Bridge span built over 3,5 Play#5 output Play#5 1 That just cost you $1000.00 Play#5 output Play#5 6 0 628 Play#5 input build b 4,4 n Play#5 command build Play#5 output Play#5 1 Not enough money left to build a bridge span Play#5 output Play#5 6 0 627 Play#5 input cens * ?des=# Play#5 command census Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970 Play#5 output Play#5 1 *: No sector(s) Play#5 output Play#5 1 command failed Play#5 output Play#5 6 0 627 Play#5 input comm * ?des=# Play#5 command commodity Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970 Play#5 output Play#5 1 *: No sector(s) Play#5 output Play#5 1 command failed Play#5 output Play#5 6 0 627 Play#5 input cens * ?des=@ Play#5 command census Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970 Play#5 output Play#5 1 CENSUS del dst Play#5 output Play#5 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa Play#5 output Play#5 1 -8,4 @ 100% 127 .. .. 100 0 0 0 100% 119 0 1 Play#5 output Play#5 1 1 sector Play#5 output Play#5 6 0 627 Play#5 input comm * ?des=@ Play#5 command commodity Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970 Play#5 output Play#5 1 COMMODITIES deliver-- distribute Play#5 output Play#5 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#5 output Play#5 1 -8,4 @ .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#5 output Play#5 1 1 sector Play#5 output Play#5 6 0 627 Play#5 input ctld Play#5 output Play#5 1 Bye-bye Play#5 logout 5 Play#5 output Play#5 3 so long... Conn7 output Conn7 2 Empire server ready Conn7 input user tester Conn7 output Conn7 0 hello tester Conn7 input coun 6 Conn7 output Conn7 0 country name 6 Conn7 input pass 6 Conn7 output Conn7 0 password ok Conn7 input play Conn7 login 6 127.0.0.1 tester Play#6 output Play#6 2 2 Play#6 output Play#6 1 Play#6 output Play#6 1 *** Server configured for testing *** Play#6 output Play#6 1 *** If you see this in a game, it is misconfigured! *** Play#6 output Play#6 6 0 640 Play#6 input build b 1,-1 g Play#6 command build Play#6 output Play#6 1 Building a span requires a tech of 10 Play#6 output Play#6 1 command failed Play#6 output Play#6 6 0 639 Play#6 input ctld Play#6 output Play#6 1 Bye-bye Play#6 logout 6 Play#6 output Play#6 3 so long... Conn8 output Conn8 2 Empire server ready Conn8 input user tester Conn8 output Conn8 0 hello tester Conn8 input coun 9 Conn8 output Conn8 0 country name 9 Conn8 input pass 9 Conn8 output Conn8 0 password ok Conn8 input play Conn8 login 9 127.0.0.1 tester Play#9 output Play#9 2 2 Play#9 output Play#9 1 Play#9 output Play#9 1 *** Server configured for testing *** Play#9 output Play#9 1 *** If you see this in a game, it is misconfigured! *** Play#9 output Play#9 6 0 640 Play#9 input build t 0,-4 u Play#9 command build Play#9 output Play#9 1 Bridge towers can only be built from bridge spans. Play#9 output Play#9 6 0 639 Play#9 input build t -9:-8,-5:-4 b Play#9 command build Play#9 output Play#9 1 Sector -9,-5 is not 60% efficient. Play#9 output Play#9 1 Not enough heavy products in -8,-4 (need 300 more) Play#9 output Play#9 6 0 638 Play#9 input move h 0,-4 299 gyggbh Play#9 command move Play#9 output Play#9 1 Total movement cost = 6 Play#9 output Play#9 1 121 mob left in 0,-4 Play#9 output Play#9 6 0 637 Play#9 input build t -8,-4 g Play#9 command build Play#9 output Play#9 1 Not enough heavy products in -8,-4 (need 1 more) Play#9 output Play#9 6 0 636 Play#9 input move h 0,-4 601 gyggbh Play#9 command move Play#9 output Play#9 1 Total movement cost = 12 Play#9 output Play#9 1 109 mob left in 0,-4 Play#9 output Play#9 6 0 635 Play#9 input move h 0,-4 600 gygbh Play#9 command move Play#9 output Play#9 1 Total movement cost = 22 Play#9 output Play#9 1 87 mob left in 0,-4 Play#9 output Play#9 6 0 634 Play#9 input build t -8,-4 @ Play#9 command build Play#9 output Play#9 1 '@' is not a valid direction... Play#9 output Play#9 1 Legal directions are: Play#9 output Play#9 1 y u Play#9 output Play#9 1 g j Play#9 output Play#9 1 b n Play#9 output Play#9 6 0 633 Play#9 input build t -8,-4 u Play#9 command build Play#9 output Play#9 1 -7,-5 is not a water sector Play#9 output Play#9 6 0 632 Play#9 input build t -6,-4 j Play#9 command build Play#9 output Play#9 1 -4,-4 is next to land, can't build bridge tower there Play#9 output Play#9 6 0 631 Play#9 input build t Play#9 command build Play#9 output Play#9 4 (sects)? Play#9 input -8,-4 Play#9 output Play#9 1 Building from -8,-4 Play#9 output Play#9 1 = @ Play#9 output Play#9 1 . = = Play#9 output Play#9 1 . . Play#9 output Play#9 4 build tower in what direction? Play#9 input g Play#9 output Play#9 1 Bridge tower built in -10,-4 Play#9 output Play#9 1 That just cost you $3000.00 Play#9 output Play#9 6 0 630 Play#9 input build t -8,-4 b Play#9 command build Play#9 output Play#9 1 Bridge tower built in -9,-3 Play#9 output Play#9 1 That just cost you $3000.00 Play#9 output Play#9 6 0 629 Play#9 input build t -8:-6,-4 n Play#9 command build Play#9 output Play#9 1 Not enough available work in -8,-4 to build a bridge tower Play#9 output Play#9 1 (120 available work required) Play#9 output Play#9 1 Bridge tower built in -5,-3 Play#9 output Play#9 1 That just cost you $3000.00 Play#9 output Play#9 6 0 628 Play#9 input build t -6,-4 b Play#9 command build Play#9 output Play#9 1 Not enough money left to build a bridge tower Play#9 output Play#9 6 0 627 Play#9 input cens * ?des== Play#9 command census Play#9 output Play#9 1 Thu Jan 1 00:00:00 1970 Play#9 output Play#9 1 CENSUS del dst Play#9 output Play#9 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa Play#9 output Play#9 1 -9,-5 = 59% 127 .. .. 100 50 0 0 100% 359 0 1 Play#9 output Play#9 1 -5,-5 = 100% 127 .. .. 100 0 0 0 100% 359 0 1 Play#9 output Play#9 1 -8,-4 = 100% 127 .. .. 100 0 0 0 100% 119 0 1 Play#9 output Play#9 1 -6,-4 = 60% 127 .. .. 100 0 0 0 100% 239 0 1 Play#9 output Play#9 1 4 sectors Play#9 output Play#9 6 0 627 Play#9 input comm * ?des== Play#9 command commodity Play#9 output Play#9 1 Thu Jan 1 00:00:00 1970 Play#9 output Play#9 1 COMMODITIES deliver-- distribute Play#9 output Play#9 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#9 output Play#9 1 -9,-5 = .......... .......... 0 0 0 0 0 0 500 500 500 500 Play#9 output Play#9 1 -5,-5 = .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#9 output Play#9 1 -8,-4 = .......... .......... 0 0 0 0 0 0 0 0 300 0 Play#9 output Play#9 1 -6,-4 = .......... .......... 0 0 0 0 0 0 0 0 300 0 Play#9 output Play#9 1 4 sectors Play#9 output Play#9 6 0 627 Play#9 input ctld Play#9 output Play#9 1 Bye-bye Play#9 logout 9 Play#9 output Play#9 3 so long... Conn9 output Conn9 2 Empire server ready Conn9 input user tester Conn9 output Conn9 0 hello tester Conn9 input coun POGO Conn9 output Conn9 0 country name POGO Conn9 input pass peter Conn9 output Conn9 0 password ok Conn9 input play Conn9 login 0 127.0.0.1 tester Play#0 output Play#0 2 2 Play#0 output Play#0 1 Play#0 output Play#0 1 *** Server configured for testing *** Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** Play#0 output Play#0 6 0 640 Play#0 input build t -8,2 n Play#0 command build Play#0 output Play#0 1 Bridge tower built in -7,3 Play#0 output Play#0 6 0 639 Play#0 input build b -8,2 u Play#0 command build Play#0 output Play#0 1 -7,1 is not next to land or a bridge tower Play#0 output Play#0 6 0 638 Play#0 input build b -8,2 j Play#0 command build Play#0 output Play#0 1 Bridge span built over -6,2 Play#0 output Play#0 6 0 637 Play#0 input __cmd added 3 3 0 Play#0 command __cmd Play#0 output Play#0 6 0 640 Play#0 input ctld Play#0 output Play#0 1 Bye-bye Play#0 logout 0 Play#0 output Play#0 3 so long... Main shutdown Main startup Main prng MT19937 1 Conn0 output Conn0 2 Empire server ready Conn0 input user tester Conn0 output Conn0 0 hello tester Conn0 input coun red Conn0 output Conn0 10 country red does not exist Conn0 output Conn0 3 so long... Conn1 output Conn1 2 Empire server ready Conn1 input user tester Conn1 output Conn1 0 hello tester Conn1 input coun 7 Conn1 output Conn1 0 country name 7 Conn1 input pass 7 Conn1 output Conn1 0 password ok Conn1 input play Conn1 login 7 127.0.0.1 tester Play#7 output Play#7 2 2 Play#7 output Play#7 1 Play#7 output Play#7 1 *** Server configured for testing *** Play#7 output Play#7 1 *** If you see this in a game, it is misconfigured! *** Play#7 output Play#7 6 0 640 Play#7 input build t -4,-2 u Play#7 command build Play#7 output Play#7 1 Bridge tower building is disabled. Play#7 output Play#7 1 command failed Play#7 output Play#7 6 0 639 Play#7 input build b 0,-2 u Play#7 command build Play#7 output Play#7 6 0 638 Play#7 input build b 4:6,-2 u Play#7 command build Play#7 output Play#7 1 Not enough heavy products in 4,-2 (need 100 more) Play#7 output Play#7 1 Sector 6,-2 is not 60% efficient. Play#7 output Play#7 6 0 637 Play#7 input move h 0,-2 99 jh Play#7 command move Play#7 output Play#7 1 No mobility used Play#7 output Play#7 1 127 mob left in 0,-2 Play#7 output Play#7 6 0 636 Play#7 input build b 2,-2 u Play#7 command build Play#7 output Play#7 1 Not enough heavy products in 2,-2 (need 1 more) Play#7 output Play#7 6 0 635 Play#7 input move h 0,-2 201 jh Play#7 command move Play#7 output Play#7 1 No mobility used Play#7 output Play#7 1 127 mob left in 0,-2 Play#7 output Play#7 6 0 634 Play#7 input move h 0,-2 200 jjh Play#7 command move Play#7 output Play#7 1 Total movement cost = 3 Play#7 output Play#7 1 124 mob left in 0,-2 Play#7 output Play#7 6 0 633 Play#7 input build b 2,-2 @ Play#7 command build Play#7 output Play#7 1 '@' is not a valid direction... Play#7 output Play#7 1 Legal directions are: Play#7 output Play#7 1 y u Play#7 output Play#7 1 g j Play#7 output Play#7 1 b n Play#7 output Play#7 6 0 632 Play#7 input build b 2,-2 g Play#7 command build Play#7 output Play#7 1 0,-2 is not a water sector Play#7 output Play#7 6 0 631 Play#7 input build b Play#7 command build Play#7 output Play#7 4 (sects)? Play#7 input 2,-2 Play#7 output Play#7 1 Bridge head at 2,-2 Play#7 output Play#7 1 . . Play#7 output Play#7 1 w # # Play#7 output Play#7 1 . . Play#7 output Play#7 4 build span in what direction? Play#7 input y Play#7 output Play#7 1 Bridge span built over 1,-3 Play#7 output Play#7 1 That just cost you $1000.00 Play#7 output Play#7 6 0 630 Play#7 input build b 2,-2 n Play#7 command build Play#7 output Play#7 1 Bridge span built over 3,-1 Play#7 output Play#7 1 That just cost you $1000.00 Play#7 output Play#7 6 0 629 Play#7 input build b -6,-2 b Play#7 command build Play#7 output Play#7 1 Bridge span built over -7,-1 Play#7 output Play#7 1 That just cost you $1000.00 Play#7 output Play#7 6 0 628 Play#7 input build b 2:4,-2 Play#7 command build Play#7 output Play#7 1 Not enough available work in 2,-2 to build a bridge span Play#7 output Play#7 1 (40 available work required) Play#7 output Play#7 1 Bridge head at 4,-2 Play#7 output Play#7 1 . . Play#7 output Play#7 1 # # # Play#7 output Play#7 1 = . Play#7 output Play#7 4 build span in what direction? Play#7 input n Play#7 output Play#7 1 Bridge span built over 5,-1 Play#7 output Play#7 1 That just cost you $1000.00 Play#7 output Play#7 6 0 627 Play#7 input build b 4,-2 n Play#7 command build Play#7 output Play#7 1 Not enough money left to build a bridge span Play#7 output Play#7 6 0 626 Play#7 input cens * ?des=# Play#7 command census Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970 Play#7 output Play#7 1 CENSUS del dst Play#7 output Play#7 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa Play#7 output Play#7 1 2,-2 # 100% 127 .. .. 100 0 0 0 100% 39 0 1 Play#7 output Play#7 1 4,-2 # 60% 127 .. .. 100 0 0 0 100% 79 0 1 Play#7 output Play#7 1 6,-2 # 59% 127 .. .. 100 50 0 0 100% 119 0 1 Play#7 output Play#7 1 3 sectors Play#7 output Play#7 6 0 626 Play#7 input comm * ?des=# Play#7 command commodity Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970 Play#7 output Play#7 1 COMMODITIES deliver-- distribute Play#7 output Play#7 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#7 output Play#7 1 2,-2 # .......... .......... 0 0 0 0 0 0 0 0 100 0 Play#7 output Play#7 1 4,-2 # .......... .......... 0 0 0 0 0 0 0 0 100 0 Play#7 output Play#7 1 6,-2 # .......... .......... 0 0 0 0 0 0 500 500 500 500 Play#7 output Play#7 1 3 sectors Play#7 output Play#7 6 0 626 Play#7 input cens * ?des=@ Play#7 command census Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970 Play#7 output Play#7 1 CENSUS del dst Play#7 output Play#7 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa Play#7 output Play#7 1 -6,-2 @ 100% 127 .. .. 100 0 0 0 100% 79 0 1 Play#7 output Play#7 1 1 sector Play#7 output Play#7 6 0 626 Play#7 input comm * ?des=@ Play#7 command commodity Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970 Play#7 output Play#7 1 COMMODITIES deliver-- distribute Play#7 output Play#7 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#7 output Play#7 1 -6,-2 @ .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#7 output Play#7 1 1 sector Play#7 output Play#7 6 0 626 Play#7 input ctld Play#7 output Play#7 1 Bye-bye Play#7 logout 7 Play#7 output Play#7 3 so long... Conn2 output Conn2 2 Empire server ready Conn2 input user tester Conn2 output Conn2 0 hello tester Conn2 input coun POGO Conn2 output Conn2 0 country name POGO Conn2 input pass peter Conn2 output Conn2 0 password ok Conn2 input play Conn2 login 0 127.0.0.1 tester Play#0 output Play#0 2 2 Play#0 output Play#0 1 Play#0 output Play#0 1 *** Server configured for testing *** Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** Play#0 output Play#0 6 0 640 Play#0 input build t -8,-6 g Play#0 command build Play#0 output Play#0 1 Bridge tower building is disabled. Play#0 output Play#0 1 command failed Play#0 output Play#0 6 0 639 Play#0 input build b 4,-4 g Play#0 command build Play#0 output Play#0 1 2,-4 is not next to a supporting bridge head or tower Play#0 output Play#0 6 0 638 Play#0 input build b 6,-4 n Play#0 command build Play#0 output Play#0 1 Bridge span built over 7,-3 Play#0 output Play#0 6 0 637 Play#0 input cens * ?own=0&des#. Play#0 command census Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 CENSUS del dst Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa Play#0 output Play#0 1 0 -10,-4 @ 20% 0 .. .. 0 0 0 0 100% 0 0 1 Play#0 output Play#0 1 0 -9,-3 @ 20% 0 .. .. 0 0 0 0 100% 0 0 1 Play#0 output Play#0 1 0 -5,-3 @ 20% 0 .. .. 0 0 0 0 100% 0 0 1 Play#0 output Play#0 1 0 1,-3 = 20% 0 .. .. 0 0 0 0 100% 0 0 1 Play#0 output Play#0 1 0 7,-3 = 20% 0 .. .. 0 0 0 0 100% 0 0 1 Play#0 output Play#0 1 0 -7,-1 = 20% 0 .. .. 0 0 0 0 100% 0 0 1 Play#0 output Play#0 1 0 3,-1 = 20% 0 .. .. 0 0 0 0 100% 0 0 1 Play#0 output Play#0 1 0 5,-1 = 20% 0 .. .. 0 0 0 0 100% 0 0 1 Play#0 output Play#0 1 0 -6,2 = 20% 0 .. .. 0 0 0 0 100% 0 0 1 Play#0 output Play#0 1 0 -7,3 @ 20% 0 .. .. 0 0 0 0 100% 0 0 1 Play#0 output Play#0 1 0 -6,4 = 20% 0 .. .. 0 0 0 0 100% 0 0 1 Play#0 output Play#0 1 0 -3,5 = 20% 0 .. .. 0 0 0 0 100% 0 0 1 Play#0 output Play#0 1 0 3,5 = 20% 0 .. .. 0 0 0 0 100% 0 0 1 Play#0 output Play#0 1 13 sectors Play#0 output Play#0 6 0 637 Play#0 input ctld Play#0 output Play#0 1 Bye-bye Play#0 logout 0 Play#0 output Play#0 3 so long... Main shutdown