||| fire sector | sector must be fort with eff>5%, mil>5, gun>0, shell>0 | || assets cens * ?shell>0 comm * ?shell>0 | || fort not firing | nonexistant sector fire se 1,0 6,0 | foreign sector fire se 2,2 6,0 __cmd added 1 1 0 | 100% highway fire se -4,0 6,0 | 4% fort fire se -2,0 6,0 | 5% fort | at itself fire se 0,0 0,0 | at sector that doesn't exist fire se 0,0 1,0 | at ship that doesn't exist fire se 0,0 666 fire se 0,0 19 __cmd added 1 1 0 | at valid target, but with insufficient mil move m 0,0 1 nh fire se 0,0 6,0 move m 1,1 1 yh | likewise no guns move g 0,0 1 nh fire se 0,0 6,0 move g 1,1 1 yh | likewise no shells move s 0,0 1 nh fire se 0,0 6,0 move s 1,1 1 yh | || fort firing nowhere (shell consumed) | 100% fort | at sea out of range fire se 4,0 -12,0 | at ship out of range fire se 4,0 0 | at sub, server pretends out of range fire se 4,0 13 | likewise in port fire se 4,0 12 | || fort firing at bogus target | 100% fort | at sea, fractional range, ~50% chance fire se 4,0 14,0 fire se 4,0 14,0 fire se 4,0 14,0 fire se 4,0 14,0 fire se 4,0 14,0 fire se 4,0 14,0 | at sanctuary fire se 4,0 2,-2 | || fort firing at undefended target | 5% fort with one gun | 100% fort with one gun | 100% fort with plenty of guns | at own empty highway move s 2,0 20 gh fire se 0,0 -2,-2 fire se 2,0 -2,-2 fire se 4,0 -2,-2 | firing at bridges is covered in bridgefall-test __cmd added -3 -3 0 | at harbor with stuff fire se 0,0 2,2 fire se 2,0 2,2 fire se 4,0 2,2 | at own cs fire se 0,0 9 fire se 2,0 9 __cmd added 1 1 0 | at cs at sea, one sunk fire se 0,0 23 fire se 2,0 23 fire se 4,0 23 fire se 4,0 21 | at cs in port, one sunk fire se 0,0 22 fire se 2,0 22 fire se 4,0 22 fire se 4,0 20 | || show shell use comm * ?shell>0