Main startup Main prng MT19937 1 Conn0 output Conn0 2 Empire server ready Conn0 input user tester Conn0 output Conn0 0 hello tester Conn0 input coun red Conn0 output Conn0 10 country red does not exist Conn0 output Conn0 3 so long... Conn1 output Conn1 2 Empire server ready Conn1 input user tester Conn1 output Conn1 0 hello tester Conn1 input coun 1 Conn1 output Conn1 0 country name 1 Conn1 input pass 1 Conn1 output Conn1 0 password ok Conn1 input play Conn1 login 1 127.0.0.1 tester Play#1 output Play#1 2 2 Play#1 output Play#1 1 Play#1 output Play#1 1 *** Server configured for testing *** Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! *** Play#1 output Play#1 6 0 640 Play#1 input cens * ?shell>0 Play#1 command census Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970 Play#1 output Play#1 1 CENSUS del dst Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa Play#1 output Play#1 1 -4,0 + 100% 127 .. .. 100 5 0 0 0% 0 0 1 Play#1 output Play#1 1 -2,0 f 4% 127 .. .. 100 5 0 0 0% 0 0 Play#1 output Play#1 1 0,0 f 5% 127 .. .. 100 5 0 0 0% 0 0 Play#1 output Play#1 1 2,0 f 100% 127 .. .. 100 5 0 0 0% 0 0 Play#1 output Play#1 1 4,0 f 100% 127 .. .. 100 5 0 0 0% 0 0 1 Play#1 output Play#1 1 5 sectors Play#1 output Play#1 6 0 640 Play#1 input comm * ?shell>0 Play#1 command commodity Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970 Play#1 output Play#1 1 COMMODITIES deliver-- distribute Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 0,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 2,0 f .......... .......... 100 1 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 4,0 f .......... .......... 100 7 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 5 sectors Play#1 output Play#1 6 0 640 Play#1 input fire se 1,0 6,0 Play#1 command fire Play#1 output Play#1 6 0 639 Play#1 input fire se -4,0 6,0 Play#1 command fire Play#1 output Play#1 6 0 638 Play#1 input fire se -2,0 6,0 Play#1 command fire Play#1 output Play#1 1 Fort not efficient enough to fire! Play#1 output Play#1 6 0 637 Play#1 input fire se 0,0 0,0 Play#1 command fire Play#1 output Play#1 1 Sector 0,0 ready to fire Play#1 output Play#1 1 You can't fire upon yourself! Play#1 output Play#1 6 0 636 Play#1 input fire se 0,0 1,0 Play#1 command fire Play#1 output Play#1 1 Sector 0,0 ready to fire Play#1 output Play#1 1 No such sector exists! Play#1 output Play#1 6 0 635 Play#1 input fire se 0,0 666 Play#1 command fire Play#1 output Play#1 1 Sector 0,0 ready to fire Play#1 output Play#1 1 No such ship exists! Play#1 output Play#1 6 0 634 Play#1 input move m 0,0 1 nh Play#1 command move Play#1 output Play#1 1 No mobility used Play#1 output Play#1 1 127 mob left in 0,0 Play#1 output Play#1 6 0 633 Play#1 input fire se 0,0 6,0 Play#1 command fire Play#1 output Play#1 1 Not enough military in sector 0,0! Play#1 output Play#1 6 0 632 Play#1 input move m 1,1 1 yh Play#1 command move Play#1 output Play#1 1 Total movement cost = 1 Play#1 output Play#1 1 126 mob left in 1,1 Play#1 output Play#1 6 0 631 Play#1 input move g 0,0 1 nh Play#1 command move Play#1 output Play#1 1 No mobility used Play#1 output Play#1 1 127 mob left in 0,0 Play#1 output Play#1 6 0 630 Play#1 input fire se 0,0 6,0 Play#1 command fire Play#1 output Play#1 1 Not enough guns in sector 0,0! Play#1 output Play#1 6 0 629 Play#1 input move g 1,1 1 yh Play#1 command move Play#1 output Play#1 1 Total movement cost = 3 Play#1 output Play#1 1 123 mob left in 1,1 Play#1 output Play#1 6 0 628 Play#1 input move s 0,0 1 nh Play#1 command move Play#1 output Play#1 1 No mobility used Play#1 output Play#1 1 127 mob left in 0,0 Play#1 output Play#1 6 0 627 Play#1 input fire se 0,0 6,0 Play#1 command fire Play#1 output Play#1 1 Not enough shells in sector 0,0! Play#1 output Play#1 6 0 626 Play#1 input move s 1,1 1 yh Play#1 command move Play#1 output Play#1 1 Total movement cost = 1 Play#1 output Play#1 1 122 mob left in 1,1 Play#1 output Play#1 6 0 625 Play#1 input fire se 4,0 -12,0 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 624 Play#1 input fire se 4,0 0 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 623 Play#1 input fire se 4,0 13 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 622 Play#1 input fire se 4,0 12 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 621 Play#1 input fire se 4,0 14,0 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 620 Play#1 input fire se 4,0 14,0 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 619 Play#1 input fire se 4,0 14,0 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 14,0 for 22 damage. Play#1 output Play#1 6 0 618 Play#1 input fire se 4,0 14,0 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 617 Play#1 input fire se 4,0 14,0 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 616 Play#1 input fire se 4,0 14,0 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 14,0 for 39 damage. Play#1 output Play#1 6 0 615 Play#1 input fire se 4,0 2,-2 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 2,-2 for 21 damage. Play#1 output Play#1 6 0 614 Play#1 input move s 2,0 20 gh Play#1 command move Play#1 output Play#1 1 Total movement cost = 7 Play#1 output Play#1 1 120 mob left in 2,0 Play#1 output Play#1 6 0 613 Play#1 input fire se 0,0 -2,-2 Play#1 command fire Play#1 output Play#1 1 Sector 0,0 ready to fire Play#1 output Play#1 1 range is 3.00 (3.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector -2,-2 for 0 damage. Play#1 output Play#1 6 0 612 Play#1 input fire se 2,0 -2,-2 Play#1 command fire Play#1 output Play#1 1 Sector 2,0 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector -2,-2 for 5 damage. Play#1 output Play#1 6 0 611 Play#1 input fire se 4,0 -2,-2 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector -2,-2 for 43 damage. Play#1 output Play#1 6 0 610 Play#1 input __cmd added -3 -3 0 Play#1 command __cmd Play#1 output Play#1 6 0 607 Play#1 input fire se 0,0 2,2 Play#1 command fire Play#1 output Play#1 1 Sector 0,0 ready to fire Play#1 output Play#1 1 range is 4.00 (3.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 2,2 for 0 damage. Play#1 output Play#1 6 0 606 Play#1 input fire se 2,0 2,2 Play#1 command fire Play#1 output Play#1 1 Sector 2,0 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 2,2 for 5 damage. Play#1 output Play#1 6 0 605 Play#1 input fire se 4,0 2,2 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 2,2 for 21 damage. Play#1 output Play#1 6 0 604 Play#1 input fire se 0,0 9 Play#1 command fire Play#1 output Play#1 1 Sector 0,0 ready to fire Play#1 output Play#1 1 range is 4.00 (3.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 0 damage. Play#1 output Play#1 6 0 603 Play#1 input fire se 2,0 9 Play#1 command fire Play#1 output Play#1 1 Sector 2,0 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 3 damage. Play#1 output Play#1 1 cs cargo ship (#9) takes 2 Play#1 output Play#1 6 0 602 Play#1 input __cmd added 1 1 0 Play#1 command __cmd Play#1 output Play#1 6 0 603 Play#1 input fire se 0,0 23 Play#1 command fire Play#1 output Play#1 1 Sector 0,0 ready to fire Play#1 output Play#1 1 range is 3.00 (3.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 0 damage. Play#1 output Play#1 6 0 602 Play#1 input fire se 2,0 23 Play#1 command fire Play#1 output Play#1 1 Sector 2,0 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 2 damage. Play#1 output Play#1 6 0 601 Play#1 input fire se 4,0 23 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 26 damage. Play#1 output Play#1 6 0 600 Play#1 input fire se 4,0 21 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#21) in 6,0 for 24 damage. Play#1 output Play#1 1 cs cargo ship (#21) sunk! Play#1 output Play#1 6 0 599 Play#1 input fire se 0,0 22 Play#1 command fire Play#1 output Play#1 1 Sector 0,0 ready to fire Play#1 output Play#1 1 range is 4.00 (3.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 0 damage. Play#1 output Play#1 6 0 598 Play#1 input fire se 2,0 22 Play#1 command fire Play#1 output Play#1 1 Sector 2,0 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 4 damage. Play#1 output Play#1 6 0 597 Play#1 input fire se 4,0 22 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 49 damage. Play#1 output Play#1 6 0 596 Play#1 input fire se 4,0 20 Play#1 command fire Play#1 output Play#1 1 Sector 4,0 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in 2,2 for 27 damage. Play#1 output Play#1 1 cs cargo ship (#20) sunk! Play#1 output Play#1 6 0 595 Play#1 input comm * ?shell>0 Play#1 command commodity Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970 Play#1 output Play#1 1 COMMODITIES deliver-- distribute Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 0,0 f .......... .......... 16 1 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 2,0 f .......... .......... 75 1 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 4,0 f .......... .......... 83 7 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 5 sectors Play#1 output Play#1 6 0 595 Play#1 input ctld Play#1 output Play#1 1 Bye-bye Play#1 logout 1 Play#1 output Play#1 3 so long... Conn2 output Conn2 2 Empire server ready Conn2 input user tester Conn2 output Conn2 0 hello tester Conn2 input coun POGO Conn2 output Conn2 0 country name POGO Conn2 input pass peter Conn2 output Conn2 0 password ok Conn2 input play Conn2 login 0 127.0.0.1 tester Play#0 output Play#0 2 2 Play#0 output Play#0 1 Play#0 output Play#0 1 *** Server configured for testing *** Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** Play#0 output Play#0 6 0 640 Play#0 input terr * ?terr=2&eff<100 1 Play#0 command territory Play#0 output Play#0 6 0 640 Play#0 input cens * ?terr=1 Play#0 command census Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 CENSUS del dst Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1 Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1 Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1 Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1 Play#0 output Play#0 1 2 0,2 + 100% 127 .. .. 1000 0 0 0 0% 100 0 1 Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1 Play#0 output Play#0 1 6 sectors Play#0 output Play#0 6 0 640 Play#0 input comm * ?terr=1 Play#0 command commodity Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 COMMODITIES deliver-- distribute Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 100 100 0 Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0 Play#0 output Play#0 1 6 sectors Play#0 output Play#0 6 0 640 Play#0 input sinf * ?terr=1 Play#0 command sinfrastructure Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 road rail defense Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00 Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00 Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00 Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00 Play#0 output Play#0 1 2 0,2 + 100% 100% 0.001 yes 0.020 100% 1.00 Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43 Play#0 output Play#0 1 6 sectors Play#0 output Play#0 6 0 640 Play#0 input ship * ?eff<100 Play#0 command ship Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150 Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150 Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20 Play#0 output Play#0 1 2 10 sb submarine 2,2 20% 0 0 0 0 0 0 0 0 0 60 Play#0 output Play#0 1 2 11 sb submarine 6,0 20% 0 0 0 0 0 0 0 1 0 60 Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20 Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20 Play#0 output Play#0 1 8 ships Play#0 output Play#0 6 0 640 Play#0 input carg * ?eff<100 Play#0 command cargo Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 200 10 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 10 sb 2,2 20% 0 0 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 11 sb 6,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0 Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0 Play#0 output Play#0 1 8 ships Play#0 output Play#0 6 0 640 Play#0 input plane * ?eff<100 Play#0 command plane Play#0 output Play#0 1 *: No plane(s) Play#0 output Play#0 1 command failed Play#0 output Play#0 6 0 640 Play#0 input land * ?eff<100 Play#0 command land Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0 Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0 Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1 Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L Play#0 output Play#0 1 5 units Play#0 output Play#0 6 0 640 Play#0 input lcarg * ?eff<100 Play#0 command lcargo Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0 Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 5 units Play#0 output Play#0 6 0 640 Play#0 input nuke * Play#0 command nuke Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280 Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground Play#0 output Play#0 1 2 nukes Play#0 output Play#0 6 0 640 Play#0 input __cmd added 3 0 0 Play#0 command __cmd Play#0 output Play#0 6 0 640 Play#0 input ctld Play#0 output Play#0 1 Bye-bye Play#0 logout 0 Play#0 output Play#0 3 so long... Conn3 output Conn3 2 Empire server ready Conn3 input user tester Conn3 output Conn3 0 hello tester Conn3 input coun 1 Conn3 output Conn3 0 country name 1 Conn3 input pass 1 Conn3 output Conn3 0 password ok Conn3 input play Conn3 login 1 127.0.0.1 tester Play#1 output Play#1 2 2 Play#1 output Play#1 1 Play#1 output Play#1 1 *** Server configured for testing *** Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! *** Play#1 output Play#1 6 0 595 Play#1 input ship * ?shell>0 Play#1 command ship Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech Play#1 output Play#1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150 Play#1 output Play#1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150 Play#1 output Play#1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150 Play#1 output Play#1 1 5 dd destroyer 8,0 100% 0 5 0 0 0 0 0 0 127 100 Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100 Play#1 output Play#1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20 Play#1 output Play#1 1 6 ships Play#1 output Play#1 6 0 595 Play#1 input carg * ?shell>0 Play#1 command cargo Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 200 10 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 200 10 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 5 dd 8,0 100% 0 5 0 40 4 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 6 ships Play#1 output Play#1 6 0 595 Play#1 input fire sh 666 6,0 Play#1 command fire Play#1 output Play#1 6 0 594 Play#1 input fire sh 9 6,0 Play#1 command fire Play#1 output Play#1 1 Ships 9 cannot fire guns! Play#1 output Play#1 6 0 593 Play#1 input fire sh 1 6,0 Play#1 command fire Play#1 output Play#1 1 Ship #1 is crippled! Play#1 output Play#1 6 0 592 Play#1 input fire sh 2 2 Play#1 command fire Play#1 output Play#1 1 bb battleship (#2) ready to fire Play#1 output Play#1 1 You can't fire upon yourself! Play#1 output Play#1 6 0 591 Play#1 input fire sh 2 1,0 Play#1 command fire Play#1 output Play#1 1 bb battleship (#2) ready to fire Play#1 output Play#1 1 No such sector exists! Play#1 output Play#1 6 0 590 Play#1 input fire sh 2 666 Play#1 command fire Play#1 output Play#1 1 bb battleship (#2) ready to fire Play#1 output Play#1 1 No such ship exists! Play#1 output Play#1 6 0 589 Play#1 input unload m 2 13 Play#1 command unload Play#1 output Play#1 1 13 military unloaded from bb battleship (#2) at 3,1 Play#1 output Play#1 1 1 ship unloaded Play#1 output Play#1 6 0 588 Play#1 input fire sh 2 6,0 Play#1 command fire Play#1 output Play#1 1 Not enough mil on ship #2 Play#1 output Play#1 6 0 587 Play#1 input load m 2 13 Play#1 command load Play#1 output Play#1 1 13 military loaded onto bb battleship (#2) at 3,1 Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 586 Play#1 input unload g 2 10 Play#1 command unload Play#1 output Play#1 1 10 guns unloaded from bb battleship (#2) at 3,1 Play#1 output Play#1 1 1 ship unloaded Play#1 output Play#1 6 0 585 Play#1 input fire sh 2 6,0 Play#1 command fire Play#1 output Play#1 1 Not enough guns on ship #2 Play#1 output Play#1 6 0 584 Play#1 input load g 2 10 Play#1 command load Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1 Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 583 Play#1 input unload s 2 200 Play#1 command unload Play#1 output Play#1 1 200 shells unloaded from bb battleship (#2) at 3,1 Play#1 output Play#1 1 1 ship unloaded Play#1 output Play#1 6 0 582 Play#1 input fire sh 2 6,0 Play#1 command fire Play#1 output Play#1 1 Not enough shells on ship #2 Play#1 output Play#1 6 0 581 Play#1 input load s 2 200 Play#1 command load Play#1 output Play#1 1 200 shells loaded onto bb battleship (#2) at 3,1 Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 580 Play#1 input fire sh 3 -12,0 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 4.00 (3.71) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 579 Play#1 input fire sh 3 0 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 4.00 (3.71) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 578 Play#1 input fire sh 3 13 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 4.00 (3.71) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 577 Play#1 input fire sh 3 12 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 4.00 (3.71) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 576 Play#1 input fire sh 3 6,0 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 3.00 (3.71) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 6,0 for 87 damage. Play#1 output Play#1 6 0 575 Play#1 input fire sh 3 2,-2 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 4.00 (3.71) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 2,-2 for 87 damage. Play#1 output Play#1 6 0 574 Play#1 input unload g 3 -1 Play#1 command unload Play#1 output Play#1 1 9 guns unloaded from bb battleship (#3) at 3,1 Play#1 output Play#1 1 1 ship unloaded Play#1 output Play#1 6 0 573 Play#1 input fire sh 3 0,2 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 4.00 (3.71) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage. Play#1 output Play#1 6 0 572 Play#1 input load g 3 1 Play#1 command load Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1 Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 571 Play#1 input fire sh 3 0,2 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 4.00 (3.71) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 25 damage. Play#1 output Play#1 6 0 570 Play#1 input load g 3 1 Play#1 command load Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1 Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 569 Play#1 input fire sh 3 0,2 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 4.00 (3.71) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 32 damage. Play#1 output Play#1 6 0 568 Play#1 input load g 3 7 Play#1 command load Play#1 output Play#1 1 7 guns loaded onto bb battleship (#3) at 3,1 Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 567 Play#1 input unload s 3 -1 Play#1 command unload Play#1 output Play#1 1 171 shells unloaded from bb battleship (#3) at 3,1 Play#1 output Play#1 1 1 ship unloaded Play#1 output Play#1 6 0 566 Play#1 input navi 3 jh Play#1 command navigate Play#1 output Play#1 1 Flagship is bb battleship (#3) Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1 Play#1 output Play#1 1 Path taken: j Play#1 output Play#1 6 0 565 Play#1 input fire sh 3 0,2 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 4.00 (3.71) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 21 damage. Play#1 output Play#1 6 0 564 Play#1 input navi 3 gh Play#1 command navigate Play#1 output Play#1 1 Flagship is bb battleship (#3) Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1 Play#1 output Play#1 1 Path taken: g Play#1 output Play#1 6 0 563 Play#1 input load s 3 2 Play#1 command load Play#1 output Play#1 1 2 shells loaded onto bb battleship (#3) at 3,1 Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 562 Play#1 input navi 3 jh Play#1 command navigate Play#1 output Play#1 1 Flagship is bb battleship (#3) Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1 Play#1 output Play#1 1 Path taken: j Play#1 output Play#1 6 0 561 Play#1 input fire sh 3 0,2 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 3.00 (3.71) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 50 damage. Play#1 output Play#1 6 0 560 Play#1 input navi 3 gh Play#1 command navigate Play#1 output Play#1 1 Flagship is bb battleship (#3) Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1 Play#1 output Play#1 1 Path taken: g Play#1 output Play#1 6 0 559 Play#1 input load s 3 169 Play#1 command load Play#1 output Play#1 1 169 shells loaded onto bb battleship (#3) at 3,1 Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 558 Play#1 input unload m 3 -1 Play#1 command unload Play#1 output Play#1 1 12 military unloaded from bb battleship (#3) at 3,1 Play#1 output Play#1 1 1 ship unloaded Play#1 output Play#1 6 0 557 Play#1 input fire sh 3 0,2 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 4.00 (3.71) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage. Play#1 output Play#1 6 0 556 Play#1 input load m 3 1 Play#1 command load Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1 Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 555 Play#1 input fire sh 3 0,2 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 3.00 (3.71) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage. Play#1 output Play#1 6 0 554 Play#1 input load m 3 1 Play#1 command load Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1 Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 553 Play#1 input fire sh 3 0,2 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 4.00 (3.71) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 23 damage. Play#1 output Play#1 6 0 552 Play#1 input load m 3 10 Play#1 command load Play#1 output Play#1 1 10 military loaded onto bb battleship (#3) at 3,1 Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 551 Play#1 input fire sh 2 0,2 Play#1 command fire Play#1 output Play#1 1 bb battleship (#2) ready to fire Play#1 output Play#1 1 range is 4.00 (3.71) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 49 damage. Play#1 output Play#1 6 0 550 Play#1 input fire sh 3 0,2 Play#1 command fire Play#1 output Play#1 1 bb battleship (#3) ready to fire Play#1 output Play#1 1 range is 4.00 (3.71) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 88 damage. Play#1 output Play#1 6 0 549 Play#1 input fire sh 5 13 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 2.00 (1.50) Play#1 output Play#1 1 \007Kawhomp!!! Play#1 output Play#1 1 Shells hit sub in 6,0 for 35 damage. Play#1 output Play#1 6 0 548 Play#1 input fire sh 6 12 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#6) ready to fire Play#1 output Play#1 1 range is 2.00 (1.50) Play#1 output Play#1 1 \007Kawhomp!!! Play#1 output Play#1 1 Shells hit sub in 2,2 for 40 damage. Play#1 output Play#1 6 0 547 Play#1 input fire sh 5 11 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 2.00 (1.50) Play#1 output Play#1 1 \007Kawhomp!!! Play#1 output Play#1 1 Shells hit sub in 6,0 for 37 damage. Play#1 output Play#1 1 sub sunk! Play#1 output Play#1 6 0 546 Play#1 input fire sh 6 10 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#6) ready to fire Play#1 output Play#1 1 range is 2.00 (1.50) Play#1 output Play#1 1 \007Kawhomp!!! Play#1 output Play#1 1 Shells hit sub in 2,2 for 34 damage. Play#1 output Play#1 1 sub sunk! Play#1 output Play#1 6 0 545 Play#1 input navi 5 jh Play#1 command navigate Play#1 output Play#1 1 Flagship is dd destroyer (#5) Play#1 output Play#1 1 dd destroyer (#5) stopped at 10,0 Play#1 output Play#1 1 Path taken: j Play#1 output Play#1 6 0 544 Play#1 input fire sh 5 24 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 1.00 (1.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 543 Play#1 input fire sh 5 24 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 2.00 (1.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 43 damage. Play#1 output Play#1 6 0 542 Play#1 input fire sh 5 24 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 1.00 (1.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 541 Play#1 input fire sh 5 24 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 2.00 (1.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 35 damage. Play#1 output Play#1 6 0 540 Play#1 input fire sh 5 24 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 1.00 (1.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 539 Play#1 input fire sh 5 24 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 2.00 (1.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 38 damage. Play#1 output Play#1 6 0 538 Play#1 input carg * ?shell>0 Play#1 command cargo Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 162 10 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 6 ships Play#1 output Play#1 6 0 538 Play#1 input ctld Play#1 output Play#1 1 Bye-bye Play#1 logout 1 Play#1 output Play#1 3 so long... Conn4 output Conn4 2 Empire server ready Conn4 input user tester Conn4 output Conn4 0 hello tester Conn4 input coun POGO Conn4 output Conn4 0 country name POGO Conn4 input pass peter Conn4 output Conn4 0 password ok Conn4 input play Conn4 login 0 127.0.0.1 tester Play#0 output Play#0 2 2 Play#0 output Play#0 1 Play#0 output Play#0 1 *** Server configured for testing *** Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** Play#0 output Play#0 6 0 640 Play#0 input terr * ?terr=2&eff<100 1 Play#0 command territory Play#0 output Play#0 6 0 640 Play#0 input cens * ?terr=1 Play#0 command census Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 CENSUS del dst Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1 Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1 Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1 Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1 Play#0 output Play#0 1 2 0,2 + 7% 9 .. .. 72 0 0 0 0% 7 0 1 Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1 Play#0 output Play#0 1 6 sectors Play#0 output Play#0 6 0 640 Play#0 input comm * ?terr=1 Play#0 command commodity Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 COMMODITIES deliver-- distribute Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 7 7 0 Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0 Play#0 output Play#0 1 6 sectors Play#0 output Play#0 6 0 640 Play#0 input sinf * ?terr=1 Play#0 command sinfrastructure Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 road rail defense Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00 Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00 Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00 Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00 Play#0 output Play#0 1 2 0,2 + 7% 7% 0.349 yes 0.349 7% 1.00 Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43 Play#0 output Play#0 1 6 sectors Play#0 output Play#0 6 0 640 Play#0 input ship * ?eff<100 Play#0 command ship Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150 Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150 Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20 Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60 Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60 Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20 Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20 Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20 Play#0 output Play#0 1 9 ships Play#0 output Play#0 6 0 640 Play#0 input carg * ?eff<100 Play#0 command cargo Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0 Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0 Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0 Play#0 output Play#0 1 9 ships Play#0 output Play#0 6 0 640 Play#0 input plane * ?eff<100 Play#0 command plane Play#0 output Play#0 1 *: No plane(s) Play#0 output Play#0 1 command failed Play#0 output Play#0 6 0 640 Play#0 input land * ?eff<100 Play#0 command land Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0 Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0 Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1 Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L Play#0 output Play#0 1 5 units Play#0 output Play#0 6 0 640 Play#0 input lcarg * ?eff<100 Play#0 command lcargo Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0 Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 5 units Play#0 output Play#0 6 0 640 Play#0 input nuke * Play#0 command nuke Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280 Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground Play#0 output Play#0 1 2 nukes Play#0 output Play#0 6 0 640 Play#0 input __cmd added 3 0 0 Play#0 command __cmd Play#0 output Play#0 6 0 640 Play#0 input ctld Play#0 output Play#0 1 Bye-bye Play#0 logout 0 Play#0 output Play#0 3 so long... Conn5 output Conn5 2 Empire server ready Conn5 input user tester Conn5 output Conn5 0 hello tester Conn5 input coun 1 Conn5 output Conn5 0 country name 1 Conn5 input pass 1 Conn5 output Conn5 0 password ok Conn5 input play Conn5 login 1 127.0.0.1 tester Play#1 output Play#1 2 2 Play#1 output Play#1 1 Play#1 output Play#1 1 *** Server configured for testing *** Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! *** Play#1 output Play#1 6 0 538 Play#1 input land * ?shell>0 Play#1 command land Play#1 output Play#1 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry Play#1 output Play#1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0 Play#1 output Play#1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0 Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 42% 0 0 Play#1 output Play#1 1 9 tra train 3,1 100% 10 0 0 0 40 42% 0 0 Play#1 output Play#1 1 4 units Play#1 output Play#1 6 0 538 Play#1 input lcarg * ?shell>0 Play#1 command lcargo Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 80 12 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 4 units Play#1 output Play#1 6 0 538 Play#1 input fire la 666 6,0 Play#1 command fire Play#1 output Play#1 6 0 537 Play#1 input fire la 9 6,0 Play#1 command fire Play#1 output Play#1 1 Unit 9 cannot fire! Play#1 output Play#1 6 0 536 Play#1 input fire la 1 6,0 Play#1 command fire Play#1 output Play#1 1 Unit 1 cannot fire because it is less than 40% efficient Play#1 output Play#1 6 0 535 Play#1 input fire la 2 3,1 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #2 ready to fire Play#1 output Play#1 1 You can't fire upon yourself! Play#1 output Play#1 6 0 534 Play#1 input fire la 2 1,0 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #2 ready to fire Play#1 output Play#1 1 No such sector exists! Play#1 output Play#1 6 0 533 Play#1 input fire la 2 666 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #2 ready to fire Play#1 output Play#1 1 No such ship exists! Play#1 output Play#1 6 0 532 Play#1 input lunload m 2 10 Play#1 command lunload Play#1 output Play#1 1 10 military unloaded from hat hvy artillery #2 at 3,1 Play#1 output Play#1 1 1 unit unloaded Play#1 output Play#1 6 0 531 Play#1 input fire la 2 6,0 Play#1 command fire Play#1 output Play#1 1 Unit 2 cannot fire because it has no military! Play#1 output Play#1 6 0 530 Play#1 input lload m 2 10 Play#1 command lload Play#1 output Play#1 1 10 military loaded onto hat hvy artillery #2 at 3,1 Play#1 output Play#1 1 1 unit loaded Play#1 output Play#1 6 0 529 Play#1 input lunload g 2 12 Play#1 command lunload Play#1 output Play#1 1 12 guns unloaded from hat hvy artillery #2 at 3,1 Play#1 output Play#1 1 1 unit unloaded Play#1 output Play#1 6 0 528 Play#1 input fire la 2 6,0 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #2 -- not enough guns Play#1 output Play#1 6 0 527 Play#1 input lload g 2 12 Play#1 command lload Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1 Play#1 output Play#1 1 1 unit loaded Play#1 output Play#1 6 0 526 Play#1 input lunload s 2 80 Play#1 command lunload Play#1 output Play#1 1 80 shells unloaded from hat hvy artillery #2 at 3,1 Play#1 output Play#1 1 1 unit unloaded Play#1 output Play#1 6 0 525 Play#1 input fire la 2 6,0 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells Play#1 output Play#1 6 0 524 Play#1 input lload s 2 80 Play#1 command lload Play#1 output Play#1 1 80 shells loaded onto hat hvy artillery #2 at 3,1 Play#1 output Play#1 1 1 unit loaded Play#1 output Play#1 6 0 523 Play#1 input load land 9 2 Play#1 command load Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#9) at 3,1. Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 522 Play#1 input fire la 2 6,0 Play#1 command fire Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship! Play#1 output Play#1 6 0 521 Play#1 input unload land 9 2 Play#1 command unload Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#9) at 3,1. Play#1 output Play#1 1 1 ship unloaded Play#1 output Play#1 6 0 520 Play#1 input lload land 9 2 Play#1 command lload Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #9 at 3,1. Play#1 output Play#1 1 1 unit loaded Play#1 output Play#1 6 0 519 Play#1 input fire la 2 6,0 Play#1 command fire Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit! Play#1 output Play#1 6 0 518 Play#1 input lunload land 9 2 Play#1 command lunload Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #9 at 3,1. Play#1 output Play#1 1 1 unit unloaded Play#1 output Play#1 6 0 517 Play#1 input fire la 3 -12,0 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 4.00 (3.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 516 Play#1 input fire la 3 0 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 4.00 (3.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 515 Play#1 input fire la 3 13 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 3.00 (3.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 514 Play#1 input fire la 3 12 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 3.00 (3.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 513 Play#1 input fire la 3 6,0 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 3.00 (3.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 6,0 for 61 damage. Play#1 output Play#1 6 0 512 Play#1 input fire la 3 2,-2 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 3.00 (3.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 2,-2 for 66 damage. Play#1 output Play#1 6 0 511 Play#1 input lunload g 3 -1 Play#1 command lunload Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #3 at 3,1 Play#1 output Play#1 1 1 unit unloaded Play#1 output Play#1 6 0 510 Play#1 input fire la 3 0,2 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 4.00 (3.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 9 damage. Play#1 output Play#1 6 0 509 Play#1 input lload g 3 11 Play#1 command lload Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #3 at 3,1 Play#1 output Play#1 1 1 unit loaded Play#1 output Play#1 6 0 508 Play#1 input lunload s 3 -1 Play#1 command lunload Play#1 output Play#1 1 51 shells unloaded from hat hvy artillery #3 at 3,1 Play#1 output Play#1 1 1 unit unloaded Play#1 output Play#1 6 0 507 Play#1 input march 3 gh Play#1 command march Play#1 output Play#1 1 Leader is hat hvy artillery #3 Play#1 output Play#1 1 hat hvy artillery #3 stopped at 1,1 Play#1 output Play#1 6 0 506 Play#1 input fire la 3 0,2 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 3.00 (3.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 15 damage. Play#1 output Play#1 6 0 505 Play#1 input march 3 jh Play#1 command march Play#1 output Play#1 1 Leader is hat hvy artillery #3 Play#1 output Play#1 1 hat hvy artillery #3 stopped at 3,1 Play#1 output Play#1 6 0 504 Play#1 input lload s 3 51 Play#1 command lload Play#1 output Play#1 1 51 shells loaded onto hat hvy artillery #3 at 3,1 Play#1 output Play#1 1 1 unit loaded Play#1 output Play#1 6 0 503 Play#1 input fire la 2 0,2 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #2 ready to fire Play#1 output Play#1 1 range is 3.00 (3.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 20 damage. Play#1 output Play#1 6 0 502 Play#1 input fire la 3 0,2 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 3.00 (3.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage. Play#1 output Play#1 6 0 501 Play#1 input march 3 yyyh Play#1 command march Play#1 output Play#1 1 Leader is hat hvy artillery #3 Play#1 output Play#1 1 hat hvy artillery #3 stopped at 0,-2 Play#1 output Play#1 6 0 500 Play#1 input fire la 3 0,2 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 3.00 (3.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 499 Play#1 input fire la 3 0,2 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 4.00 (3.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage. Play#1 output Play#1 6 0 498 Play#1 input fire la 3 0,2 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 3.00 (3.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 497 Play#1 input fire la 3 0,2 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 4.00 (3.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit sector 0,2 for 62 damage. Play#1 output Play#1 6 0 496 Play#1 input fire la 3 0,2 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 3.00 (3.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 495 Play#1 input fire la 3 0,2 Play#1 command fire Play#1 output Play#1 1 hat hvy artillery #3 ready to fire Play#1 output Play#1 1 range is 3.00 (3.50) Play#1 output Play#1 1 Target out of range. Play#1 output Play#1 6 0 494 Play#1 input lcarg * ?shell>0 Play#1 command lcargo Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 3 hat 0,-2 100% 0 10 0 23 12 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0 Play#1 output Play#1 1 4 units Play#1 output Play#1 6 0 494 Play#1 input ctld Play#1 output Play#1 1 Bye-bye Play#1 logout 1 Play#1 output Play#1 3 so long... Conn6 output Conn6 2 Empire server ready Conn6 input user tester Conn6 output Conn6 0 hello tester Conn6 input coun POGO Conn6 output Conn6 0 country name POGO Conn6 input pass peter Conn6 output Conn6 0 password ok Conn6 input play Conn6 login 0 127.0.0.1 tester Play#0 output Play#0 2 2 Play#0 output Play#0 1 Play#0 output Play#0 1 *** Server configured for testing *** Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** Play#0 output Play#0 6 0 640 Play#0 input terr * ?terr=2&eff<100 1 Play#0 command territory Play#0 output Play#0 6 0 640 Play#0 input cens * ?terr=1 Play#0 command census Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 CENSUS del dst Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa Play#0 output Play#0 1 1 -2,-2 + 67% 85 .. .. 67 0 0 0 0% 0 0 1 Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1 Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1 Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1 Play#0 output Play#0 1 2 0,2 + 1% 1 .. .. 13 0 0 0 0% 2 0 1 Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1 Play#0 output Play#0 1 6 sectors Play#0 output Play#0 6 0 640 Play#0 input comm * ?terr=1 Play#0 command commodity Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 COMMODITIES deliver-- distribute Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad Play#0 output Play#0 1 1 -2,-2 + .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 2 1 0 Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0 Play#0 output Play#0 1 6 sectors Play#0 output Play#0 6 0 640 Play#0 input sinf * ?terr=1 Play#0 command sinfrastructure Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 road rail defense Play#0 output Play#0 1 own sect eff eff mcost eff mcost eff fact Play#0 output Play#0 1 1 -2,-2 + 67% 0% 0.132 yes 0.132 67% 1.00 Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00 Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00 Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00 Play#0 output Play#0 1 2 0,2 + 1% 1% 0.392 no N/A 1% 1.00 Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 no N/A 86% 1.43 Play#0 output Play#0 1 6 sectors Play#0 output Play#0 6 0 640 Play#0 input ship * ?eff<100 Play#0 command ship Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech Play#0 output Play#0 1 2 0 frg frigate -12,0 20% 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150 Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150 Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20 Play#0 output Play#0 1 2 12 sb submarine 2,2 68% 0 3 0 0 0 0 0 0 86 60 Play#0 output Play#0 1 2 13 sb submarine 6,0 72% 0 3 0 0 0 0 0 1 91 60 Play#0 output Play#0 1 2 22 cs cargo ship 2,2 58% 0 3 0 0 0 0 1 1 74 20 Play#0 output Play#0 1 2 23 cs cargo ship 6,0 78% 0 4 0 0 0 0 1 1 98 20 Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20 Play#0 output Play#0 1 9 ships Play#0 output Play#0 6 0 640 Play#0 input carg * ?eff<100 Play#0 command cargo Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad Play#0 output Play#0 1 0 frg -12,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 12 sb 2,2 68% 0 3 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 13 sb 6,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 22 cs 2,2 58% 0 3 0 0 0 0 0 0 0 0 58 59 0 Play#0 output Play#0 1 23 cs 6,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0 Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0 Play#0 output Play#0 1 9 ships Play#0 output Play#0 6 0 640 Play#0 input plane * ?eff<100 Play#0 command plane Play#0 output Play#0 1 *: No plane(s) Play#0 output Play#0 1 command failed Play#0 output Play#0 6 0 640 Play#0 input land * ?eff<100 Play#0 command land Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0 Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0 Play#0 output Play#0 1 2 22 rad radar unit 2,2 97% 10 0 124 0 270 42% 1 0 22S Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1 Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L Play#0 output Play#0 1 5 units Play#0 output Play#0 6 0 640 Play#0 input lcarg * ?eff<100 Play#0 command lcargo Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad Play#0 output Play#0 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 22 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0 Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 5 units Play#0 output Play#0 6 0 640 Play#0 input nuke * Play#0 command nuke Play#0 output Play#0 1 own # nuke type x,y s eff tech carry burst Play#0 output Play#0 1 2 0 10kt fission 2,2 100% 280 Play#0 output Play#0 1 2 1 10kt fission 2,2 100% 280 1P ground Play#0 output Play#0 1 2 nukes Play#0 output Play#0 6 0 640 Play#0 input terr * 0 Play#0 command territory Play#0 output Play#0 6 0 640 Play#0 input read 0 Play#0 command read Play#0 output Play#0 1 No telegrams for you at the moment... Play#0 output Play#0 6 0 640 Play#0 input read 1 Play#0 command read Play#0 output Play#0 1 No telegrams for 1 at the moment... Play#0 output Play#0 6 0 640 Play#0 input read 2 Play#0 command read Play#0 output Play#0 1 Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 0 damage. Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 5 damage. Play#0 output Play#0 1 spy infiltrator #0 takes 1 Play#0 output Play#0 1 spy infiltrator #10 takes 1 Play#0 output Play#0 1 spy infiltrator #12 takes 1 Play#0 output Play#0 1 rad radar unit #20 takes 1 Play#0 output Play#0 1 rad radar unit #22 takes 1 Play#0 output Play#0 1 tra train #32 takes 1 Play#0 output Play#0 1 rad radar unit #33 takes 1 Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 21 damage. Play#0 output Play#0 1 rad radar unit #20 takes 2 Play#0 output Play#0 1 rad radar unit #22 takes 2 Play#0 output Play#0 1 tra train #32 takes 5 Play#0 output Play#0 1 rad radar unit #33 takes 2 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 0 damage. Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 2 damage. Play#0 output Play#0 1 cs cargo ship (#23) takes 1 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 26 damage. Play#0 output Play#0 1 cs cargo ship (#23) takes 21 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#21) in 6,0 for 24 damage. Play#0 output Play#0 1 cs cargo ship (#21) takes 20 Play#0 output Play#0 1 cs cargo ship (#21) sunk! Play#0 output Play#0 1 sam Sea Sparrow #21 lost! Play#0 output Play#0 1 rad radar unit #21 lost! Play#0 output Play#0 1 sam Sea Sparrow #26 lost! Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 0 damage. Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 4 damage. Play#0 output Play#0 1 cs cargo ship (#22) takes 3 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 49 damage. Play#0 output Play#0 1 cs cargo ship (#22) takes 40 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in 2,2 for 27 damage. Play#0 output Play#0 1 cs cargo ship (#20) takes 22 Play#0 output Play#0 1 cs cargo ship (#20) sunk! Play#0 output Play#0 1 sam Sea Sparrow #20 lost! Play#0 output Play#0 1 rad radar unit #20 lost! Play#0 output Play#0 1 sam Sea Sparrow #25 lost! Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage. Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage. Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage. Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage. Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1 Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage. Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1 Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage. Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage. Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 23 damage. Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 49 damage. Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 88 damage. Play#0 output Play#0 1 Country #1 shelled sb submarine (#13) in 6,0 for 35 damage. Play#0 output Play#0 1 sb submarine (#13) takes 28 Play#0 output Play#0 1 Country #1 shelled sb submarine (#12) in 2,2 for 40 damage. Play#0 output Play#0 1 sb submarine (#12) takes 32 Play#0 output Play#0 1 Country #1 shelled sb submarine (#11) in 6,0 for 37 damage. Play#0 output Play#0 1 sb submarine (#11) takes 29 Play#0 output Play#0 1 sb submarine (#11) sunk! Play#0 output Play#0 1 spy infiltrator #11 lost! Play#0 output Play#0 1 Country #1 shelled sb submarine (#10) in 2,2 for 34 damage. Play#0 output Play#0 1 sb submarine (#10) takes 27 Play#0 output Play#0 1 sb submarine (#10) sunk! Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 43 damage. Play#0 output Play#0 1 cs cargo ship (#24) takes 35 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 35 damage. Play#0 output Play#0 1 cs cargo ship (#24) takes 29 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 38 damage. Play#0 output Play#0 1 cs cargo ship (#24) takes 31 Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 9 damage. Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 15 damage. Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 20 damage. Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 60 damage. Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage. Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 62 damage. Play#0 output Play#0 6 0 640 Play#0 input read 3 Play#0 command read Play#0 output Play#0 1 No telegrams for 3 at the moment... Play#0 output Play#0 6 0 640 Play#0 input ctld Play#0 output Play#0 1 Bye-bye Play#0 logout 0 Play#0 output Play#0 3 so long... Main shutdown