|| create land desi @0,0:2 + give c * ?des#. 100 || country#1 add 1 1 1 p desi 1,-1 c edit c 1 c 1,-1 s 4 b 640 M 25000 T 100 desi 3,1 h | one highway, four forts (4% 5% 100% 100%), all with mil, guns & shells desi -2:4,0 f edit l * ?des#. o 1 O 1 give m -4:4,0 5 give g -4:4,0 1 give s -4:4,0 1 edit l -2,0 e 4 edit l 0,0 e 5 give g 4,0 6 give s 2:4,0 99 || country#2 add 2 2 2 p edit c 2 s 4 b 640 M 25000 T 100 | target harbor, highways desi 2,2 h edit l -2:4,2:3 ?des#. o 2 O 2 give l * ?own=2 100 give h * ?own=2 100 edit l * ?own=2 a 100 R 100 r 100 d 100 | 0,2 is at risk of getting shelled to deity | can upset the rest of the test when it happens, avoid by adding more civs give c 0,2 900 || country#3 | just a sanctuary @ 2,-2 add 3 3 3 p edit c 3 c 2,-2 b 640 M 25000 desi 2,-2 s || finishing touches to land edit l * ?des#.&eff=0 e 100 edit l * ?des#.&des#h m 127 | note: no mob in harbor to avoid unwanted supply || relations decl w 1 2 decl w 2 1 || mark target sectors terr * ?own#0&eff=100 2 terr 14,0 1 terr 2,-2 1 terr -2,-2 1 terr 2,2 1 terr 0,2 1 terr 6,0 1 || target ships | frg far away build s -12,0 frg edit s 0 O 2 | sub at sea and in port edit s 0 U 10 t sb L 2,2 U 11 L 6,0 edit s 10 U 12 m 5 E 100 M 127 U 13 L 6,0 | cs at sea and in port edit s 0 U 20 t cs L 2,2 O 2 l 100 h 100 U 21 L 6,0 edit s 20 U 22 m 5 E 100 M 127 U 23 L 6,0 U 24 || target lands | spy in target harbor build l 2,2 spy edit u 0 e 100 M 127 | spy on target subs edit u 0 U 10 S 10 U 11 S 11 U 12 S 12 U 13 S 13 | rad on target cs edit u 0 U 20 T rad m 10 S 20 U 21 S 21 U 22 S 22 U 23 S 23 | tra in target harbor edit u 0 U 32 T tra L 2,2 m 10 l 100 h 100 edit u 0 U 33 T rad m 10 Y 32 || target planes | sam & jhb in target harbor build p 2,2 sam edit p 0 e 100 m 127 build p 2,2 jhb edit p 1 e 100 m 127 | sam in target cs and rad edit p 0 U 20 s 20 U 21 s 21 U 22 s 22 U 23 s 23 edit p 0 U 25 y 20 U 26 y 21 U 27 y 22 U 28 y 23 edit p 0 U 32 y 32 U 33 y 33 || target nukes in target harbor and on target jhb build n 2,2 10kt edit n 0 U 1 p 1 || firing ships | bb range >=3, 59% 60% 100% 100% edit s 0 U 1 t bb T 150 L 3,1 O 1 E 59 M 127 m 13 g 10 s 100 edit s 1 U 2 E 60 U 3 E 100 U 4 | cs edit s 0 U 8 t cs L 3,1 O 1 E 100 edit s 8 U 9 L 5,1 M 127 m 10 g 10 s 10 | note: away from bb to avoid unwanted supply | dd range 1.5 edit s 0 U 5 t dd T 100 L 8,0 O 1 E 100 M 127 m 5 g 4 s 40 edit s 5 U 6 L 3,3 | missions for fire to clear | (not all ships can perform missions) miss s * ?own=1 int . || firing lands | hat range 3.5 39% 40% 100% 100% 100% edit u 0 U 1 T hat t 160 L 3,1 O 1 e 39 m 10 g 12 s 40 edit u 1 U 2 e 40 U 3 e 100 U 4 U 5 L 0,-2 | tra edit u 0 U 8 T tra L 3,1 O 1 | sup edit u 0 U 9 T sup L 1,1 O 1 M 0 m 10 g 10 s 10 | note: no mob in sup to avoid unwanted supply | missions for fire to clear | (not all land units can perform missions) miss l * ?own=1 int . || show initial state here to help maintainers map * cens * ?own#0 comm * ?own#0 ship * carg * land * lcar * plan * nuke * sinf * ?own#0