Main startup Main prng MT19937 1 Conn0 output Conn0 2 Empire server ready Conn0 input user tester Conn0 output Conn0 0 hello tester Conn0 input coun red Conn0 output Conn0 10 country red does not exist Conn0 output Conn0 3 so long... Conn1 output Conn1 2 Empire server ready Conn1 input user tester Conn1 output Conn1 0 hello tester Conn1 input coun 1 Conn1 output Conn1 0 country name 1 Conn1 input pass 1 Conn1 output Conn1 0 password ok Conn1 input play Conn1 login 1 127.0.0.1 tester Play#1 output Play#1 2 2 Play#1 output Play#1 1 Play#1 output Play#1 1 *** Server configured for testing *** Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! *** Play#1 output Play#1 6 0 640 Play#1 input retr 0 garbage i Play#1 command retreat Play#1 output Play#1 1 'a' is not a valid direction... Play#1 output Play#1 1 Legal directions are: Play#1 output Play#1 1 y u Play#1 output Play#1 1 g j Play#1 output Play#1 1 b n Play#1 output Play#1 1 Usage: retreat [q | ] Play#1 output Play#1 6 0 640 Play#1 input __cmd added 0 -1 0 Play#1 command __cmd Play#1 output Play#1 6 0 639 Play#1 input retr 1 g Play#1 command retreat Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)? Play#1 input ? Play#1 output Play#1 1 i retreat when injured Play#1 output Play#1 1 t retreat when torpedoed Play#1 output Play#1 1 s retreat when sonared Play#1 output Play#1 1 h retreat when helpless Play#1 output Play#1 1 b retreat when bombed Play#1 output Play#1 1 d retreat when depth-charged Play#1 output Play#1 1 u retreat when boarded Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)? Play#1 input junk Play#1 output Play#1 1 Bad retreat condition 'j' Play#1 output Play#1 1 Usage: retreat [q | ] Play#1 output Play#1 6 0 639 Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu Play#1 command retreat Play#1 output Play#1 1 2 ships ordered to retreat along path bgyujnbgyujnbgyujn when injured, torpedoed, sonared, helpless, bombed, depth-charged, boarded Play#1 output Play#1 6 0 638 Play#1 input retr 3 h Play#1 command retreat Play#1 output Play#1 1 1 ship ordered not to retreat Play#1 output Play#1 6 0 637 Play#1 input retr a ?uid=4 b h Play#1 command retreat Play#1 output Play#1 1 1 ship ordered to retreat as group along path b when helpless Play#1 output Play#1 6 0 636 Play#1 input fleet a 7 Play#1 command fleetadd Play#1 output Play#1 1 1 ship added to fleet `a' Play#1 output Play#1 6 0 636 Play#1 input __cmd added 1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 636 Play#1 input retr Play#1 command retreat Play#1 output Play#1 4 ship(s)? Play#1 input 0/1/2/3/4/7 Play#1 output Play#1 4 Retreat path, or q to query? Play#1 input q Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags Play#1 output Play#1 1 0 lc light cruis -3,1 a Play#1 output Play#1 1 1 lc light cruis -3,1 a Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu Play#1 output Play#1 1 3 lc light cruis -3,1 a Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h Play#1 output Play#1 1 7 lc light cruis -5,1 a b Yes h Play#1 output Play#1 1 6 ships Play#1 output Play#1 6 0 635 Play#1 input lret 0 garbage i Play#1 command lretreat Play#1 output Play#1 1 'a' is not a valid direction... Play#1 output Play#1 1 Legal directions are: Play#1 output Play#1 1 y u Play#1 output Play#1 1 g j Play#1 output Play#1 1 b n Play#1 output Play#1 1 Usage: lretreat [q | ] Play#1 output Play#1 6 0 635 Play#1 input __cmd added 0 -1 0 Play#1 command __cmd Play#1 output Play#1 6 0 634 Play#1 input lret 1 g Play#1 command lretreat Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)? Play#1 input ? Play#1 output Play#1 1 i retreat when injured Play#1 output Play#1 1 h retreat when helpless Play#1 output Play#1 1 b retreat when bombed Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)? Play#1 input junk Play#1 output Play#1 1 Bad retreat condition 'j' Play#1 output Play#1 1 Usage: lretreat [q | ] Play#1 output Play#1 6 0 634 Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb Play#1 command lretreat Play#1 output Play#1 1 2 land units ordered to retreat along path yujnbgyujnbgyujnbg when injured, helpless, bombed Play#1 output Play#1 6 0 633 Play#1 input lret 3 h Play#1 command lretreat Play#1 output Play#1 1 1 land unit ordered not to retreat Play#1 output Play#1 6 0 632 Play#1 input lret a ?uid=4 b h Play#1 command lretreat Play#1 output Play#1 1 1 land unit ordered to retreat as group along path b when helpless Play#1 output Play#1 6 0 631 Play#1 input army a 7 Play#1 command army Play#1 output Play#1 1 1 unit added to army `a' Play#1 output Play#1 6 0 631 Play#1 input __cmd added 1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 631 Play#1 input lret Play#1 command lretreat Play#1 output Play#1 4 land(s)? Play#1 input 0/1/2/3/4/7 Play#1 output Play#1 4 Retreat path, or q to query? Play#1 input q Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags Play#1 output Play#1 1 0 inf infantry -3,1 a Play#1 output Play#1 1 1 inf infantry -3,1 a Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb Play#1 output Play#1 1 3 inf infantry -3,1 a Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h Play#1 output Play#1 1 7 inf infantry -4,0 a b Yes h Play#1 output Play#1 1 6 units Play#1 output Play#1 6 0 630 Play#1 input fire se -2,2 30 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#30) in 0,2 for 10 damage. Play#1 output Play#1 1 lc light cruiser (#30) sunk! Play#1 output Play#1 6 0 629 Play#1 input __cmd added -2 -2 0 Play#1 command __cmd Play#1 output Play#1 6 0 627 Play#1 input fire se -2,2 31 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#31) in 4,0 for 8 damage. Play#1 output Play#1 6 0 626 Play#1 input __cmd added 1 1 0 Play#1 command __cmd Play#1 output Play#1 6 0 627 Play#1 input fire se -2,2 33 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#33) in 2,2 for 8 damage. Play#1 output Play#1 6 0 626 Play#1 input fire se -2,2 34 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#34) in 3,1 for 10 damage. Play#1 output Play#1 6 0 625 Play#1 input __cmd added -1 -1 0 Play#1 command __cmd Play#1 output Play#1 6 0 624 Play#1 input fire se -2,2 40 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#40) in 0,2 for 14 damage. Play#1 output Play#1 6 0 623 Play#1 input fire se -2,2 41 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#41) in 0,2 for 6 damage. Play#1 output Play#1 6 0 622 Play#1 input fire se -2,2 42 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#42) in -4,2 for 8 damage. Play#1 output Play#1 6 0 621 Play#1 input fire se -2,2 44 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage. Play#1 output Play#1 6 0 620 Play#1 input fire se -2,2 46 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#46) in 5,1 for 11 damage. Play#1 output Play#1 6 0 619 Play#1 input __cmd added 1 1 0 Play#1 command __cmd Play#1 output Play#1 6 0 620 Play#1 input fire se -2,2 10 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 0,2 for 11 damage. Play#1 output Play#1 6 0 619 Play#1 input fire se -2,2 10 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage. Play#1 output Play#1 6 0 618 Play#1 input fire se -2,2 10 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage. Play#1 output Play#1 6 0 617 Play#1 input fire se -2,2 2 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#2) in -3,1 for 11 damage. Play#1 output Play#1 1 lc light cruiser (#2) takes 7 Play#1 output Play#1 6 0 616 Play#1 input fire se -2,2 11 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#11) in 0,2 for 11 damage. Play#1 output Play#1 6 0 615 Play#1 input fire se -2,-2 20 Play#1 command fire Play#1 output Play#1 1 Sector -2,-2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#20) in -3,1 for 6 damage. Play#1 output Play#1 1 \007 Play#1 output Play#1 1 Defenders fire back! Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage. Play#1 output Play#1 6 0 614 Play#1 input fire se -2,2 25 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#25) in -4,2 for 11 damage. Play#1 output Play#1 6 0 613 Play#1 input __cmd added 1 1 0 Play#1 command __cmd Play#1 output Play#1 6 0 614 Play#1 input fire sh 5 50 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 1.00 (1.33) Play#1 output Play#1 1 \007Kawhomp!!! Play#1 output Play#1 1 Shells hit sub #50 in -5,1 for 42 damage. Play#1 output Play#1 6 0 613 Play#1 input fire sh 5 51 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 1.00 (1.33) Play#1 output Play#1 1 \007Kawhomp!!! Play#1 output Play#1 1 Shells hit sub #51 in -5,1 for 45 damage. Play#1 output Play#1 6 0 612 Play#1 input fire sh 5 52 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 2.00 (1.33) Play#1 output Play#1 1 \007Kawhomp!!! Play#1 output Play#1 1 Shells hit sub #52 in -5,1 for 34 damage. Play#1 output Play#1 6 0 611 Play#1 input navi 5 gyuh Play#1 command navigate Play#1 output Play#1 1 Flagship is dd destroyer (#5) Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,-1 Play#1 output Play#1 6 0 610 Play#1 input fire sh 5 53 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 2.00 (1.33) Play#1 output Play#1 1 \007Kawhomp!!! Play#1 output Play#1 1 Shells hit sub #53 in -4,-2 for 34 damage. Play#1 output Play#1 1 \007 Play#1 output Play#1 1 Defenders fire back! Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage. Play#1 output Play#1 1 dd destroyer (#5) takes 4 Play#1 output Play#1 6 0 609 Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is -6,2 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over sea at -4,2 Play#1 output Play#1 1 flying over harbor at -6,2 Play#1 output Play#1 1 Target sector is a completely constructed harbor Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input s Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)? Play#1 input 60 Play#1 output Play#1 1 50% hit chance...splash Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)? Play#1 input 61 Play#1 output Play#1 1 50% hit chance...blam-blam Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)? Play#1 input 62 Play#1 output Play#1 1 50% hit chance...Blam-blam Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)? Play#1 input 63 Play#1 output Play#1 1 50% hit chance...BLAM-Blam Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)? Play#1 input 64 Play#1 output Play#1 1 50% hit chance...BLAM-blam Play#1 output Play#1 6 0 607 Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is -6,2 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over sea at -4,2 Play#1 output Play#1 1 flying over harbor at -6,2 Play#1 output Play#1 1 Target sector is a completely constructed harbor Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input s Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)? Play#1 input 65 Play#1 output Play#1 1 50% hit chance...blam-BLAM Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)? Play#1 input 66 Play#1 output Play#1 1 50% hit chance...blam-blam Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)? Play#1 input 67 Play#1 output Play#1 1 50% hit chance...splash Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)? Play#1 input 68 Play#1 output Play#1 1 50% hit chance...blam-Blam Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)? Play#1 input 69 Play#1 output Play#1 1 50% hit chance...blam-Blam Play#1 output Play#1 6 0 605 Play#1 input launch 10 80 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100% Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hit chance...miss Play#1 output Play#1 1 splash Play#1 output Play#1 6 0 602 Play#1 input launch 11 81 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100% Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hit chance...miss Play#1 output Play#1 1 splash Play#1 output Play#1 6 0 599 Play#1 input launch 12 82 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100% Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hit chance...miss Play#1 output Play#1 1 splash Play#1 output Play#1 6 0 596 Play#1 input launch 13 83 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100% Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hit chance...HIT! Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam Play#1 output Play#1 6 0 593 Play#1 input launch 14 84 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100% Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hit chance...miss Play#1 output Play#1 1 splash Play#1 output Play#1 6 0 590 Play#1 input torp 6 100 Play#1 command torpedo Play#1 output Play#1 1 1 ships are eligible to torpedo Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Whooosh... Hit chance = 51% Play#1 output Play#1 1 BOOM!... Play#1 output Play#1 1 Torpedo hit lc light cruiser (#100) for 75 damage. Play#1 output Play#1 6 0 587 Play#1 input torp 6 101 Play#1 command torpedo Play#1 output Play#1 1 1 ships are eligible to torpedo Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Whooosh... Hit chance = 51% Play#1 output Play#1 1 Missed Play#1 output Play#1 6 0 584 Play#1 input torp 6 102 Play#1 command torpedo Play#1 output Play#1 1 1 ships are eligible to torpedo Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Whooosh... Hit chance = 51% Play#1 output Play#1 1 BOOM!... Play#1 output Play#1 1 Torpedo hit lc light cruiser (#102) for 44 damage. Play#1 output Play#1 6 0 581 Play#1 input torp 6 103 Play#1 command torpedo Play#1 output Play#1 1 1 ships are eligible to torpedo Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Whooosh... Hit chance = 51% Play#1 output Play#1 1 BOOM!... Play#1 output Play#1 1 Torpedo hit lc light cruiser (#103) for 95 damage. Play#1 output Play#1 6 0 578 Play#1 input torp 6 104 Play#1 command torpedo Play#1 output Play#1 1 1 ships are eligible to torpedo Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Whooosh... Hit chance = 51% Play#1 output Play#1 1 Missed Play#1 output Play#1 6 0 575 Play#1 input navi 5 bsh Play#1 command navigate Play#1 output Play#1 1 Flagship is dd destroyer (#5) Play#1 output Play#1 1 dd destroyer (#5) at -6,0 efficiency 96%, max range 3 Play#1 output Play#1 1 Sonar detects 2 tt troop transport (#130) @ -5,1 Play#1 output Play#1 1 . . . . Play#1 output Play#1 1 . . . . Play#1 output Play#1 1 . . . . a Play#1 output Play#1 1 . . . 0 a Play#1 output Play#1 1 . . . T Play#1 output Play#1 1 . . ? . Play#1 output Play#1 1 . . Play#1 output Play#1 1 Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0 Play#1 output Play#1 6 0 573 Play#1 input navi 5 nh Play#1 command navigate Play#1 output Play#1 1 Flagship is dd destroyer (#5) Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,1 Play#1 output Play#1 6 0 572 Play#1 input board 130 5 Play#1 command board Play#1 output Play#1 1 Approaching tt troop transport (#130)... Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board. Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 56) : Play#1 input 1 Play#1 output Play#1 1 Play#1 output Play#1 1 Initial attack strength: 1 Play#1 output Play#1 1 Final board strength: 1 Play#1 output Play#1 1 Final defense strength: 16 Play#1 output Play#1 1 Final odds: 5% Play#1 output Play#1 1 @ Play#1 output Play#1 1 - Casualties - Play#1 output Play#1 1 Yours: 1 Play#1 output Play#1 1 Theirs: 0 Play#1 output Play#1 1 Paper-shuffling ... 0.1 BTU Play#1 output Play#1 1 You have been repelled Play#1 output Play#1 6 0 569 Play#1 input board 132 5 Play#1 command board Play#1 output Play#1 1 Approaching tt troop transport (#132)... Play#1 output Play#1 1 tt troop transport (#132) is about 20% efficient and has approximately 80 mil on board. Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 55) : Play#1 input 50 Play#1 output Play#1 1 Play#1 output Play#1 1 Initial attack strength: 50 Play#1 output Play#1 1 Final board strength: 50 Play#1 output Play#1 1 Final defense strength: 130 Play#1 output Play#1 1 Final odds: 27% Play#1 output Play#1 1 @@!!@!!@@@!@@@@@@@@@!@@@@@@@@@@@!!@@!@@@!!@@@@@@!@!@@@@!@@!@@@@@@ Play#1 output Play#1 1 - Casualties - Play#1 output Play#1 1 Yours: 50 Play#1 output Play#1 1 Theirs: 15 Play#1 output Play#1 1 Paper-shuffling ... 9.8 BTU Play#1 output Play#1 1 You have been repelled Play#1 output Play#1 1 Ship #132 is not in the same sector! Play#1 output Play#1 6 0 565 Play#1 input __cmd added 1 4 0 Play#1 command __cmd Play#1 output Play#1 6 0 569 Play#1 input bomb 30 . p -2,2 jh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 0,2 Play#1 output Play#1 1 range to target is 1 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over harbor at 0,2 Play#1 output Play#1 1 Target sector is a completely constructed harbor Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 32) 2 completely lc light cruiser (#32) Play#1 output Play#1 1 (# 35) 2 completely lc light cruiser (#35) Play#1 output Play#1 1 (# 36) 2 completely lc light cruiser (#36) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 30 Play#1 output Play#1 1 83% hit chance...Blam Play#1 output Play#1 6 0 567 Play#1 input __cmd added -1 -2 0 Play#1 command __cmd Play#1 output Play#1 6 0 565 Play#1 input bomb 30 . p -2,2 uh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is -1,1 Play#1 output Play#1 1 range to target is 1 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 33 Play#1 output Play#1 1 72% hit chance...Blam Play#1 output Play#1 1 -1,1 takes 4% collateral damage Play#1 output Play#1 6 0 563 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 37 Play#1 output Play#1 1 91% hit chance...Blam Play#1 output Play#1 6 0 561 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 40 Play#1 output Play#1 1 72% hit chance...Blam Play#1 output Play#1 6 0 559 Play#1 input __cmd added -1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 559 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 41 Play#1 output Play#1 1 72% hit chance...Blam Play#1 output Play#1 6 0 557 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 42 Play#1 output Play#1 1 72% hit chance...Blam Play#1 output Play#1 6 0 555 Play#1 input __cmd added -1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 555 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 44 Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1. Play#1 output Play#1 1 72% hit chance...Blam Play#1 output Play#1 6 0 553 Play#1 input bomb 31 . p -2,2 uyuuh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 0,-2 Play#1 output Play#1 1 range to target is 4 Play#1 output Play#1 1 ac AH-64 Apache #31 standing by Play#1 output Play#1 1 ac AH-64 Apache #31 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over city at -2,0 Play#1 output Play#1 1 flying over agribusiness at -1,-1 Play#1 output Play#1 1 flying over highway at 0,-2 Play#1 output Play#1 1 Target sector is a completely constructed highway Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 45) 2 completely tra train #45 Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 45) 2 completely tra train #45 Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46 Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)? Play#1 input 45 Play#1 output Play#1 1 92% hit chance...Blam Play#1 output Play#1 6 0 551 Play#1 input __cmd added -1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 551 Play#1 input bomb 31 . p -2,2 uuuh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,-1 Play#1 output Play#1 1 range to target is 3 Play#1 output Play#1 1 ac AH-64 Apache #31 standing by Play#1 output Play#1 1 ac AH-64 Apache #31 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 0,0 Play#1 output Play#1 1 flying over agribusiness at 1,-1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 1 (# 45) 2 completely tra train #45 Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 1 (# 45) 2 completely tra train #45 Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47 Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)? Play#1 input 47 Play#1 output Play#1 1 72% hit chance...Blam Play#1 output Play#1 6 0 549 Play#1 input __cmd added 2 4 0 Play#1 command __cmd Play#1 output Play#1 6 0 553 Play#1 input __cmd added -1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 553 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 37) 2 completely tra train #37 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 Play#1 output Play#1 1 71% hit chance...Blam Play#1 output Play#1 6 0 551 Play#1 input __cmd added -1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 551 Play#1 input bomb 30 . p -2,2 ujjh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 3,1 Play#1 output Play#1 1 range to target is 3 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 flying over agribusiness at 3,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 Play#1 output Play#1 1 73% hit chance...Blam Play#1 output Play#1 1 cav cavalry #24 takes 1 Play#1 output Play#1 6 0 549 Play#1 input __cmd added -1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 549 Play#1 input bomb 30 . p -2,2 ujjh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 3,1 Play#1 output Play#1 1 range to target is 3 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 flying over agribusiness at 3,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 Play#1 output Play#1 1 76% hit chance...BLAM Play#1 output Play#1 1 cav cavalry #24 takes 1 Play#1 output Play#1 6 0 547 Play#1 input bomb 30 . p -3,1 h Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is -3,1 Play#1 output Play#1 1 range to target is 0 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over harbor at -3,1 Play#1 output Play#1 1 Target sector is a completely constructed harbor Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 20) 2 completely lc light cruiser (#20) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 2 Play#1 output Play#1 1 73% hit chance...Blam Play#1 output Play#1 1 inf infantry #2 takes 22 Play#1 output Play#1 1 -3,1 takes 4% collateral damage Play#1 output Play#1 1 inf infantry #0 takes 1 Play#1 output Play#1 1 inf infantry #1 takes 1 Play#1 output Play#1 1 inf infantry #2 takes 1 Play#1 output Play#1 1 inf infantry #3 takes 1 Play#1 output Play#1 6 0 545 Play#1 input bomb 30 . p -2,2 ujjh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 3,1 Play#1 output Play#1 1 range to target is 3 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 flying over agribusiness at 3,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 25 Play#1 output Play#1 1 71% hit chance...Blam Play#1 output Play#1 6 0 543 Play#1 input __cmd added 1 2 0 Play#1 command __cmd Play#1 output Play#1 6 0 545 Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 0,0 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 lb TBD-1 Devastator #20 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #21 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #22 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #23 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #24 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #24 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #23 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #22 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #21 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #20 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 0,0 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)? Play#1 input 60 Play#1 output Play#1 1 50% hit chance...Blam-BLAM Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)? Play#1 input 61 Play#1 output Play#1 1 50% hit chance...thud Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)? Play#1 input 62 Play#1 output Play#1 1 50% hit chance...thud Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)? Play#1 input 63 Play#1 output Play#1 1 50% hit chance...thud Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)? Play#1 input 64 Play#1 output Play#1 1 50% hit chance...Blam-Blam Play#1 output Play#1 6 0 543 Play#1 input ctld Play#1 output Play#1 1 Bye-bye Play#1 logout 1 Play#1 output Play#1 3 so long... Conn2 output Conn2 2 Empire server ready Conn2 input user tester Conn2 output Conn2 0 hello tester Conn2 input coun POGO Conn2 output Conn2 0 country name POGO Conn2 input pass peter Conn2 output Conn2 0 password ok Conn2 input play Conn2 login 0 127.0.0.1 tester Play#0 output Play#0 2 2 Play#0 output Play#0 1 Play#0 output Play#0 1 *** Server configured for testing *** Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** Play#0 output Play#0 6 0 640 Play#0 input read 1 Play#0 command read Play#0 output Play#0 1 No telegrams for 1 at the moment... Play#0 output Play#0 6 0 640 Play#0 input read 2 Play#0 command read Play#0 output Play#0 1 Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#30) in 0,2 for 10 damage. Play#0 output Play#0 1 lc light cruiser (#30) takes 6 Play#0 output Play#0 1 lc light cruiser (#30) sunk! Play#0 output Play#0 1 lc light cruiser (#32) is crewless, and can't retreat! Play#0 output Play#0 1 lc light cruiser (#35) has no mobility, and can't retreat! Play#0 output Play#0 1 lc light cruiser (#36) is on the trading block, and can't retreat! Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#31) in 4,0 for 8 damage. Play#0 output Play#0 1 lc light cruiser (#31) takes 5 Play#0 output Play#0 1 lc light cruiser (#31) is landlocked, and can't retreat! Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#33) in 2,2 for 8 damage. Play#0 output Play#0 1 lc light cruiser (#33) takes 5 Play#0 output Play#0 1 lc light cruiser (#33) is caught in a construction zone, and can't retreat! Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#34) in 3,1 for 10 damage. Play#0 output Play#0 1 lc light cruiser (#34) takes 6 Play#0 output Play#0 1 lc light cruiser (#34) is landlocked, and can't retreat! Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage. Play#0 output Play#0 1 lc light cruiser (#40) takes 9 Play#0 output Play#0 1 lc light cruiser (#40) retreats along path nn Play#0 output Play#0 1 lc light cruiser (#40) is out of mobility & stays in 1,3 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage. Play#0 output Play#0 1 lc light cruiser (#41) takes 4 Play#0 output Play#0 1 lc light cruiser (#41) retreats along path nu Play#0 output Play#0 1 can't go to 2,2 Play#0 output Play#0 1 lc light cruiser (#41) stopped at 1,3 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage. Play#0 output Play#0 1 lc light cruiser (#42) takes 5 Play#0 output Play#0 1 lc light cruiser (#42) retreats along path ug Play#0 output Play#0 1 can't go to -3,1 Play#0 output Play#0 1 lc light cruiser (#42) stopped at -4,2 Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage. Play#0 output Play#0 1 ms minesweeper (#44) takes 10 Play#0 output Play#0 1 ms minesweeper (#44) retreats along path gg Play#0 output Play#0 1 ms minesweeper (#43) retreats with her Play#0 output Play#0 1 Approaching minefield at -6,4... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4! Play#0 output Play#0 1 ms minesweeper (#43) takes 18 Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4! Play#0 output Play#0 1 ms minesweeper (#44) takes 15 Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4! Play#0 output Play#0 1 ms minesweeper (#43) takes 17 Play#0 output Play#0 1 ms minesweeper (#44) stopped at -6,4 Play#0 output Play#0 1 ms minesweeper (#43) stopped at -6,4 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#46) in 5,1 for 11 damage. Play#0 output Play#0 1 lc light cruiser (#46) takes 7 Play#0 output Play#0 1 lc light cruiser (#46) retreats along path y Play#0 output Play#0 1 pt patrol boat (#47) retreats with her Play#0 output Play#0 1 lc light cruiser (#46) is too large to fit into the canal system at 4,0 & stays in 5,1 Play#0 output Play#0 1 pt patrol boat (#47) stopped at 4,0 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 0,2 for 11 damage. Play#0 output Play#0 1 lc light cruiser (#10) takes 7 Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nh Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage. Play#0 output Play#0 1 lc light cruiser (#10) takes 4 Play#0 output Play#0 1 lc light cruiser (#10) retreats along path h Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage. Play#0 output Play#0 1 lc light cruiser (#10) takes 4 Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nj Play#0 output Play#0 1 lc light cruiser (#10) stopped at 4,4 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#11) in 0,2 for 11 damage. Play#0 output Play#0 1 lc light cruiser (#11) takes 7 Play#0 output Play#0 1 lc light cruiser (#11) retreats along path n Play#0 output Play#0 1 lc light cruiser (#11) stopped at 1,3 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#20) in -3,1 for 6 damage. Play#0 output Play#0 1 lc light cruiser (#20) takes 4 Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage. Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#25) in -4,2 for 11 damage. Play#0 output Play#0 1 lc light cruiser (#25) takes 7 Play#0 output Play#0 1 lc light cruiser (#25) retreats along path gg Play#0 output Play#0 1 lc light cruiser (#28) retreats with her Play#0 output Play#0 1 lc light cruiser (#25) stopped at -8,2 Play#0 output Play#0 1 lc light cruiser (#28) stopped at -8,2 Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage. Play#0 output Play#0 1 sb submarine (#50) takes 33 Play#0 output Play#0 1 sb submarine (#50) retreats along path gg Play#0 output Play#0 1 sb submarine (#50) stopped at -9,1 Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage. Play#0 output Play#0 1 sb submarine (#51) takes 36 Play#0 output Play#0 1 sb submarine (#51) retreats along path gg Play#0 output Play#0 1 sb submarine (#51) stopped at -9,1 Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage. Play#0 output Play#0 1 sb submarine (#52) takes 27 Play#0 output Play#0 1 sb submarine (#52) retreats along path gg Play#0 output Play#0 1 sb submarine (#52) stopped at -9,1 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -6,0 Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage. Play#0 output Play#0 1 sb submarine (#53) takes 27 Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage. Play#0 output Play#0 1 1 planes spotted over -4,2 Play#0 output Play#0 1 1 planes spotted over -6,2 Play#0 output Play#0 1 -6,2 takes 3% collateral damage Play#0 output Play#0 1 1 bombs did 40 damage to dd destroyer (#61) at -6,2 Play#0 output Play#0 1 dd destroyer (#61) takes 27 Play#0 output Play#0 1 dd destroyer (#61) retreats along path nn Play#0 output Play#0 1 dd destroyer (#61) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 2% collateral damage Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#62) at -6,2 Play#0 output Play#0 1 dd destroyer (#62) takes 33 Play#0 output Play#0 1 dd destroyer (#62) retreats along path nn Play#0 output Play#0 1 dd destroyer (#62) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 2% collateral damage Play#0 output Play#0 1 1 bombs did 64 damage to dd destroyer (#63) at -6,2 Play#0 output Play#0 1 dd destroyer (#63) takes 44 Play#0 output Play#0 1 dd destroyer (#63) retreats along path nn Play#0 output Play#0 1 dd destroyer (#63) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 3% collateral damage Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#64) at -6,2 Play#0 output Play#0 1 dd destroyer (#64) takes 33 Play#0 output Play#0 1 dd destroyer (#64) retreats along path nn Play#0 output Play#0 1 dd destroyer (#64) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 2% collateral damage Play#0 output Play#0 1 1 planes spotted over -4,2 Play#0 output Play#0 1 1 planes spotted over -6,2 Play#0 output Play#0 1 1 bombs did 60 damage to dd destroyer (#65) at -6,2 Play#0 output Play#0 1 dd destroyer (#65) takes 41 Play#0 output Play#0 1 dd destroyer (#65) retreats along path nn Play#0 output Play#0 1 dd destroyer (#65) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 3% collateral damage Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#66) at -6,2 Play#0 output Play#0 1 dd destroyer (#66) takes 33 Play#0 output Play#0 1 dd destroyer (#66) retreats along path nn Play#0 output Play#0 1 dd destroyer (#66) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 2% collateral damage Play#0 output Play#0 1 -6,2 takes 4% collateral damage Play#0 output Play#0 1 1 bombs did 44 damage to dd destroyer (#68) at -6,2 Play#0 output Play#0 1 dd destroyer (#68) takes 30 Play#0 output Play#0 1 dd destroyer (#68) retreats along path nn Play#0 output Play#0 1 dd destroyer (#68) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 2% collateral damage Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#69) at -6,2 Play#0 output Play#0 1 dd destroyer (#69) takes 35 Play#0 output Play#0 1 dd destroyer (#69) retreats along path nn Play#0 output Play#0 1 dd destroyer (#69) stopped at -4,4 Play#0 output Play#0 1 -6,2 takes 3% collateral damage Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2... Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 Play#0 output Play#0 1 -6,2 takes 4% collateral damage Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2... Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 Play#0 output Play#0 1 -6,2 takes 6% collateral damage Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2... Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 Play#0 output Play#0 1 -6,2 takes 9% collateral damage Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2... Play#0 output Play#0 1 ...Incoming 1 missile HIT! Play#0 output Play#0 1 Play#0 output Play#0 1 dd destroyer (#83) takes 71 Play#0 output Play#0 1 dd destroyer (#83) retreats along path nn Play#0 output Play#0 1 dd destroyer (#83) stopped at -4,4 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2... Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 Play#0 output Play#0 1 -6,2 takes 6% collateral damage Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#100) for 75 damage. Play#0 output Play#0 1 lc light cruiser (#100) takes 50 Play#0 output Play#0 1 lc light cruiser (#100) retreats along path nn Play#0 output Play#0 1 lc light cruiser (#100) stopped at 2,-6 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#101) Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#102) for 44 damage. Play#0 output Play#0 1 lc light cruiser (#102) takes 29 Play#0 output Play#0 1 lc light cruiser (#102) retreats along path nn Play#0 output Play#0 1 lc light cruiser (#102) stopped at 2,-6 Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#103) for 95 damage. Play#0 output Play#0 1 lc light cruiser (#103) takes 63 Play#0 output Play#0 1 lc light cruiser (#103) retreats along path nn Play#0 output Play#0 1 lc light cruiser (#103) stopped at 2,-6 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#104) Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)! Play#0 output Play#0 1 sb submarine (#120) retreats along path gg Play#0 output Play#0 1 sb submarine (#120) stopped at -9,1 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1 Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)... Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130) Play#0 output Play#0 1 We lost 0 troops defending Play#0 output Play#0 1 tt troop transport (#130) retreats along path gg Play#0 output Play#0 1 tt troop transport (#130) stopped at -9,1 Play#0 output Play#0 1 tt troop transport (#132) is being approached by dd destroyer (#5)... Play#0 output Play#0 1 1 (#1) lost 50 troops trying to board tt troop transport (#132) Play#0 output Play#0 1 We lost 15 troops defending Play#0 output Play#0 1 tt troop transport (#132) sunk! Play#0 output Play#0 1 tt troop transport (#131) retreats along path gg Play#0 output Play#0 1 tt troop transport (#131) stopped at -9,1 Play#0 output Play#0 1 1 planes spotted over 0,2 Play#0 output Play#0 1 1 bombs did 44% damage to cav cavalry #30 at 0,2 Play#0 output Play#0 1 cav cavalry #30 takes 17 Play#0 output Play#0 1 cav cavalry #31 is on a ship, and can't retreat! Play#0 output Play#0 1 cav cavalry #32 has no mil on it to guide it, and can't retreat! Play#0 output Play#0 1 cav cavalry #34 is on a unit, and can't retreat! Play#0 output Play#0 1 cav cavalry #35 has no mobility, and can't retreat! Play#0 output Play#0 1 cav cavalry #36 is on the trading block, and can't retreat! Play#0 output Play#0 1 0,2 takes 4% collateral damage Play#0 output Play#0 1 tra train #9 takes 1 Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 bombs did 40% damage to cav cavalry #33 at -1,1 Play#0 output Play#0 1 cav cavalry #33 takes 15 Play#0 output Play#0 1 cav cavalry #33 has been kidnapped by 1, and can't retreat! Play#0 output Play#0 1 1 bombs did 24% damage to tra train #37 at 1,1 Play#0 output Play#0 1 tra train #37 takes 14 Play#0 output Play#0 1 tra train #37 is stuck off the rail system, and can't retreat! Play#0 output Play#0 1 1,1 takes 2% collateral damage Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 bombs did 24% damage to cav cavalry #40 at 1,1 Play#0 output Play#0 1 cav cavalry #40 takes 9 Play#0 output Play#0 1 cav cavalry #40 retreats along path nu Play#0 output Play#0 1 cav cavalry #40 is out of mobility & stays in 2,2 Play#0 output Play#0 1 1,1 takes 2% collateral damage Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 planes spotted over 1,1 Play#0 output Play#0 1 1 bombs did 28% damage to cav cavalry #41 at 1,1 Play#0 output Play#0 1 cav cavalry #41 takes 11 Play#0 output Play#0 1 cav cavalry #41 retreats along path jy Play#0 output Play#0 1 cav cavalry #41 stopped at 2,0 Play#0 output Play#0 1 1,1 takes 3% collateral damage Play#0 output Play#0 1 tra train #37 takes 1 Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 bombs did 36% damage to cav cavalry #42 at 1,1 Play#0 output Play#0 1 cav cavalry #42 takes 14 Play#0 output Play#0 1 cav cavalry #42 retreats along path g Play#0 output Play#0 1 can't go to -1,1 Play#0 output Play#0 1 cav cavalry #42 stopped at 1,1 Play#0 output Play#0 1 1,1 takes 4% collateral damage Play#0 output Play#0 1 tra train #37 takes 1 Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 planes spotted over 1,1 Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (AA rating 1) Play#0 output Play#0 1 1 bombs did 40% damage to eng engineer #44 at 1,1 Play#0 output Play#0 1 eng engineer #44 takes 10 Play#0 output Play#0 1 eng engineer #44 retreats along path yu Play#0 output Play#0 1 eng engineer #43 retreats with them Play#0 output Play#0 1 Approaching minefield at 0,0... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 Sweep... Play#0 output Play#0 1 eng engineer #44 stopped at 1,-1 Play#0 output Play#0 1 eng engineer #43 stopped at 1,-1 Play#0 output Play#0 1 1,1 takes 4% collateral damage Play#0 output Play#0 1 tra train #37 takes 1 Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 planes spotted over 0,-2 Play#0 output Play#0 1 1 bombs did 28% damage to tra train #45 at 0,-2 Play#0 output Play#0 1 tra train #45 takes 16 Play#0 output Play#0 1 tra train #45 retreats along path nb Play#0 output Play#0 1 cav cavalry #46 can't rail-march with the leading train, and can't retreat! Play#0 output Play#0 1 no rail system in 0,0 Play#0 output Play#0 1 tra train #45 stopped at 1,-1 Play#0 output Play#0 1 0,-2 takes 3% collateral damage Play#0 output Play#0 1 1 planes spotted over 0,0 Play#0 output Play#0 1 1 planes spotted over 1,-1 Play#0 output Play#0 1 1 bombs did 24% damage to cav cavalry #47 at 1,-1 Play#0 output Play#0 1 cav cavalry #47 takes 9 Play#0 output Play#0 1 cav cavalry #47 retreats along path g Play#0 output Play#0 1 spy infiltrator #48 retreats with them Play#0 output Play#0 1 cav cavalry #47 can't go to -1,-1 & stays in 1,-1 Play#0 output Play#0 1 spy infiltrator #48 stopped at -1,-1 Play#0 output Play#0 1 1,-1 takes 2% collateral damage Play#0 output Play#0 1 1 planes spotted over 1,1 Play#0 output Play#0 1 1 bombs did 44% damage to cav cavalry #10 at 1,1 Play#0 output Play#0 1 cav cavalry #10 takes 17 Play#0 output Play#0 1 cav cavalry #10 retreats along path jh Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1 Play#0 output Play#0 1 1,1 takes 4% collateral damage Play#0 output Play#0 1 tra train #37 takes 1 Play#0 output Play#0 1 1 bombs did 36% damage to cav cavalry #10 at 3,1 Play#0 output Play#0 1 cav cavalry #10 takes 27 Play#0 output Play#0 1 cav cavalry #10 retreats along path h Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1 Play#0 output Play#0 1 3,1 takes 4% collateral damage Play#0 output Play#0 1 cav cavalry #10 takes 1 Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 bombs did 40% damage to cav cavalry #10 at 3,1 Play#0 output Play#0 1 cav cavalry #10 takes 30 Play#0 output Play#0 1 cav cavalry #10 retreats along path uy Play#0 output Play#0 1 cav cavalry #10 stopped at 3,-1 Play#0 output Play#0 1 3,1 takes 4% collateral damage Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 planes spotted over 3,1 Play#0 output Play#0 1 1 bombs did 24% damage to cav cavalry #25 at 3,1 Play#0 output Play#0 1 cav cavalry #25 takes 9 Play#0 output Play#0 1 cav cavalry #25 retreats along path bh Play#0 output Play#0 1 cav cavalry #28 retreats with them Play#0 output Play#0 1 cav cavalry #25 stopped at 2,2 Play#0 output Play#0 1 cav cavalry #28 stopped at 2,2 Play#0 output Play#0 1 3,1 takes 2% collateral damage Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 planes spotted over 0,0 Play#0 output Play#0 1 1 bombs did 72% damage to cav cavalry #60 at 0,0 Play#0 output Play#0 1 cav cavalry #60 takes 27 Play#0 output Play#0 1 cav cavalry #60 retreats along path nj Play#0 output Play#0 1 cav cavalry #60 stopped at 3,1 Play#0 output Play#0 1 0,0 takes 7% collateral damage Play#0 output Play#0 1 0,0 takes 4% collateral damage Play#0 output Play#0 1 0,0 takes 3% collateral damage Play#0 output Play#0 1 0,0 takes 4% collateral damage Play#0 output Play#0 1 1 bombs did 68% damage to cav cavalry #64 at 0,0 Play#0 output Play#0 1 cav cavalry #64 takes 26 Play#0 output Play#0 1 cav cavalry #64 retreats along path nj Play#0 output Play#0 1 cav cavalry #64 stopped at 3,1 Play#0 output Play#0 1 0,0 takes 7% collateral damage Play#0 output Play#0 6 0 640 Play#0 input ship * Play#0 command ship Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech Play#0 output Play#0 1 1 0 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 1 1 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 1 2 lc light cruis -3,1 93% 0 9 0 0 0 0 0 0 118 45 Play#0 output Play#0 1 1 3 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 1 4 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 6 0 0 0 0 0 0 61 70 Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165 Play#0 output Play#0 1 1 7 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 60 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 10 lc light cruis 4,4 86% 0 9 0 0 0 0 0 0 70 45 Play#0 output Play#0 1 2 11 lc light cruis 1,3 93% 0 10 0 0 0 0 0 0 105 45 Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 10 0 0 0 0 0 0 122 45 Play#0 output Play#0 1 1 24 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 10 0 0 0 0 0 0 93 45 Play#0 output Play#0 1 2 26 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 27 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 28 lc light cruis -8,2 g 100% 0 10 0 0 0 0 0 0 103 45 Play#0 output Play#0 1 2 29 lc light cruis 5,3 g 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 120 45 Play#0 output Play#0 1 2 32 lc light cruis 0,2 c 100% 0 0 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 120 45 Play#0 output Play#0 1 2 34 lc light cruis 3,1 94% 0 10 0 0 0 0 0 0 120 45 Play#0 output Play#0 1 2 35 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 1 0 45 Play#0 output Play#0 1 2 36 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45 Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 10 0 0 0 0 0 0 109 45 Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 9 0 0 0 0 0 0 121 45 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 68% 0 6 0 0 0 0 0 0 76 45 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 77% 0 8 0 0 0 0 0 0 83 45 Play#0 output Play#0 1 2 46 lc light cruis 5,1 n 93% 0 9 0 0 0 0 0 0 118 45 Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 45 Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 6 0 0 0 0 0 0 35 60 Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 6 0 0 0 0 0 0 29 60 Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 8 0 0 0 0 0 0 46 60 Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 93 60 Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 66 70 Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70 Play#0 output Play#0 1 2 63 dd destroyer -4,4 56% 0 5 0 0 0 0 0 0 37 70 Play#0 output Play#0 1 2 64 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70 Play#0 output Play#0 1 2 65 dd destroyer -4,4 59% 0 6 0 0 0 0 0 0 41 70 Play#0 output Play#0 1 2 66 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70 Play#0 output Play#0 1 2 67 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 68 dd destroyer -4,4 70% 0 7 0 0 0 0 0 0 61 70 Play#0 output Play#0 1 2 69 dd destroyer -4,4 65% 0 7 0 0 0 0 0 0 53 70 Play#0 output Play#0 1 2 80 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 81 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70 Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 100 lc light cruis 2,-6 50% 0 5 0 0 0 0 0 0 16 45 Play#0 output Play#0 1 2 101 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 102 lc light cruis 2,-6 71% 0 7 0 0 0 0 0 0 57 45 Play#0 output Play#0 1 2 103 lc light cruis 2,-6 37% 0 3 0 0 0 0 0 0 -15 45 Play#0 output Play#0 1 2 104 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45 Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60 Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 96 60 Play#0 output Play#0 1 2 131 tt troop trans -9,1 u 100% 0 10 0 0 0 0 0 0 96 60 Play#0 output Play#0 1 58 ships Play#0 output Play#0 6 0 640 Play#0 input retr * ?rflags#0 q Play#0 command retreat Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags Play#0 output Play#0 1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu Play#0 output Play#0 1 1 4 lc light cruis -5,1 a b Yes h Play#0 output Play#0 1 1 7 lc light cruis -5,1 a b Yes h Play#0 output Play#0 1 2 20 lc light cruis -3,1 u h Play#0 output Play#0 1 1 24 lc light cruis -4,2 g ggg Yes i Play#0 output Play#0 1 2 25 lc light cruis -8,2 g g Yes i Play#0 output Play#0 1 2 26 lc light cruis -4,2 g bn i Play#0 output Play#0 1 2 27 lc light cruis -4,2 g bn Yes i Play#0 output Play#0 1 2 28 lc light cruis -8,2 g g Yes b Play#0 output Play#0 1 2 29 lc light cruis 5,3 g ggg Yes i Play#0 output Play#0 1 2 31 lc light cruis 4,0 n i Play#0 output Play#0 1 2 32 lc light cruis 0,2 c n Yes i Play#0 output Play#0 1 2 33 lc light cruis 2,2 n i Play#0 output Play#0 1 2 34 lc light cruis 3,1 n i Play#0 output Play#0 1 2 35 lc light cruis 0,2 c n Yes i Play#0 output Play#0 1 2 36 lc light cruis 0,2 c n Yes i Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnn i Play#0 output Play#0 1 2 41 lc light cruis 1,3 u i Play#0 output Play#0 1 2 42 lc light cruis -4,2 uggg i Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i Play#0 output Play#0 1 2 46 lc light cruis 5,1 n y Yes i Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb Play#0 output Play#0 1 2 80 dd destroyer -6,2 nn ihb Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb Play#0 output Play#0 1 2 101 lc light cruis 0,4 nn ith Play#0 output Play#0 1 2 104 lc light cruis 0,4 nn ith Play#0 output Play#0 1 31 ships Play#0 output Play#0 6 0 639 Play#0 input miss s * ?mission#0 q Play#0 command mission Play#0 output Play#0 1 Thing x,y op-sect rad mission Play#0 output Play#0 1 lc light cruiser (#20) -3,1 -3,1 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#26) -4,2 -4,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#27) -4,2 -4,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#29) 5,3 5,3 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#31) 4,0 4,0 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#32) 0,2 0,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#33) 2,2 2,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#34) 3,1 3,1 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#35) 0,2 0,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#36) 0,2 0,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#46) 5,1 5,1 1 is on an interdiction mission Play#0 output Play#0 1 sb submarine (#53) -4,-2 -4,-2 1 is on an interdiction mission Play#0 output Play#0 1 dd destroyer (#60) -6,2 -6,2 1 is on an interdiction mission Play#0 output Play#0 1 dd destroyer (#67) -6,2 -6,2 1 is on an interdiction mission Play#0 output Play#0 1 dd destroyer (#80) -6,2 -6,2 1 is on an interdiction mission Play#0 output Play#0 1 dd destroyer (#81) -6,2 -6,2 1 is on an interdiction mission Play#0 output Play#0 1 dd destroyer (#82) -6,2 -6,2 1 is on an interdiction mission Play#0 output Play#0 1 dd destroyer (#84) -6,2 -6,2 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#101) 0,4 0,4 1 is on an interdiction mission Play#0 output Play#0 1 lc light cruiser (#104) 0,4 0,4 1 is on an interdiction mission Play#0 output Play#0 6 0 637 Play#0 input land * Play#0 command land Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry Play#0 output Play#0 1 1 0 inf infantry -3,1 a 99% 9 0 125 0 50 42% 0 0 Play#0 output Play#0 1 1 1 inf infantry -3,1 a 99% 10 0 125 0 50 42% 0 0 Play#0 output Play#0 1 1 2 inf infantry -3,1 77% 8 0 98 0 50 42% 0 0 Play#0 output Play#0 1 1 3 inf infantry -3,1 a 99% 10 0 126 0 50 42% 0 0 Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0 Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0 Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1 Play#0 output Play#0 1 2 10 cav cavalry 3,-1 42% 4 0 29 0 50 42% 0 0 Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 98% 10 0 125 0 50 42% 0 0 Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 91% 9 0 96 0 50 42% 0 0 Play#0 output Play#0 1 2 26 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 27 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 0 107 0 50 42% 0 0 Play#0 output Play#0 1 2 29 cav cavalry 4,0 g 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 31 cav cavalry 0,2 c 100% 10 0 127 0 50 42% 0 0 35S Play#0 output Play#0 1 2 32 cav cavalry 0,2 c 100% 0 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 33 cav cavalry -1,1 85% 9 127 108 0 50 42% 0 0 Play#0 output Play#0 1 2 34 cav cavalry 0,2 c 100% 10 0 127 0 50 42% 0 0 9L Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0 Play#0 output Play#0 1 2 36 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 37 tra train 1,1 82% 9 127 105 0 50 42% 0 0 Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 0 -14 0 50 42% 0 0 Play#0 output Play#0 1 2 41 cav cavalry 2,0 89% 9 0 44 0 50 42% 0 0 Play#0 output Play#0 1 2 42 cav cavalry 1,1 86% 9 127 109 0 50 42% 0 0 Play#0 output Play#0 1 2 43 eng engineer 1,-1 m 100% 10 0 89 0 130 42% 0 0 Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 0 76 0 130 42% 0 0 Play#0 output Play#0 1 2 45 tra train 1,-1 t 84% 9 0 65 0 50 42% 0 0 Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s 91% 9 127 115 0 50 42% 0 0 Play#0 output Play#0 1 2 48 spy infiltrato -1,-1 s 100% 0 0 116 0 50 42% 0 0 Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 0 72 0 50 42% 0 0 Play#0 output Play#0 1 2 61 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 0 73 0 50 42% 0 0 Play#0 output Play#0 1 35 units Play#0 output Play#0 6 0 637 Play#0 input lretr * ?rflags#0 q Play#0 command lretreat Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb Play#0 output Play#0 1 1 4 inf infantry -4,0 a b Yes h Play#0 output Play#0 1 1 7 inf infantry -4,0 a b Yes h Play#0 output Play#0 1 1 24 cav cavalry 3,1 g bhg Yes b Play#0 output Play#0 1 2 25 cav cavalry 2,2 g g Yes b Play#0 output Play#0 1 2 26 cav cavalry 3,1 g u b Play#0 output Play#0 1 2 27 cav cavalry 3,1 g u Yes b Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i Play#0 output Play#0 1 2 29 cav cavalry 4,0 g bhg Yes b Play#0 output Play#0 1 2 31 cav cavalry 0,2 c j Yes b Play#0 output Play#0 1 2 32 cav cavalry 0,2 c j Yes b Play#0 output Play#0 1 2 33 cav cavalry -1,1 j b Play#0 output Play#0 1 2 34 cav cavalry 0,2 c j Yes b Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b Play#0 output Play#0 1 2 36 cav cavalry 0,2 c j Yes b Play#0 output Play#0 1 2 37 tra train 1,1 j b Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b Play#0 output Play#0 1 2 45 tra train 1,-1 t b Yes b Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t nb Yes b Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s g Yes b Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb Play#0 output Play#0 1 24 units Play#0 output Play#0 6 0 636 Play#0 input miss l * ?mission#0 q Play#0 command mission Play#0 output Play#0 1 Thing x,y op-sect rad mission Play#0 output Play#0 1 cav cavalry #26 3,1 3,1 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #27 3,1 3,1 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #29 4,0 4,0 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #31 0,2 0,2 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #32 0,2 0,2 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #33 -1,1 -1,1 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #34 0,2 0,2 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #35 0,2 0,2 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #36 0,2 0,2 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #46 0,-2 0,-2 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #47 1,-1 1,-1 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #61 0,0 0,0 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #62 0,0 0,0 3 is on a reserve mission Play#0 output Play#0 1 cav cavalry #63 0,0 0,0 3 is on a reserve mission Play#0 output Play#0 6 0 634 Play#0 input ctld Play#0 output Play#0 1 Bye-bye Play#0 logout 0 Play#0 output Play#0 3 so long... Main shutdown