Main startup Main prng MT19937 1 Conn0 output Conn0 2 Empire server ready Conn0 input user tester Conn0 output Conn0 0 hello tester Conn0 input coun red Conn0 output Conn0 10 country red does not exist Conn0 output Conn0 3 so long... Conn1 output Conn1 2 Empire server ready Conn1 input user tester Conn1 output Conn1 0 hello tester Conn1 input coun 1 Conn1 output Conn1 0 country name 1 Conn1 input pass 1 Conn1 output Conn1 0 password ok Conn1 input play Conn1 login 1 127.0.0.1 tester Play#1 output Play#1 2 2 Play#1 output Play#1 1 Play#1 output Play#1 1 *** Server configured for testing *** Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! *** Play#1 output Play#1 6 0 640 Play#1 input retr 0 garbage i Play#1 command retreat Play#1 output Play#1 1 'a' is not a valid direction... Play#1 output Play#1 1 Legal directions are: Play#1 output Play#1 1 y u Play#1 output Play#1 1 g j Play#1 output Play#1 1 b n Play#1 output Play#1 1 Usage: retreat [i|t|s|h|b|d|u|c] Play#1 output Play#1 6 0 640 Play#1 input __cmd added 0 -1 0 Play#1 command __cmd Play#1 output Play#1 6 0 639 Play#1 input retr 1 g Play#1 command retreat Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)? Play#1 input ? Play#1 output Play#1 1 i retreat when injured Play#1 output Play#1 1 t retreat when torped Play#1 output Play#1 1 s retreat when sonared Play#1 output Play#1 1 h retreat when helpless Play#1 output Play#1 1 b retreat when bombed Play#1 output Play#1 1 d retreat when depth-charged Play#1 output Play#1 1 u retreat when boarded Play#1 output Play#1 1 c cancel retreat order Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)? Play#1 input junk Play#1 output Play#1 1 Bad retreat condition 'j' Play#1 output Play#1 1 Usage: retreat [i|t|s|h|b|d|u|c] Play#1 output Play#1 6 0 639 Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu Play#1 command retreat Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu Play#1 output Play#1 1 3 cs cargo ship -3,1 a bgyujnbgy itshbdu Play#1 output Play#1 1 2 ships Play#1 output Play#1 6 0 638 Play#1 input retr 3 h c Play#1 command retreat Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags Play#1 output Play#1 1 3 cs cargo ship -3,1 a Play#1 output Play#1 1 1 ship Play#1 output Play#1 6 0 637 Play#1 input retr a ?uid=4 b h Play#1 command retreat Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags Play#1 output Play#1 1 4 cs cargo ship -3,1 a b Yes h Play#1 output Play#1 1 1 ship Play#1 output Play#1 6 0 636 Play#1 input retr Play#1 command retreat Play#1 output Play#1 4 ship(s)? Play#1 input 0/1/2/3/4 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags Play#1 output Play#1 1 0 cs cargo ship -3,1 a Play#1 output Play#1 1 1 cs cargo ship -3,1 a Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu Play#1 output Play#1 1 3 cs cargo ship -3,1 a Play#1 output Play#1 1 4 cs cargo ship -3,1 a b Yes h Play#1 output Play#1 1 5 ships Play#1 output Play#1 6 0 635 Play#1 input lret 0 garbage i Play#1 command lretreat Play#1 output Play#1 1 'a' is not a valid direction... Play#1 output Play#1 1 Legal directions are: Play#1 output Play#1 1 y u Play#1 output Play#1 1 g j Play#1 output Play#1 1 b n Play#1 output Play#1 1 Usage: lretreat [i|h|b|c] Play#1 output Play#1 6 0 635 Play#1 input __cmd added 0 -1 0 Play#1 command __cmd Play#1 output Play#1 6 0 634 Play#1 input lret 1 g Play#1 command lretreat Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)? Play#1 input ? Play#1 output Play#1 1 i retreat when injured Play#1 output Play#1 1 h retreat when helpless Play#1 output Play#1 1 b retreat when bombed Play#1 output Play#1 1 c cancel retreat order Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)? Play#1 input junk Play#1 output Play#1 1 Bad retreat condition 'j' Play#1 output Play#1 1 Usage: lretreat [i|h|b|c] Play#1 output Play#1 6 0 634 Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb Play#1 command lretreat Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb Play#1 output Play#1 1 3 inf infantry -3,1 a yujnbgyuj ihb Play#1 output Play#1 1 2 units Play#1 output Play#1 6 0 633 Play#1 input lret 3 h c Play#1 command lretreat Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags Play#1 output Play#1 1 3 inf infantry -3,1 a Play#1 output Play#1 1 1 unit Play#1 output Play#1 6 0 632 Play#1 input lret a ?uid=4 b h Play#1 command lretreat Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags Play#1 output Play#1 1 4 inf infantry -3,1 a b Yes h Play#1 output Play#1 1 1 unit Play#1 output Play#1 6 0 631 Play#1 input lret Play#1 command lretreat Play#1 output Play#1 4 land(s)? Play#1 input 0/1/2/3/4 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags Play#1 output Play#1 1 0 inf infantry -3,1 a Play#1 output Play#1 1 1 inf infantry -3,1 a Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb Play#1 output Play#1 1 3 inf infantry -3,1 a Play#1 output Play#1 1 4 inf infantry -3,1 a b Yes h Play#1 output Play#1 1 5 units Play#1 output Play#1 6 0 630 Play#1 input fire se -2,2 30 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#30) in 0,2 for 10 damage. Play#1 output Play#1 1 cs cargo ship (#30) sunk! Play#1 output Play#1 6 0 629 Play#1 input __cmd added -1 -1 0 Play#1 command __cmd Play#1 output Play#1 6 0 628 Play#1 input fire se -2,2 32 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#32) in 0,2 for 8 damage. Play#1 output Play#1 6 0 627 Play#1 input fire se -2,2 33 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#33) in 2,2 for 8 damage. Play#1 output Play#1 6 0 626 Play#1 input fire se -2,2 34 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#34) in 3,1 for 10 damage. Play#1 output Play#1 6 0 625 Play#1 input fire se -2,2 35 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#35) in 0,2 for 8 damage. Play#1 output Play#1 6 0 624 Play#1 input fire se -2,2 40 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#40) in 0,2 for 14 damage. Play#1 output Play#1 6 0 623 Play#1 input fire se -2,2 41 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#41) in 0,2 for 6 damage. Play#1 output Play#1 6 0 622 Play#1 input fire se -2,2 42 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit lc light cruiser (#42) in -4,2 for 8 damage. Play#1 output Play#1 6 0 621 Play#1 input fire se -2,2 44 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage. Play#1 output Play#1 6 0 620 Play#1 input fire se -2,2 10 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 0,2 for 11 damage. Play#1 output Play#1 6 0 619 Play#1 input fire se -2,2 10 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage. Play#1 output Play#1 6 0 618 Play#1 input fire se -2,2 10 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage. Play#1 output Play#1 6 0 617 Play#1 input fire se -2,2 2 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 4.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#2) in -3,1 for 11 damage. Play#1 output Play#1 1 cs cargo ship (#2) takes 9 Play#1 output Play#1 6 0 616 Play#1 input fire se -2,2 11 Play#1 command fire Play#1 output Play#1 1 Sector -2,2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#11) in 0,2 for 11 damage. Play#1 output Play#1 6 0 615 Play#1 input fire se -2,-2 20 Play#1 command fire Play#1 output Play#1 1 Sector -2,-2 ready to fire Play#1 output Play#1 1 range is 5.00 (4.50) Play#1 output Play#1 1 \007Kaboom!!! Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in -3,1 for 6 damage. Play#1 output Play#1 1 \007 Play#1 output Play#1 1 Defenders fire back! Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage. Play#1 output Play#1 6 0 614 Play#1 input fire sh 5 50 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 1.00 (1.33) Play#1 output Play#1 1 \007Kawhomp!!! Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage. Play#1 output Play#1 6 0 613 Play#1 input fire sh 5 51 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 1.00 (1.33) Play#1 output Play#1 1 \007Kawhomp!!! Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage. Play#1 output Play#1 6 0 612 Play#1 input fire sh 5 52 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 2.00 (1.33) Play#1 output Play#1 1 \007Kawhomp!!! Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage. Play#1 output Play#1 6 0 611 Play#1 input navi 5 gyuh Play#1 command navigate Play#1 output Play#1 1 Flagship is dd destroyer (#5) Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,-1 Play#1 output Play#1 6 0 610 Play#1 input fire sh 5 53 Play#1 command fire Play#1 output Play#1 1 dd destroyer (#5) ready to fire Play#1 output Play#1 1 range is 2.00 (1.33) Play#1 output Play#1 1 \007Kawhomp!!! Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage. Play#1 output Play#1 1 \007 Play#1 output Play#1 1 Defenders fire back! Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage. Play#1 output Play#1 1 dd destroyer (#5) takes 4 Play#1 output Play#1 6 0 609 Play#1 input bomb 0/1/2/3/4 . p -2,2 jh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 0,2 Play#1 output Play#1 1 range to target is 1 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over harbor at 0,2 Play#1 output Play#1 1 Target sector is a completely constructed harbor Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input s Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)? Play#1 input 60 Play#1 output Play#1 1 50% hitchance...splash Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)? Play#1 input 61 Play#1 output Play#1 1 50% hitchance...blam-blam Play#1 output Play#1 1 Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)? Play#1 input 62 Play#1 output Play#1 1 50% hitchance...splash Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)? Play#1 input 63 Play#1 output Play#1 1 50% hitchance...splash Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)? Play#1 input 64 Play#1 output Play#1 1 50% hitchance...Blam-Blam Play#1 output Play#1 1 Play#1 output Play#1 6 0 607 Play#1 input bomb 0/1/2/3/4 . p -2,2 jh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 0,2 Play#1 output Play#1 1 range to target is 1 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over harbor at 0,2 Play#1 output Play#1 1 Target sector is a completely constructed harbor Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input s Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)? Play#1 input 65 Play#1 output Play#1 1 50% hitchance...blam-blam Play#1 output Play#1 1 Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)? Play#1 input 66 Play#1 output Play#1 1 50% hitchance...Blam-blam Play#1 output Play#1 1 Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)? Play#1 input 67 Play#1 output Play#1 1 50% hitchance...splash Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)? Play#1 input 68 Play#1 output Play#1 1 50% hitchance...blam-Blam Play#1 output Play#1 1 Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31) Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32) Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35) Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60) Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62) Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63) Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67) Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69) Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80) Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81) Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82) Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83) Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84) Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100) Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101) Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102) Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103) Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104) Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)? Play#1 input 69 Play#1 output Play#1 1 50% hitchance...Blam-BLAM Play#1 output Play#1 1 Play#1 output Play#1 6 0 605 Play#1 input launch 10 80 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100% Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in 0,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hitchance...miss Play#1 output Play#1 1 splash Play#1 output Play#1 6 0 602 Play#1 input launch 11 81 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100% Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in 0,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hitchance...miss Play#1 output Play#1 1 splash Play#1 output Play#1 6 0 599 Play#1 input launch 12 82 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100% Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in 0,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hitchance...miss Play#1 output Play#1 1 splash Play#1 output Play#1 6 0 596 Play#1 input launch 13 83 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100% Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in 0,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hitchance...HIT! Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam Play#1 output Play#1 6 0 593 Play#1 input launch 14 84 Play#1 command launch Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100% Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in 0,2 Play#1 output Play#1 1 Launching from -2,2 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched! Play#1 output Play#1 1 50% hitchance...miss Play#1 output Play#1 1 splash Play#1 output Play#1 6 0 590 Play#1 input torp 6 100 Play#1 command torpedo Play#1 output Play#1 1 1 ships are eligible to torp Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Whooosh... Hitchance = 51% Play#1 output Play#1 1 BOOM!... Play#1 output Play#1 1 Torpedo hit cs cargo ship (#100) for 75 damage. Play#1 output Play#1 6 0 587 Play#1 input torp 6 101 Play#1 command torpedo Play#1 output Play#1 1 1 ships are eligible to torp Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Whooosh... Hitchance = 51% Play#1 output Play#1 1 Missed Play#1 output Play#1 6 0 584 Play#1 input torp 6 102 Play#1 command torpedo Play#1 output Play#1 1 1 ships are eligible to torp Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Whooosh... Hitchance = 51% Play#1 output Play#1 1 BOOM!... Play#1 output Play#1 1 Torpedo hit cs cargo ship (#102) for 44 damage. Play#1 output Play#1 6 0 581 Play#1 input torp 6 103 Play#1 command torpedo Play#1 output Play#1 1 1 ships are eligible to torp Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Whooosh... Hitchance = 51% Play#1 output Play#1 1 BOOM!... Play#1 output Play#1 1 Torpedo hit cs cargo ship (#103) for 95 damage. Play#1 output Play#1 6 0 578 Play#1 input torp 6 104 Play#1 command torpedo Play#1 output Play#1 1 1 ships are eligible to torp Play#1 output Play#1 1 Effective torpedo range is 2.0 Play#1 output Play#1 1 Whooosh... Hitchance = 51% Play#1 output Play#1 1 Missed Play#1 output Play#1 6 0 575 Play#1 input navi 5 bsh Play#1 command navigate Play#1 output Play#1 1 Flagship is dd destroyer (#5) Play#1 output Play#1 1 dd destroyer (#5) at -6,0 efficiency 96%, max range 3 Play#1 output Play#1 1 Sonar detects 2 tt troop transport (#130) @ -5,1 Play#1 output Play#1 1 . . . . Play#1 output Play#1 1 . . . . Play#1 output Play#1 1 . . . . a Play#1 output Play#1 1 . . . 0 a Play#1 output Play#1 1 . . . T Play#1 output Play#1 1 . . . . Play#1 output Play#1 1 . . . . Play#1 output Play#1 1 Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0 Play#1 output Play#1 6 0 573 Play#1 input navi 5 nh Play#1 command navigate Play#1 output Play#1 1 Flagship is dd destroyer (#5) Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,1 Play#1 output Play#1 6 0 572 Play#1 input board 130 5 Play#1 command board Play#1 output Play#1 1 Approaching tt troop transport (#130)... Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board. Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) : Play#1 input 1 Play#1 output Play#1 1 Play#1 output Play#1 1 Initial attack strength: 1 Play#1 output Play#1 1 Final board strength: 1 Play#1 output Play#1 1 Final defense strength: 16 Play#1 output Play#1 1 Final odds: 5% Play#1 output Play#1 1 @ Play#1 output Play#1 1 - Casualties - Play#1 output Play#1 1 Yours: 1 Play#1 output Play#1 1 Theirs: 0 Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U Play#1 output Play#1 1 You have been repelled Play#1 output Play#1 6 0 569 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 30) 2 minimally inf infantry #30 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 30) 2 minimally inf infantry #30 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 30 Play#1 output Play#1 1 83% hitchance...Blam Play#1 output Play#1 6 0 567 Play#1 input __cmd added -1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 567 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 32 Play#1 output Play#1 1 72% hitchance...Blam Play#1 output Play#1 6 0 565 Play#1 input bomb 30 . p -2,2 uh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is -1,1 Play#1 output Play#1 1 range to target is 1 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 33 Play#1 output Play#1 1 72% hitchance...Blam Play#1 output Play#1 1 -1,1 takes 4% collateral damage Play#1 output Play#1 6 0 563 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 35 Play#1 output Play#1 1 72% hitchance...Blam Play#1 output Play#1 6 0 561 Play#1 input __cmd added -1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 561 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 40 Play#1 output Play#1 1 72% hitchance...Blam Play#1 output Play#1 6 0 559 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 41 Play#1 output Play#1 1 72% hitchance...Blam Play#1 output Play#1 6 0 557 Play#1 input __cmd added -1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 557 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 42 Play#1 output Play#1 1 72% hitchance...Blam Play#1 output Play#1 6 0 555 Play#1 input __cmd added -1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 555 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 44 Play#1 output Play#1 1 73% hitchance...Blam Play#1 output Play#1 6 0 553 Play#1 input bomb 30 . p -2,2 ujh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 1,1 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 9) 2 completely tra train #9 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 Play#1 output Play#1 1 72% hitchance...Blam Play#1 output Play#1 6 0 551 Play#1 input __cmd added -1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 551 Play#1 input bomb 30 . p -2,2 ujjh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 3,1 Play#1 output Play#1 1 range to target is 3 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 flying over agribusiness at 3,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 Play#1 output Play#1 1 74% hitchance...Blam Play#1 output Play#1 6 0 549 Play#1 input __cmd added -1 0 0 Play#1 command __cmd Play#1 output Play#1 6 0 549 Play#1 input bomb 30 . p -2,2 ujjh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 3,1 Play#1 output Play#1 1 range to target is 3 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 1,1 Play#1 output Play#1 1 flying over agribusiness at 3,1 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 10 Play#1 output Play#1 1 76% hitchance...BLAM Play#1 output Play#1 6 0 547 Play#1 input bomb 30 . p -3,1 h Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is -3,1 Play#1 output Play#1 1 range to target is 0 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by Play#1 output Play#1 1 ac AH-64 Apache #30 equipped Play#1 output Play#1 1 flying over harbor at -3,1 Play#1 output Play#1 1 Target sector is a completely constructed harbor Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 20) 2 completely cs cargo ship (#20) Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3 Play#1 output Play#1 1 (# 4) 1 completely inf infantry #4 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3 Play#1 output Play#1 1 (# 4) 1 completely inf infantry #4 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)? Play#1 input 2 Play#1 output Play#1 1 74% hitchance...Blam Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2 Play#1 output Play#1 1 inf infantry #2 takes 11 Play#1 output Play#1 1 -3,1 takes 4% collateral damage Play#1 output Play#1 6 0 545 Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh Play#1 command bomb Play#1 output Play#1 1 No escorts... Play#1 output Play#1 1 target sector is 0,0 Play#1 output Play#1 1 range to target is 2 Play#1 output Play#1 1 lb TBD-1 Devastator #20 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #21 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #22 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #23 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #24 standing by Play#1 output Play#1 1 lb TBD-1 Devastator #24 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #23 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #22 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #21 equipped Play#1 output Play#1 1 lb TBD-1 Devastator #20 equipped Play#1 output Play#1 1 flying over fortress at -2,2 Play#1 output Play#1 1 flying over agribusiness at -1,1 Play#1 output Play#1 1 flying over agribusiness at 0,0 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities) Play#1 input l Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)? Play#1 input 60 Play#1 output Play#1 1 50% hitchance...Blam-BLAM Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)? Play#1 input 61 Play#1 output Play#1 1 50% hitchance...thud Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)? Play#1 input 62 Play#1 output Play#1 1 50% hitchance...thud Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)? Play#1 input 63 Play#1 output Play#1 1 50% hitchance...thud Play#1 output Play#1 1 # owner eff type Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64 Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)? Play#1 input 64 Play#1 output Play#1 1 50% hitchance...Blam-Blam Play#1 output Play#1 6 0 543 Play#1 input ctld Play#1 output Play#1 1 Bye-bye Play#1 logout 1 Play#1 output Play#1 3 so long... Conn2 output Conn2 2 Empire server ready Conn2 input user tester Conn2 output Conn2 0 hello tester Conn2 input coun POGO Conn2 output Conn2 0 country name POGO Conn2 input pass peter Conn2 output Conn2 0 password ok Conn2 input play Conn2 login 0 127.0.0.1 tester Play#0 output Play#0 2 2 Play#0 output Play#0 1 Play#0 output Play#0 1 *** Server configured for testing *** Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** Play#0 output Play#0 6 0 640 Play#0 input read 1 Play#0 command read Play#0 output Play#0 1 No telegrams for 1 at the moment... Play#0 output Play#0 6 0 640 Play#0 input read 2 Play#0 command read Play#0 output Play#0 1 Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage. Play#0 output Play#0 1 cs cargo ship (#30) takes 8 Play#0 output Play#0 1 cs cargo ship (#30) sunk! Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#32) in 0,2 for 8 damage. Play#0 output Play#0 1 cs cargo ship (#32) takes 6 Play#0 output Play#0 1 cs cargo ship (#32) was damaged, Play#0 output Play#0 1 but had no crew, and couldn't retreat! Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage. Play#0 output Play#0 1 cs cargo ship (#33) takes 6 Play#0 output Play#0 1 cs cargo ship (#33) was damaged, Play#0 output Play#0 1 but was caught in a construction zone, and couldn't retreat! Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#34) in 3,1 for 10 damage. Play#0 output Play#0 1 cs cargo ship (#34) takes 8 Play#0 output Play#0 1 cs cargo ship (#34) was damaged, Play#0 output Play#0 1 but was landlocked, and couldn't retreat! Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#35) in 0,2 for 8 damage. Play#0 output Play#0 1 cs cargo ship (#35) takes 6 Play#0 output Play#0 1 cs cargo ship (#35) was damaged, Play#0 output Play#0 1 but had no mobility, and couldn't retreat! Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage. Play#0 output Play#0 1 lc light cruiser (#40) takes 9 Play#0 output Play#0 1 lc light cruiser (#40) was damaged, Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully! Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage. Play#0 output Play#0 1 lc light cruiser (#41) takes 4 Play#0 output Play#0 1 lc light cruiser (#41) was damaged, Play#0 output Play#0 1 but could not retreat to 2,2! Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage. Play#0 output Play#0 1 lc light cruiser (#42) takes 5 Play#0 output Play#0 1 lc light cruiser (#42) was damaged, Play#0 output Play#0 1 but could not retreat to -3,1! Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage. Play#0 output Play#0 1 ms minesweeper (#44) takes 10 Play#0 output Play#0 1 ms minesweeper (#44) cleared 3 mines in -6,4 while retreating Play#0 output Play#0 1 ms minesweeper (#44) was damaged, Play#0 output Play#0 1 and hit a mine in -6,4 while retreating! Play#0 output Play#0 1 ms minesweeper (#44) takes 29 Play#0 output Play#0 1 ms minesweeper (#43) cleared 3 mines in -6,4 while retreating Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend, Play#0 output Play#0 1 and hit a mine in -6,4 while retreating! Play#0 output Play#0 1 ms minesweeper (#43) takes 24 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 0,2 for 11 damage. Play#0 output Play#0 1 cs cargo ship (#10) takes 9 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage. Play#0 output Play#0 1 cs cargo ship (#10) takes 5 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage. Play#0 output Play#0 1 cs cargo ship (#10) takes 5 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 4,4 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#11) in 0,2 for 11 damage. Play#0 output Play#0 1 cs cargo ship (#11) takes 9 Play#0 output Play#0 1 cs cargo ship (#11) was fired upon with no one able to defend it, and retreated to 1,3 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in -3,1 for 6 damage. Play#0 output Play#0 1 cs cargo ship (#20) takes 5 Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage. Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage. Play#0 output Play#0 1 sb submarine (#50) takes 33 Play#0 output Play#0 1 sb submarine (#50) was damaged, and retreated to -9,1 Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage. Play#0 output Play#0 1 sb submarine (#51) takes 36 Play#0 output Play#0 1 sb submarine (#51) was depth-charged, and retreated to -9,1 Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage. Play#0 output Play#0 1 sb submarine (#52) takes 27 Play#0 output Play#0 1 sb submarine (#52) was fired upon with no one able to defend it, and retreated to -9,1 Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage. Play#0 output Play#0 1 sb submarine (#53) takes 27 Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage. Play#0 output Play#0 1 1 planes spotted over 0,2 Play#0 output Play#0 1 0,2 takes 3% collateral damage Play#0 output Play#0 1 1 bombs did 24 damage to dd destroyer (#61) at 0,2 Play#0 output Play#0 1 dd destroyer (#61) takes 16 Play#0 output Play#0 1 dd destroyer (#61) was damaged, and retreated to 2,4 Play#0 output Play#0 1 0,2 takes 1% collateral damage Play#0 output Play#0 1 0,2 takes 3% collateral damage Play#0 output Play#0 1 0,2 takes 3% collateral damage Play#0 output Play#0 1 1 bombs did 72 damage to dd destroyer (#64) at 0,2 Play#0 output Play#0 1 dd destroyer (#64) takes 49 Play#0 output Play#0 1 dd destroyer (#64) was damaged, and retreated to 2,4 Play#0 output Play#0 1 0,2 takes 4% collateral damage Play#0 output Play#0 1 1 planes spotted over 0,2 Play#0 output Play#0 1 1 bombs did 20 damage to dd destroyer (#65) at 0,2 Play#0 output Play#0 1 dd destroyer (#65) takes 13 Play#0 output Play#0 1 dd destroyer (#65) was bombed, and retreated to 2,4 Play#0 output Play#0 1 0,2 takes 1% collateral damage Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#66) at 0,2 Play#0 output Play#0 1 dd destroyer (#66) takes 35 Play#0 output Play#0 1 dd destroyer (#66) was bombed, and retreated to 2,4 Play#0 output Play#0 1 0,2 takes 3% collateral damage Play#0 output Play#0 1 0,2 takes 2% collateral damage Play#0 output Play#0 1 1 bombs did 56 damage to dd destroyer (#68) at 0,2 Play#0 output Play#0 1 dd destroyer (#68) takes 38 Play#0 output Play#0 1 dd destroyer (#68) was bombed, and retreated to 2,4 Play#0 output Play#0 1 0,2 takes 3% collateral damage Play#0 output Play#0 1 1 bombs did 76 damage to dd destroyer (#69) at 0,2 Play#0 output Play#0 1 dd destroyer (#69) takes 52 Play#0 output Play#0 1 dd destroyer (#69) was bombed, and retreated to 2,4 Play#0 output Play#0 1 0,2 takes 4% collateral damage Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2... Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 Play#0 output Play#0 1 0,2 takes 4% collateral damage Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2... Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 Play#0 output Play#0 1 0,2 takes 6% collateral damage Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2... Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 Play#0 output Play#0 1 0,2 takes 9% collateral damage Play#0 output Play#0 1 cav cavalry #31 takes 1 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2... Play#0 output Play#0 1 ...Incoming 1 missile HIT! Play#0 output Play#0 1 Play#0 output Play#0 1 dd destroyer (#83) takes 71 Play#0 output Play#0 1 dd destroyer (#83) was damaged, and retreated to 2,4 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2... Play#0 output Play#0 1 ...Incoming 1 missile missed Play#0 output Play#0 1 Play#0 output Play#0 1 0,2 takes 6% collateral damage Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#100) for 75 damage. Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,4 Play#0 output Play#0 1 cs cargo ship (#100) takes 62 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#101) Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#102) for 44 damage. Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,4 Play#0 output Play#0 1 cs cargo ship (#102) takes 36 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#103) for 95 damage. Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo, and retreated to 2,4 Play#0 output Play#0 1 cs cargo ship (#103) takes 79 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#104) Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)! Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1 Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)... Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130) Play#0 output Play#0 1 We lost 0 troops defending Play#0 output Play#0 1 tt troop transport (#130) was boarded, and retreated to -9,1 Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 planes spotted over 1,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to inf infantry #30 Play#0 output Play#0 1 inf infantry #30 takes 12 Play#0 output Play#0 1 1,1 takes 4% collateral damage Play#0 output Play#0 1 tra train #9 takes 1 Play#0 output Play#0 1 1 planes spotted over -1,1 Play#0 output Play#0 1 1 planes spotted over 1,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #32 Play#0 output Play#0 1 cav cavalry #32 takes 17 Play#0 output Play#0 1 cav cavalry #32 was bombed, and retreated to 3,1 Play#0 output Play#0 1 1,1 takes 4% collateral damage Play#0 output Play#0 1 tra train #9 takes 1 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33 Play#0 output Play#0 1 cav cavalry #33 takes 15 Play#0 output Play#0 1 cav cavalry #33 was bombed, and retreated to 1,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #35 Play#0 output Play#0 1 cav cavalry #35 takes 9 Play#0 output Play#0 1 cav cavalry #35 was bombed, Play#0 output Play#0 1 but had no mobility, and couldn't retreat! Play#0 output Play#0 1 1,1 takes 2% collateral damage Play#0 output Play#0 1 1 planes spotted over 1,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #40 Play#0 output Play#0 1 cav cavalry #40 takes 11 Play#0 output Play#0 1 cav cavalry #40 was bombed, Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully! Play#0 output Play#0 1 1,1 takes 3% collateral damage Play#0 output Play#0 1 tra train #9 takes 1 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #41 Play#0 output Play#0 1 cav cavalry #41 takes 14 Play#0 output Play#0 1 cav cavalry #41 was bombed, Play#0 output Play#0 1 but could not retreat to 2,0! Play#0 output Play#0 1 1,1 takes 4% collateral damage Play#0 output Play#0 1 tra train #9 takes 1 Play#0 output Play#0 1 1 planes spotted over 1,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #42 Play#0 output Play#0 1 cav cavalry #42 takes 17 Play#0 output Play#0 1 cav cavalry #42 was bombed, Play#0 output Play#0 1 but could not retreat to -1,1! Play#0 output Play#0 1 1,1 takes 4% collateral damage Play#0 output Play#0 1 tra train #9 takes 1 Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1) Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to eng engineer #44 Play#0 output Play#0 1 eng engineer #44 takes 7 Play#0 output Play#0 1 eng engineer #44 was bombed, Play#0 output Play#0 1 and hit a mine in 0,0 while retreating! Play#0 output Play#0 1 eng engineer #44 takes 3 Play#0 output Play#0 1 eng engineer #43 retreated with a bombed friend, Play#0 output Play#0 1 and hit a mine in 0,0 while retreating! Play#0 output Play#0 1 eng engineer #43 takes 4 Play#0 output Play#0 1 1,1 takes 3% collateral damage Play#0 output Play#0 1 tra train #9 takes 1 Play#0 output Play#0 1 1 planes spotted over 1,1 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #10 Play#0 output Play#0 1 cav cavalry #10 takes 17 Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1 Play#0 output Play#0 1 1,1 takes 4% collateral damage Play#0 output Play#0 1 tra train #9 takes 1 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10 Play#0 output Play#0 1 cav cavalry #10 takes 14 Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1 Play#0 output Play#0 1 3,1 takes 4% collateral damage Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #10 Play#0 output Play#0 1 cav cavalry #10 takes 15 Play#0 output Play#0 1 cav cavalry #10 was bombed, Play#0 output Play#0 1 but could not retreat to 3,-1! Play#0 output Play#0 1 3,1 takes 4% collateral damage Play#0 output Play#0 1 1 planes spotted over 0,0 Play#0 output Play#0 1 1 pinpoint bombing raid did 72 damage to cav cavalry #60 Play#0 output Play#0 1 cav cavalry #60 takes 27 Play#0 output Play#0 1 cav cavalry #60 was damaged, and retreated to 3,1 Play#0 output Play#0 1 0,0 takes 7% collateral damage Play#0 output Play#0 1 0,0 takes 4% collateral damage Play#0 output Play#0 1 0,0 takes 3% collateral damage Play#0 output Play#0 1 0,0 takes 4% collateral damage Play#0 output Play#0 1 1 pinpoint bombing raid did 68 damage to cav cavalry #64 Play#0 output Play#0 1 cav cavalry #64 takes 26 Play#0 output Play#0 1 cav cavalry #64 was damaged, and retreated to 3,1 Play#0 output Play#0 1 0,0 takes 7% collateral damage Play#0 output Play#0 6 0 640 Play#0 input ship * Play#0 command ship Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech Play#0 output Play#0 1 1 0 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 1 1 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20 Play#0 output Play#0 1 1 3 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 1 4 cs cargo ship -3,1 a 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 1 5 dd destroyer -5,1 a 96% 0 9 0 0 0 0 0 0 63 70 Play#0 output Play#0 1 1 6 sb submarine -1,3 a 100% 0 10 0 0 0 0 0 0 97 165 Play#0 output Play#0 1 2 9 dd destroyer -4,-2 a 60% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 10 cs cargo ship 4,4 83% 0 8 0 0 0 0 0 0 53 20 Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 99 20 Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20 Play#0 output Play#0 1 2 31 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 2 32 cs cargo ship 0,2 94% 0 0 0 0 0 0 0 0 119 20 Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 9 0 0 0 0 0 0 120 20 Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 116 20 Play#0 output Play#0 1 2 35 cs cargo ship 0,2 94% 0 9 0 0 0 0 0 1 0 20 Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45 Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 10 0 0 0 0 0 0 108 45 Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 120 45 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 76% 0 7 0 0 0 0 0 0 86 40 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 63% 0 7 0 0 0 0 0 0 70 40 Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60 Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 6 0 0 0 0 0 0 27 60 Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 44 60 Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60 Play#0 output Play#0 1 2 60 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 61 dd destroyer 2,4 84% 0 8 0 0 0 0 0 0 83 70 Play#0 output Play#0 1 2 62 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 63 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 64 dd destroyer 2,4 51% 0 5 0 0 0 0 0 0 26 70 Play#0 output Play#0 1 2 65 dd destroyer 2,4 87% 0 9 0 0 0 0 0 0 89 70 Play#0 output Play#0 1 2 66 dd destroyer 2,4 65% 0 7 0 0 0 0 0 0 53 70 Play#0 output Play#0 1 2 67 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 68 dd destroyer 2,4 62% 0 6 0 0 0 0 0 0 46 70 Play#0 output Play#0 1 2 69 dd destroyer 2,4 48% 0 5 0 0 0 0 0 0 21 70 Play#0 output Play#0 1 2 80 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 81 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 82 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 83 dd destroyer 2,4 29% 0 3 0 0 0 0 0 0 -28 70 Play#0 output Play#0 1 2 84 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70 Play#0 output Play#0 1 2 100 cs cargo ship 2,4 38% 0 4 0 0 0 0 0 0 37 20 Play#0 output Play#0 1 2 101 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 2 102 cs cargo ship 2,4 64% 0 6 0 0 0 0 0 0 62 20 Play#0 output Play#0 1 2 103 cs cargo ship 2,4 21% 0 2 0 0 0 0 0 0 20 20 Play#0 output Play#0 1 2 104 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20 Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60 Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60 Play#0 output Play#0 1 47 ships Play#0 output Play#0 6 0 640 Play#0 input retr * ?rflags#0 Play#0 command retreat Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags Play#0 output Play#0 1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu Play#0 output Play#0 1 1 4 cs cargo ship -3,1 a b Yes h Play#0 output Play#0 1 2 20 cs cargo ship -3,1 u h Play#0 output Play#0 1 2 31 cs cargo ship 0,2 n i Play#0 output Play#0 1 2 32 cs cargo ship 0,2 n i Play#0 output Play#0 1 2 33 cs cargo ship 2,2 n i Play#0 output Play#0 1 2 34 cs cargo ship 3,1 n i Play#0 output Play#0 1 2 35 cs cargo ship 0,2 n i Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i Play#0 output Play#0 1 2 41 lc light cruis 1,3 uh i Play#0 output Play#0 1 2 42 lc light cruis -4,2 ugggh i Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h Play#0 output Play#0 1 2 60 dd destroyer 0,2 nn ihb Play#0 output Play#0 1 2 62 dd destroyer 0,2 nn ihb Play#0 output Play#0 1 2 63 dd destroyer 0,2 nn ihb Play#0 output Play#0 1 2 67 dd destroyer 0,2 nn hb Play#0 output Play#0 1 2 80 dd destroyer 0,2 nn ihb Play#0 output Play#0 1 2 81 dd destroyer 0,2 nn ihb Play#0 output Play#0 1 2 82 dd destroyer 0,2 nn ihb Play#0 output Play#0 1 2 84 dd destroyer 0,2 nn ihb Play#0 output Play#0 1 2 101 cs cargo ship 0,2 nn ith Play#0 output Play#0 1 2 104 cs cargo ship 0,2 nn ith Play#0 output Play#0 1 24 ships Play#0 output Play#0 6 0 639 Play#0 input miss s * ?mission#0 q Play#0 command mission Play#0 output Play#0 1 Thing x,y op-sect rad mission Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission Play#0 output Play#0 6 0 637 Play#0 input land * Play#0 command land Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry Play#0 output Play#0 1 1 0 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 1 1 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 1 2 inf infantry -3,1 89% 9 127 113 0 50 42% 0 0 Play#0 output Play#0 1 1 3 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 1 4 inf infantry -3,1 a 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 9 tra train 1,1 93% 10 127 119 0 50 42% 0 1 Play#0 output Play#0 1 2 10 cav cavalry 4,0 61% 6 127 61 0 50 42% 0 0 Play#0 output Play#0 1 2 31 cav cavalry 0,2 99% 10 127 126 0 50 42% 0 0 35S Play#0 output Play#0 1 2 32 cav cavalry 3,1 83% 0 127 96 0 50 42% 0 0 Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 8 127 97 0 50 42% 0 0 Play#0 output Play#0 1 2 34 cav cavalry 1,1 100% 10 127 127 0 50 42% 0 0 9L Play#0 output Play#0 1 2 35 cav cavalry 1,1 91% 9 127 0 0 50 42% 0 0 Play#0 output Play#0 1 2 40 cav cavalry 2,2 89% 9 127 -15 0 50 42% 0 0 Play#0 output Play#0 1 2 41 cav cavalry 3,1 86% 9 127 99 0 50 42% 0 0 Play#0 output Play#0 1 2 42 cav cavalry 1,1 83% 9 127 105 0 50 42% 0 0 Play#0 output Play#0 1 2 43 eng engineer 0,0 m 96% 10 127 110 0 130 42% 0 0 Play#0 output Play#0 1 2 44 eng engineer 0,0 m 90% 10 127 103 0 130 42% 0 0 Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 127 71 0 50 42% 0 0 Play#0 output Play#0 1 2 61 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0 Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 127 72 0 50 42% 0 0 Play#0 output Play#0 1 22 units Play#0 output Play#0 6 0 637 Play#0 input lretr * ?rflags#0 Play#0 command lretreat Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb Play#0 output Play#0 1 1 4 inf infantry -3,1 a b Yes h Play#0 output Play#0 1 2 10 cav cavalry 4,0 y b Play#0 output Play#0 1 2 31 cav cavalry 0,2 j b Play#0 output Play#0 1 2 34 cav cavalry 1,1 j b Play#0 output Play#0 1 2 35 cav cavalry 1,1 j b Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b Play#0 output Play#0 1 2 41 cav cavalry 3,1 y b Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b Play#0 output Play#0 1 2 43 eng engineer 0,0 m u Yes b Play#0 output Play#0 1 2 44 eng engineer 0,0 m u Yes b Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb Play#0 output Play#0 1 14 units Play#0 output Play#0 6 0 636 Play#0 input miss l * ?mission#0 q Play#0 command mission Play#0 output Play#0 1 Thing x,y op-sect rad mission Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission Play#0 output Play#0 6 0 634 Play#0 input ctld Play#0 output Play#0 1 Bye-bye Play#0 logout 0 Play#0 output Play#0 3 so long... Main shutdown