|| create land desi @0,0:2 a desi 4,4 h des -6,2 h give c * ?des#. 100 || country#1 add 1 1 1 p edit l * ?des#.&xloc>-6&xloc<0 o 1 O 1 desi -2,0 c edit c 1 c -2,0 s 4 b 640 M 25000 T 100 | two forts (-2,-2 with return fire, -2,2 without) desi -2,2 f desi -2,-2 f | harbor desi -3,1 h | ships for testing retreat command build s -3,1 lc 5 edit s 4 L -5,1 U 7 | fleet a defined below | ship to drop depth charges and board build s -3,1 dd edit s 5 g 1 s 40 m 60 | ship to launch torpedoes build s -3,1 sb edit s 6 T 165 L -1,3 g 1 s 36 | complete the ships edit s * ?own#0 E 100 M 127 edit s * ?own#0&mil=0 m 10 | p-bombers with 50% hit chance vs. dd in port build p -2,2 lb 5 | marine missiles acc 50 edit p 0 U 10 T mi t 160 U 11 U 12 U 13 U 14 | p-bombers with 50% hit chance vs. cav edit p 0 U 20 t 400 U 21 U 22 U 23 U 24 | very accurate p-bombers edit p 0 U 30 T ac t 400 U 31 | complete the planes edit p * ?own#0 e 100 m 127 | land units for testing retreat command build l -3,1 inf 5 edit u 4 L -4,0 U 7 | army a defined below | complete the land units edit u * ?own#0 e 100 M 127 m 10 || country#2 add 2 2 2 p edit l * ?des#.&own=0 o 2 O 2 | mountain, to test "can't retreat into mountain" desi 2,0 ^ edit c 2 c 2,0 s 4 b 640 M 25000 T 100 | a city for testing canals desi 4,0 c | harbors, 0,2 efficient, 2,2 construction zone desi 0:2,2 h edit l 2,2 e 1 | a bit of rail desi 0,-2 + | ship that can return fire to -2,-2 and -5,-1 weakly edit s 5 U 9 O 2 L -4,-2 E 60 | a train to carry land units edit u 0 U 9 O 2 T tra L 0,2 | target ships gun fire: injured, helpless, not helpless edit s 0 U 20 O 2 U 10 L 0,2 U 11 retr 10 nhhnj ih retr 11 n h retr 20 u h | crazy group retreat edit s 10 U 25 L -4,2 U 26 U 27 U 28 U 29 L 5,3 edit s 25 U 24 O 1 fleet g 24/25/26/27/28/29 retr g ggg i retr 26 bn i retr g ?uid=27 bn i retr g ?uid=28 ggg b retr g ?uid=29 ggg i | target ships that want to retreat, but can't: | sunk edit s 10 U 30 E 20 | in canal edit s 10 U 31 L 4,0 | crewless edit s 10 U 32 m 0 | in construction zone edit s 10 U 33 L 2,2 | landlocked in 3,1 edit s 10 U 34 L 3,1 | no mobility edit s 10 U 35 M 0 | on sale edit s 10 U 36 | set as POGO doesn't work, done in setup-2 fleet c 30/32/35/36 retr c n i retr 31/33/34 n i | target ships having difficulties during retreat: edit s 10 U 40 U 41 U 42 | runs out of mobility edit s 40 M 5 retr 40 nnnnh i | into construction zone 2,2 retr 41 nuh i | into unfriendly -3,1 edit s 42 L -4,2 retr 42 ugggh i | as group into minefield -6,4 edit s 10 U 43 t ms U 44 fleet m 43/44 edit s m L -4,4 edit l -6,4 M 100 retr m gg i | into canal 4,0 edit s 10 U 46 L 5,1 U 47 t pt fleet n 46/47 retr n y i | missions for retreat to clear | (not all ships can perform missions) miss s * ?own=2&uid#9 int . | target ships depth-charges: injured vs. depth-charged, depth-charged, | helpless, not helpless edit s 10 U 50 t sb L -5,1 U 51 U 52 U 53 L -4,-2 retr 50 gg dih retr 51 gg dh retr 52/53 gg h | target ships bombs: injured vs. bombed, bombed | five of each, to have a decent chance at getting both a hit and a miss edit s 10 U 60 t dd L -6,2 U 61 U 62 U 63 U 64 U 65 U 66 U 67 U 68 U 69 retr 60/61/62/63/64 nn bih retr 65/66/67/68/69 nn bh | target ships missiles: injured (bombed doesn't apply) | five, to have a decent chance at getting both a hit and a miss edit s 60 U 80 L -6,2 U 81 U 82 U 83 U 84 retr 80/81/82/83/84 nn bih | target ships torpedoes: torpedoed (injured not implemented) | five, to have a decent chance at getting both a hit and a miss edit s 10 U 100 L 0,4 U 101 U 102 U 103 U 104 retr 100/101/102/103/104 nn tih | target ship sonar edit s 50 U 120 retr 120 gg s | target ship boarding edit s 50 U 130 t tt retr 130 gg u edit s 130 U 131 U 132 E 20 m 80 fleet u 131/132 retr u gg u | target land units bombs: bombed edit u 9 U 10 T cav L 1,1 lret 10 jhhuy b | crazy group retreat edit u 10 U 25 L 3,1 a g U 26 U 27 U 28 U 29 L 4,0 edit u 25 U 24 O 1 army g 24/25/26/27/28/29 lret g bhg b lret 26 uh b lret g ?uid=27 uh b lret g ?uid=28 bhg i lret g ?uid=29 bhg b | target land units that want to retreat, but can't: | destroyed edit u 10 U 30 L 0,2 e 10 | loaded on ship edit u 10 U 31 L 0,2 S 35 | crewless edit u 10 U 32 L 0,2 m 0 | kidnapped edit u 10 U 33 L -1,1 | loaded on train edit u 10 U 34 L 0,2 Y 9 | no mobility edit u 10 U 35 L 0,2 M 0 | on sale edit u 10 U 36 L 0,2 | set as POGO doesn't work, done in setup-2 | no rail in 1,1 edit u 10 U 37 T tra army c 30/31/32/34/35/36 lret c j b lret 33/37 j b | target land units having difficulties during retreat: | runs out of mobility edit u 10 U 40 M 5 lret 40 nu b | into mountain 2,0 edit u 10 U 41 lret 41 jy b | into foreign sector -1,1 edit u 10 U 42 lret 42 g b | as group into minefield 0,0 edit u 10 U 10 U 43 T eng U 44 army m 43/44 edit l 0,0 O 1 M 100 lret m yu b | into 0,0 no rail edit u 10 U 45 T tra L 0,-2 | non-train retreating with train edit u 10 U 46 L 0,-2 army t 45/46 lret t nb b | into foreign X,Y edit u 10 U 47 L 1,-1 U 48 T spy army s 47/48 lret s gh b | missions and fortification for retreat to clear | (not all land units can perform missions) miss l * ?own=2 res . edit u * ?own=2 F 127 | target land units bombs: injured vs. bombed | five, to have a decent chance at getting both a hit and a miss edit u 10 U 60 L 0,0 U 61 U 62 U 63 U 64 lret 60/61/62/63/64 nj bih || country#3, allied to #2 add 3 3 3 p edit l 2:3,-2:-1 o 3 O 3 || country#4, friendly to #2 add 4 4 4 p edit l 4,4 o 4 O 4 || finishing touches give m * ?des=f 5 give g * ?des=f 2 give s * ?des=f 100 give p * ?des=f 100 edit l * ?des#.&eff=0 e 100 m 127 fleet a 0/1/3/4 army a 0/1/3/4 || relations decl w 1 2 decl w 2 1 decl a 2 3 decl f 2 4 || show initial state here to help maintainers map * cens * ?des#. ship * retr * q land * lret * q plane *