force show updates power read 0 || country#1 | pop growth | 2,0 1f for 83+83 babies make 83c 83u | 4,0 2f for 166+166 babies make 166c 105u | 6,0 3f for 250+250 babies make 210c 105u | 8,0 plenty of food make -1000c 100u pop limit | starvation | 1,1 33u | 3,1 100u 33c | 5,1 100u 50c | 7,1 100u 20c 30m | 9,1 16c | 11,1 6c | 15,1 16m | ship#42 25m | 43 30u 3c | land#42 25m | BUG: che don't age in 1,1 | sector building | 0,2 0% stopped | 2,2 100% -> 84%-88% 7.8 work, 4 left | 4,2 100% -> 0% -> 14% 78 work, 39 left | 6,2 100% -> 0% -> 100% 273 work, 148 left | 8,2 1% no materials | 10,2 1% -> 11% f 10h | 12,2 1% -> 11% c 10l 20h, 30h left | ship building | 60 stopped | 61 neutral harbor | 70..73 +0.5% at sea | 74 +1% at sea | 75 +1% at sea | 76 +2% at sea limit 80% | 90/91 friendly harbor with and without work | 92/93 +0% friendly city without work | odd: cities don't repair ships | 95 +80% own harbor | 97 +0% own harbor, materials limit | 103 +13% at sea | 104 +13% at sea | 113 +5% at sea | 114 +5% at sea | plane building | 60 stopped | 61 friendly airfield | 70 +2% carrier at sea | 71 +1% carrier at sea up to limit 80% | 72 +1% carrier in allied airfield up to limit 80% | 75..78 +7.5% allied carrier in friendly airfield | BUG: avoids "no airfield" malus, uses airfield materials | 80 +30% in the field | 81 +20% in the field (weird limit "at most (100-eff)/3") | 82 no work | 90/91 +90% allied airfield with and without work | 92/93 +30% allied city without work | 95 +50% own airfield | 97 +0% own airfield, materials limit | 100 allied airfield where plague killed off mil | land unit building | 60 stopped | 61 friendly hq | 80 +30% in the field | 81 +20% in the field (weird limit "at most (100-eff)/3") | 82 no work | 90/91 allied fort/hq with and without work | 92/93 +30% allied city without work | 95 +90% own hq | 97 +0% own hq, materials limit | 98 +90% own fort | produce sect | make units avail | 1,3 m 0i 0 stopped | 3,3 m 0i 39 inefficient | 9,3 e 0m 93.6 mil limit | 11,3 e 30m 78 | 13,3 e 45m 39.6 | -16,4 m 7i 8 | -14,4 m 78i 0 | -12,4 m 26i 1.3 | -8,4 g 7d 8 | -6,4 g 78d 0 | -4,4 g 500d 700 resource limit | -2,4 ^ 45d 0 | 0,4 a 57.8f 8 | 2,4 a 643.5f 0 | 4,4 a 999f 478.9 product limit | 8,4 o 6.4o 8 | 10,4 o 71.5o 0 | -15,5 o 6.0u 8 | -13,5 u 66.9u 0 | -11,5 u 244.3u 915 resource limit | -7,5 i 23.1s 26 0 | -5,5 i 44,4s 50 240 | -3,5 i 88.9s 100 90 | 1,5 d 3.6g 4 14 | 3,5 d 8.9g 10 230 | 9,5 % 693.3p 78 0 | 11,5 % 888.9p 100 56 | 13,5 % 999p 112.4 277.6 product limit | -16,6 b 15b 15 3 | -14,6 b 20b 20 290 | -12,6 b 6b 6 1.0 | -8,6 j 71.5l 78 0 | -6,6 j 91.7l 100 290 | -4,6 j 999l 1089.8 110.2 product limit | 0,6 k 35.8h 39 0 | 2,6 k 45.8h 50 290 | 4,6 k 19h 20.7 36.6 backlog | -15,7 t 2.4 4 14 | -13,7 t 3.0 5 310 | -7,7 r 2.4 4 14 | -5,7 r 3.6 6 294 | 1,7 l 78 78 0 | 3,7 l 100 100 290 | 9,7 p 78 78 0 | 11,7 p 0 0 78 | produce ship | 100 +40.5f with 100% eff 10 fert | 101 +405f with 100% eff 100 fert | 102 stopped | 103 +243f with 60% eff | 104 +81f with 20% eff | 110 +5.14o 100% eff 10 ocont | 111 +51.4o with 100% eff 100 ocont | 112 stopped | 113 +29.0o-29.3o with 60% eff 94-95 ocont | 114 +9.2-9.6o with 20% eff 91-93 ocont, 90-93 ocont left read 1 nation 1 cens 0:15,0:3 comm 0:15,0:3 cens -16:15,4:7 comm -16:15,4:7 ship 0:31,0:15 carg 0:31,0:15 plane 0:31,0:15 land 0:31,0:15 || country#2 | negative money delta | starvation 0:15,0 | #30 lost 12% to lack of maintenance | #31 lost 1% | sector building | -16:-12,0 no money | sector production | -1,3 no money | ship building | 65 no money | plane building | 65 no money | land unit building | 65 no money read 2 nation 2 cens -16:-1,0:3 comm -16:-1,0:3 peek -16:-1,0:3 ship -32:-1,0:15 plane -32:-1,0:15 land -32:-1,0:15 || country#3 | civil unrest in 0:15,-8:-5 | loyalty recovery and conversion 0:15,-3 read 3 nation 3 cens 0:15,-8:-1 comm 0:15,-8:-1 peek 0:15,-8:-1 ship 0:31,-16:-1 plane 0:31,-16:-1 land 0:31,-16:-1 || country#4 | -16,-8 che take over by subversion, take over empty inf#20 | -14,-8 bank, che win, take over inf#21/22/23 | -12,-8 sec#25 raids, #27 doesn't, che win, kill sec#25/27/inf#26, | -10,-8 che win, don't take over | -8,-8 che lose | -6,-8 che lose | plague stage 4 (dying) -16:-1,-6 ship#10 land#10 | -16,-6 reverts to deity | -14,-6 resets work etc. | -12,-6 mil all die | -10,-6 resets work etc | -8,-6 reverts to deity | plague stage 3..1 -16:-1,-5:-3 ship#11..19 land#10..19 | plague stage 0 (healthy) -16:-9,-2, 50% chance to become exposed | -5,-1 tech too low | -3,-1 edu too low read 4 nation 4 cens -16:-1,-8:-1 comm -16:-1,-8:-1 peek -16:-1,-8:-1 | #10 plague deaths | #61/62 not repaired ship -32:-1,-16:-1 | #1 sat moved plane -32:-1,-16:-1 | #10 plague deaths land -32:-1,-16:-1 || country#5 | che retake -16:-14,-8 read 5 nation 5 || country#6 | plane building | 62 friendly airfield | 96 +50% allied airfield | land unit building | 62 friendly hq | 96 +50% allied hq, materials limit read 6 nation 6 cens 0:15,8 comm 0:15,8 || country#7 | ship building | 62 neutral harbor | 96 +20% friendly harbor, materials limit read 7 nation 7 cens -16:-1,8 comm -16:-1,8 || resource depletion reso * ?min>0 reso * ?gold>0 reso * ?fert>0 reso * ?ocont>0 reso * ?uran>0