Main startup Main prng MT19937 1 Conn0 output Conn0 2 Empire server ready Conn0 input user tester Conn0 output Conn0 0 hello tester Conn0 input coun red Conn0 output Conn0 10 country red does not exist Conn0 output Conn0 3 so long... Conn1 output Conn1 2 Empire server ready Conn1 input user tester Conn1 output Conn1 0 hello tester Conn1 input coun POGO Conn1 output Conn1 0 country name POGO Conn1 input pass peter Conn1 output Conn1 0 password ok Conn1 input play Conn1 login 0 127.0.0.1 tester Play#0 output Play#0 2 2 Play#0 output Play#0 1 Play#0 output Play#0 1 *** Server configured for testing *** Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! *** Play#0 output Play#0 6 0 640 Play#0 input version Play#0 command version Play#0 output Play#0 1 Wolfpack Empire 4.3.34 Play#0 output Play#0 1 Play#0 output Play#0 1 The following parameters have been set for this game: Play#0 output Play#0 1 World size is 64 by 32. Play#0 output Play#0 1 There can be up to 99 countries. Play#0 output Play#0 1 By default, countries use their own coordinate system. Play#0 output Play#0 1 Play#0 output Play#0 1 Use the 'show' command to find out the time of the next update. Play#0 output Play#0 1 The current time is Thu Jan 1 00:00:00. Play#0 output Play#0 1 An update consists of 60 empire time units. Play#0 output Play#0 1 Each country is allowed to be logged in 1440 minutes a day. Play#0 output Play#0 1 It takes 8.33 civilians to produce a BTU in one time unit. Play#0 output Play#0 1 Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu. Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per etu. Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per etu. Play#0 output Play#0 1 1000 uncompensated workers will give birth to 2.5 babies. Play#0 output Play#0 1 In one time unit, 1000 people eat 0.5 units of food. Play#0 output Play#0 1 1000 babies eat 6.0 units of food becoming adults. Play#0 output Play#0 1 No food is needed! Play#0 output Play#0 1 Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per etu. Play#0 output Play#0 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit. Play#0 output Play#0 1 1000 active military cost $83.33, reserves cost $8.33. Play#0 output Play#0 1 Up to 50 avail can roll over an update. Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civ. Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civ. Play#0 output Play#0 1 Happiness is averaged over 48 time units. Play#0 output Play#0 1 Education is averaged over 192 time units. Play#0 output Play#0 1 The technology/research boost you get from the world is 50.00%. Play#0 output Play#0 1 Nation levels (tech etc.) decline 1% every 96 time units. Play#0 output Play#0 1 Tech buildup is limited to logarithmic growth (base 2.00) after 1.00. Play#0 output Play#0 1 Play#0 output Play#0 1 Sectors Ships Planes Units Play#0 output Play#0 1 Maximum mobility 127 127 127 127 Play#0 output Play#0 1 Max mob gain per update 60 90 60 60 Play#0 output Play#0 1 Max eff gain per update -- 100 100 100 Play#0 output Play#0 1 Maintenance cost per update -- 6.0% 6.0% 6.0% Play#0 output Play#0 1 Max interdiction range 8 8 -- 8 Play#0 output Play#0 1 Play#0 output Play#0 1 The maximum amount of mobility used for land unit combat is 5.00. Play#0 output Play#0 1 Play#0 output Play#0 1 Fire ranges are scaled by 1.00. Play#0 output Play#0 1 Flak damage is scaled by 1.75. Play#0 output Play#0 1 Torpedo damage is 2d40+38. Play#0 output Play#0 1 The attack factor for para & assault troops is 0.50. Play#0 output Play#0 1 12% of fallout leaks into each surrounding sector. Play#0 output Play#0 1 Fallout decays by 28% per update. Play#0 output Play#0 1 Play#0 output Play#0 1 Damage to Spills to Play#0 output Play#0 1 Sector People Mater. Ships Planes LandU. Play#0 output Play#0 1 Sector -- 100% 100% 0% 4% 30% Play#0 output Play#0 1 People 10% -- -- -- -- -- Play#0 output Play#0 1 Materials 10% -- -- -- -- -- Play#0 output Play#0 1 Efficiency 10% -- -- -- -- -- Play#0 output Play#0 1 Ships 10% 100% 100% -- 0% 0% Play#0 output Play#0 1 Planes 10% 0% 0% -- -- -- Play#0 output Play#0 1 Land units 10% 0% 100% -- 0% 0% Play#0 output Play#0 1 Play#0 output Play#0 1 You can have at most 640 BTUs. Play#0 output Play#0 1 You are disconnected after 15 minutes of idle time. Play#0 output Play#0 1 Visitors are disconnected after 5 minutes of idle time. Play#0 output Play#0 1 Play#0 output Play#0 1 Options enabled in this game: Play#0 output Play#0 1 ALL_BLEED, BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, NOFOOD, Play#0 output Play#0 1 NOMOBCOST, NO_PLAGUE, RAILWAYS Play#0 output Play#0 1 Play#0 output Play#0 1 Options disabled in this game: Play#0 output Play#0 1 AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, HIDDEN, Play#0 output Play#0 1 LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP, Play#0 output Play#0 1 SUPER_BARS, TECH_POP Play#0 output Play#0 1 Play#0 output Play#0 1 See "info Options" for a detailed list of options and descriptions. Play#0 output Play#0 1 Play#0 output Play#0 1 The person to annoy if something goes wrong is: Play#0 output Play#0 1 Deity forgot to edit econfig . Play#0 output Play#0 1 Play#0 output Play#0 1 You can get your own copy of the source from . Play#0 output Play#0 1 Play#0 output Play#0 1 Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak, Play#0 output Play#0 1 Ken Stevens, Steve McClure, Markus Armbruster Play#0 output Play#0 1 This is free software; see the source for copying conditions. There is NO Play#0 output Play#0 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Play#0 output Play#0 6 0 640 Play#0 input show sect b Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 build 100% efficiency maint Play#0 output Play#0 1 sector type lcm hcm avail $ $ Play#0 output Play#0 1 - wilderness 0 0 100 0 0 Play#0 output Play#0 1 c capital 0 0 100 100 60 Play#0 output Play#0 1 f fortress 0 100 100 500 0 Play#0 output Play#0 1 ~ plains 0 0 100 0 0 Play#0 output Play#0 1 any other 0 0 100 100 0 Play#0 output Play#0 1 Play#0 output Play#0 1 build 100% efficiency Play#0 output Play#0 1 infrastructure type lcm hcm mobil $ Play#0 output Play#0 1 road network 200 200 100 200 Play#0 output Play#0 6 0 640 Play#0 input show sect c Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 sector type product p.e. capabilities Play#0 output Play#0 1 . sea deity Play#0 output Play#0 1 ^ mountain dust 75% deity Play#0 output Play#0 1 s sanctuary deity Play#0 output Play#0 1 \\ wasteland deity Play#0 output Play#0 1 u uranium mine rad 100% Play#0 output Play#0 1 p park happy 100% Play#0 output Play#0 1 d defense plant guns 100% Play#0 output Play#0 1 i shell industry shells 100% Play#0 output Play#0 1 m mine iron 100% Play#0 output Play#0 1 g gold mine dust 100% Play#0 output Play#0 1 a agribusiness food 900% Play#0 output Play#0 1 o oil field oil 100% Play#0 output Play#0 1 j light manufacturing lcm 100% Play#0 output Play#0 1 k heavy manufacturing hcm 100% Play#0 output Play#0 1 t technical center tech 100% Play#0 output Play#0 1 r research lab medical 100% Play#0 output Play#0 1 l library/school edu 100% Play#0 output Play#0 1 = bridge span deity Play#0 output Play#0 1 b bank bars 100% Play#0 output Play#0 1 % refinery petrol 1000% Play#0 output Play#0 1 ~ plains deity Play#0 output Play#0 1 @ bridge tower deity Play#0 output Play#0 6 0 640 Play#0 input show sect s Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 mob cost max max naviga packing max Play#0 output Play#0 1 sector type 0% 100% off def bility bonus pop Play#0 output Play#0 1 . sea no way 0.00 0.00 sea normal 0 Play#0 output Play#0 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 100 Play#0 output Play#0 1 s sanctuary no way 0.00 99.00 land normal 1000 Play#0 output Play#0 1 \\ wasteland no way 0.00 99.00 land normal 0 Play#0 output Play#0 1 - wilderness 0.4 0.4 1.00 2.00 land normal 1000 Play#0 output Play#0 1 c capital 0.4 0.2 1.00 2.00 land normal 1000 Play#0 output Play#0 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 1000 Play#0 output Play#0 1 p park 0.4 0.2 1.00 1.50 land normal 1000 Play#0 output Play#0 1 d defense plant 0.4 0.2 1.00 1.50 land normal 1000 Play#0 output Play#0 1 i shell industry 0.4 0.2 1.00 1.50 land normal 1000 Play#0 output Play#0 1 m mine 0.4 0.2 1.00 2.00 land normal 1000 Play#0 output Play#0 1 g gold mine 0.4 0.2 1.00 2.00 land normal 1000 Play#0 output Play#0 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 1000 Play#0 output Play#0 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 1000 Play#0 output Play#0 1 * airfield 0.4 0.2 1.00 1.25 land normal 1000 Play#0 output Play#0 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 1000 Play#0 output Play#0 1 o oil field 0.4 0.2 1.00 1.50 land normal 1000 Play#0 output Play#0 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 1000 Play#0 output Play#0 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 1000 Play#0 output Play#0 1 f fortress 0.4 0.2 2.00 4.00 land normal 1000 Play#0 output Play#0 1 t technical center 0.4 0.2 1.00 1.50 land normal 1000 Play#0 output Play#0 1 r research lab 0.4 0.2 1.00 1.50 land normal 1000 Play#0 output Play#0 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 1000 Play#0 output Play#0 1 l library/school 0.4 0.2 1.00 1.50 land normal 1000 Play#0 output Play#0 1 + highway 0.4 0.0 1.00 1.00 land normal 1000 Play#0 output Play#0 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 1000 Play#0 output Play#0 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 1000 Play#0 output Play#0 1 # bridge head 0.4 0.0 1.00 1.00 land normal 1000 Play#0 output Play#0 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 100 Play#0 output Play#0 1 b bank 0.4 0.2 1.00 2.25 land bank 1000 Play#0 output Play#0 1 % refinery 0.4 0.2 1.00 1.50 land normal 1000 Play#0 output Play#0 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 1000 Play#0 output Play#0 1 ~ plains 0.4 0.4 1.00 1.50 land normal 100 Play#0 output Play#0 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 100 Play#0 output Play#0 6 0 640 Play#0 input show ship b Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 lcm hcm avail tech $ Play#0 output Play#0 1 fb fishing boat 25 15 75 0 $180 Play#0 output Play#0 1 ss slave ship 60 40 160 0 $300 Play#0 output Play#0 1 frg frigate 30 30 110 0 $600 Play#0 output Play#0 1 tt troop transport 50 50 170 10 $800 Play#0 output Play#0 1 cs cargo ship 60 40 160 20 $500 Play#0 output Play#0 1 os ore ship 60 40 160 20 $500 Play#0 output Play#0 1 ft fishing trawler 25 15 75 35 $300 Play#0 output Play#0 1 tk tanker 60 40 160 35 $600 Play#0 output Play#0 1 oe oil exploration boat 25 15 75 40 $800 Play#0 output Play#0 1 pt patrol boat 20 10 60 40 $300 Play#0 output Play#0 1 ms minesweeper 25 15 75 40 $400 Play#0 output Play#0 1 lc light cruiser 30 40 130 45 $800 Play#0 output Play#0 1 bb battleship 50 70 210 45 $1800 Play#0 output Play#0 1 od oil derrick 60 60 200 50 $1500 Play#0 output Play#0 1 hc heavy cruiser 40 50 160 50 $1200 Play#0 output Play#0 1 sb submarine 30 30 110 60 $650 Play#0 output Play#0 1 dd destroyer 30 30 110 70 $600 Play#0 output Play#0 1 bbc battlecruiser 50 60 190 75 $1500 Play#0 output Play#0 1 cal light carrier 50 60 190 80 $2700 Play#0 output Play#0 1 aac aa cruiser 50 60 190 130 $1500 Play#0 output Play#0 1 ls landing ship 60 40 160 145 $1000 Play#0 output Play#0 1 sbc cargo submarine 40 40 140 150 $1200 Play#0 output Play#0 1 car aircraft carrier 60 70 220 160 $4500 Play#0 output Play#0 1 mb missile boat 20 20 80 180 $500 Play#0 output Play#0 1 af asw frigate 40 30 120 220 $800 Play#0 output Play#0 1 msb missile sub 30 30 110 230 $1200 Play#0 output Play#0 1 ad asw destroyer 40 40 140 240 $1500 Play#0 output Play#0 1 na nuc attack sub 30 40 130 260 $1200 Play#0 output Play#0 1 agc aegis cruiser 50 60 190 265 $4000 Play#0 output Play#0 1 nm nuc miss sub 30 40 130 270 $1500 Play#0 output Play#0 1 mf missile frigate 40 30 120 280 $1000 Play#0 output Play#0 1 mc missile cruiser 50 50 170 290 $1500 Play#0 output Play#0 1 can nuc carrier 70 80 250 305 $8000 Play#0 output Play#0 1 ncr nuc cruiser 50 50 170 325 $1800 Play#0 output Play#0 1 nas nuc asw cruiser 50 50 170 330 $1800 Play#0 output Play#0 1 nsp nuc supply ship 60 40 160 360 $1500 Play#0 output Play#0 6 0 640 Play#0 input show ship c Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 cargoes & capabilities Play#0 output Play#0 1 fb fishing boat 300c 10m 900f 15u fish canal Play#0 output Play#0 1 ss slave ship 20c 80m 200f 1200u Play#0 output Play#0 1 frg frigate 60m 10s 2g 60f semi-land Play#0 output Play#0 1 tt troop transport 120m 20s 4g 120f semi-land Play#0 output Play#0 1 cs cargo ship 600c 50m 300s 50g 900f 1400l 900h 250u supply Play#0 output Play#0 1 os ore ship 30c 5m 990i 990d 200f 45u 990r Play#0 output Play#0 1 ft fishing trawler 300c 10m 900f 15u fish canal Play#0 output Play#0 1 tk tanker 30c 5m 990p 200f 990o 25u supply Play#0 output Play#0 1 oe oil exploration boat 10c 5m 100f 1o oil canal Play#0 output Play#0 1 pt patrol boat 2m 12s 2g 5f torp canal Play#0 output Play#0 1 ms minesweeper 10m 100s 1g 90f mine sweep canal Play#0 output Play#0 1 lc light cruiser 100m 40s 5g 100f mine Play#0 output Play#0 1 bb battleship 200m 200s 10g 900f Play#0 output Play#0 1 od oil derrick 990c 80m 990f 990o 990u oil Play#0 output Play#0 1 hc heavy cruiser 120m 100s 8g 200f Play#0 output Play#0 1 sb submarine 25m 36s 5g 80f torp sonar mine sub Play#0 output Play#0 1 dd destroyer 60m 40s 4g 80f dchrg sonar mine Play#0 output Play#0 1 bbc battlecruiser 180m 100s 10g 400f Play#0 output Play#0 1 cal light carrier 175m 250s 4g 300p 180f plane Play#0 output Play#0 1 aac aa cruiser 100m 100s 15g 200f anti-missile Play#0 output Play#0 1 ls landing ship 400m 10s 1g 300f land Play#0 output Play#0 1 sbc cargo submarine 5c 10m 104s 20g 100p 900f 500l 300h sonar sub supply Play#0 output Play#0 1 car aircraft carrier 350m 500s 4g 500p 900f plane Play#0 output Play#0 1 mb missile boat 5m 100s 3g 500f miss Play#0 output Play#0 1 af asw frigate 60m 60s 4g 120f torp dchrg sonar sub-torp Play#0 output Play#0 1 msb missile sub 25m 100s 1g 500f miss sonar sub Play#0 output Play#0 1 ad asw destroyer 100m 80s 6g 40p 500f torp dchrg sonar sub-torp Play#0 output Play#0 1 na nuc attack sub 25m 60s 6g 500f torp sonar mine sub sub-torp Play#0 output Play#0 1 agc aegis cruiser 200m 400s 25g 40p 900f miss anti-missile Play#0 output Play#0 1 nm nuc miss sub 25m 200s 1g 500f miss sonar sub Play#0 output Play#0 1 mf missile frigate 60m 220s 4g 120f miss Play#0 output Play#0 1 mc missile cruiser 120m 500s 6g 160p 200f miss anti-missile Play#0 output Play#0 1 can nuc carrier 350m 999s 4g 999p 900f plane supply Play#0 output Play#0 1 ncr nuc cruiser 200m 400s 8g 40p 900f miss anti-missile Play#0 output Play#0 1 nas nuc asw cruiser 200m 120s 6g 160p 500f torp dchrg sonar sub-torp Play#0 output Play#0 1 nsp nuc supply ship 50c 50m 600s 50g 999p 999f 1500l 900h supply Play#0 output Play#0 6 0 640 Play#0 input show ship s Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 s v s r f l p h x Play#0 output Play#0 1 p i p n i n l e p Play#0 output Play#0 1 def d s y g r d n l l Play#0 output Play#0 1 fb fishing boat 18 19 5 2 0 0 0 0 0 0 Play#0 output Play#0 1 ss slave ship 37 19 12 3 0 0 0 0 0 1 Play#0 output Play#0 1 frg frigate 93 48 9 3 1 1 2 0 0 1 Play#0 output Play#0 1 tt troop transport 112 38 12 3 1 3 2 0 0 1 Play#0 output Play#0 1 cs cargo ship 37 48 13 3 0 0 2 0 0 1 Play#0 output Play#0 1 os ore ship 37 48 13 3 0 0 0 0 0 1 Play#0 output Play#0 1 ft fishing trawler 18 48 5 2 0 0 0 0 0 0 Play#0 output Play#0 1 tk tanker 139 48 17 3 0 0 0 0 0 1 Play#0 output Play#0 1 oe oil exploration boat 18 48 5 2 0 0 0 0 0 0 Play#0 output Play#0 1 pt patrol boat 18 73 3 2 1 1 0 0 0 0 Play#0 output Play#0 1 ms minesweeper 18 48 5 2 0 0 0 0 0 0 Play#0 output Play#0 1 lc light cruiser 93 57 11 5 11 5 2 0 0 1 Play#0 output Play#0 1 bb battleship 176 48 13 6 19 11 2 0 0 1 Play#0 output Play#0 1 od oil derrick 55 28 24 3 0 0 0 0 0 2 Play#0 output Play#0 1 hc heavy cruiser 130 57 11 5 15 6 4 0 0 1 Play#0 output Play#0 1 sb submarine 46 38 1 4 5 5 0 0 0 0 Play#0 output Play#0 1 dd destroyer 83 67 7 4 11 5 1 0 0 1 Play#0 output Play#0 1 bbc battlecruiser 101 57 13 6 19 10 2 0 0 1 Play#0 output Play#0 1 cal light carrier 110 57 15 5 3 3 0 20 20 4 Play#0 output Play#0 1 aac aa cruiser 146 66 12 6 1 13 4 0 0 1 Play#0 output Play#0 1 ls landing ship 73 56 12 2 0 0 6 0 0 2 Play#0 output Play#0 1 sbc cargo submarine 91 56 0 3 0 0 0 0 0 0 Play#0 output Play#0 1 car aircraft carrier 146 66 16 7 3 3 0 40 40 10 Play#0 output Play#0 1 mb missile boat 27 75 6 3 3 3 0 10 0 0 Play#0 output Play#0 1 af asw frigate 90 65 13 5 3 3 0 0 0 4 Play#0 output Play#0 1 msb missile sub 63 56 1 3 0 0 0 10 0 0 Play#0 output Play#0 1 ad asw destroyer 107 74 15 6 14 4 0 0 2 10 Play#0 output Play#0 1 na nuc attack sub 80 74 1 6 9 4 0 0 0 0 Play#0 output Play#0 1 agc aegis cruiser 143 64 13 6 1 25 0 32 2 30 Play#0 output Play#0 1 nm nuc miss sub 98 64 0 6 0 0 0 20 0 0 Play#0 output Play#0 1 mf missile frigate 89 64 13 5 3 3 0 20 0 2 Play#0 output Play#0 1 mc missile cruiser 124 64 16 8 14 9 0 40 8 8 Play#0 output Play#0 1 can nuc carrier 177 82 18 9 3 3 0 60 4 20 Play#0 output Play#0 1 ncr nuc cruiser 176 82 16 6 25 11 0 20 2 10 Play#0 output Play#0 1 nas nuc asw cruiser 141 82 16 9 18 6 0 0 8 25 Play#0 output Play#0 1 nsp nuc supply ship 70 81 17 6 0 0 2 0 2 10 Play#0 output Play#0 6 0 640 Play#0 input show plan b Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 lcm hcm crew avail tech $ Play#0 output Play#0 1 f1 Sopwith Camel 8 2 1 32 50 $400 Play#0 output Play#0 1 lb TBD-1 Devastator 10 3 1 36 60 $550 Play#0 output Play#0 1 zep Zeppelin 6 2 3 30 70 $1000 Play#0 output Play#0 1 f2 P-51 Mustang 8 2 1 32 80 $400 Play#0 output Play#0 1 mb medium bomber 14 5 3 44 80 $1000 Play#0 output Play#0 1 tr C-56 Lodestar 14 5 3 44 85 $1000 Play#0 output Play#0 1 es P-38 Lightning 9 3 1 35 90 $700 Play#0 output Play#0 1 hb B-26B Marauder 20 6 2 52 90 $1100 Play#0 output Play#0 1 as anti-sub plane 10 3 2 36 100 $550 Play#0 output Play#0 1 jf1 F-4 Phantom 12 4 2 40 125 $1000 Play#0 output Play#0 1 jl A-6 Intruder 14 4 2 42 130 $1000 Play#0 output Play#0 1 re recon 12 4 2 40 130 $800 Play#0 output Play#0 1 np naval plane 20 10 4 60 135 $1800 Play#0 output Play#0 1 tc transport chopper 8 2 2 32 135 $800 Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 20 10 5 60 140 $1800 Play#0 output Play#0 1 ssm V2 15 15 0 65 145 $800 Play#0 output Play#0 1 jhb B-52 Strato-Fortress 26 13 5 72 150 $3200 Play#0 output Play#0 1 jes F-14E jet escort 14 8 2 50 160 $1400 Play#0 output Play#0 1 nc AH-1 Cobra 8 2 2 32 160 $800 Play#0 output Play#0 1 jt C-141 Starlifter 18 5 3 48 160 $1500 Play#0 output Play#0 1 mi Harpoon 8 2 0 32 160 $300 Play#0 output Play#0 1 sam Sea Sparrow 3 1 0 25 180 $200 Play#0 output Play#0 1 sp E2-C Hawkeye 15 5 2 45 190 $2000 Play#0 output Play#0 1 jf2 AV-8B Harrier 12 4 2 40 195 $1400 Play#0 output Play#0 1 ac AH-64 Apache 8 2 2 32 200 $800 Play#0 output Play#0 1 srbm Atlas 20 20 0 80 200 $1000 Play#0 output Play#0 1 lst landsat 20 20 0 80 245 $2000 Play#0 output Play#0 1 irbm Titan 20 20 0 80 260 $1500 Play#0 output Play#0 1 abm Patriot 16 8 0 52 270 $1500 Play#0 output Play#0 1 slbm Trident 20 20 0 80 280 $2000 Play#0 output Play#0 1 ss KH-7 spysat 20 20 0 80 305 $4000 Play#0 output Play#0 1 asat anti-sat 20 20 0 80 305 $2000 Play#0 output Play#0 1 icbm Minuteman 20 20 0 80 310 $3000 Play#0 output Play#0 1 sf F-117A Nighthawk 15 5 2 45 325 $3000 Play#0 output Play#0 1 sb B-2 stealth bomber 15 5 2 45 325 $4000 Play#0 output Play#0 6 0 640 Play#0 input show plan c Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 capabilities Play#0 output Play#0 1 f1 Sopwith Camel tactical intercept VTOL Play#0 output Play#0 1 lb TBD-1 Devastator bomber tactical VTOL light Play#0 output Play#0 1 zep Zeppelin tactical cargo VTOL spy Play#0 output Play#0 1 f2 P-51 Mustang tactical intercept light Play#0 output Play#0 1 mb medium bomber bomber tactical Play#0 output Play#0 1 tr C-56 Lodestar cargo para Play#0 output Play#0 1 es P-38 Lightning tactical escort Play#0 output Play#0 1 hb B-26B Marauder bomber Play#0 output Play#0 1 as anti-sub plane tactical ASW mine sweep Play#0 output Play#0 1 jf1 F-4 Phantom tactical intercept light Play#0 output Play#0 1 jl A-6 Intruder bomber tactical light Play#0 output Play#0 1 re recon spy Play#0 output Play#0 1 np naval plane tactical cargo light ASW mine sweep Play#0 output Play#0 1 tc transport chopper cargo VTOL helo para Play#0 output Play#0 1 jfb FB-111 Aardvark f/b bomber tactical Play#0 output Play#0 1 ssm V2 tactical VTOL missile Play#0 output Play#0 1 jhb B-52 Strato-Fortress bomber Play#0 output Play#0 1 jes F-14E jet escort tactical escort Play#0 output Play#0 1 nc AH-1 Cobra tactical VTOL helo ASW sweep Play#0 output Play#0 1 jt C-141 Starlifter cargo para Play#0 output Play#0 1 mi Harpoon tactical VTOL missile light marine Play#0 output Play#0 1 sam Sea Sparrow intercept VTOL missile light x-light Play#0 output Play#0 1 sp E2-C Hawkeye spy Play#0 output Play#0 1 jf2 AV-8B Harrier tactical intercept VTOL light Play#0 output Play#0 1 ac AH-64 Apache tactical VTOL helo Play#0 output Play#0 1 srbm Atlas tactical VTOL missile Play#0 output Play#0 1 lst landsat satellite Play#0 output Play#0 1 irbm Titan tactical VTOL missile Play#0 output Play#0 1 abm Patriot VTOL missile SDI Play#0 output Play#0 1 slbm Trident tactical VTOL missile light Play#0 output Play#0 1 ss KH-7 spysat spy image satellite Play#0 output Play#0 1 asat anti-sat VTOL missile satellite Play#0 output Play#0 1 icbm Minuteman tactical VTOL missile Play#0 output Play#0 1 sf F-117A Nighthawk tactical intercept light Play#0 output Play#0 1 sb B-2 stealth bomber bomber tactical Play#0 output Play#0 6 0 640 Play#0 input show plan s Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 acc load att def ran fuel stlth Play#0 output Play#0 1 f1 Sopwith Camel 34 1 11 11 13 1 0% Play#0 output Play#0 1 lb TBD-1 Devastator 19 3 0 13 16 1 0% Play#0 output Play#0 1 zep Zeppelin 23 3 0 7 24 2 0% Play#0 output Play#0 1 f2 P-51 Mustang 31 1 14 14 17 1 0% Play#0 output Play#0 1 mb medium bomber 17 6 0 15 23 3 0% Play#0 output Play#0 1 tr C-56 Lodestar 0 12 0 12 24 3 0% Play#0 output Play#0 1 es P-38 Lightning 23 1 15 15 24 2 0% Play#0 output Play#0 1 hb B-26B Marauder 35 8 0 14 24 2 0% Play#0 output Play#0 1 as anti-sub plane 34 3 0 13 24 2 0% Play#0 output Play#0 1 jf1 F-4 Phantom 18 1 24 24 20 3 0% Play#0 output Play#0 1 jl A-6 Intruder 10 5 0 19 20 3 0% Play#0 output Play#0 1 re recon 0 0 0 14 24 2 20% Play#0 output Play#0 1 np naval plane 28 5 0 14 37 2 0% Play#0 output Play#0 1 tc transport chopper 0 8 0 13 16 2 40% Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 12 12 18 18 29 5 0% Play#0 output Play#0 1 ssm V2 24 5 0 13 13 0 0% Play#0 output Play#0 1 jhb B-52 Strato-Fortress 33 20 0 21 44 6 0% Play#0 output Play#0 1 jes F-14E jet escort 25 1 20 20 34 3 0% Play#0 output Play#0 1 nc AH-1 Cobra 23 3 0 13 20 2 0% Play#0 output Play#0 1 jt C-141 Starlifter 0 27 0 19 44 4 0% Play#0 output Play#0 1 mi Harpoon 21 10 0 15 15 0 0% Play#0 output Play#0 1 sam Sea Sparrow 0 0 0 28 11 0 0% Play#0 output Play#0 1 sp E2-C Hawkeye 0 0 0 21 41 5 50% Play#0 output Play#0 1 jf2 AV-8B Harrier 12 1 27 27 23 3 0% Play#0 output Play#0 1 ac AH-64 Apache 6 1 0 19 20 2 40% Play#0 output Play#0 1 srbm Atlas 26 10 0 15 18 0 0% Play#0 output Play#0 1 lst landsat 0 0 0 13 50 9 0% Play#0 output Play#0 1 irbm Titan 27 13 0 20 24 0 0% Play#0 output Play#0 1 abm Patriot 22 0 0 41 21 0 0% Play#0 output Play#0 1 slbm Trident 27 13 0 16 32 0 0% Play#0 output Play#0 1 ss KH-7 spysat 0 0 0 13 70 9 0% Play#0 output Play#0 1 asat anti-sat 23 10 0 17 22 4 0% Play#0 output Play#0 1 icbm Minuteman 28 16 0 25 50 0 0% Play#0 output Play#0 1 sf F-117A Nighthawk 21 4 29 29 29 4 80% Play#0 output Play#0 1 sb B-2 stealth bomber 12 13 0 25 37 5 80% Play#0 output Play#0 6 0 640 Play#0 input show land b Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 lcm hcm guns avail tech $ Play#0 output Play#0 1 cav cavalry 10 5 0 40 30 $500 Play#0 output Play#0 1 art artillery 20 10 0 60 35 $800 Play#0 output Play#0 1 linf light infantry 8 4 0 36 40 $300 Play#0 output Play#0 1 tra train 100 50 0 220 40 $3500 Play#0 output Play#0 1 spy infiltrator 10 5 0 40 40 $750 Play#0 output Play#0 1 inf infantry 10 5 0 40 50 $500 Play#0 output Play#0 1 sup supply 10 5 0 40 50 $500 Play#0 output Play#0 1 com commando 10 5 0 40 55 $1500 Play#0 output Play#0 1 aau aa unit 20 10 0 60 70 $500 Play#0 output Play#0 1 lat lt artillery 20 10 0 60 70 $500 Play#0 output Play#0 1 hat hvy artillery 40 20 0 100 100 $800 Play#0 output Play#0 1 har hvy armor 20 10 0 60 120 $500 Play#0 output Play#0 1 eng engineer 10 5 0 40 130 $3000 Play#0 output Play#0 1 mar marines 10 5 0 40 140 $1000 Play#0 output Play#0 1 lar lt armor 10 5 0 40 150 $600 Play#0 output Play#0 1 arm armor 20 10 0 60 170 $1000 Play#0 output Play#0 1 sec security 10 5 0 40 170 $600 Play#0 output Play#0 1 mtif motor inf 15 10 0 55 190 $400 Play#0 output Play#0 1 mif mech inf 15 10 0 55 190 $800 Play#0 output Play#0 1 mat mech artillery 20 10 0 60 200 $1000 Play#0 output Play#0 1 meng mech engineer 10 5 0 40 260 $4500 Play#0 output Play#0 1 rad radar unit 10 5 0 40 270 $1000 Play#0 output Play#0 6 0 640 Play#0 input show land c Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 capabilities Play#0 output Play#0 1 cav cavalry 20m 12f light recon Play#0 output Play#0 1 art artillery 25m 40s 10g 24f light Play#0 output Play#0 1 linf light infantry 25m 1s 15f light assault Play#0 output Play#0 1 tra train 990m 990s 200g 990p 500i 500d 100b 990f 990o 990l 990h 150r supply train heavy Play#0 output Play#0 1 spy infiltrator light recon assault spy Play#0 output Play#0 1 inf infantry 100m 24f light assault Play#0 output Play#0 1 sup supply 25m 200s 10g 300p 100i 100d 10b 300f 200l 100h supply light Play#0 output Play#0 1 com commando 3s light recon assault spy Play#0 output Play#0 1 aau aa unit 20m 5s 12f light flak Play#0 output Play#0 1 lat lt artillery 25m 20s 6g 12f light Play#0 output Play#0 1 hat hvy artillery 25m 80s 12g 24f Play#0 output Play#0 1 har hvy armor 100m 3s 48f Play#0 output Play#0 1 eng engineer 20m 3s 12f engineer light assault Play#0 output Play#0 1 mar marines 100m 4s 60f light marine assault Play#0 output Play#0 1 lar lt armor 50m 4s 30f light recon Play#0 output Play#0 1 arm armor 50m 4s 30f light Play#0 output Play#0 1 sec security 50m 4s 30f security light Play#0 output Play#0 1 mtif motor inf 100m 8s 60f light Play#0 output Play#0 1 mif mech inf 100m 8s 60f light Play#0 output Play#0 1 mat mech artillery 25m 40s 10g 15f light Play#0 output Play#0 1 meng mech engineer 20m 4s 15f engineer light assault Play#0 output Play#0 1 rad radar unit 10m 7f light radar Play#0 output Play#0 6 0 640 Play#0 input show land s Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 s v s r r a f a a x l Play#0 output Play#0 1 p i p a n c i m a p n Play#0 output Play#0 1 att def vul d s y d g c r m f l d Play#0 output Play#0 1 cav cavalry 2.7 1.1 52 52 18 4 3 0 0 0 0 0 0 0 Play#0 output Play#0 1 art artillery 0.2 0.9 46 29 20 1 0 15 32 8 2 1 0 0 Play#0 output Play#0 1 linf light infantry 2.2 3.4 39 46 15 2 1 0 0 0 1 1 0 0 Play#0 output Play#0 1 tra train 0.0 0.0 79 16 25 3 0 0 0 0 0 0 5 12 Play#0 output Play#0 1 spy infiltrator 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0 Play#0 output Play#0 1 inf infantry 2.2 3.3 39 41 15 2 1 0 0 0 0 0 0 0 Play#0 output Play#0 1 sup supply 0.2 0.4 52 41 20 1 0 0 0 0 0 0 0 0 Play#0 output Play#0 1 com commando 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0 Play#0 output Play#0 1 aau aa unit 1.1 2.2 39 29 20 1 1 0 0 0 1 2 0 0 Play#0 output Play#0 1 lat lt artillery 0.4 1.3 39 49 18 1 1 9 6 5 1 1 0 0 Play#0 output Play#0 1 hat hvy artillery 0.0 0.4 40 19 20 1 0 21 66 13 4 1 0 0 Play#0 output Play#0 1 har hvy armor 4.4 1.7 33 29 17 1 1 0 0 0 2 1 0 0 Play#0 output Play#0 1 eng engineer 2.6 5.2 33 40 14 2 1 0 0 0 1 1 0 0 Play#0 output Play#0 1 mar marines 3.0 5.2 40 40 14 2 1 0 0 0 1 2 0 0 Play#0 output Play#0 1 lar lt armor 4.3 2.2 33 67 15 4 4 0 0 0 1 2 0 0 Play#0 output Play#0 1 arm armor 6.5 3.2 27 52 16 2 2 0 0 0 1 2 0 0 Play#0 output Play#0 1 sec security 2.2 4.3 40 40 15 2 1 0 0 0 1 1 0 0 Play#0 output Play#0 1 mtif motor inf 2.6 4.7 41 52 17 1 3 0 0 0 2 3 0 0 Play#0 output Play#0 1 mif mech inf 3.2 5.3 34 52 17 1 3 0 0 0 2 3 0 0 Play#0 output Play#0 1 mat mech artillery 0.4 1.3 34 55 17 1 1 15 24 9 3 3 0 0 Play#0 output Play#0 1 meng mech engineer 3.8 7.3 31 51 15 3 3 0 0 0 1 5 0 0 Play#0 output Play#0 1 rad radar unit 0.0 0.0 35 51 15 3 0 0 0 0 0 2 1 0 Play#0 output Play#0 6 0 640 Play#0 input show nuke b Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 lcm hcm oil rad avail tech res $ Play#0 output Play#0 1 10kt fission 50 50 25 70 49 280 0 $ 10000 Play#0 output Play#0 1 15kt fission 50 50 25 80 51 290 0 $ 15000 Play#0 output Play#0 1 50kt fission 60 60 30 90 60 300 0 $ 25000 Play#0 output Play#0 1 100kt fission 75 75 40 120 77 310 0 $ 30000 Play#0 output Play#0 1 5kt fusion 15 15 15 30 18 315 0 $ 12500 Play#0 output Play#0 1 75kt fusion 40 40 35 50 41 320 0 $ 20000 Play#0 output Play#0 1 250kt fusion 50 50 45 60 51 330 0 $ 25000 Play#0 output Play#0 1 500kt fusion 60 60 50 80 62 340 0 $ 35000 Play#0 output Play#0 1 1mt fusion 75 75 50 110 77 350 0 $ 40000 Play#0 output Play#0 1 60kt neutron 60 60 30 100 62 355 0 $ 30000 Play#0 output Play#0 1 3mt fusion 100 100 75 130 101 360 0 $ 45000 Play#0 output Play#0 1 5mt fusion 120 120 100 150 122 370 0 $ 50000 Play#0 output Play#0 1 120kt neutron 75 75 40 120 77 375 0 $ 36000 Play#0 output Play#0 6 0 640 Play#0 input show nuke c Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 blst dam lbs tech res $ abilities Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000 Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000 Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000 Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000 Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500 Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000 Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000 Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000 Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000 Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000 Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000 Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron Play#0 output Play#0 6 0 640 Play#0 input show nuke s Play#0 command show Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 blst dam lbs tech res $ abilities Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000 Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000 Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000 Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000 Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500 Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000 Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000 Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000 Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000 Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000 Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000 Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron Play#0 output Play#0 6 0 640 Play#0 input show bridge Play#0 command show Play#0 output Play#0 1 Bridges require 10 tech, 100 hcm, 0 workers, Play#0 output Play#0 1 40 available workforce, and cost $1000 Play#0 output Play#0 6 0 640 Play#0 input show tower Play#0 command show Play#0 output Play#0 1 Bridge towers require 100 tech, 300 hcm, 0 workers, Play#0 output Play#0 1 120 available workforce, and cost $3000 Play#0 output Play#0 6 0 640 Play#0 input show item Play#0 command show Play#0 output Play#0 1 item power sell lbs packing melt item Play#0 output Play#0 1 mnem in no wh ur bk deno name Play#0 output Play#0 1 c 50 no 1 1 10 10 10 10 4 civilians Play#0 output Play#0 1 m 100 yes 1 1 1 1 1 1 20 military Play#0 output Play#0 1 s 125 yes 1 1 1 10 1 1 80 shells Play#0 output Play#0 1 g 950 yes 10 1 1 10 1 1 100 guns Play#0 output Play#0 1 p 7 yes 1 1 1 10 1 1 50 petrol Play#0 output Play#0 1 i 10 yes 1 1 1 10 1 1 100 iron ore Play#0 output Play#0 1 d 200 yes 5 1 1 10 1 1 100 dust (gold) Play#0 output Play#0 1 b 2500 yes 50 1 1 5 1 4 200 bars of gold Play#0 output Play#0 1 f 0 yes 1 1 1 10 1 1 2 food Play#0 output Play#0 1 o 50 yes 1 1 1 10 1 1 50 oil Play#0 output Play#0 1 l 20 yes 1 1 1 10 1 1 100 light products Play#0 output Play#0 1 h 40 yes 1 1 1 10 1 1 100 heavy products Play#0 output Play#0 1 u 50 yes 2 1 1 2 1 1 2 uncompensated workers Play#0 output Play#0 1 r 50 yes 8 1 1 10 1 1 1000 radioactive materials Play#0 output Play#0 6 0 640 Play#0 input show updates Play#0 command show Play#0 output Play#0 1 Thu, 01 Jan 1970 00:00:00 +0000, Turn 1, ETU 0 Play#0 output Play#0 1 There are no updates scheduled. Play#0 output Play#0 6 0 640 Play#0 input xdump meta 0 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta sect 0 Play#0 output Play#0 1 "owner" 1 0 0 8 Play#0 output Play#0 1 "xloc" 1 0 0 -1 Play#0 output Play#0 1 "yloc" 1 0 0 -1 Play#0 output Play#0 1 "des" 1 0 0 21 Play#0 output Play#0 1 "effic" 1 0 0 -1 Play#0 output Play#0 1 "mobil" 1 0 0 -1 Play#0 output Play#0 1 "off" 1 0 0 -1 Play#0 output Play#0 1 "loyal" 1 1 0 -1 Play#0 output Play#0 1 "terr0" 1 0 0 -1 Play#0 output Play#0 1 "terr1" 1 0 0 -1 Play#0 output Play#0 1 "terr2" 1 0 0 -1 Play#0 output Play#0 1 "terr3" 1 0 0 -1 Play#0 output Play#0 1 "dterr" 1 1 0 -1 Play#0 output Play#0 1 "xdist" 1 0 0 -1 Play#0 output Play#0 1 "ydist" 1 0 0 -1 Play#0 output Play#0 1 "avail" 1 0 0 -1 Play#0 output Play#0 1 "elev" 1 1 0 -1 Play#0 output Play#0 1 "work" 1 0 0 -1 Play#0 output Play#0 1 "coastal" 1 0 0 -1 Play#0 output Play#0 1 "newdes" 1 0 0 21 Play#0 output Play#0 1 "min" 1 0 0 -1 Play#0 output Play#0 1 "gold" 1 0 0 -1 Play#0 output Play#0 1 "fert" 1 0 0 -1 Play#0 output Play#0 1 "ocontent" 1 0 0 -1 Play#0 output Play#0 1 "uran" 1 0 0 -1 Play#0 output Play#0 1 "oldown" 1 0 0 8 Play#0 output Play#0 1 "civil" 1 0 0 -1 Play#0 output Play#0 1 "milit" 1 0 0 -1 Play#0 output Play#0 1 "shell" 1 0 0 -1 Play#0 output Play#0 1 "gun" 1 0 0 -1 Play#0 output Play#0 1 "petrol" 1 0 0 -1 Play#0 output Play#0 1 "iron" 1 0 0 -1 Play#0 output Play#0 1 "dust" 1 0 0 -1 Play#0 output Play#0 1 "bar" 1 0 0 -1 Play#0 output Play#0 1 "food" 1 0 0 -1 Play#0 output Play#0 1 "oil" 1 0 0 -1 Play#0 output Play#0 1 "lcm" 1 0 0 -1 Play#0 output Play#0 1 "hcm" 1 0 0 -1 Play#0 output Play#0 1 "uw" 1 0 0 -1 Play#0 output Play#0 1 "rad" 1 0 0 -1 Play#0 output Play#0 1 "c_dist" 1 0 0 -1 Play#0 output Play#0 1 "m_dist" 1 0 0 -1 Play#0 output Play#0 1 "s_dist" 1 0 0 -1 Play#0 output Play#0 1 "g_dist" 1 0 0 -1 Play#0 output Play#0 1 "p_dist" 1 0 0 -1 Play#0 output Play#0 1 "i_dist" 1 0 0 -1 Play#0 output Play#0 1 "d_dist" 1 0 0 -1 Play#0 output Play#0 1 "b_dist" 1 0 0 -1 Play#0 output Play#0 1 "f_dist" 1 0 0 -1 Play#0 output Play#0 1 "o_dist" 1 0 0 -1 Play#0 output Play#0 1 "l_dist" 1 0 0 -1 Play#0 output Play#0 1 "h_dist" 1 0 0 -1 Play#0 output Play#0 1 "u_dist" 1 0 0 -1 Play#0 output Play#0 1 "r_dist" 1 0 0 -1 Play#0 output Play#0 1 "c_del" 1 0 0 -1 Play#0 output Play#0 1 "m_del" 1 0 0 -1 Play#0 output Play#0 1 "s_del" 1 0 0 -1 Play#0 output Play#0 1 "g_del" 1 0 0 -1 Play#0 output Play#0 1 "p_del" 1 0 0 -1 Play#0 output Play#0 1 "i_del" 1 0 0 -1 Play#0 output Play#0 1 "d_del" 1 0 0 -1 Play#0 output Play#0 1 "b_del" 1 0 0 -1 Play#0 output Play#0 1 "f_del" 1 0 0 -1 Play#0 output Play#0 1 "o_del" 1 0 0 -1 Play#0 output Play#0 1 "l_del" 1 0 0 -1 Play#0 output Play#0 1 "h_del" 1 0 0 -1 Play#0 output Play#0 1 "u_del" 1 0 0 -1 Play#0 output Play#0 1 "r_del" 1 0 0 -1 Play#0 output Play#0 1 "mines" 1 1 0 -1 Play#0 output Play#0 1 "pstage" 1 1 0 45 Play#0 output Play#0 1 "ptime" 1 1 0 -1 Play#0 output Play#0 1 "che" 1 1 0 -1 Play#0 output Play#0 1 "che_target" 1 1 0 8 Play#0 output Play#0 1 "fallout" 1 0 0 -1 Play#0 output Play#0 1 "access" 1 0 0 -1 Play#0 output Play#0 1 "road" 1 0 0 -1 Play#0 output Play#0 1 "rail" 1 0 0 -1 Play#0 output Play#0 1 "dfense" 1 0 0 -1 Play#0 output Play#0 1 /78 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 1 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta ship 0 Play#0 output Play#0 1 "uid" 1 0 0 1 Play#0 output Play#0 1 "owner" 1 0 0 8 Play#0 output Play#0 1 "xloc" 1 0 0 -1 Play#0 output Play#0 1 "yloc" 1 0 0 -1 Play#0 output Play#0 1 "type" 1 0 0 22 Play#0 output Play#0 1 "effic" 1 0 0 -1 Play#0 output Play#0 1 "mobil" 1 0 0 -1 Play#0 output Play#0 1 "off" 1 0 0 -1 Play#0 output Play#0 1 "tech" 1 0 0 -1 Play#0 output Play#0 1 "opx" 1 0 0 -1 Play#0 output Play#0 1 "opy" 1 0 0 -1 Play#0 output Play#0 1 "mission" 1 0 0 37 Play#0 output Play#0 1 "radius" 1 0 0 -1 Play#0 output Play#0 1 "fleet" 3 0 0 -1 Play#0 output Play#0 1 "civil" 1 0 0 -1 Play#0 output Play#0 1 "milit" 1 0 0 -1 Play#0 output Play#0 1 "shell" 1 0 0 -1 Play#0 output Play#0 1 "gun" 1 0 0 -1 Play#0 output Play#0 1 "petrol" 1 0 0 -1 Play#0 output Play#0 1 "iron" 1 0 0 -1 Play#0 output Play#0 1 "dust" 1 0 0 -1 Play#0 output Play#0 1 "bar" 1 0 0 -1 Play#0 output Play#0 1 "food" 1 0 0 -1 Play#0 output Play#0 1 "oil" 1 0 0 -1 Play#0 output Play#0 1 "lcm" 1 0 0 -1 Play#0 output Play#0 1 "hcm" 1 0 0 -1 Play#0 output Play#0 1 "uw" 1 0 0 -1 Play#0 output Play#0 1 "rad" 1 0 0 -1 Play#0 output Play#0 1 "pstage" 1 1 0 45 Play#0 output Play#0 1 "ptime" 1 1 0 -1 Play#0 output Play#0 1 "access" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 "xbuilt" 1 1 0 -1 Play#0 output Play#0 1 "ybuilt" 1 1 0 -1 Play#0 output Play#0 1 "builder" 1 1 0 8 Play#0 output Play#0 1 "rflags" 1 8 0 49 Play#0 output Play#0 1 "rpath" 3 0 0 -1 Play#0 output Play#0 1 /37 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 2 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta plane 0 Play#0 output Play#0 1 "uid" 1 0 0 2 Play#0 output Play#0 1 "owner" 1 0 0 8 Play#0 output Play#0 1 "xloc" 1 0 0 -1 Play#0 output Play#0 1 "yloc" 1 0 0 -1 Play#0 output Play#0 1 "type" 1 0 0 23 Play#0 output Play#0 1 "effic" 1 0 0 -1 Play#0 output Play#0 1 "mobil" 1 0 0 -1 Play#0 output Play#0 1 "off" 1 0 0 -1 Play#0 output Play#0 1 "tech" 1 0 0 -1 Play#0 output Play#0 1 "opx" 1 0 0 -1 Play#0 output Play#0 1 "opy" 1 0 0 -1 Play#0 output Play#0 1 "mission" 1 0 0 37 Play#0 output Play#0 1 "radius" 1 0 0 -1 Play#0 output Play#0 1 "wing" 3 0 0 -1 Play#0 output Play#0 1 "range" 1 0 0 -1 Play#0 output Play#0 1 "harden" 1 0 0 -1 Play#0 output Play#0 1 "ship" 1 0 0 1 Play#0 output Play#0 1 "land" 1 0 0 3 Play#0 output Play#0 1 "flags" 1 8 0 47 Play#0 output Play#0 1 "access" 1 0 0 -1 Play#0 output Play#0 1 "theta" 2 0 0 -1 Play#0 output Play#0 1 /21 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 3 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta land 0 Play#0 output Play#0 1 "uid" 1 0 0 3 Play#0 output Play#0 1 "owner" 1 0 0 8 Play#0 output Play#0 1 "xloc" 1 0 0 -1 Play#0 output Play#0 1 "yloc" 1 0 0 -1 Play#0 output Play#0 1 "type" 1 0 0 24 Play#0 output Play#0 1 "effic" 1 0 0 -1 Play#0 output Play#0 1 "mobil" 1 0 0 -1 Play#0 output Play#0 1 "off" 1 0 0 -1 Play#0 output Play#0 1 "tech" 1 0 0 -1 Play#0 output Play#0 1 "opx" 1 0 0 -1 Play#0 output Play#0 1 "opy" 1 0 0 -1 Play#0 output Play#0 1 "mission" 1 0 0 37 Play#0 output Play#0 1 "radius" 1 0 0 -1 Play#0 output Play#0 1 "army" 3 0 0 -1 Play#0 output Play#0 1 "ship" 1 0 0 1 Play#0 output Play#0 1 "harden" 1 0 0 -1 Play#0 output Play#0 1 "retreat" 1 0 0 -1 Play#0 output Play#0 1 "rflags" 1 8 0 49 Play#0 output Play#0 1 "rpath" 3 0 0 -1 Play#0 output Play#0 1 "civil" 1 0 0 -1 Play#0 output Play#0 1 "milit" 1 0 0 -1 Play#0 output Play#0 1 "shell" 1 0 0 -1 Play#0 output Play#0 1 "gun" 1 0 0 -1 Play#0 output Play#0 1 "petrol" 1 0 0 -1 Play#0 output Play#0 1 "iron" 1 0 0 -1 Play#0 output Play#0 1 "dust" 1 0 0 -1 Play#0 output Play#0 1 "bar" 1 0 0 -1 Play#0 output Play#0 1 "food" 1 0 0 -1 Play#0 output Play#0 1 "oil" 1 0 0 -1 Play#0 output Play#0 1 "lcm" 1 0 0 -1 Play#0 output Play#0 1 "hcm" 1 0 0 -1 Play#0 output Play#0 1 "uw" 1 0 0 -1 Play#0 output Play#0 1 "rad" 1 0 0 -1 Play#0 output Play#0 1 "pstage" 1 1 0 45 Play#0 output Play#0 1 "ptime" 1 1 0 -1 Play#0 output Play#0 1 "land" 1 0 0 3 Play#0 output Play#0 1 "access" 1 0 0 -1 Play#0 output Play#0 1 /37 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 4 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nuke 0 Play#0 output Play#0 1 "uid" 1 0 0 4 Play#0 output Play#0 1 "owner" 1 0 0 8 Play#0 output Play#0 1 "xloc" 1 0 0 -1 Play#0 output Play#0 1 "yloc" 1 0 0 -1 Play#0 output Play#0 1 "type" 1 0 0 25 Play#0 output Play#0 1 "effic" 1 0 0 -1 Play#0 output Play#0 1 "mobil" 1 0 0 -1 Play#0 output Play#0 1 "off" 1 0 0 -1 Play#0 output Play#0 1 "tech" 1 0 0 -1 Play#0 output Play#0 1 "opx" 1 0 0 -1 Play#0 output Play#0 1 "opy" 1 0 0 -1 Play#0 output Play#0 1 "mission" 1 0 0 37 Play#0 output Play#0 1 "radius" 1 0 0 -1 Play#0 output Play#0 1 "stockpile" 3 0 0 -1 Play#0 output Play#0 1 "plane" 1 0 0 2 Play#0 output Play#0 1 /15 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 5 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta news 0 Play#0 output Play#0 1 "actor" 1 0 0 8 Play#0 output Play#0 1 "action" 1 0 0 26 Play#0 output Play#0 1 "victim" 1 0 0 8 Play#0 output Play#0 1 "times" 1 0 0 -1 Play#0 output Play#0 1 "duration" 1 0 0 -1 Play#0 output Play#0 1 "time" 1 0 0 -1 Play#0 output Play#0 1 /6 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 6 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta trade 0 Play#0 output Play#0 1 "uid" 1 0 0 6 Play#0 output Play#0 1 "owner" 1 0 0 8 Play#0 output Play#0 1 "type" 1 0 0 29 Play#0 output Play#0 1 "unitid" 1 0 0 -1 Play#0 output Play#0 1 "price" 1 0 0 -1 Play#0 output Play#0 1 "maxbidder" 1 0 0 8 Play#0 output Play#0 1 "markettime" 1 0 0 -1 Play#0 output Play#0 1 "xloc" 1 1 0 -1 Play#0 output Play#0 1 "yloc" 1 1 0 -1 Play#0 output Play#0 1 /9 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 7 Play#0 command xdump Play#0 output Play#0 1 Usage: xdump ["meta"] [] Play#0 output Play#0 6 0 640 Play#0 input xdump meta 8 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nat 0 Play#0 output Play#0 1 "cnum" 1 0 0 8 Play#0 output Play#0 1 "stat" 1 0 0 41 Play#0 output Play#0 1 "flags" 1 9 0 38 Play#0 output Play#0 1 "cname" 3 0 0 -1 Play#0 output Play#0 1 "passwd" 3 1 0 -1 Play#0 output Play#0 1 "ip" 3 1 0 -1 Play#0 output Play#0 1 "userid" 3 1 0 -1 Play#0 output Play#0 1 "xcap" 1 1 0 -1 Play#0 output Play#0 1 "ycap" 1 1 0 -1 Play#0 output Play#0 1 "xorg" 1 1 0 -1 Play#0 output Play#0 1 "yorg" 1 1 0 -1 Play#0 output Play#0 1 "update" 1 1 0 -1 Play#0 output Play#0 1 "tgms" 1 1 0 -1 Play#0 output Play#0 1 "ann" 1 1 0 -1 Play#0 output Play#0 1 "timeused" 1 1 0 -1 Play#0 output Play#0 1 "btu" 1 1 0 -1 Play#0 output Play#0 1 "access" 1 1 0 -1 Play#0 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"fire_range_factor" 2 0 0 -1 Play#0 output Play#0 1 "sect_mob_neg_factor" 1 0 0 -1 Play#0 output Play#0 1 "uwbrate" 2 0 0 -1 Play#0 output Play#0 1 "money_civ" 2 0 0 -1 Play#0 output Play#0 1 "money_mil" 2 0 0 -1 Play#0 output Play#0 1 "money_res" 2 0 0 -1 Play#0 output Play#0 1 "money_uw" 2 0 0 -1 Play#0 output Play#0 1 "babyeat" 2 0 0 -1 Play#0 output Play#0 1 "bankint" 2 0 0 -1 Play#0 output Play#0 1 "eatrate" 2 0 0 -1 Play#0 output Play#0 1 "fcrate" 2 0 0 -1 Play#0 output Play#0 1 "fgrate" 2 0 0 -1 Play#0 output Play#0 1 "obrate" 2 0 0 -1 Play#0 output Play#0 1 "rollover_avail_max" 1 0 0 -1 Play#0 output Play#0 1 "decay_per_etu" 2 0 0 -1 Play#0 output Play#0 1 "fallout_spread" 2 0 0 -1 Play#0 output Play#0 1 "drnuke_const" 2 0 0 -1 Play#0 output Play#0 1 "MARK_DELAY" 1 0 0 -1 Play#0 output Play#0 1 "TRADE_DELAY" 1 0 0 -1 Play#0 output Play#0 1 "buytax" 2 0 0 -1 Play#0 output Play#0 1 "tradetax" 2 0 0 -1 Play#0 output Play#0 1 "trade_1_dist" 1 0 0 -1 Play#0 output Play#0 1 "trade_2_dist" 1 0 0 -1 Play#0 output Play#0 1 "trade_3_dist" 1 0 0 -1 Play#0 output Play#0 1 "trade_1" 2 0 0 -1 Play#0 output Play#0 1 "trade_2" 2 0 0 -1 Play#0 output Play#0 1 "trade_3" 2 0 0 -1 Play#0 output Play#0 1 "trade_ally_bonus" 2 0 0 -1 Play#0 output Play#0 1 "trade_ally_cut" 2 0 0 -1 Play#0 output Play#0 1 /110 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 31 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta meta 0 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 "type" 1 0 0 36 Play#0 output Play#0 1 "flags" 1 8 0 35 Play#0 output Play#0 1 "len" 1 0 0 -1 Play#0 output Play#0 1 "table" 1 0 0 29 Play#0 output Play#0 1 /5 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 32 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta agreement-status 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 33 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta land-chr-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 34 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta level 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 35 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta meta-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 36 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta meta-type 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 37 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta missions 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 38 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nation-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 39 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nation-rejects 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 40 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nation-relationships 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 41 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nation-status 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 42 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta nuke-chr-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 43 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta packing 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 44 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta page-headings 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 45 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta plague-stages 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 46 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta plane-chr-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 47 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta plane-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 48 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta resources 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 49 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta retreat-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 50 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta sector-navigation 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 51 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta sect-chr-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 52 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0 Play#0 output Play#0 1 "value" 1 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 /2 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 53 Play#0 command xdump Play#0 output Play#0 1 XDUMP meta country 0 Play#0 output Play#0 1 "cnum" 1 0 0 8 Play#0 output Play#0 1 "flags" 1 8 0 38 Play#0 output Play#0 1 "ip" 3 0 0 -1 Play#0 output Play#0 1 "userid" 3 0 0 -1 Play#0 output Play#0 1 "xcap" 1 0 0 -1 Play#0 output Play#0 1 "ycap" 1 0 0 -1 Play#0 output Play#0 1 "update" 1 0 0 -1 Play#0 output Play#0 1 "tgms" 1 0 0 -1 Play#0 output Play#0 1 "ann" 1 0 0 -1 Play#0 output Play#0 1 "timeused" 1 0 0 -1 Play#0 output Play#0 1 "btu" 1 0 0 -1 Play#0 output Play#0 1 "access" 1 0 0 -1 Play#0 output Play#0 1 "milreserve" 1 0 0 -1 Play#0 output Play#0 1 "money" 1 0 0 -1 Play#0 output Play#0 1 "login" 1 0 0 -1 Play#0 output Play#0 1 "logout" 1 0 0 -1 Play#0 output Play#0 1 "newstim" 1 0 0 -1 Play#0 output Play#0 1 "annotim" 1 0 0 -1 Play#0 output Play#0 1 "tech" 2 0 0 -1 Play#0 output Play#0 1 "research" 2 0 0 -1 Play#0 output Play#0 1 "education" 2 0 0 -1 Play#0 output Play#0 1 "happiness" 2 0 0 -1 Play#0 output Play#0 1 /22 Play#0 output Play#0 6 0 640 Play#0 input xdump meta 54 Play#0 command xdump Play#0 output Play#0 1 Usage: xdump ["meta"] [] Play#0 output Play#0 6 0 640 Play#0 input __cmd added 3 0 0 Play#0 command __cmd Play#0 output Play#0 6 0 640 Play#0 input xdump item * Play#0 command xdump Play#0 output Play#0 1 XDUMP item 0 Play#0 output Play#0 1 0 "civilians" "c" 50 0 1 1 10 10 10 10 4 Play#0 output Play#0 1 1 "military" "m" 100 1 1 1 1 1 1 1 20 Play#0 output Play#0 1 2 "shells" "s" 125 1 1 1 1 10 1 1 80 Play#0 output Play#0 1 3 "guns" "g" 950 1 10 1 1 10 1 1 100 Play#0 output Play#0 1 4 "petrol" "p" 7 1 1 1 1 10 1 1 50 Play#0 output Play#0 1 5 "iron\\040ore" "i" 10 1 1 1 1 10 1 1 100 Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 200 1 5 1 1 10 1 1 100 Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 2500 1 50 1 1 5 1 4 200 Play#0 output Play#0 1 8 "food" "f" 0 1 1 1 1 10 1 1 2 Play#0 output Play#0 1 9 "oil" "o" 50 1 1 1 1 10 1 1 50 Play#0 output Play#0 1 10 "light\\040products" "l" 20 1 1 1 1 10 1 1 100 Play#0 output Play#0 1 11 "heavy\\040products" "h" 40 1 1 1 1 10 1 1 100 Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 50 1 2 1 1 2 1 1 2 Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 50 1 8 1 1 10 1 1 1000 Play#0 output Play#0 1 /14 Play#0 output Play#0 6 0 640 Play#0 input xdump product * Play#0 command xdump Play#0 output Play#0 1 XDUMP product 0 Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0 Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0 Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10 Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10 Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10 Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10 Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10 Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10 Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0 Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10 Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10 Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10 Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10 Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0 Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0 Play#0 output Play#0 1 /15 Play#0 output Play#0 6 0 640 Play#0 input xdump sect-chr * Play#0 command xdump Play#0 output Play#0 1 XDUMP sect-chr 0 Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1 Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1 Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1 Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0 Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0 Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0 Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1 Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.400000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 1 Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1 Play#0 output Play#0 1 /34 Play#0 output Play#0 6 0 640 Play#0 input xdump ship-chr * Play#0 command xdump Play#0 output Play#0 1 XDUMP ship-chr 0 Play#0 output Play#0 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 10 15 2 0 0 0 0 75 0 180 524289 0 0 Play#0 output Play#0 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 35 300 524289 0 0 Play#0 output Play#0 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 262144 0 2 Play#0 output Play#0 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 0 0 0 Play#0 output Play#0 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 10 35 3 0 0 1 0 160 0 300 0 0 0 Play#0 output Play#0 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 50 25 25 3 1 1 1 0 110 0 600 16384 0 2 Play#0 output Play#0 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 800 524320 0 0 Play#0 output Play#0 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 0 0 0 0 0 0 0 0 0 0 60 60 0 0 30 15 65 3 0 0 2 0 200 50 1500 32 0 0 Play#0 output Play#0 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 10 38 10 2 1 1 0 0 60 40 300 524290 0 0 Play#0 output Play#0 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 50 30 30 5 6 3 1 0 130 45 800 128 0 2 Play#0 output Play#0 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 50 0 0 70 30 30 5 8 4 1 0 160 50 1200 0 0 4 Play#0 output Play#0 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 60 20 35 3 1 2 1 0 170 10 800 16384 0 2 Play#0 output Play#0 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 70 0 0 95 25 35 6 10 7 1 0 210 45 1800 0 0 2 Play#0 output Play#0 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 55 30 35 6 10 6 1 0 190 75 1500 0 0 2 Play#0 output Play#0 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 75 25 45 3 0 0 1 0 160 35 600 262144 0 0 Play#0 output Play#0 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 400 524672 0 0 Play#0 output Play#0 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 45 35 20 4 6 3 1 0 110 70 600 196 0 1 Play#0 output Play#0 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 25 20 5 4 3 3 0 0 110 60 650 706 0 0 Play#0 output Play#0 1 19 "sbc\\040\\040cargo\\040submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 0 0 0 0 0 0 0 0 0 0 40 40 0 0 50 30 2 3 0 0 0 0 140 150 1200 262720 0 0 Play#0 output Play#0 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 60 30 40 5 2 2 4 20 190 80 2700 8 20 0 Play#0 output Play#0 1 21 "car\\040\\040aircraft\\040carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 60 70 0 0 80 35 40 7 2 2 10 40 220 160 4500 8 40 0 Play#0 output Play#0 1 22 "can\\040\\040nuc\\040carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 70 80 0 0 100 45 40 9 2 2 20 4 250 305 8000 262152 60 0 Play#0 output Play#0 1 23 "ls\\040\\040\\040landing\\040ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 40 30 30 2 0 0 2 0 160 145 1000 2048 0 6 Play#0 output Play#0 1 24 "af\\040\\040\\040asw\\040frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 30 0 0 50 35 30 5 2 2 4 0 120 220 800 4166 0 0 Play#0 output Play#0 1 25 "na\\040\\040\\040nuc\\040attack\\040sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 45 40 3 6 5 3 0 0 130 260 1200 4802 0 0 Play#0 output Play#0 1 26 "ad\\040\\040\\040asw\\040destroyer" 0 100 80 6 40 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 40 0 0 60 40 35 6 8 3 10 2 140 240 1500 4166 0 0 Play#0 output Play#0 1 27 "nm\\040\\040\\040nuc\\040miss\\040sub" 0 25 200 1 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 55 35 2 6 0 0 0 0 130 270 1500 592 20 0 Play#0 output Play#0 1 28 "msb\\040\\040missile\\040sub" 0 25 100 1 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 35 30 3 3 0 0 0 0 110 230 1200 592 10 0 Play#0 output Play#0 1 29 "mb\\040\\040\\040missile\\040boat" 0 5 100 3 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 20 0 0 15 40 15 3 2 2 0 0 80 180 500 16 10 0 Play#0 output Play#0 1 30 "mf\\040\\040\\040missile\\040frigate" 0 60 220 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 30 0 0 50 35 30 5 2 2 2 0 120 280 1000 16 20 0 Play#0 output Play#0 1 31 "mc\\040\\040\\040missile\\040cruiser" 0 120 500 6 160 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 70 35 35 8 8 6 8 8 170 290 1500 1048592 40 0 Play#0 output Play#0 1 32 "aac\\040\\040aa\\040cruiser" 0 100 100 15 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 80 35 30 6 1 8 1 0 190 130 1500 1048576 0 4 Play#0 output Play#0 1 33 "agc\\040\\040aegis\\040cruiser" 0 200 400 25 40 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 80 35 30 6 1 16 30 2 190 265 4000 1048592 32 0 Play#0 output Play#0 1 34 "ncr\\040\\040nuc\\040cruiser" 0 200 400 8 40 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 100 45 35 6 14 7 10 2 170 325 1800 1048592 20 0 Play#0 output Play#0 1 35 "nas\\040\\040nuc\\040asw\\040cruiser" 0 200 120 6 160 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 80 45 35 9 10 4 25 8 170 330 1800 4166 0 0 Play#0 output Play#0 1 36 "nsp\\040\\040nuc\\040supply\\040ship" 50 50 600 50 999 0 0 0 999 0 1500 900 0 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 40 45 35 6 0 0 10 2 160 360 1500 262144 0 2 Play#0 output Play#0 1 /36 Play#0 output Play#0 6 0 640 Play#0 input xdump plane-chr * Play#0 command xdump Play#0 output Play#0 1 XDUMP plane-chr 0 Play#0 output Play#0 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 50 400 90 1 1 1 4 1 0 22 Play#0 output Play#0 1 1 "f2\\040\\040\\040P-51\\040Mustang" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 80 400 80 1 4 4 8 1 0 70 Play#0 output Play#0 1 2 "jf1\\040\\040F-4\\040Phantom" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 125 1000 45 1 14 14 11 3 0 70 Play#0 output Play#0 1 3 "jf2\\040\\040AV-8B\\040Harrier" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 195 1400 30 1 17 17 14 3 0 86 Play#0 output Play#0 1 4 "sf\\040\\040\\040F-117A\\040Nighthawk" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 325 3000 45 3 19 19 20 4 80 70 Play#0 output Play#0 1 5 "es\\040\\040\\040P-38\\040Lightning" 0 1 0 0 0 0 0 0 0 0 9 3 0 0 35 90 700 60 1 5 5 15 2 0 131074 Play#0 output Play#0 1 6 "jes\\040\\040F-14E\\040jet\\040escort" 0 2 0 0 0 0 0 0 0 0 14 8 0 0 50 160 1400 60 1 10 10 25 3 0 131074 Play#0 output Play#0 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 0 1 0 0 0 0 0 0 0 0 10 3 0 0 36 60 550 50 2 0 3 7 1 0 83 Play#0 output Play#0 1 8 "jl\\040\\040\\040A-6\\040Intruder" 0 2 0 0 0 0 0 0 0 0 14 4 0 0 42 130 1000 25 3 0 9 11 3 0 67 Play#0 output Play#0 1 9 "mb\\040\\040\\040medium\\040bomber" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 80 1000 45 4 0 5 14 3 0 3 Play#0 output Play#0 1 10 "jfb\\040\\040FB-111\\040Aardvark\\040f/b" 0 5 0 0 0 0 0 0 0 0 20 10 0 0 60 140 1800 30 7 8 8 20 5 0 3 Play#0 output Play#0 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 0 2 0 0 0 0 0 0 0 0 20 6 0 0 52 90 1100 90 5 0 4 15 2 0 1 Play#0 output Play#0 1 12 "jhb\\040\\040B-52\\040Strato-Fortress" 0 5 0 0 0 0 0 0 0 0 26 13 0 0 72 150 3200 80 12 0 11 35 6 0 1 Play#0 output Play#0 1 13 "sb\\040\\040\\040B-2\\040stealth\\040bomber" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 325 4000 25 8 0 15 28 5 80 3 Play#0 output Play#0 1 14 "as\\040\\040\\040anti-sub\\040plane" 0 2 0 0 0 0 0 0 0 0 10 3 0 0 36 100 550 85 2 0 3 15 2 0 819202 Play#0 output Play#0 1 15 "np\\040\\040\\040naval\\040plane" 0 4 0 0 0 0 0 0 0 0 20 10 0 0 60 135 1800 70 3 0 4 28 2 0 819274 Play#0 output Play#0 1 16 "nc\\040\\040\\040AH-1\\040Cobra" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 160 800 55 2 0 3 11 2 0 573458 Play#0 output Play#0 1 17 "ac\\040\\040\\040AH-64\\040Apache" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 200 800 15 1 0 9 11 2 40 16402 Play#0 output Play#0 1 18 "tc\\040\\040\\040transport\\040chopper" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 135 800 0 5 0 3 7 2 40 81944 Play#0 output Play#0 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 85 1000 0 7 0 2 15 3 0 65544 Play#0 output Play#0 1 20 "jt\\040\\040\\040C-141\\040Starlifter" 0 3 0 0 0 0 0 0 0 0 18 5 0 0 48 160 1500 0 16 0 9 35 4 0 65544 Play#0 output Play#0 1 21 "zep\\040\\040Zeppelin" 0 3 0 0 0 0 0 0 0 0 6 2 0 0 30 70 1000 60 2 0 -3 15 2 0 154 Play#0 output Play#0 1 22 "re\\040\\040\\040recon" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 130 800 0 0 0 4 15 2 20 128 Play#0 output Play#0 1 23 "sp\\040\\040\\040E2-C\\040Hawkeye" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 190 2000 0 0 0 11 32 5 50 128 Play#0 output Play#0 1 24 "lst\\040\\040landsat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 245 2000 0 0 0 3 41 9 0 512 Play#0 output Play#0 1 25 "ss\\040\\040\\040KH-7\\040spysat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 4000 0 0 0 3 61 9 0 896 Play#0 output Play#0 1 26 "mi\\040\\040\\040Harpoon" 0 0 0 0 0 0 0 0 0 0 8 2 0 0 32 160 300 50 6 0 5 6 0 0 1048690 Play#0 output Play#0 1 27 "sam\\040\\040Sea\\040Sparrow" 0 0 0 0 0 0 0 0 0 0 3 1 0 0 25 180 200 0 0 0 18 2 0 0 8308 Play#0 output Play#0 1 28 "ssm\\040\\040V2" 0 0 0 0 0 0 0 0 0 0 15 15 0 0 65 145 800 60 3 0 3 4 0 0 50 Play#0 output Play#0 1 29 "srbm\\040Atlas" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 200 1000 60 6 0 5 9 0 0 50 Play#0 output Play#0 1 30 "irbm\\040Titan" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 260 1500 60 8 0 10 15 0 0 50 Play#0 output Play#0 1 31 "icbm\\040Minuteman" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 310 3000 60 10 0 15 41 0 0 50 Play#0 output Play#0 1 32 "slbm\\040Trident" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 280 2000 60 8 0 6 23 0 0 114 Play#0 output Play#0 1 33 "asat\\040anti-sat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 2000 50 6 0 7 13 4 0 560 Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 0 0 0 0 0 0 0 0 0 0 16 8 0 0 52 270 1500 50 0 0 31 12 0 0 2096 Play#0 output Play#0 1 /35 Play#0 output Play#0 6 0 640 Play#0 input xdump land-chr * Play#0 command xdump Play#0 output Play#0 1 XDUMP land-chr 0 Play#0 output Play#0 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0 Play#0 output Play#0 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 4 0 0 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0 Play#0 output Play#0 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0 Play#0 output Play#0 1 3 "mtif\\040motor\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 10 0 0 55 190 400 1.20000 2.20000 60 33 17 1 3 0 0 0 2 3 16 0 0 Play#0 output Play#0 1 4 "mif\\040\\040mech\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 10 0 0 55 190 800 1.50000 2.50000 50 33 17 1 3 0 0 0 2 3 16 0 0 Play#0 output Play#0 1 5 "mar\\040\\040marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 140 1000 1.40000 2.40000 60 25 14 2 1 0 0 0 1 2 304 0 0 Play#0 output Play#0 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0 Play#0 output Play#0 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 0 0 0 0 0 0 0 0 0 0 100 50 0 0 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12 Play#0 output Play#0 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 Play#0 output Play#0 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 Play#0 output Play#0 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0 Play#0 output Play#0 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0 Play#0 output Play#0 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0 Play#0 output Play#0 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 20 0 0 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0 Play#0 output Play#0 1 14 "mat\\040\\040mech\\040artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 200 1000 0.200000 0.600000 50 35 17 1 1 8 35 6 3 3 16 0 0 Play#0 output Play#0 1 15 "eng\\040\\040engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 130 3000 1.20000 2.40000 50 25 14 2 1 0 0 0 1 1 274 0 0 Play#0 output Play#0 1 16 "meng\\040mech\\040engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 260 4500 1.80000 3.50000 45 33 15 3 3 0 0 0 1 5 274 0 0 Play#0 output Play#0 1 17 "lar\\040\\040lt\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 150 600 2.00000 1.00000 50 42 15 4 4 0 0 0 1 2 80 0 0 Play#0 output Play#0 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0 Play#0 output Play#0 1 19 "arm\\040\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 170 1000 3.00000 1.50000 40 33 16 2 2 0 0 0 1 2 16 0 0 Play#0 output Play#0 1 20 "sec\\040\\040security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 170 600 1.00000 2.00000 60 25 15 2 1 0 0 0 1 1 24 0 0 Play#0 output Play#0 1 21 "rad\\040\\040radar\\040unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 270 1000 0.00000 0.00000 50 33 15 3 0 0 0 0 0 2 144 1 0 Play#0 output Play#0 1 /22 Play#0 output Play#0 6 0 640 Play#0 input xdump nuke-chr * Play#0 command xdump Play#0 output Play#0 1 XDUMP nuke-chr 0 Play#0 output Play#0 1 0 "10kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 25 50 50 0 70 3 70 49 280 10000 4 0 Play#0 output Play#0 1 1 "15kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 25 50 50 0 80 3 90 51 290 15000 5 0 Play#0 output Play#0 1 2 "50kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 30 60 60 0 90 3 100 60 300 25000 6 0 Play#0 output Play#0 1 3 "100kt\\040fission" 0 0 0 0 0 0 0 0 0 40 75 75 0 120 4 125 77 310 30000 8 0 Play#0 output Play#0 1 4 "5kt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 15 15 15 0 30 2 80 18 315 12500 1 0 Play#0 output Play#0 1 5 "75kt\\040\\040fusion" 0 0 0 0 0 0 0 0 0 35 40 40 0 50 3 90 41 320 20000 3 0 Play#0 output Play#0 1 6 "250kt\\040fusion" 0 0 0 0 0 0 0 0 0 45 50 50 0 60 4 110 51 330 25000 4 0 Play#0 output Play#0 1 7 "500kt\\040fusion" 0 0 0 0 0 0 0 0 0 50 60 60 0 80 5 120 62 340 35000 5 0 Play#0 output Play#0 1 8 "1mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 50 75 75 0 110 6 150 77 350 40000 5 0 Play#0 output Play#0 1 9 "60kt\\040\\040neutron" 0 0 0 0 0 0 0 0 0 30 60 60 0 100 3 30 62 355 30000 2 1 Play#0 output Play#0 1 10 "3mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 75 100 100 0 130 7 170 101 360 45000 6 0 Play#0 output Play#0 1 11 "5mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 100 120 120 0 150 8 190 122 370 50000 8 0 Play#0 output Play#0 1 12 "120kt\\040neutron" 0 0 0 0 0 0 0 0 0 40 75 75 0 120 5 50 77 375 36000 3 1 Play#0 output Play#0 1 /13 Play#0 output Play#0 6 0 640 Play#0 input xdump news-chr * Play#0 command xdump Play#0 output Play#0 1 XDUMP news-chr 0 Play#0 output Play#0 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2 Play#0 output Play#0 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2 Play#0 output Play#0 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10 Play#0 output Play#0 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11 Play#0 output Play#0 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7 Play#0 output Play#0 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7 Play#0 output Play#0 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7 Play#0 output Play#0 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4 Play#0 output Play#0 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6 Play#0 output Play#0 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3 Play#0 output Play#0 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2 Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3 Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6 Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1 Play#0 output Play#0 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4 Play#0 output Play#0 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3 Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3 Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3 Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7 Play#0 output Play#0 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3 Play#0 output Play#0 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1 Play#0 output Play#0 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1 Play#0 output Play#0 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1 Play#0 output Play#0 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1 Play#0 output Play#0 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9 Play#0 output Play#0 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9 Play#0 output Play#0 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1 Play#0 output Play#0 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9 Play#0 output Play#0 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4 Play#0 output Play#0 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5 Play#0 output Play#0 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9 Play#0 output Play#0 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9 Play#0 output Play#0 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5 Play#0 output Play#0 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5 Play#0 output Play#0 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7 Play#0 output Play#0 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9 Play#0 output Play#0 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9 Play#0 output Play#0 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7 Play#0 output Play#0 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5 Play#0 output Play#0 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5 Play#0 output Play#0 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5 Play#0 output Play#0 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7 Play#0 output Play#0 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7 Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7 Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3 Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3 Play#0 output Play#0 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4 Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2 Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6 Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6 Play#0 output Play#0 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6 Play#0 output Play#0 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1 Play#0 output Play#0 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1 Play#0 output Play#0 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1 Play#0 output Play#0 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1 Play#0 output Play#0 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1 Play#0 output Play#0 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1 Play#0 output Play#0 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1 Play#0 output Play#0 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5 Play#0 output Play#0 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5 Play#0 output Play#0 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8 Play#0 output Play#0 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5 Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5 Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5 Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2 Play#0 output Play#0 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2 Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8 Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2 Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2 Play#0 output Play#0 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7 Play#0 output Play#0 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2 Play#0 output Play#0 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2 Play#0 output Play#0 1 /72 Play#0 output Play#0 6 0 640 Play#0 input xdump infrastructure * Play#0 command xdump Play#0 output Play#0 1 XDUMP infrastructure 0 Play#0 output Play#0 1 "road\\040network" 0 0 0 0 0 0 0 0 0 0 200 200 0 0 100 200 1 Play#0 output Play#0 1 "rail\\040network" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0 Play#0 output Play#0 1 "defense\\040factor" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0 Play#0 output Play#0 1 /3 Play#0 output Play#0 6 0 640 Play#0 input xdump updates * Play#0 command xdump Play#0 output Play#0 1 XDUMP updates 0 Play#0 output Play#0 1 /0 Play#0 output Play#0 6 0 640 Play#0 input xdump table * Play#0 command xdump Play#0 output Play#0 1 XDUMP table 0 Play#0 output Play#0 1 0 "sect" Play#0 output Play#0 1 1 "ship" Play#0 output Play#0 1 2 "plane" Play#0 output Play#0 1 3 "land" Play#0 output Play#0 1 4 "nuke" Play#0 output Play#0 1 5 "news" Play#0 output Play#0 1 6 "trade" Play#0 output Play#0 1 8 "nat" Play#0 output Play#0 1 9 "relat" Play#0 output Play#0 1 10 "contact" Play#0 output Play#0 1 11 "reject" Play#0 output Play#0 1 12 "loan" Play#0 output Play#0 1 15 "commodity" Play#0 output Play#0 1 16 "lost" Play#0 output Play#0 1 17 "realm" Play#0 output Play#0 1 18 "game" Play#0 output Play#0 1 19 "item" Play#0 output Play#0 1 20 "product" Play#0 output Play#0 1 21 "sect-chr" Play#0 output Play#0 1 22 "ship-chr" Play#0 output Play#0 1 23 "plane-chr" Play#0 output Play#0 1 24 "land-chr" Play#0 output Play#0 1 25 "nuke-chr" Play#0 output Play#0 1 26 "news-chr" Play#0 output Play#0 1 27 "infrastructure" Play#0 output Play#0 1 28 "updates" Play#0 output Play#0 1 29 "table" Play#0 output Play#0 1 30 "version" Play#0 output Play#0 1 31 "meta" Play#0 output Play#0 1 32 "agreement-status" Play#0 output Play#0 1 33 "land-chr-flags" Play#0 output Play#0 1 34 "level" Play#0 output Play#0 1 35 "meta-flags" Play#0 output Play#0 1 36 "meta-type" Play#0 output Play#0 1 37 "missions" Play#0 output Play#0 1 38 "nation-flags" Play#0 output Play#0 1 39 "nation-rejects" Play#0 output Play#0 1 40 "nation-relationships" Play#0 output Play#0 1 41 "nation-status" Play#0 output Play#0 1 42 "nuke-chr-flags" Play#0 output Play#0 1 43 "packing" Play#0 output Play#0 1 44 "page-headings" Play#0 output Play#0 1 45 "plague-stages" Play#0 output Play#0 1 46 "plane-chr-flags" Play#0 output Play#0 1 47 "plane-flags" Play#0 output Play#0 1 48 "resources" Play#0 output Play#0 1 49 "retreat-flags" Play#0 output Play#0 1 50 "sector-navigation" Play#0 output Play#0 1 51 "sect-chr-flags" Play#0 output Play#0 1 52 "ship-chr-flags" Play#0 output Play#0 1 53 "country" Play#0 output Play#0 1 /51 Play#0 output Play#0 6 0 640 Play#0 input xdump version * Play#0 command xdump Play#0 output Play#0 1 XDUMP version 0 Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000 Play#0 output Play#0 1 /1 Play#0 output Play#0 6 0 640 Play#0 input xdump meta * Play#0 command xdump Play#0 output Play#0 1 Usage: xdump ["meta"] [] Play#0 output Play#0 6 0 640 Play#0 input xdump agreement-status * Play#0 command xdump Play#0 output Play#0 1 XDUMP agreement-status 0 Play#0 output Play#0 1 0 "free" Play#0 output Play#0 1 1 "proposed" Play#0 output Play#0 1 2 "signed" Play#0 output Play#0 1 /3 Play#0 output Play#0 6 0 640 Play#0 input xdump land-chr-flags * Play#0 command xdump Play#0 output Play#0 1 XDUMP land-chr-flags 0 Play#0 output Play#0 1 2 "engineer" Play#0 output Play#0 1 4 "supply" Play#0 output Play#0 1 8 "security" Play#0 output Play#0 1 16 "light" Play#0 output Play#0 1 32 "marine" Play#0 output Play#0 1 64 "recon" Play#0 output Play#0 1 128 "radar" Play#0 output Play#0 1 256 "assault" Play#0 output Play#0 1 512 "flak" Play#0 output Play#0 1 1024 "spy" Play#0 output Play#0 1 2048 "train" Play#0 output Play#0 1 4096 "heavy" Play#0 output Play#0 1 /12 Play#0 output Play#0 6 0 640 Play#0 input xdump level * Play#0 command xdump Play#0 output Play#0 1 XDUMP level 0 Play#0 output Play#0 1 -1 "none" Play#0 output Play#0 1 0 "technology" Play#0 output Play#0 1 1 "research" Play#0 output Play#0 1 2 "education" Play#0 output Play#0 1 3 "happiness" Play#0 output Play#0 1 /5 Play#0 output Play#0 6 0 640 Play#0 input xdump meta-flags * Play#0 command xdump Play#0 output Play#0 1 XDUMP meta-flags 0 Play#0 output Play#0 1 1 "deity" Play#0 output Play#0 1 8 "bits" Play#0 output Play#0 1 16 "hidden" Play#0 output Play#0 1 /3 Play#0 output Play#0 6 0 640 Play#0 input xdump meta-type * Play#0 command xdump Play#0 output Play#0 1 XDUMP meta-type 0 Play#0 output Play#0 1 1 "d" Play#0 output Play#0 1 2 "g" Play#0 output Play#0 1 3 "s" Play#0 output Play#0 1 /3 Play#0 output Play#0 6 0 640 Play#0 input xdump missions * Play#0 command xdump Play#0 output Play#0 1 XDUMP missions 0 Play#0 output Play#0 1 0 "none" Play#0 output Play#0 1 1 "interdiction" Play#0 output Play#0 1 2 "support" Play#0 output Play#0 1 3 "reserve" Play#0 output Play#0 1 4 "escort" Play#0 output Play#0 1 6 "air\\040defense" Play#0 output Play#0 1 7 "defensive\\040support" Play#0 output Play#0 1 8 "offensive\\040support" Play#0 output Play#0 1 /8 Play#0 output Play#0 6 0 640 Play#0 input xdump nation-flags * Play#0 command xdump Play#0 output Play#0 1 XDUMP nation-flags 0 Play#0 output Play#0 1 1 "inform" Play#0 output Play#0 1 2 "flash" Play#0 output Play#0 1 4 "beep" Play#0 output Play#0 1 8 "coastwatch" Play#0 output Play#0 1 16 "sonar" Play#0 output Play#0 1 32 "techlists" Play#0 output Play#0 1 64 "sacked" Play#0 output Play#0 1 /7 Play#0 output Play#0 6 0 640 Play#0 input xdump nation-rejects * Play#0 command xdump Play#0 output Play#0 1 XDUMP nation-rejects 0 Play#0 output Play#0 1 1 "telegrams" Play#0 output Play#0 1 2 "announcements" Play#0 output Play#0 1 4 "loans" Play#0 output Play#0 1 /3 Play#0 output Play#0 6 0 640 Play#0 input xdump nation-relationships * Play#0 command xdump Play#0 output Play#0 1 XDUMP nation-relationships 0 Play#0 output Play#0 1 -1 "unknown" Play#0 output Play#0 1 0 "at-war" Play#0 output Play#0 1 1 "hostile" Play#0 output Play#0 1 2 "neutral" Play#0 output Play#0 1 3 "friendly" Play#0 output Play#0 1 4 "allied" Play#0 output Play#0 1 /6 Play#0 output Play#0 6 0 640 Play#0 input xdump nation-status * Play#0 command xdump Play#0 output Play#0 1 XDUMP nation-status 0 Play#0 output Play#0 1 0 "unused" Play#0 output Play#0 1 1 "new" Play#0 output Play#0 1 2 "visitor" Play#0 output Play#0 1 3 "sanctuary" Play#0 output Play#0 1 4 "active" Play#0 output Play#0 1 5 "deity" Play#0 output Play#0 1 /6 Play#0 output Play#0 6 0 640 Play#0 input xdump nuke-chr-flags * Play#0 command xdump Play#0 output Play#0 1 XDUMP nuke-chr-flags 0 Play#0 output Play#0 1 1 "neutron" Play#0 output Play#0 1 /1 Play#0 output Play#0 6 0 640 Play#0 input xdump packing * Play#0 command xdump Play#0 output Play#0 1 XDUMP packing 0 Play#0 output Play#0 1 0 "inefficient" Play#0 output Play#0 1 1 "normal" Play#0 output Play#0 1 2 "warehouse" Play#0 output Play#0 1 3 "urban" Play#0 output Play#0 1 4 "bank" Play#0 output Play#0 1 /5 Play#0 output Play#0 6 0 640 Play#0 input xdump page-headings * Play#0 command xdump Play#0 output Play#0 1 XDUMP page-headings 0 Play#0 output Play#0 1 0 "Comics" Play#0 output Play#0 1 1 "Foreign\\040Affairs" Play#0 output Play#0 1 2 "The\\040Front\\040Line" Play#0 output Play#0 1 3 "The\\040High\\040Seas" Play#0 output Play#0 1 4 "Sky\\040Watch" Play#0 output Play#0 1 5 "Guidance\\040Systems" Play#0 output Play#0 1 6 "Firestorms" Play#0 output Play#0 1 7 "Business\\040&\\040Economics" Play#0 output Play#0 1 8 "The\\040Frontier" Play#0 output Play#0 1 9 "The\\040Home\\040Front" Play#0 output Play#0 1 10 "Espionage" Play#0 output Play#0 1 11 "Telecommunications" Play#0 output Play#0 1 /12 Play#0 output Play#0 6 0 640 Play#0 input xdump plague-stages * Play#0 command xdump Play#0 output Play#0 1 XDUMP plague-stages 0 Play#0 output Play#0 1 0 "healthy" Play#0 output Play#0 1 1 "dying" Play#0 output Play#0 1 2 "infect" Play#0 output Play#0 1 3 "incubate" Play#0 output Play#0 1 4 "exposed" Play#0 output Play#0 1 /5 Play#0 output Play#0 6 0 640 Play#0 input xdump plane-chr-flags * Play#0 command xdump Play#0 output Play#0 1 XDUMP plane-chr-flags 0 Play#0 output Play#0 1 2 "tactical" Play#0 output Play#0 1 1 "bomber" Play#0 output Play#0 1 4 "intercept" Play#0 output Play#0 1 8 "cargo" Play#0 output Play#0 1 16 "VTOL" Play#0 output Play#0 1 32 "missile" Play#0 output Play#0 1 64 "light" Play#0 output Play#0 1 128 "spy" Play#0 output Play#0 1 256 "image" Play#0 output Play#0 1 512 "satellite" Play#0 output Play#0 1 2048 "SDI" Play#0 output Play#0 1 8192 "x-light" Play#0 output Play#0 1 16384 "helo" Play#0 output Play#0 1 32768 "ASW" Play#0 output Play#0 1 65536 "para" Play#0 output Play#0 1 131072 "escort" Play#0 output Play#0 1 262144 "mine" Play#0 output Play#0 1 524288 "sweep" Play#0 output Play#0 1 1048576 "marine" Play#0 output Play#0 1 /19 Play#0 output Play#0 6 0 640 Play#0 input xdump plane-flags * Play#0 command xdump Play#0 output Play#0 1 XDUMP plane-flags 0 Play#0 output Play#0 1 1 "launched" Play#0 output Play#0 1 2 "synchronous" Play#0 output Play#0 1 4 "airburst" Play#0 output Play#0 1 /3 Play#0 output Play#0 6 0 640 Play#0 input xdump resources * Play#0 command xdump Play#0 output Play#0 1 XDUMP resources 0 Play#0 output Play#0 1 0 "none" Play#0 output Play#0 1 0 "min" Play#0 output Play#0 1 0 "gold" Play#0 output Play#0 1 0 "fert" Play#0 output Play#0 1 0 "ocontent" Play#0 output Play#0 1 0 "uran" Play#0 output Play#0 1 /6 Play#0 output Play#0 6 0 640 Play#0 input xdump retreat-flags * Play#0 command xdump Play#0 output Play#0 1 XDUMP retreat-flags 0 Play#0 output Play#0 1 1 "group" Play#0 output Play#0 1 2 "injured" Play#0 output Play#0 1 4 "torpedoed" Play#0 output Play#0 1 8 "sonared" Play#0 output Play#0 1 16 "helpless" Play#0 output Play#0 1 32 "bombed" Play#0 output Play#0 1 64 "depth-charged" Play#0 output Play#0 1 128 "boarded" Play#0 output Play#0 1 /8 Play#0 output Play#0 6 0 640 Play#0 input xdump sector-navigation * Play#0 command xdump Play#0 output Play#0 1 XDUMP sector-navigation 0 Play#0 output Play#0 1 0 "land" Play#0 output Play#0 1 1 "sea" Play#0 output Play#0 1 2 "harbor" Play#0 output Play#0 1 3 "canal" Play#0 output Play#0 1 4 "bridge" Play#0 output Play#0 1 /5 Play#0 output Play#0 6 0 640 Play#0 input xdump sect-chr-flags * Play#0 command xdump Play#0 output Play#0 1 XDUMP sect-chr-flags 0 Play#0 output Play#0 1 1 "deity" Play#0 output Play#0 1 /1 Play#0 output Play#0 6 0 640 Play#0 input xdump ship-chr-flags * Play#0 command xdump Play#0 output Play#0 1 XDUMP ship-chr-flags 0 Play#0 output Play#0 1 1 "fish" Play#0 output Play#0 1 2 "torp" Play#0 output Play#0 1 4 "dchrg" Play#0 output Play#0 1 8 "plane" Play#0 output Play#0 1 16 "miss" Play#0 output Play#0 1 32 "oil" Play#0 output Play#0 1 64 "sonar" Play#0 output Play#0 1 128 "mine" Play#0 output Play#0 1 256 "sweep" Play#0 output Play#0 1 512 "sub" Play#0 output Play#0 1 2048 "land" Play#0 output Play#0 1 4096 "sub-torp" Play#0 output Play#0 1 8192 "trade" Play#0 output Play#0 1 16384 "semi-land" Play#0 output Play#0 1 262144 "supply" Play#0 output Play#0 1 524288 "canal" Play#0 output Play#0 1 1048576 "anti-missile" Play#0 output Play#0 1 /17 Play#0 output Play#0 6 0 640 Play#0 input ctld Play#0 output Play#0 1 Bye-bye Play#0 logout 0 Play#0 output Play#0 3 so long... Conn2 output Conn2 2 Empire server ready Conn2 input user tester Conn2 output Conn2 0 hello tester Conn2 input coun 1 Conn2 output Conn2 0 country name 1 Conn2 input pass 1 Conn2 output Conn2 0 password ok Conn2 input play Conn2 login 1 127.0.0.1 tester Play#1 output Play#1 2 2 Play#1 output Play#1 1 Play#1 output Play#1 1 *** Server configured for testing *** Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! *** Play#1 output Play#1 6 0 0 Play#1 input show s b Play#1 command show Play#1 output Play#1 1 Printing for tech level '125' Play#1 output Play#1 1 lcm hcm avail tech $ Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180 Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300 Play#1 output Play#1 1 frg frigate 30 30 110 0 $600 Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800 Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500 Play#1 output Play#1 1 os ore ship 60 40 160 20 $500 Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300 Play#1 output Play#1 1 tk tanker 60 40 160 35 $600 Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800 Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300 Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400 Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800 Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800 Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500 Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200 Play#1 output Play#1 1 sb submarine 30 30 110 60 $650 Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600 Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500 Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700 Play#1 output Play#1 6 0 0 Play#1 input toggle techlists Play#1 command toggle Play#1 output Play#1 1 techlists flag off Play#1 output Play#1 6 0 0 Play#1 input show s b Play#1 command show Play#1 output Play#1 1 Printing for tech level '125' Play#1 output Play#1 1 lcm hcm avail tech $ Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180 Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300 Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500 Play#1 output Play#1 1 os ore ship 60 40 160 20 $500 Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300 Play#1 output Play#1 1 frg frigate 30 30 110 0 $600 Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800 Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500 Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300 Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800 Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200 Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800 Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800 Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500 Play#1 output Play#1 1 tk tanker 60 40 160 35 $600 Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400 Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600 Play#1 output Play#1 1 sb submarine 30 30 110 60 $650 Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700 Play#1 output Play#1 6 0 0 Play#1 input xdump meta game Play#1 command xdump Play#1 output Play#1 1 XDUMP meta game 0 Play#1 output Play#1 1 "upd_disable" 1 0 0 -1 Play#1 output Play#1 1 "down" 1 0 0 -1 Play#1 output Play#1 1 "turn" 1 0 0 -1 Play#1 output Play#1 1 /3 Play#1 output Play#1 6 0 0 Play#1 input xdump meta nat Play#1 command xdump Play#1 output Play#1 1 XDUMP meta nat 0 Play#1 output Play#1 1 "cnum" 1 0 0 8 Play#1 output Play#1 1 "stat" 1 0 0 41 Play#1 output Play#1 1 "cname" 3 0 0 -1 Play#1 output Play#1 1 /3 Play#1 output Play#1 6 0 0 Play#1 input xdump meta cou Play#1 command xdump Play#1 output Play#1 1 XDUMP meta country 0 Play#1 output Play#1 1 "cnum" 1 0 0 8 Play#1 output Play#1 1 "flags" 1 8 0 38 Play#1 output Play#1 1 "ip" 3 0 0 -1 Play#1 output Play#1 1 "userid" 3 0 0 -1 Play#1 output Play#1 1 "xcap" 1 0 0 -1 Play#1 output Play#1 1 "ycap" 1 0 0 -1 Play#1 output Play#1 1 "update" 1 0 0 -1 Play#1 output Play#1 1 "tgms" 1 0 0 -1 Play#1 output Play#1 1 "ann" 1 0 0 -1 Play#1 output Play#1 1 "timeused" 1 0 0 -1 Play#1 output Play#1 1 "btu" 1 0 0 -1 Play#1 output Play#1 1 "access" 1 0 0 -1 Play#1 output Play#1 1 "milreserve" 1 0 0 -1 Play#1 output Play#1 1 "money" 1 0 0 -1 Play#1 output Play#1 1 "login" 1 0 0 -1 Play#1 output Play#1 1 "logout" 1 0 0 -1 Play#1 output Play#1 1 "newstim" 1 0 0 -1 Play#1 output Play#1 1 "annotim" 1 0 0 -1 Play#1 output Play#1 1 "tech" 2 0 0 -1 Play#1 output Play#1 1 "research" 2 0 0 -1 Play#1 output Play#1 1 "education" 2 0 0 -1 Play#1 output Play#1 1 "happiness" 2 0 0 -1 Play#1 output Play#1 1 /22 Play#1 output Play#1 6 0 0 Play#1 input xdump item * Play#1 command xdump Play#1 output Play#1 1 XDUMP item 0 Play#1 output Play#1 1 0 "civilians" "c" 50 0 1 1 10 10 10 10 4 Play#1 output Play#1 1 1 "military" "m" 100 1 1 1 1 1 1 1 20 Play#1 output Play#1 1 2 "shells" "s" 125 1 1 1 1 10 1 1 80 Play#1 output Play#1 1 3 "guns" "g" 950 1 10 1 1 10 1 1 100 Play#1 output Play#1 1 4 "petrol" "p" 7 1 1 1 1 10 1 1 50 Play#1 output Play#1 1 5 "iron\\040ore" "i" 10 1 1 1 1 10 1 1 100 Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 200 1 5 1 1 10 1 1 100 Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 2500 1 50 1 1 5 1 4 200 Play#1 output Play#1 1 8 "food" "f" 0 1 1 1 1 10 1 1 2 Play#1 output Play#1 1 9 "oil" "o" 50 1 1 1 1 10 1 1 50 Play#1 output Play#1 1 10 "light\\040products" "l" 20 1 1 1 1 10 1 1 100 Play#1 output Play#1 1 11 "heavy\\040products" "h" 40 1 1 1 1 10 1 1 100 Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 50 1 2 1 1 2 1 1 2 Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 50 1 8 1 1 10 1 1 1000 Play#1 output Play#1 1 /14 Play#1 output Play#1 6 0 0 Play#1 input xdump product * Play#1 command xdump Play#1 output Play#1 1 XDUMP product 0 Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0 Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0 Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10 Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10 Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10 Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10 Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10 Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10 Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0 Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10 Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10 Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10 Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10 Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0 Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0 Play#1 output Play#1 1 /15 Play#1 output Play#1 6 0 0 Play#1 input xdump sect-chr * Play#1 command xdump Play#1 output Play#1 1 XDUMP sect-chr 0 Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1 Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1 Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1 Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0 Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0 Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0 Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1 Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0 Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.400000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 1 Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1 Play#1 output Play#1 1 /34 Play#1 output Play#1 6 0 0 Play#1 input xdump ship-chr * Play#1 command xdump Play#1 output Play#1 1 XDUMP ship-chr 0 Play#1 output Play#1 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 10 15 2 0 0 0 0 75 0 180 524289 0 0 Play#1 output Play#1 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 35 300 524289 0 0 Play#1 output Play#1 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 262144 0 2 Play#1 output Play#1 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 0 0 0 Play#1 output Play#1 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 10 35 3 0 0 1 0 160 0 300 0 0 0 Play#1 output Play#1 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 50 25 25 3 1 1 1 0 110 0 600 16384 0 2 Play#1 output Play#1 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 800 524320 0 0 Play#1 output Play#1 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 0 0 0 0 0 0 0 0 0 0 60 60 0 0 30 15 65 3 0 0 2 0 200 50 1500 32 0 0 Play#1 output Play#1 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 10 38 10 2 1 1 0 0 60 40 300 524290 0 0 Play#1 output Play#1 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 50 30 30 5 6 3 1 0 130 45 800 128 0 2 Play#1 output Play#1 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 50 0 0 70 30 30 5 8 4 1 0 160 50 1200 0 0 4 Play#1 output Play#1 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 60 20 35 3 1 2 1 0 170 10 800 16384 0 2 Play#1 output Play#1 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 70 0 0 95 25 35 6 10 7 1 0 210 45 1800 0 0 2 Play#1 output Play#1 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 55 30 35 6 10 6 1 0 190 75 1500 0 0 2 Play#1 output Play#1 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 75 25 45 3 0 0 1 0 160 35 600 262144 0 0 Play#1 output Play#1 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 400 524672 0 0 Play#1 output Play#1 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 45 35 20 4 6 3 1 0 110 70 600 196 0 1 Play#1 output Play#1 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 25 20 5 4 3 3 0 0 110 60 650 706 0 0 Play#1 output Play#1 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 60 30 40 5 2 2 4 20 190 80 2700 8 20 0 Play#1 output Play#1 1 /19 Play#1 output Play#1 6 0 0 Play#1 input xdump plane-chr * Play#1 command xdump Play#1 output Play#1 1 XDUMP plane-chr 0 Play#1 output Play#1 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 50 400 90 1 1 1 4 1 0 22 Play#1 output Play#1 1 1 "f2\\040\\040\\040P-51\\040Mustang" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 80 400 80 1 4 4 8 1 0 70 Play#1 output Play#1 1 2 "jf1\\040\\040F-4\\040Phantom" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 125 1000 45 1 14 14 11 3 0 70 Play#1 output Play#1 1 5 "es\\040\\040\\040P-38\\040Lightning" 0 1 0 0 0 0 0 0 0 0 9 3 0 0 35 90 700 60 1 5 5 15 2 0 131074 Play#1 output Play#1 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 0 1 0 0 0 0 0 0 0 0 10 3 0 0 36 60 550 50 2 0 3 7 1 0 83 Play#1 output Play#1 1 9 "mb\\040\\040\\040medium\\040bomber" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 80 1000 45 4 0 5 14 3 0 3 Play#1 output Play#1 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 0 2 0 0 0 0 0 0 0 0 20 6 0 0 52 90 1100 90 5 0 4 15 2 0 1 Play#1 output Play#1 1 14 "as\\040\\040\\040anti-sub\\040plane" 0 2 0 0 0 0 0 0 0 0 10 3 0 0 36 100 550 85 2 0 3 15 2 0 819202 Play#1 output Play#1 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 85 1000 0 7 0 2 15 3 0 65544 Play#1 output Play#1 1 21 "zep\\040\\040Zeppelin" 0 3 0 0 0 0 0 0 0 0 6 2 0 0 30 70 1000 60 2 0 -3 15 2 0 154 Play#1 output Play#1 1 /10 Play#1 output Play#1 6 0 0 Play#1 input xdump land-chr * Play#1 command xdump Play#1 output Play#1 1 XDUMP land-chr 0 Play#1 output Play#1 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0 Play#1 output Play#1 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 4 0 0 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0 Play#1 output Play#1 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0 Play#1 output Play#1 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0 Play#1 output Play#1 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 0 0 0 0 0 0 0 0 0 0 100 50 0 0 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12 Play#1 output Play#1 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 Play#1 output Play#1 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 Play#1 output Play#1 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0 Play#1 output Play#1 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0 Play#1 output Play#1 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0 Play#1 output Play#1 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 20 0 0 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0 Play#1 output Play#1 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0 Play#1 output Play#1 1 /12 Play#1 output Play#1 6 0 0 Play#1 input xdump nuke-chr * Play#1 command xdump Play#1 output Play#1 1 XDUMP nuke-chr 0 Play#1 output Play#1 1 /0 Play#1 output Play#1 6 0 0 Play#1 input xdump news-chr * Play#1 command xdump Play#1 output Play#1 1 XDUMP news-chr 0 Play#1 output Play#1 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2 Play#1 output Play#1 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2 Play#1 output Play#1 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10 Play#1 output Play#1 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11 Play#1 output Play#1 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7 Play#1 output Play#1 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7 Play#1 output Play#1 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7 Play#1 output Play#1 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4 Play#1 output Play#1 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6 Play#1 output Play#1 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3 Play#1 output Play#1 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2 Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3 Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6 Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1 Play#1 output Play#1 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4 Play#1 output Play#1 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3 Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3 Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3 Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7 Play#1 output Play#1 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3 Play#1 output Play#1 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1 Play#1 output Play#1 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1 Play#1 output Play#1 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1 Play#1 output Play#1 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1 Play#1 output Play#1 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9 Play#1 output Play#1 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9 Play#1 output Play#1 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1 Play#1 output Play#1 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9 Play#1 output Play#1 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4 Play#1 output Play#1 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5 Play#1 output Play#1 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9 Play#1 output Play#1 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9 Play#1 output Play#1 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5 Play#1 output Play#1 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5 Play#1 output Play#1 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7 Play#1 output Play#1 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9 Play#1 output Play#1 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9 Play#1 output Play#1 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7 Play#1 output Play#1 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5 Play#1 output Play#1 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5 Play#1 output Play#1 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5 Play#1 output Play#1 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7 Play#1 output Play#1 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7 Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7 Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3 Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3 Play#1 output Play#1 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4 Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2 Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6 Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6 Play#1 output Play#1 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6 Play#1 output Play#1 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1 Play#1 output Play#1 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1 Play#1 output Play#1 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1 Play#1 output Play#1 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1 Play#1 output Play#1 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1 Play#1 output Play#1 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1 Play#1 output Play#1 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1 Play#1 output Play#1 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5 Play#1 output Play#1 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5 Play#1 output Play#1 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8 Play#1 output Play#1 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5 Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5 Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5 Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2 Play#1 output Play#1 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2 Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8 Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2 Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2 Play#1 output Play#1 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7 Play#1 output Play#1 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2 Play#1 output Play#1 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2 Play#1 output Play#1 1 /72 Play#1 output Play#1 6 0 0 Play#1 input xdump infrastructure * Play#1 command xdump Play#1 output Play#1 1 XDUMP infrastructure 0 Play#1 output Play#1 1 "road\\040network" 0 0 0 0 0 0 0 0 0 0 200 200 0 0 100 200 1 Play#1 output Play#1 1 "rail\\040network" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0 Play#1 output Play#1 1 "defense\\040factor" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0 Play#1 output Play#1 1 /3 Play#1 output Play#1 6 0 0 Play#1 input xdump updates * Play#1 command xdump Play#1 output Play#1 1 XDUMP updates 0 Play#1 output Play#1 1 /0 Play#1 output Play#1 6 0 0 Play#1 input xdump table * Play#1 command xdump Play#1 output Play#1 1 XDUMP table 0 Play#1 output Play#1 1 0 "sect" Play#1 output Play#1 1 1 "ship" Play#1 output Play#1 1 2 "plane" Play#1 output Play#1 1 3 "land" Play#1 output Play#1 1 4 "nuke" Play#1 output Play#1 1 5 "news" Play#1 output Play#1 1 6 "trade" Play#1 output Play#1 1 8 "nat" Play#1 output Play#1 1 9 "relat" Play#1 output Play#1 1 10 "contact" Play#1 output Play#1 1 11 "reject" Play#1 output Play#1 1 12 "loan" Play#1 output Play#1 1 15 "commodity" Play#1 output Play#1 1 16 "lost" Play#1 output Play#1 1 17 "realm" Play#1 output Play#1 1 18 "game" Play#1 output Play#1 1 19 "item" Play#1 output Play#1 1 20 "product" Play#1 output Play#1 1 21 "sect-chr" Play#1 output Play#1 1 22 "ship-chr" Play#1 output Play#1 1 23 "plane-chr" Play#1 output Play#1 1 24 "land-chr" Play#1 output Play#1 1 25 "nuke-chr" Play#1 output Play#1 1 26 "news-chr" Play#1 output Play#1 1 27 "infrastructure" Play#1 output Play#1 1 28 "updates" Play#1 output Play#1 1 29 "table" Play#1 output Play#1 1 30 "version" Play#1 output Play#1 1 31 "meta" Play#1 output Play#1 1 32 "agreement-status" Play#1 output Play#1 1 33 "land-chr-flags" Play#1 output Play#1 1 34 "level" Play#1 output Play#1 1 35 "meta-flags" Play#1 output Play#1 1 36 "meta-type" Play#1 output Play#1 1 37 "missions" Play#1 output Play#1 1 38 "nation-flags" Play#1 output Play#1 1 39 "nation-rejects" Play#1 output Play#1 1 40 "nation-relationships" Play#1 output Play#1 1 41 "nation-status" Play#1 output Play#1 1 42 "nuke-chr-flags" Play#1 output Play#1 1 43 "packing" Play#1 output Play#1 1 44 "page-headings" Play#1 output Play#1 1 45 "plague-stages" Play#1 output Play#1 1 46 "plane-chr-flags" Play#1 output Play#1 1 47 "plane-flags" Play#1 output Play#1 1 48 "resources" Play#1 output Play#1 1 49 "retreat-flags" Play#1 output Play#1 1 50 "sector-navigation" Play#1 output Play#1 1 51 "sect-chr-flags" Play#1 output Play#1 1 52 "ship-chr-flags" Play#1 output Play#1 1 53 "country" Play#1 output Play#1 1 /51 Play#1 output Play#1 6 0 0 Play#1 input xdump version * Play#1 command xdump Play#1 output Play#1 1 XDUMP version 0 Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000 Play#1 output Play#1 1 /1 Play#1 output Play#1 6 0 0 Play#1 input xdump meta * Play#1 command xdump Play#1 output Play#1 1 Usage: xdump ["meta"] [] Play#1 output Play#1 6 0 0 Play#1 input xdump sector-navigation * Play#1 command xdump Play#1 output Play#1 1 XDUMP sector-navigation 0 Play#1 output Play#1 1 0 "land" Play#1 output Play#1 1 1 "sea" Play#1 output Play#1 1 2 "harbor" Play#1 output Play#1 1 3 "canal" Play#1 output Play#1 1 4 "bridge" Play#1 output Play#1 1 /5 Play#1 output Play#1 6 0 0 Play#1 input xdump agreement-status * Play#1 command xdump Play#1 output Play#1 1 XDUMP agreement-status 0 Play#1 output Play#1 1 0 "free" Play#1 output Play#1 1 1 "proposed" Play#1 output Play#1 1 2 "signed" Play#1 output Play#1 1 /3 Play#1 output Play#1 6 0 0 Play#1 input xdump land-chr-flags * Play#1 command xdump Play#1 output Play#1 1 XDUMP land-chr-flags 0 Play#1 output Play#1 1 2 "engineer" Play#1 output Play#1 1 4 "supply" Play#1 output Play#1 1 8 "security" Play#1 output Play#1 1 16 "light" Play#1 output Play#1 1 32 "marine" Play#1 output Play#1 1 64 "recon" Play#1 output Play#1 1 128 "radar" Play#1 output Play#1 1 256 "assault" Play#1 output Play#1 1 512 "flak" Play#1 output Play#1 1 1024 "spy" Play#1 output Play#1 1 2048 "train" Play#1 output Play#1 1 4096 "heavy" Play#1 output Play#1 1 /12 Play#1 output Play#1 6 0 0 Play#1 input xdump level * Play#1 command xdump Play#1 output Play#1 1 XDUMP level 0 Play#1 output Play#1 1 -1 "none" Play#1 output Play#1 1 0 "technology" Play#1 output Play#1 1 1 "research" Play#1 output Play#1 1 2 "education" Play#1 output Play#1 1 3 "happiness" Play#1 output Play#1 1 /5 Play#1 output Play#1 6 0 0 Play#1 input xdump meta-flags * Play#1 command xdump Play#1 output Play#1 1 XDUMP meta-flags 0 Play#1 output Play#1 1 1 "deity" Play#1 output Play#1 1 8 "bits" Play#1 output Play#1 1 16 "hidden" Play#1 output Play#1 1 /3 Play#1 output Play#1 6 0 0 Play#1 input xdump meta-type * Play#1 command xdump Play#1 output Play#1 1 XDUMP meta-type 0 Play#1 output Play#1 1 1 "d" Play#1 output Play#1 1 2 "g" Play#1 output Play#1 1 3 "s" Play#1 output Play#1 1 /3 Play#1 output Play#1 6 0 0 Play#1 input xdump missions * Play#1 command xdump Play#1 output Play#1 1 XDUMP missions 0 Play#1 output Play#1 1 0 "none" Play#1 output Play#1 1 1 "interdiction" Play#1 output Play#1 1 2 "support" Play#1 output Play#1 1 3 "reserve" Play#1 output Play#1 1 4 "escort" Play#1 output Play#1 1 6 "air\\040defense" Play#1 output Play#1 1 7 "defensive\\040support" Play#1 output Play#1 1 8 "offensive\\040support" Play#1 output Play#1 1 /8 Play#1 output Play#1 6 0 0 Play#1 input xdump nation-flags * Play#1 command xdump Play#1 output Play#1 1 XDUMP nation-flags 0 Play#1 output Play#1 1 1 "inform" Play#1 output Play#1 1 2 "flash" Play#1 output Play#1 1 4 "beep" Play#1 output Play#1 1 8 "coastwatch" Play#1 output Play#1 1 16 "sonar" Play#1 output Play#1 1 32 "techlists" Play#1 output Play#1 1 64 "sacked" Play#1 output Play#1 1 /7 Play#1 output Play#1 6 0 0 Play#1 input xdump nation-rejects * Play#1 command xdump Play#1 output Play#1 1 XDUMP nation-rejects 0 Play#1 output Play#1 1 1 "telegrams" Play#1 output Play#1 1 2 "announcements" Play#1 output Play#1 1 4 "loans" Play#1 output Play#1 1 /3 Play#1 output Play#1 6 0 0 Play#1 input xdump nation-relationships * Play#1 command xdump Play#1 output Play#1 1 XDUMP nation-relationships 0 Play#1 output Play#1 1 -1 "unknown" Play#1 output Play#1 1 0 "at-war" Play#1 output Play#1 1 1 "hostile" Play#1 output Play#1 1 2 "neutral" Play#1 output Play#1 1 3 "friendly" Play#1 output Play#1 1 4 "allied" Play#1 output Play#1 1 /6 Play#1 output Play#1 6 0 0 Play#1 input xdump nation-status * Play#1 command xdump Play#1 output Play#1 1 XDUMP nation-status 0 Play#1 output Play#1 1 0 "unused" Play#1 output Play#1 1 1 "new" Play#1 output Play#1 1 2 "visitor" Play#1 output Play#1 1 3 "sanctuary" Play#1 output Play#1 1 4 "active" Play#1 output Play#1 1 5 "deity" Play#1 output Play#1 1 /6 Play#1 output Play#1 6 0 0 Play#1 input xdump nuke-chr-flags * Play#1 command xdump Play#1 output Play#1 1 XDUMP nuke-chr-flags 0 Play#1 output Play#1 1 1 "neutron" Play#1 output Play#1 1 /1 Play#1 output Play#1 6 0 0 Play#1 input xdump packing * Play#1 command xdump Play#1 output Play#1 1 XDUMP packing 0 Play#1 output Play#1 1 0 "inefficient" Play#1 output Play#1 1 1 "normal" Play#1 output Play#1 1 2 "warehouse" Play#1 output Play#1 1 3 "urban" Play#1 output Play#1 1 4 "bank" Play#1 output Play#1 1 /5 Play#1 output Play#1 6 0 0 Play#1 input xdump page-headings * Play#1 command xdump Play#1 output Play#1 1 XDUMP page-headings 0 Play#1 output Play#1 1 0 "Comics" Play#1 output Play#1 1 1 "Foreign\\040Affairs" Play#1 output Play#1 1 2 "The\\040Front\\040Line" Play#1 output Play#1 1 3 "The\\040High\\040Seas" Play#1 output Play#1 1 4 "Sky\\040Watch" Play#1 output Play#1 1 5 "Guidance\\040Systems" Play#1 output Play#1 1 6 "Firestorms" Play#1 output Play#1 1 7 "Business\\040&\\040Economics" Play#1 output Play#1 1 8 "The\\040Frontier" Play#1 output Play#1 1 9 "The\\040Home\\040Front" Play#1 output Play#1 1 10 "Espionage" Play#1 output Play#1 1 11 "Telecommunications" Play#1 output Play#1 1 /12 Play#1 output Play#1 6 0 0 Play#1 input xdump plague-stages * Play#1 command xdump Play#1 output Play#1 1 XDUMP plague-stages 0 Play#1 output Play#1 1 0 "healthy" Play#1 output Play#1 1 1 "dying" Play#1 output Play#1 1 2 "infect" Play#1 output Play#1 1 3 "incubate" Play#1 output Play#1 1 4 "exposed" Play#1 output Play#1 1 /5 Play#1 output Play#1 6 0 0 Play#1 input xdump plane-chr-flags * Play#1 command xdump Play#1 output Play#1 1 XDUMP plane-chr-flags 0 Play#1 output Play#1 1 2 "tactical" Play#1 output Play#1 1 1 "bomber" Play#1 output Play#1 1 4 "intercept" Play#1 output Play#1 1 8 "cargo" Play#1 output Play#1 1 16 "VTOL" Play#1 output Play#1 1 32 "missile" Play#1 output Play#1 1 64 "light" Play#1 output Play#1 1 128 "spy" Play#1 output Play#1 1 256 "image" Play#1 output Play#1 1 512 "satellite" Play#1 output Play#1 1 2048 "SDI" Play#1 output Play#1 1 8192 "x-light" Play#1 output Play#1 1 16384 "helo" Play#1 output Play#1 1 32768 "ASW" Play#1 output Play#1 1 65536 "para" Play#1 output Play#1 1 131072 "escort" Play#1 output Play#1 1 262144 "mine" Play#1 output Play#1 1 524288 "sweep" Play#1 output Play#1 1 1048576 "marine" Play#1 output Play#1 1 /19 Play#1 output Play#1 6 0 0 Play#1 input xdump plane-flags * Play#1 command xdump Play#1 output Play#1 1 XDUMP plane-flags 0 Play#1 output Play#1 1 1 "launched" Play#1 output Play#1 1 2 "synchronous" Play#1 output Play#1 1 4 "airburst" Play#1 output Play#1 1 /3 Play#1 output Play#1 6 0 0 Play#1 input xdump resources * Play#1 command xdump Play#1 output Play#1 1 XDUMP resources 0 Play#1 output Play#1 1 0 "none" Play#1 output Play#1 1 0 "min" Play#1 output Play#1 1 0 "gold" Play#1 output Play#1 1 0 "fert" Play#1 output Play#1 1 0 "ocontent" Play#1 output Play#1 1 0 "uran" Play#1 output Play#1 1 /6 Play#1 output Play#1 6 0 0 Play#1 input xdump retreat-flags * Play#1 command xdump Play#1 output Play#1 1 XDUMP retreat-flags 0 Play#1 output Play#1 1 1 "group" Play#1 output Play#1 1 2 "injured" Play#1 output Play#1 1 4 "torpedoed" Play#1 output Play#1 1 8 "sonared" Play#1 output Play#1 1 16 "helpless" Play#1 output Play#1 1 32 "bombed" Play#1 output Play#1 1 64 "depth-charged" Play#1 output Play#1 1 128 "boarded" Play#1 output Play#1 1 /8 Play#1 output Play#1 6 0 0 Play#1 input xdump ship-chr-flags * Play#1 command xdump Play#1 output Play#1 1 XDUMP ship-chr-flags 0 Play#1 output Play#1 1 1 "fish" Play#1 output Play#1 1 2 "torp" Play#1 output Play#1 1 4 "dchrg" Play#1 output Play#1 1 8 "plane" Play#1 output Play#1 1 16 "miss" Play#1 output Play#1 1 32 "oil" Play#1 output Play#1 1 64 "sonar" Play#1 output Play#1 1 128 "mine" Play#1 output Play#1 1 256 "sweep" Play#1 output Play#1 1 512 "sub" Play#1 output Play#1 1 2048 "land" Play#1 output Play#1 1 4096 "sub-torp" Play#1 output Play#1 1 8192 "trade" Play#1 output Play#1 1 16384 "semi-land" Play#1 output Play#1 1 262144 "supply" Play#1 output Play#1 1 524288 "canal" Play#1 output Play#1 1 1048576 "anti-missile" Play#1 output Play#1 1 /17 Play#1 output Play#1 6 0 0 Play#1 input ctld Play#1 output Play#1 1 Bye-bye Play#1 logout 1 Play#1 output Play#1 3 so long... Conn3 output Conn3 2 Empire server ready Conn3 input user tester Conn3 output Conn3 0 hello tester Conn3 input coun v Conn3 output Conn3 0 country name v Conn3 input pass v Conn3 output Conn3 0 password ok Conn3 input play Conn3 login 2 127.0.0.1 tester Play#2 output Play#2 2 2 Play#2 output Play#2 1 Play#2 output Play#2 1 *** Server configured for testing *** Play#2 output Play#2 1 *** If you see this in a game, it is misconfigured! *** Play#2 output Play#2 6 0 640 Play#2 input version Play#2 command version Play#2 output Play#2 1 Wolfpack Empire 4.3.34 Play#2 output Play#2 1 Play#2 output Play#2 1 The following parameters have been set for this game: Play#2 output Play#2 1 World size is 64 by 32. Play#2 output Play#2 1 There can be up to 99 countries. Play#2 output Play#2 1 By default, countries use their own coordinate system. Play#2 output Play#2 1 Play#2 output Play#2 1 Use the 'show' command to find out the time of the next update. Play#2 output Play#2 1 The current time is Thu Jan 1 00:00:00. Play#2 output Play#2 1 An update consists of 60 empire time units. Play#2 output Play#2 1 Each country is allowed to be logged in 1440 minutes a day. Play#2 output Play#2 1 It takes 8.33 civilians to produce a BTU in one time unit. Play#2 output Play#2 1 Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu. Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per etu. Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per etu. Play#2 output Play#2 1 1000 uncompensated workers will give birth to 2.5 babies. Play#2 output Play#2 1 In one time unit, 1000 people eat 0.5 units of food. Play#2 output Play#2 1 1000 babies eat 6.0 units of food becoming adults. Play#2 output Play#2 1 No food is needed! Play#2 output Play#2 1 Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per etu. Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit. Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33. Play#2 output Play#2 1 Up to 50 avail can roll over an update. Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civ. Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civ. Play#2 output Play#2 1 Happiness is averaged over 48 time units. Play#2 output Play#2 1 Education is averaged over 192 time units. Play#2 output Play#2 1 The technology/research boost you get from the world is 50.00%. Play#2 output Play#2 1 Nation levels (tech etc.) decline 1% every 96 time units. Play#2 output Play#2 1 Tech buildup is limited to logarithmic growth (base 2.00) after 1.00. Play#2 output Play#2 1 Play#2 output Play#2 1 Sectors Ships Planes Units Play#2 output Play#2 1 Maximum mobility 127 127 127 127 Play#2 output Play#2 1 Max mob gain per update 60 90 60 60 Play#2 output Play#2 1 Max eff gain per update -- 100 100 100 Play#2 output Play#2 1 Maintenance cost per update -- 6.0% 6.0% 6.0% Play#2 output Play#2 1 Max interdiction range 8 8 -- 8 Play#2 output Play#2 1 Play#2 output Play#2 1 The maximum amount of mobility used for land unit combat is 5.00. Play#2 output Play#2 1 Play#2 output Play#2 1 Fire ranges are scaled by 1.00. Play#2 output Play#2 1 Flak damage is scaled by 1.75. Play#2 output Play#2 1 Torpedo damage is 2d40+38. Play#2 output Play#2 1 The attack factor for para & assault troops is 0.50. Play#2 output Play#2 1 12% of fallout leaks into each surrounding sector. Play#2 output Play#2 1 Fallout decays by 28% per update. Play#2 output Play#2 1 Play#2 output Play#2 1 Damage to Spills to Play#2 output Play#2 1 Sector People Mater. Ships Planes LandU. Play#2 output Play#2 1 Sector -- 100% 100% 0% 4% 30% Play#2 output Play#2 1 People 10% -- -- -- -- -- Play#2 output Play#2 1 Materials 10% -- -- -- -- -- Play#2 output Play#2 1 Efficiency 10% -- -- -- -- -- Play#2 output Play#2 1 Ships 10% 100% 100% -- 0% 0% Play#2 output Play#2 1 Planes 10% 0% 0% -- -- -- Play#2 output Play#2 1 Land units 10% 0% 100% -- 0% 0% Play#2 output Play#2 1 Play#2 output Play#2 1 You can have at most 640 BTUs. Play#2 output Play#2 1 Players are disconnected after 15 minutes of idle time. Play#2 output Play#2 1 You are disconnected after 5 minutes of idle time. Play#2 output Play#2 1 Play#2 output Play#2 1 Options enabled in this game: Play#2 output Play#2 1 ALL_BLEED, BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, NOFOOD, Play#2 output Play#2 1 NOMOBCOST, NO_PLAGUE, RAILWAYS Play#2 output Play#2 1 Play#2 output Play#2 1 Options disabled in this game: Play#2 output Play#2 1 AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, HIDDEN, Play#2 output Play#2 1 LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP, Play#2 output Play#2 1 SUPER_BARS, TECH_POP Play#2 output Play#2 1 Play#2 output Play#2 1 See "info Options" for a detailed list of options and descriptions. Play#2 output Play#2 1 Play#2 output Play#2 1 The person to annoy if something goes wrong is: Play#2 output Play#2 1 Deity forgot to edit econfig . Play#2 output Play#2 1 Play#2 output Play#2 1 You can get your own copy of the source from . Play#2 output Play#2 1 Play#2 output Play#2 1 Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak, Play#2 output Play#2 1 Ken Stevens, Steve McClure, Markus Armbruster Play#2 output Play#2 1 This is free software; see the source for copying conditions. There is NO Play#2 output Play#2 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Play#2 output Play#2 6 0 640 Play#2 input ctld Play#2 output Play#2 1 Bye-bye Play#2 logout 2 Play#2 output Play#2 3 so long... Main shutdown Main startup Main prng MT19937 1 Conn0 output Conn0 2 Empire server ready Conn0 input user tester Conn0 output Conn0 0 hello tester Conn0 input coun red Conn0 output Conn0 10 country red does not exist Conn0 output Conn0 3 so long... Conn1 output Conn1 2 Empire server ready Conn1 input user tester Conn1 output Conn1 0 hello tester Conn1 input coun 1 Conn1 output Conn1 0 country name 1 Conn1 input pass 1 Conn1 output Conn1 0 password ok Conn1 input play Conn1 login 1 127.0.0.1 tester Play#1 output Play#1 2 2 Play#1 output Play#1 1 Play#1 output Play#1 1 *** Server configured for testing *** Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! *** Play#1 output Play#1 6 0 0 Play#1 input version Play#1 command version Play#1 output Play#1 1 Wolfpack Empire 4.3.34 Play#1 output Play#1 1 Play#1 output Play#1 1 The following parameters have been set for this game: Play#1 output Play#1 1 World size is 64 by 32. Play#1 output Play#1 1 There can be up to 99 countries. Play#1 output Play#1 1 By default, countries use their own coordinate system. Play#1 output Play#1 1 Play#1 output Play#1 1 Use the 'show' command to find out the time of the next update. Play#1 output Play#1 1 The current time is Thu Jan 1 00:00:00. Play#1 output Play#1 1 An update consists of 60 empire time units. Play#1 output Play#1 1 Each country is allowed to be logged in 1440 minutes a day. Play#1 output Play#1 1 Game days are Su Mo Tu We Th Fr Sa. Play#1 output Play#1 1 Game hours are 00:00-24:00. Play#1 output Play#1 1 It takes 8.33 civilians to produce a BTU in one time unit. Play#1 output Play#1 1 Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu. Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per etu. Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per etu. Play#1 output Play#1 1 1000 uncompensated workers will give birth to 2.5 babies. Play#1 output Play#1 1 In one time unit, 1000 people eat 0.5 units of food. Play#1 output Play#1 1 1000 babies eat 6.0 units of food becoming adults. Play#1 output Play#1 1 No food is needed! Play#1 output Play#1 1 Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per etu. Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit. Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33. Play#1 output Play#1 1 Up to 50 avail can roll over an update. Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civ. Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civ. Play#1 output Play#1 1 Happiness is averaged over 48 time units. Play#1 output Play#1 1 Education is averaged over 192 time units. Play#1 output Play#1 1 The technology/research boost you get from your allies is 50.00%. Play#1 output Play#1 1 Nation levels (tech etc.) decline 1% every 96 time units. Play#1 output Play#1 1 Tech buildup is not limited. Play#1 output Play#1 1 Play#1 output Play#1 1 Sectors Ships Planes Units Play#1 output Play#1 1 Maximum mobility 127 127 127 127 Play#1 output Play#1 1 Max mob gain per update 60 90 60 60 Play#1 output Play#1 1 Max eff gain per update -- 100 100 100 Play#1 output Play#1 1 Maintenance cost per update -- 6.0% 6.0% 6.0% Play#1 output Play#1 1 Max interdiction range 8 8 -- 8 Play#1 output Play#1 1 Play#1 output Play#1 1 The maximum amount of mobility used for land unit combat is 5.00. Play#1 output Play#1 1 The starting mobility when acquiring a sector or unit is -30. Play#1 output Play#1 1 Play#1 output Play#1 1 The tax you pay on selling things on the trading block is 1.0%. Play#1 output Play#1 1 The tax you pay on buying commodities on the market is 0.0%. Play#1 output Play#1 1 The amount of time to bid on commodities is 7200 seconds. Play#1 output Play#1 1 The amount of time to bid on a unit is 7200 seconds. Play#1 output Play#1 1 Play#1 output Play#1 1 Fire ranges are scaled by 1.00. Play#1 output Play#1 1 Flak damage is scaled by 1.75. Play#1 output Play#1 1 Torpedo damage is 2d40+38. Play#1 output Play#1 1 The attack factor for para & assault troops is 0.50. Play#1 output Play#1 1 12% of fallout leaks into each surrounding sector. Play#1 output Play#1 1 Fallout decays by 28% per update. Play#1 output Play#1 1 Play#1 output Play#1 1 Damage to Spills to Play#1 output Play#1 1 Sector People Mater. Ships Planes LandU. Play#1 output Play#1 1 Sector -- 100% 100% 0% 4% 30% Play#1 output Play#1 1 People 10% -- -- -- -- -- Play#1 output Play#1 1 Materials 10% -- -- -- -- -- Play#1 output Play#1 1 Efficiency 10% -- -- -- -- -- Play#1 output Play#1 1 Ships 10% 100% 100% -- 0% 0% Play#1 output Play#1 1 Planes 10% 0% 0% -- -- -- Play#1 output Play#1 1 Land units 10% 0% 100% -- 0% 0% Play#1 output Play#1 1 Play#1 output Play#1 1 You can have at most 640 BTUs. Play#1 output Play#1 1 You are disconnected after 15 minutes of idle time. Play#1 output Play#1 1 Visitors are disconnected after 5 minutes of idle time. Play#1 output Play#1 1 Play#1 output Play#1 1 Options enabled in this game: Play#1 output Play#1 1 BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, MARKET, MOB_ACCESS, Play#1 output Play#1 1 NOFOOD, NOMOBCOST, NO_PLAGUE, RAILWAYS, RES_POP Play#1 output Play#1 1 Play#1 output Play#1 1 Options disabled in this game: Play#1 output Play#1 1 ALL_BLEED, AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, Play#1 output Play#1 1 HIDDEN, LOANS, LOSE_CONTACT, NO_FORT_FIRE, SUPER_BARS, TECH_POP Play#1 output Play#1 1 Play#1 output Play#1 1 See "info Options" for a detailed list of options and descriptions. Play#1 output Play#1 1 Play#1 output Play#1 1 Customized in this game: Play#1 output Play#1 1 sect-chr Play#1 output Play#1 1 Check "show" for details. Play#1 output Play#1 1 Play#1 output Play#1 1 The person to annoy if something goes wrong is: Play#1 output Play#1 1 Deity forgot to edit econfig . Play#1 output Play#1 1 Play#1 output Play#1 1 You can get your own copy of the source from . Play#1 output Play#1 1 Play#1 output Play#1 1 Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak, Play#1 output Play#1 1 Ken Stevens, Steve McClure, Markus Armbruster Play#1 output Play#1 1 This is free software; see the source for copying conditions. There is NO Play#1 output Play#1 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Play#1 output Play#1 6 0 0 Play#1 input show sect s Play#1 command show Play#1 output Play#1 1 Printing for tech level '125' Play#1 output Play#1 1 mob cost max max naviga packing max Play#1 output Play#1 1 sector type 0% 100% off def bility bonus pop Play#1 output Play#1 1 . sea no way 0.00 0.00 sea normal 0 Play#1 output Play#1 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 55 Play#1 output Play#1 1 s sanctuary no way 0.00 99.00 land normal 550 Play#1 output Play#1 1 \\ wasteland no way 0.00 99.00 land normal 0 Play#1 output Play#1 1 - wilderness 0.4 0.4 1.00 2.00 land normal 550 Play#1 output Play#1 1 c city 0.4 0.2 1.00 2.00 canal urban 5499 Play#1 output Play#1 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 550 Play#1 output Play#1 1 p park 0.4 0.2 1.00 1.50 land normal 550 Play#1 output Play#1 1 d defense plant 0.4 0.2 1.00 1.50 land normal 550 Play#1 output Play#1 1 i shell industry 0.4 0.2 1.00 1.50 land normal 550 Play#1 output Play#1 1 m mine 0.4 0.2 1.00 2.00 land normal 550 Play#1 output Play#1 1 g gold mine 0.4 0.2 1.00 2.00 land normal 550 Play#1 output Play#1 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 550 Play#1 output Play#1 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 550 Play#1 output Play#1 1 * airfield 0.4 0.2 1.00 1.25 land normal 550 Play#1 output Play#1 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 550 Play#1 output Play#1 1 o oil field 0.4 0.2 1.00 1.50 land normal 550 Play#1 output Play#1 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 550 Play#1 output Play#1 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 550 Play#1 output Play#1 1 f fortress 0.4 0.2 2.00 4.00 land normal 550 Play#1 output Play#1 1 t technical center 0.4 0.2 1.00 1.50 land normal 550 Play#1 output Play#1 1 r research lab 0.4 0.2 1.00 1.50 land normal 550 Play#1 output Play#1 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 550 Play#1 output Play#1 1 l library/school 0.4 0.2 1.00 1.50 land normal 550 Play#1 output Play#1 1 + highway 0.4 0.0 1.00 1.00 land normal 550 Play#1 output Play#1 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 550 Play#1 output Play#1 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 550 Play#1 output Play#1 1 # bridge head 0.4 0.0 1.00 1.00 land normal 550 Play#1 output Play#1 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 55 Play#1 output Play#1 1 b bank 0.4 0.2 1.00 2.25 land bank 550 Play#1 output Play#1 1 % refinery 0.4 0.2 1.00 1.50 land normal 550 Play#1 output Play#1 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 550 Play#1 output Play#1 1 ~ plains 0.4 0.4 1.00 1.50 land normal 55 Play#1 output Play#1 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 55 Play#1 output Play#1 6 0 0 Play#1 input ctld Play#1 output Play#1 1 Bye-bye Play#1 logout 1 Play#1 output Play#1 3 so long... Main shutdown