#
# Empire - A multi-player, client/server Internet based war game.
-# Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
+# Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
# Ken Stevens, Steve McClure
#
# This program is free software; you can redistribute it and/or modify
# whether it's worth fixing.
AC_PREREQ(2.59)
-AC_INIT([Wolfpack Empire], [4.3.22], [wolfpack@wolfpackempire.com], [empire])
+AC_INIT([Wolfpack Empire], [4.3.24], [wolfpack@wolfpackempire.com], [empire])
AC_CONFIG_SRCDIR([include/combat.h])
AC_CONFIG_MACRO_DIR([m4])
AC_CONFIG_HEADERS([config.h])
### Checks for libraries
ACX_PTHREAD
-save_LIBS="$LIBS"
+LIBS_util="$LIBS"
LIBS="$LIBS_SOCKETS $LIBS"
LIB_SOCKET_NSL
LIBS_server="$LIBS"
-LIBS_client="$LIBS"
-LIBS="$save_LIBS"
-AC_SUBST(LIBS_server)
-AC_SUBST(LIBS_client)
### Checks for header files
Windows) AC_DEFINE([EMPTH_W32], 1, [Define to use Windows threads]) ;;
esac
-save_LIBS="$LIBS"
-LIBS="$LIBS_client"
MY_WITH_TERMINFO
LIBS_client="$LIBS"
-LIBS="$save_LIBS"
### Output
+LIBS="$LIBS_util"
+AC_SUBST(LIBS_client)
+AC_SUBST(LIBS_server)
+
AC_CONFIG_FILES([GNUmakefile])
AC_CONFIG_COMMANDS([stamp-h],
[case $revctrl in