#
# Empire - A multi-player, client/server Internet based war game.
-# Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+# Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
# Ken Stevens, Steve McClure
#
# This program is free software; you can redistribute it and/or modify
# whether it's worth fixing.
AC_PREREQ(2.59)
-AC_INIT([Wolfpack Empire], [4.3.4], [wolfpack@wolfpackempire.com], [empire])
+AC_INIT([Wolfpack Empire], [4.3.11], [wolfpack@wolfpackempire.com], [empire])
AC_CONFIG_SRCDIR([include/combat.h])
AC_CONFIG_MACRO_DIR([m4])
AC_CONFIG_HEADERS([config.h])
# Private automake macro, tsk, tsk, tsk...
_AM_DEPENDENCIES(CC)
+AC_ARG_VAR(NROFF, [nroff command])
+AC_CHECK_PROG(NROFF, groff, [GROFF_NO_SGR= groff -Tascii -U], nroff)
+
# not really a check for a program, but close enough
if test -d $srcdir/CVS; then cvs_controlled=yes; else cvs_controlled=no; fi
AC_SUBST(cvs_controlled,$cvs_controlled)
AC_SUBST(empthread)
AC_MSG_NOTICE([Using $empthread threads])
case $empthread in
-LWP) AC_DEFINE([EMPTH_LWP], 1, [Define to use LWP threads])
- AC_DEFINE([UCONTEXT], 1, [Define to make LWP use makecontext()]) ;;
+LWP) AC_DEFINE([EMPTH_LWP], 1, [Define to use LWP threads]) ;;
POSIX) AC_DEFINE([EMPTH_POSIX], 1, [Define to use POSIX threads]) ;;
Windows) AC_DEFINE([EMPTH_W32], 1, [Define to use Windows threads]) ;;
esac