-Changes to Empire 4.3.29 - Sun Jan 15 19:43:36 CET 2012
+Changes to Empire 4.3.31 - Sun May 12 16:58:34 UTC 2013
+ * Fix read beyond end of conditional argument on missing operand.
+ * Don't put broken links into info pages formatted as HTML.
+ * Permit ships that can drop depth charges, but not fire. No such
+ ships exist in the stock game.
+ * Consistently require guns for dropping depth charges. Before, only
+ the fire command required guns (since 4.3.12 and before 4.0.6).
+ * Change econfig key rollover_avail_max from 0 to 50.
+ * Make sector production more predictable. Commands production and
+ budget are now a bit more accurate.
+ * Fix bugs that messed up xdump lost and xdump trade on big endian
+ hosts (broken in 4.3.8), and made the server fail during startup on
+ most big endian hosts (broken in 4.3.12).
+ * Build process robustness fixes.
+ * Use "Level: Obsolete" to mark obsolete info pages, and drop "info
+ Obsolete".
+ * Server now uses IPv4 format for IPv4-mapped addresses. Simplifies
+ safe use of econfig key privip.
+ * Server logs a few more network connection details.
+ * Fixes and workarounds for econfig key listen_addr "" (which is the
+ default) when the system has both IPv4 and IPv6 addresses
+ configured:
+ - Server accepted only IPv6 connections on Windows and BSDs. Fix
+ to accept IPv4 ones, too.
+ - Except for OpenBSD, where the fix doesn't work. Accept IPv4
+ connections instead of IPv6 ones there, and document how to get
+ IPv6 accepted instead.
+ - Linux systems are frequently configured in a way that makes the
+ server accept only IPv4 connections. Document workaround: use
+ listen_addr "::".
+ * Change fairland island size probability distribution: roll two dice
+ instead of one. This makes extreme sizes much less likely.
+ * Make fairland record the island number in the deity territory.
+ * Fix extension of market bidding time when high bidder changes.
+ Introduced broken in 4.0.7, with insufficient fixes in 4.0.9 and
+ 4.2.0.
+ * Fix market not to mess up ridiculously high unit prices. Has been
+ broken since 4.0.0 introduced the market.
+ * Fix melting of big piles of stuff by ridiculously heavy fallout.
+ Has been broken since fallout exists.
+ * Fix crash on edit s, p, u key 'U' with negative argument.
+ * When a deity builds ships or land units in foreign sectors, they're
+ given to the sector owner. This lets POGO build them, and it's how
+ build works for planes and nukes.
+ * Fix PRNG (pseudo-random number generator) seeding to resist
+ guessing: seed with a kernel random number. If we can't get one,
+ fall back to a hash of high-resolution time and process ID. This
+ should happen only on old systems or Windows. Far worse than a
+ kernel random number, but far better than just low-resolution time.
+ Fairland's seeding used to be low-resolution time and process ID,
+ but regressed in 4.2.20 to just time.
+ * Switch PRNG from BSD random() to Mersenne Twister. This is a is a
+ proven, high-quality PRNG.
+ * Fix tiny error in distribution of some die rolls.
+ * Increase land unit retreat chance and nuclear damage's chance to
+ destroy a nuke by one percentage point, for simplicity.
+ * Merge news items a bit more aggressively.
+ * Fix a year 2038 bug in news item merging.
+ * Retire the nightly build.
+ * New make target check. Just a few tests for now, derived from the
+ smoke test that used to be part of the nightly build.
+ * Really fix accepting connections from "long" IPv6 address. The fix
+ in 4.3.23 could mess up player's host address in player output and
+ logs, and cause extra "Last connection" messages.
+ * Take ship cost into account when picking missile interdiction
+ target. Broken in 4.3.8.
+ * Really fix give, setsector and setresource not to wipe out
+ concurrent updates. The fix in 4.3.27 was insufficient.
+ * Fix setsector not to disclose number of landmines to occupier.
+ * Make capital fail more nicely when the sector is unsuitable. Its
+ argument must now be a single sector. Before, it silently picked
+ the first suitable one when the argument selected several. Has
+ always been that way, and never documented.
+ * Changes to option GODNEWS:
+ - Deity command give could downgrade the deity's relations to the
+ sector owner when GODNEWS was enabled. No more.
+ - Likewise, deity commands edit and setsector can no longer
+ downgrade the victim's relations to the deity.
+ - News enabled by GODNEWS no longer affect news headlines.
+ * Fix bomb, drop, fly, paradrop, recon and sweep to again accept a
+ destination sector equal to the assembly point. Broken in 4.3.27.
+ * Fix portability bug in configure test for Windows API.
+ * More user friendly server startup: journal open errors are detected
+ while the server still runs in the foreground, which makes it
+ possible to complain to stderr and to exit unsuccessfully.
+ * Market changes:
+ - Forbid selling conquered populace. Only relevant when the deity
+ allows selling civilians, which is probably a bad idea.
+ - Permit selling military by default.
+ - Forbid selling ships and land units carrying unsalable cargo.
+ * Scrapping ships and land units now spreads the plague
+ * Don't let scrap give away civilians, kill them off instead.
+ * Pilots and air cargo now spread the plague.
+ * Don't let fly and drop give away civilians.
+ * Fix fly to permit flying civs to a carrier in an occupied sector.
+ Broken in 4.2.17.
+ * Don't let planes fly to a carrier without sufficient space.
+ Before, planes that didn't fit were teleported home, which could be
+ abused. Broken in 4.3.17. Almost the same bug was previously
+ fixed in 4.2.17.
+ * Fix tend to foreign ships:
+ - Refuse to tend civilians to foreign ships.
+ - Don't leak friendly foreign ships' commodity cargo.
+ - Continue with remaining target ships after skipping a foreign one
+ when tending a negative amount of commodities.
+ All broken when Chainsaw 2 added tending to allies.
+ * march sub-command 'm' can now sweep own landmines.
+ * Land units no longer sweep allied landmines, except when executing
+ march sub-command 'm'. They don't hit them since 4.3.27. Sweeping
+ was forgotten then.
+ * Fix bmap commands not to parse empty flags argument as "revert".
+ Broken in 4.3.27.
+ * Code refactoring and cleanup.
+ * Info page fixes and clarifications.
+
+Changes to Empire 4.3.30 - Tue May 22 18:34:52 UTC 2012
+ * Disable damage to base sector or ship when missile explodes on
+ launch for now, because damage done to other missiles there can be
+ wiped out in some cases. Broken in Empire 2.
+ * Fix navigate and march not to wipe out concurrent updates.
+ Abusable, but probably not worthwhile.
+ * Fix some buffer overruns in fairland. Has always been broken.
+ * Fix arm to require nuke and plane to be in the same sector. A
+ remote nuke got teleported to its plane when the plane moved.
+ Broken in 4.3.3.
+ * Change login command kill (used by client option -k) to kill less
+ ruthlessly: send a flash message and try to flush output, exactly
+ like a server shutdown does.
+ * Fix server shutdown to wait for player threads to reach a safe
+ state. Before, player threads raced with shutdown, and failed to
+ update the treasury, record play time, and write log entries when
+ they lost. Bug goes back to Empire 2. Patched partially or
+ unsuccessfully in 4.2.10, 4.2.12, 4.2.20, 4.3.6, 4.3.10 and 4.3.23.
+ The race was hard to lose in practice, until an unrelated
+ "simplification" in 4.3.23 could get player threads stuck sending
+ output after shutdown aborted a command.
+ * Idle timeout changes:
+ - The grace period for clients to complete login and logout is now
+ separate from the idle timeout. Configurable with new econfig
+ key login_grace_time, default is 120 seconds.
+ - The idle timeout for visitors is now separate from the one for
+ players. Configurable with new econfig key max_idle_visitor,
+ default is five minutes.
+ - Fix the idle timeout when the connection gets stuck sending
+ output. Broken in 4.3.20.
+ - Idle timeout during execute now terminates the connection, not
+ just the execute command.
+ * Fix stack smash in build. Remote hole! Broken when Empire 2 added
+ the confirmation prompt.
+ * Fix stack smash in scrap and scuttle. Remote hole! Broken when
+ Chainsaw added the confirmation prompt. Additionally, the
+ confirmation prompt is misleading when the player supplies
+ conditionals. Redesign the flawed prompt.
+ * Fix execute's echo of the command. Broken in 4.3.28.
+ * The mobility cost of retreating a defending land unit was
+ calculated for an uninitialized sector. This could charge
+ incorrect mobility, prevent retreat, or, if the stars align just
+ right, crash the server. Broken in 4.3.6.
+ * Commands cutoff, headlines, land, lstat, motd, neweff, payoff,
+ qorder, sorder, and wall now behave like the other information
+ query commands when the player's connection can't take more output:
+ they pause to let other code run.
+ * Revised command permissions:
+ - arm and disarm no longer require money, for consistency with the
+ other commands to move stuff around.
+ - satellite no longer requires money, for consistency with lookout,
+ radar, sonar and skywatch.
+ - qorder, sorder, survey and test no longer require a capital, for
+ consistency with the other commands that report on stuff the
+ player owns.
+ - start and stop no longer require a capital, for consistency with
+ the other commands to control production.
+ - fortify now requires a capital, for consistency with mission,
+ morale and range.
+ - Anybody may now use country, echo and financial.
+ - Visitors can no longer use census, commodity, map, nmap,
+ sinfrastructure (useless without sectors), read (visitors don't
+ get any telegrams), and change (always failed).
+ - Players can no longer use map and nmap before break. This is
+ consistent with all the other commands to examine the
+ environment. It also prevents people from trying multiple
+ unbroken countries in a blitz to find the one with the nicest
+ vicinity.
+ - Players can now use resource before break, just like census.
+ * read could swallow the first telegram header when showing the
+ telegrams that arrived while waiting for the player to confirm
+ deletion. Broken in 4.3.29.
+ * Fix 'm' in path argument of explore, move, transport:
+ - Don't moan about deprecated argument syntax ('m' without a space
+ before its argument) even when there's no argument.
+ - Recognize the flags argument again.
+ Broken in 4.3.27.
+ * Market fixes:
+ - Command market is no longer available to visitors, because it
+ triggers execution of trades that have become ready.
+ - Fix a race condition that could cause commodity trades to be
+ executed multiple times. Abusing this to duplicate commodities
+ seems tricky, but possible. Broken in Empire 3.
+ - Don't expropriate sellers of units. POGO got the the money, the
+ telegrams and made the news, the seller got nothing. Broken in
+ 4.3.17.
+ * Login command quit and server shutdown could lose player output.
+ 4.3.23 tried to fix the shutdown case, but the fix was incomplete.
+ * Fix login command quit to really quit. It sometimes just swallowed
+ buffered input, at least on some systems.
+ * 4.2.22's fairer command scheduling failed to cover the execute
+ command. Fix that.
+ * When a client shuts down input transmission to log out, output
+ could get lost. Our client never does that.
+ * Don't skip post command treasury update and status notification on
+ EOF from player, after quit command, and when command is aborted by
+ server shutdown. An unluckily timed EOF or shutdown can deprive a
+ player of money gained from scuttling tradeships or sacking a
+ capital. Can be abused to build bridges and infrastructure free of
+ charge. Can also be abused to designate sectors for free, but the
+ stock game's sector types are all free anyway. Has always been
+ broken.
+ * Fix client not to send an empty line on player interrupt (normally
+ ^C) before the first command. This was missed in 4.3.26.
+ * Code and info page cleanup.
+ * Documentation fixes.
+
+Changes to Empire 4.3.29 - Fri Jan 20 19:20:20 UTC 2012
* drop and fly from carrier could fail to load last civilian or
military.
* Telegram and announcement changes:
* Permit no-op country name change again. Accidentally outlawed in
4.3.20.
* Plug a few minor memory and file descriptor leaks.
- * Fix use-after-free when plane gets shot down in dogfight. Broken
- in 4.3.27.
+ * Fix use-after-free when plane gets shot down or aborted in
+ dogfight. Broken in 4.3.27.
* Code cleanup.
* Info page and manual page fixes.
carrier moved. Abusable, but it involves going broke, so it's
rarely practical. Slightly more practical before 4.3.6 removed
budget priorities. Broken for ships and land units when Empire 2
- added their maintenance cost, and for planes when v4.3.3 replaced
+ added their maintenance cost, and for planes when 4.3.3 replaced
nuclear stockpiles by nuke units.
* Fix bogus internal error triggered by navigate and march
sub-commands 'r', 'l' and 's'. Broken in 4.3.27.
* Fix "show land s" to show columns xpl and lnd again. Broken in
4.3.15.
* Code refactoring and cleanup.
- * Documentation on custom tables, xdump updated.
+ * Documentation on custom tables and xdump updated.
* Info file fixes.
Changes to Empire 4.3.27 - Sun Apr 17 11:36:29 UTC 2011
now gone.
* Fix give, setsector and setres not to wipe out concurrent updates.
* Fix explore, move, test, transport not to ignore spaces in path
- arguments. Broken in 4.3.7.
+ arguments. Broken in 4.3.7. Deprecate use of 'm' without space
+ before its argument.
* Improvements to map drawing commands:
- Don't fail silently when asked to draw a map around an invalid
unit, explain the problem.