#include "item.h"
#include "nat.h"
+#include "types.h"
extern void report_god_takes(char *, char *, natid);
extern void report_god_gives(char *, char *, natid);
ATTRIBUTE((format (printf, 5, 6)));
#define divine_unit_change_quiet(unit, name, change, ...) \
divine_unit_change((unit), (name), -(change), 0, __VA_ARGS__)
+extern void divine_flag_change(struct empobj *, char *, int, int,
+ struct symbol *);
extern void report_divine_gift(natid, struct ichrstr *, int, char *);
#endif