/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#define ACTOFGOD_H
#include "item.h"
-#include "nat.h"
+#include "types.h"
extern void report_god_takes(char *, char *, natid);
extern void report_god_gives(char *, char *, natid);
+extern void divine_load(struct empobj *, int, int);
+extern void divine_unload(struct empobj *, int, int);
extern void divine_sct_change(struct sctstr *, char *, int, int, char *, ...)
ATTRIBUTE((format (printf, 5, 6)));
#define divine_sct_change_quiet(sp, name, change, ...) \
divine_sct_change((sp), (name), -(change), 0, __VA_ARGS__)
+extern void divine_nat_change(struct natstr *, char *, int, int, char *, ...)
+ ATTRIBUTE((format (printf, 5, 6)));
+#define divine_nat_change_quiet(np, name, change, ...) \
+ divine_nat_change((np), (name), -(change), 0, __VA_ARGS__)
extern void divine_unit_change(struct empobj *, char *, int, int, char *, ...)
ATTRIBUTE((format (printf, 5, 6)));
#define divine_unit_change_quiet(unit, name, change, ...) \
divine_unit_change((unit), (name), -(change), 0, __VA_ARGS__)
+extern void divine_flag_change(struct empobj *, char *, int, int,
+ struct symbol *);
extern void report_divine_gift(natid, struct ichrstr *, int, char *);
#endif