/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
- * budget.h: Budget related definitions
- *
+ * budg.h: Budget related definitions
+ *
* Known contributors to this file:
* Ville Virrankoski, 1995
+ * Markus Armbruster, 2004-2009
*/
-void fill_update_array(int *bp, struct sctstr *sp);
-int *get_wp(int *bp, struct sctstr *sp, int cm);
-int gt_bg_nmbr(int *bp, struct sctstr *sp, int comm);
-void pt_bg_nmbr(int *bp, struct sctstr *sp, int comm, int amount);
-void get_materials(struct sctstr *sp, int *bp, int *mvec, int check);
+#ifndef BUDG_H
+#define BUDG_H
+
+#include "types.h"
+#include "item.h"
+
+#define SCT_EFFIC (SCT_TYPE_MAX + 1)
+#define SCT_MAINT (SCT_TYPE_MAX + 2)
+#define SCT_BUDG_MAX SCT_MAINT
+
+struct bp *bp_alloc(void);
+void bp_set_from_sect(struct bp *, struct sctstr *);
+int bp_get_item(struct bp *, struct sctstr *, i_type);
+void bp_put_item(struct bp *, struct sctstr *, i_type, int);
+void bp_put_items(struct bp *, struct sctstr *, short *);
+int bp_get_avail(struct bp *, struct sctstr *);
+void bp_put_avail(struct bp *, struct sctstr *, int);
+
+int get_materials(struct sctstr *, struct bp *, int *, int);
extern long money[MAXNOC];
extern long pops[MAXNOC];
extern long tpops[MAXNOC];
extern float levels[MAXNOC][4];
-extern int mil_dbl_pay;
+#endif