/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Ken Stevens, 1995
*/
-#ifndef _COMBAT_H_
-#define _COMBAT_H_
+#ifndef COMBAT_H
+#define COMBAT_H
#include "sect.h"
#include "queue.h"
extern int att_free_lists(struct emp_qelem *, struct emp_qelem *);
-extern double att_asupport();
-extern double att_dsupport();
-extern double att_mine_dsupport();
-extern double combat_mob;
-extern s_char *att_mode[];
+extern char *att_mode[A_LBOARD + 1];
-#endif /* _COMBAT_H_ */
+#endif