/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* combat.h: Definitions for things having to do with combat
- *
+ *
* Known contributors to this file:
* Ken Stevens, 1995
+ * Markus Armbruster, 2005-2016
*/
#ifndef COMBAT_H
#define COMBAT_H
-#include "sect.h"
-#include "queue.h"
+#include "types.h"
+#include "ship.h"
struct combat {
int type; /* EF_BAD, EF_SECTOR, EF_SHIP, or EF_PLANE */
struct dchrstr *sct_dcp;
struct mchrstr *shp_mcp;
struct lchrstr *lnd_lcp;
- char shp_name[MAXSHPNAMLEN];
+ char shp_name[MAXSHPNAMLEN]; /* FIXME huh? pulls in ship.h */
int relations_checked;
};
/* Types of combat for use by attack routines */
-#define A_DEFEND 0
-#define A_ATTACK 1
-#define A_ASSAULT 2
-#define A_PARA 3
+#define A_DEFEND 0
+#define A_ATTACK 1
+#define A_ASSAULT 2
+#define A_PARA 3
#define A_BOARD 4
-#define A_LBOARD 5
+#define A_LBOARD 5
/* src/lib/subs/attsub.c */
-extern double att_calcodds(int, int);
extern double att_combat_eff(struct combat *);
+extern void att_move_land(int, struct combat *, struct emp_qelem *,
+ struct combat *);
extern void att_move_in_off(int, struct combat *, struct emp_qelem *,
struct combat *);
extern int att_combat_init(struct combat *, int);
extern int att_get_combat(struct combat *, int);
extern int att_abort(int, struct combat *, struct combat *);
extern int att_approach(struct combat *, struct combat *);
-extern int att_show(struct combat *);
+extern void att_show(struct combat *);
extern int att_ask_support(int, int *, int *, int *, int *);
extern int att_ask_offense(int, struct combat *, struct combat *,
struct emp_qelem *, int *, int *);
extern double sector_strength(struct sctstr *);
-extern int att_estimate_defense(int, struct combat *, struct emp_qelem *,
- struct combat *, int);
+extern int att_get_offense(int, struct combat *, struct emp_qelem *,
+ struct combat *);
extern int att_empty_attack(int, int, struct combat *);
extern int att_get_defense(struct emp_qelem *, struct combat *,
struct emp_qelem *, int, int);
-extern int att_reacting_units(struct combat *, struct emp_qelem *, int,
- int *, int);
+extern double att_reacting_units(struct combat *, struct emp_qelem *, int,
+ int *, int);
extern int att_get_support(int, int, int, int, int, struct emp_qelem *,
struct combat *, struct emp_qelem *,
struct combat *, double *, double *, int);