/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
*
* commodity.h: Definitions for buy/market/sell commands in a time delay
* market
- *
+ *
* Known contributors to this file:
* Pat Loney, 1992
* Steve McClure, 1996
#ifndef COMMODITY_H
#define COMMODITY_H
+#include <time.h>
#include "types.h"
#include "item.h"
struct comstr {
- short ef_type;
+ /* initial part must match struct empobj */
+ signed ef_type: 8;
+ unsigned com_seqno: 12;
+ unsigned com_generation: 12;
+ int com_uid;
+ time_t com_timestamp;
natid com_owner;
- short com_uid;
+ /* end of part matching struct empobj */
i_type com_type;
int com_amount;
float com_price;