/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* commodity.h: Definitions for buy/market/sell commands in a time delay
* market
- *
+ *
* Known contributors to this file:
* Pat Loney, 1992
* Steve McClure, 1996
struct comstr {
/* initial part must match struct empobj */
short ef_type;
- short com_uid;
+ int com_uid;
+ unsigned com_seqno;
+ time_t com_timestamp;
natid com_owner;
/* end of part matching struct empobj */
i_type com_type;