/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* econfig-spec.h: Combined include for optlist.h and emp_config.c
+ *
+ * Known contributors to this file:
+ * Marc Olzheim, 2004
+ * Markus Armbruster, 2004-2015
*/
/*
#if defined(EMP_CONFIG_C_OUTPUT)
-#define EMPCFONLYC(fvname, vname, vtype, ctype, num, descr) \
- { (fvname), (ctype), &(vname), (num), (descr) },
-#define EMPCFBOTH(fvname, vname, vtype, ctype, num, descr) \
- { (fvname), (ctype), &(vname), (num), (descr) },
+#define EMPCFONLYC(fvname, vname, vtype, ctype, flags, descr) \
+ { (fvname), (ctype), &(vname), (flags), (descr) },
+#define EMPCFBOTH(fvname, vname, vtype, ctype, flags, descr) \
+ { (fvname), (ctype), &(vname), (flags), (descr) },
#elif defined(EMP_CONFIG_H_OUTPUT)
-#define EMPCFONLYC(fvname, vname, vtype, ctype, num, descr)
-#define EMPCFBOTH(fvname, vname, vtype, ctype, num, descr) \
+#define EMPCFONLYC(fvname, vname, vtype, ctype, flags, descr)
+#define EMPCFBOTH(fvname, vname, vtype, ctype, flags, descr) \
extern vtype vname;
#endif /* EMP_CONFIG_C_OUTPUT || EMP_CONFIG_H_OUTPUT */
/* econfig key definitions: */
EMPCF_COMMENT("\n### Server configuration and information")
-EMPCFBOTH("data", datadir, char *, NSC_STRING, KM_INTERNAL,
+EMPCFBOTH("custom_tables", custom_tables, char *, NSC_STRING, KM_INTERNAL,
+ "Custom configuration table files, separated by space")
+EMPCFBOTH("data", gamedir_conf, char *, NSC_STRING, KM_INTERNAL,
"Directory where this game's data is stored")
-EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL,
+EMPCFBOTH("info", infodir_conf, char *, NSC_STRING, KM_INTERNAL,
"Directory where info pages are stored, can be shared among games")
+EMPCF_COMMENT("# Set this to your build tree's info.nr to run the server without\n"
+ "# installing it.")
+EMPCFBOTH("builtin", builtindir_conf, char *, NSC_STRING, KM_INTERNAL,
+ "Directory where builtin files are stored")
+EMPCF_COMMENT("# Set this to your source tree's src/lib/global to run the server\n"
+ "# without installing it, else leave it alone.")
EMPCFBOTH("listen_addr", listen_addr, char *, NSC_STRING, KM_INTERNAL,
- "Local IP address the server should listen on. \"\" listens on all.")
+ "Local IP address the server should listen on")
+EMPCF_COMMENT("# \"\" listens on all, localhost just on the loopback interface.\n"
+ "# OpenBSD restriction: when the system has both IPv4 and IPv6\n"
+ "# addresses configured, \"\" listens on all IPv4 addresses, and \"::\"\n"
+ "# on all IPv6 addresses. There is no way to listen both on all IPv4\n"
+ "# and on all IPv6 interfaces.\n"
+ "# Systems using GNU libc such as Linux are frequently configured in a\n"
+ "# way that makes listen_addr "" listen only on all IPv4 addresses.\n"
+ "# You need to use \"::\" to listen on all IPv4 and IPv6 addresses.")
EMPCFBOTH("port", loginport, char *, NSC_STRING, KM_INTERNAL,
"TCP port the server will bind")
+EMPCFBOTH("keep_journal", keep_journal, int, NSC_INT, KM_INTERNAL,
+ "Enable journal log file")
+EMPCF_COMMENT("# 0 - Disabled\n"
+ "# 1 - Enabled, player output suppressed\n"
+ "# 2 - Enabled, log everything (big; rotating & compressing advised)")
+EMPCFBOTH("post_crash_dump_hook", post_crash_dump_hook, char *, NSC_STRING, KM_INTERNAL,
+ "Shell command run right after a crash dump, in the game's data directory")
EMPCFBOTH("privname", privname, char *, NSC_STRING, 0,
"Name of the deity")
EMPCFBOTH("privlog", privlog, char *, NSC_STRING, 0,
"E-mail of the deity")
+EMPCFBOTH("privip", privip, char *, NSC_STRING, KM_INTERNAL,
+ "Deities may connect from these IPs or networks, \"\" allows all")
EMPCFBOTH("WORLD_X", WORLD_X, int, NSC_INT, 0,
- "World size X dimension (enforced to be even by subtracting 1 if necessary)")
+ "World size X dimension, must be even")
EMPCFBOTH("WORLD_Y", WORLD_Y, int, NSC_INT, 0,
- "World size Y dimension")
+ "World size Y dimension, must be even")
-EMPCF_COMMENT("\n\n### Update policy")
-EMPCFBOTH("update_policy", update_policy, int, NSC_INT, 0,
- "0 - normal, 1 - update_times, 2 - blitz, 3 - demand only")
+EMPCF_COMMENT("\n\n### Update policy\n\n"
+ "# Note: the update schedule is defined in the file schedule in the\n"
+ "# same directory as this file.")
EMPCFBOTH("etu_per_update", etu_per_update, int, NSC_INT, 0,
"Number of ETUs per update")
-EMPCFBOTH("s_p_etu", s_p_etu, int, NSC_INT, 0,
- "Seconds per etu, updates will occur every s_p_etu * etu_per_update seconds")
-EMPCFBOTH("adj_update", adj_update, int, NSC_INT, KM_INTERNAL,
- "Move the update forward or backward (in seconds)")
EMPCFBOTH("update_window", update_window, int, NSC_INT, 0,
- "Window the update will occur in (in seconds) before and after the update time")
-EMPCFBOTH("update_times", update_times, char *, NSC_STRING, 0,
- "Times when updates occur under policy #1. Must coincide with schedule.")
-EMPCFBOTH("hourslop", hourslop, int, NSC_INT, KM_INTERNAL,
- "Number of minutes update check can slip to match update_times")
-EMPCFBOTH("blitz_time", blitz_time, int, NSC_INT, 0,
- "Number of minutes between updates under policy #2.")
+ "Time window the update will occur in after the update time, in seconds")
EMPCFBOTH("pre_update_hook", pre_update_hook, char *, NSC_STRING, KM_INTERNAL,
- "Shell command run right before the update.")
-
-EMPCF_COMMENT("\n\n### Demand update policy")
-EMPCFBOTH("update_demandpolicy", update_demandpolicy, int, NSC_INT, 0,
- "0 - emp_tm checks, 1 - after setting, 2 - demand updates disabled")
+ "Shell command run right before the update, in the game's data directory")
+EMPCFBOTH("update_demand", update_demand, int, NSC_INT, 0,
+ "Demand update policy")
+EMPCF_COMMENT("# 0 - No demand updates\n"
+ "# 1 - Scheduled updates are demand updates\n"
+ "# 2 - Demand updates run right after the deciding vote is cast,\n"
+ "# in addition to (non-demand) scheduled updates")
EMPCFBOTH("update_wantmin", update_wantmin, int, NSC_INT, 0,
- "number of requests needed for demand update")
-EMPCFBOTH("update_missed", update_missed, int, NSC_INT, 0,
- "number of demand updates country can miss before veto update")
+ "Number of votes required for a demand update")
EMPCFBOTH("update_demandtimes", update_demandtimes, char *, NSC_STRING, 0,
- "Times when demand updates can occur. Ranges CANNOT cross midnight.")
+ "Times when unscheduled demand updates can occur, separated by space")
+EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00.\n"
+ "# Ranges CANNOT cross midnight.")
EMPCF_COMMENT("\n\n### Game hours restrictions")
EMPCFBOTH("game_days", game_days, char *, NSC_STRING, 0,
- "Days game is up and running (Su Mo Tu We Th Fr Sa)")
+ "Days of week the game is up and running, separated by space")
+EMPCF_COMMENT("# Give days as Su Mo Tu We Th Fr Sa.")
EMPCFBOTH("game_hours", game_hours, char *, NSC_STRING, 0,
- "Hours game is up and running (6:00-18:00)")
+ "Time of day ranges when the game is open, separated by space")
+EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00.\n"
+ "# Ranges CANNOT cross midnight.")
EMPCF_COMMENT("\n\n### Options")
EMPCF_OPT("ALL_BLEED", opt_ALL_BLEED,
"Let tech bleed to everyone, not just allies")
-EMPCF_OPT("BIG_CITY", opt_BIG_CITY,
- "Allow 10x civs in 'c' sectors")
+EMPCF_OPT("AUTO_POWER", opt_AUTO_POWER,
+ "Power report is updated only automatically, at the update")
EMPCF_OPT("BLITZ", opt_BLITZ,
"Enable blitz mode")
EMPCF_OPT("BRIDGETOWERS", opt_BRIDGETOWERS,
"Allow bridge towers")
-EMPCF_OPT("DEFENSE_INFRA", opt_DEFENSE_INFRA,
- "Allow the improvement of defensive infrastructure")
-EMPCF_OPT("DEMANDUPDATE", opt_DEMANDUPDATE,
- "Allow demand updates")
+EMPCF_COMMENT("# If you enable this, make sure that bridge spans can produce\n"
+ "# sufficient avail. Depending on your etu_per_update, you may have\n"
+ "# to tweak buil_tower_bh, rollover_avail_max, or bridge span's maxpop.")
EMPCF_OPT("EASY_BRIDGES", opt_EASY_BRIDGES,
"Allow bridge building without bridge heads")
EMPCF_OPT("FALLOUT", opt_FALLOUT,
"Enable secondary effects caused by radiation")
-EMPCF_OPT("FUEL", opt_FUEL,
- "Make ships use fuel to move")
EMPCF_OPT("GODNEWS", opt_GODNEWS,
"Inform the world when deities give/take away")
EMPCF_OPT("GO_RENEW", opt_GO_RENEW,
"Hide information between players")
EMPCF_OPT("INTERDICT_ATT", opt_INTERDICT_ATT,
"Interdict post-attack move in")
-EMPCF_OPT("LANDSPIES", opt_LANDSPIES,
- "Enable the land unit type spies")
EMPCF_OPT("LOANS", opt_LOANS,
"Allow bailing out of other countries via S&L scandals")
EMPCF_OPT("LOSE_CONTACT", opt_LOSE_CONTACT,
"Disable fortress fire")
EMPCF_OPT("NO_PLAGUE", opt_NO_PLAGUE,
"Disable plague")
-EMPCF_OPT("PINPOINTMISSILE", opt_PINPOINTMISSILE,
- "Enable marine missiles")
+EMPCF_OPT("RAILWAYS", opt_RAILWAYS,
+ "Highways double as rail")
EMPCF_OPT("RES_POP", opt_RES_POP,
"Population is limited by research")
-EMPCF_OPT("SAIL", opt_SAIL,
- "Enable sail command")
-EMPCF_OPT("SHOWPLANE", opt_SHOWPLANE,
- "Show planes and land units embarked on ships or land units up for trade")
-EMPCF_OPT("SLOW_WAR", opt_SLOW_WAR,
- "Declaring war takes time")
EMPCF_OPT("SUPER_BARS", opt_SUPER_BARS,
"Make bars immune to damage")
EMPCF_OPT("TECH_POP", opt_TECH_POP,
"Technology costs more as population rises")
-EMPCF_OPT("TRADESHIPS", opt_TRADESHIPS,
- "Enable Tradeships")
-EMPCF_OPT("TREATIES", opt_TREATIES,
- "Allow treaties")
EMPCF_COMMENT("\n\n### Countries")
EMPCFBOTH("btu_build_rate", btu_build_rate, float, NSC_FLOAT, 0,
"Maximum number of BTUs a country can have")
EMPCFBOTH("max_idle", max_idle, int, NSC_INT, 0,
"Maximum number of minutes a player can sit idle while logged in")
+EMPCFBOTH("max_idle_visitor", max_idle_visitor, int, NSC_INT, 0,
+ "Maximum number of minutes a visitor can sit idle while logged in")
+EMPCFBOTH("login_grace_time", login_grace_time, int, NSC_INT, 0,
+ "Grace time for clients to complete login and logout (seconds)")
EMPCFBOTH("players_at_00", players_at_00, int, NSC_INT, 0,
"Players have their coordinate system at deity 0,0 (0 - no, 1 - yes)")
EMPCFBOTH("at_least_one_100", at_least_one_100, int, NSC_INT, KM_INTERNAL,
"Initialize new countries with at least one sector with 100 of all resource")
-EMPCFBOTH("start_cash", start_cash, long, NSC_LONG, KM_INTERNAL,
+EMPCFBOTH("start_cash", start_cash, int, NSC_INT, KM_INTERNAL,
"Starting cash for new countries")
-EMPCFBOTH("war_cost", War_Cost, int, NSC_INT, 0,
- "Cost to declare war (if SLOW_WAR is on)")
EMPCF_COMMENT("\n\n### Technology/Research/Education/Happiness")
EMPCFBOTH("easy_tech", easy_tech, float, NSC_FLOAT, 0,
EMPCFBOTH("startmob", startmob, int, NSC_INT, KM_INTERNAL,
"Starting mobility for sanctuaries")
EMPCFBOTH("sect_mob_scale", sect_mob_scale, float, NSC_FLOAT, 0,
- "Sector mobility accumulation (sect_mob_scale * ETUs per update)")
+ "Sector mobility accumulation per ETU")
EMPCFBOTH("sect_mob_max", sect_mob_max, int, NSC_INT, 0,
"Maximum mobility for sectors")
EMPCFBOTH("buil_bh", buil_bh, int, NSC_INT, 0,
EMPCF_COMMENT("\n\n### Land Units")
EMPCFBOTH("land_mob_scale", land_mob_scale, float, NSC_FLOAT, 0,
- "Land unit mobility accumulation (land_mob_scale * ETUs per update)")
+ "Land unit mobility accumulation per ETU")
EMPCFBOTH("land_grow_scale", land_grow_scale, float, NSC_FLOAT, 0,
- "How fast efficiency grows for land units each update (* ETUs)")
+ "How fast efficiency grows for land units, per ETU")
EMPCFBOTH("land_mob_max", land_mob_max, int, NSC_INT, 0,
"Maximum mobility for land units")
EMPCFBOTH("money_land", money_land, double, NSC_DOUBLE, 0,
- "Cost per ETU to maintain land units (percentage of unit price)")
+ "Cost per ETU to maintain land units (fraction of unit price)")
EMPCFBOTH("morale_base", morale_base, int, NSC_INT, KM_INTERNAL,
"Base level for setting morale of land units")
EMPCF_COMMENT("\n\n### Planes")
EMPCFBOTH("plane_mob_scale", plane_mob_scale, float, NSC_FLOAT, 0,
- "Plane mobility accumulation (plane_mob_scale * ETUs per update)")
+ "Plane mobility accumulation per ETU")
EMPCFBOTH("plane_grow_scale", plane_grow_scale, float, NSC_FLOAT, 0,
- "How fast efficiency grows for planes each update (* ETUs)")
+ "How fast efficiency grows for planes each update, per ETU")
EMPCFBOTH("plane_mob_max", plane_mob_max, int, NSC_INT, 0,
"Maximum mobility for planes")
EMPCFBOTH("money_plane", money_plane, double, NSC_DOUBLE, 0,
- "Cost per ETU to maintain planes (percentage of plane price)")
+ "Cost per ETU to maintain planes (fraction of plane price)")
EMPCF_COMMENT("\n\n### Ships")
EMPCFBOTH("ship_mob_scale", ship_mob_scale, float, NSC_FLOAT, 0,
- "Ship mobility accumulation (ship_mob_scale * ETUs per update)")
+ "Ship mobility accumulation per ETU")
EMPCFBOTH("ship_grow_scale", ship_grow_scale, float, NSC_FLOAT, 0,
- "How fast efficiency grows for ships each update (* ETUs)")
+ "How fast efficiency grows for ships each update, per ETU")
EMPCFBOTH("ship_mob_max", ship_mob_max, int, NSC_INT, 0,
"Maximum mobility for ships")
EMPCFBOTH("money_ship", money_ship, double, NSC_DOUBLE, 0,
- "Cost per ETU to maintain ships (percentage of ship price)")
+ "Cost per ETU to maintain ships (fraction of ship price)")
EMPCFBOTH("torpedo_damage", torpedo_damage, int, NSC_INT, 0,
"Torpedo damage (damage is X + 1dX + 1dX)")
EMPCFBOTH("collateral_dam", collateral_dam, double, NSC_DOUBLE, 0,
"Side effect damage amount done to sector")
EMPCFBOTH("assault_penalty", assault_penalty, double, NSC_DOUBLE, 0,
- "Amount of normal attacking efficiency for paratroopers and assaulting")
+ "Attack strength multiplier for paratroopers and assaulting")
EMPCFBOTH("fire_range_factor", fire_range_factor, float, NSC_FLOAT, 0,
"Scale normal firing ranges by this amount")
EMPCFBOTH("sect_mob_neg_factor", sect_mob_neg_factor, int, NSC_INT, 0,
- "Amount of negative mobility a sector has after takeover (ETU / x) (MOB_ACCESS)")
-EMPCFBOTH("mission_mob_cost", mission_mob_cost, double, NSC_DOUBLE, 0,
- "Cost to put something on a mission (percentage of max mob)")
+ "Initial mobility for MOB_ACCESS (-etu_per_update / sect_mob_neg_factor)")
+EMPCF_COMMENT("# Applies to sector takeover, ship build, plane or land unit build, and trade.")
EMPCF_COMMENT("\n\n### Populace")
EMPCFBOTH("uwbrate", uwbrate, double, NSC_DOUBLE, 0,
- "Birth rate for uw's")
+ "Birth rate for uncompensated workers")
EMPCFBOTH("money_civ", money_civ, double, NSC_DOUBLE, 0,
"Money gained from taxes on a civilian in one ETU")
EMPCFBOTH("money_mil", money_mil, double, NSC_DOUBLE, 0,
EMPCFBOTH("fallout_spread", fallout_spread, double, NSC_DOUBLE, 0,
"Amount of fallout that leaks into surrounding sectors")
EMPCFBOTH("drnuke_const", drnuke_const, float, NSC_FLOAT, 0,
- "Amount of research to tech needed to build a nuke, a common value is 0.33")
+ "Research needed to build a nuke, as fraction of the tech needed")
+EMPCF_COMMENT("# A common value is 0.33.")
EMPCF_COMMENT("\n\n### Market/Trade")
EMPCFBOTH("MARK_DELAY", MARK_DELAY, int, NSC_INT, 0,
- "Number of seconds commodities stay on the market for bidding")
+ "Time commodities stay on the market for bidding (seconds)")
EMPCFBOTH("TRADE_DELAY", TRADE_DELAY, int, NSC_INT, 0,
- "Number of seconds ships, planes, and units stay on the market for bidding")
+ "Time ships, planes, lands and nukes stay on the market for bidding (seconds)")
EMPCFBOTH("buytax", buytax, double, NSC_DOUBLE, 0,
- "Tax (in percentage points) charged to the buyer on market purchases")
+ "Multiple of the bid charged to the buyer on market purchases")
EMPCFBOTH("tradetax", tradetax, double, NSC_DOUBLE, 0,
"Amount of a trade transaction the seller makes (the rest is tax)")
EMPCF_COMMENT("\n\n### Trade ships")
EMPCFBOTH("trade_1_dist", trade_1_dist, int, NSC_INT, 0,
- "Less than this distance no money for cashing in")
+ "Less than this distance gets no money for cashing in")
EMPCFBOTH("trade_2_dist", trade_2_dist, int, NSC_INT, 0,
"Less than this distance gets trade_1 money for cashing in")
EMPCFBOTH("trade_3_dist", trade_3_dist, int, NSC_INT, 0,
- "Less than this distance gets trade_2 money for cashing in (>= gets trade_3")
+ "Less than this distance gets trade_2 money for cashing in, more gets trade_3")
EMPCFBOTH("trade_1", trade_1, float, NSC_FLOAT, 0,
"Return per sector on trade_1 distance amount")
EMPCFBOTH("trade_2", trade_2, float, NSC_FLOAT, 0,
EMPCFBOTH("trade_ally_cut", trade_ally_cut, float, NSC_FLOAT, 0,
"Bonus your ally gets for you cashing in with them")
-EMPCF_COMMENT("\n\n### Misc.")
+EMPCF_COMMENT("\n\n### Miscellaneous")
+EMPCFBOTH("disabled_commands", disabled_commands, char *, NSC_STRING, KM_INTERNAL,
+ "Disabled commands, separated by space")
EMPCFBOTH("anno_keep_days", anno_keep_days, int, NSC_INT, KM_INTERNAL,
- "How long until announcements expire (<0 means never)")
+ "How long until announcements expire (<0 means never)")
EMPCFBOTH("news_keep_days", news_keep_days, int, NSC_INT, KM_INTERNAL,
- "How long until news expire")
-EMPCFBOTH("fuel_mult", fuel_mult, int, NSC_INT, 0,
- "Multiplier for fuel to mobility calculation")
-EMPCFBOTH("lost_items_timeout", lost_items_timeout, int, NSC_INT, KM_INTERNAL,
- "Seconds before a lost item is timed out of the database")
+ "How long until news expire")
+EMPCFBOTH("lost_keep_hours", lost_keep_hours, int, NSC_INT, KM_INTERNAL,
+ "How long until lost items expire")
+EMPCFBOTH("running_test_suite", running_test_suite, int, NSC_INT, KM_INTERNAL,
+ "Are we running the test suite? Must be 0 for games!")
/* Sentinel */
EMPCFONLYC(NULL, emp_config_dummy, NULL, NSC_NOTYPE, 0, NULL)
-#undef EMPCFONLYC
-#undef EMPCFBOTH
+#undef EMPCFONLYC
+#undef EMPCFBOTH
#undef EMPCF_COMMENT