* ---
*
* econfig-spec.h: Combined include for optlist.h and emp_config.c
- *
+ *
* Known contributors to this file:
* Marc Olzheim, 2004
- * Markus Armbruster, 2004-2007
+ * Markus Armbruster, 2004-2008
*/
/*
EMPCF_COMMENT("\n### Server configuration and information")
EMPCFBOTH("custom_tables", custom_tables, char *, NSC_STRING, KM_INTERNAL,
"Custom configuration table files, separated by space")
-EMPCFBOTH("data", gamedir, char *, NSC_STRING, KM_INTERNAL,
+EMPCFBOTH("data", gamedir_conf, char *, NSC_STRING, KM_INTERNAL,
"Directory where this game's data is stored")
-EMPCF_COMMENT("# Note: Use an absolute name here, the interpretation of a relative\n"
- "# name may change.")
-EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL,
+EMPCFBOTH("info", infodir_conf, char *, NSC_STRING, KM_INTERNAL,
"Directory where info pages are stored, can be shared among games")
-EMPCF_COMMENT("# Note: Use an absolute name here, the interpretation of a relative\n"
- "# name may change.")
-EMPCFBOTH("builtin", builtindir, char *, NSC_STRING, KM_INTERNAL,
+EMPCF_COMMENT("# Set this to your build tree's info.nr to run the server without\n"
+ "# installing it.")
+EMPCFBOTH("builtin", builtindir_conf, char *, NSC_STRING, KM_INTERNAL,
"Directory where builtin files are stored")
EMPCF_COMMENT("# Set this to your source tree's src/lib/global to run the server\n"
"# without installing it, else leave it alone.")
EMPCFBOTH("listen_addr", listen_addr, char *, NSC_STRING, KM_INTERNAL,
- "Local IP address the server should listen on.")
-EMPCF_COMMENT("# \"\" listens on all, localhost just on the loopback interface")
+ "Local IP address the server should listen on")
+EMPCF_COMMENT("# \"\" listens on all, localhost just on the loopback interface.")
EMPCFBOTH("port", loginport, char *, NSC_STRING, KM_INTERNAL,
"TCP port the server will bind")
EMPCFBOTH("keep_journal", keep_journal, int, NSC_INT, KM_INTERNAL,
"Enable journal log file")
+EMPCFBOTH("post_crash_dump_hook", post_crash_dump_hook, char *, NSC_STRING, KM_INTERNAL,
+ "Shell command run right after a crash dump, in the game's data directory")
EMPCFBOTH("privname", privname, char *, NSC_STRING, 0,
"Name of the deity")
EMPCFBOTH("privlog", privlog, char *, NSC_STRING, 0,
EMPCFBOTH("update_window", update_window, int, NSC_INT, 0,
"Time window the update will occur in after the update time, in seconds")
EMPCFBOTH("pre_update_hook", pre_update_hook, char *, NSC_STRING, KM_INTERNAL,
- "Shell command run right before the update.")
+ "Shell command run right before the update, in the game's data directory")
EMPCFBOTH("update_demand", update_demand, int, NSC_INT, 0,
"Demand update policy")
EMPCF_COMMENT("# 0 - No demand updates\n"
"# 1 - Scheduled updates are demand updates\n"
"# 2 - Demand updates run right after the deciding vote is cast,\n"
- "# in addition to (non-demand) scheduled updates\n")
+ "# in addition to (non-demand) scheduled updates")
EMPCFBOTH("update_wantmin", update_wantmin, int, NSC_INT, 0,
"Number of votes required for a demand update")
EMPCFBOTH("update_demandtimes", update_demandtimes, char *, NSC_STRING, 0,
- "Times when unscheduled demand updates can occur, separated by space.")
-EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00\n"
+ "Times when unscheduled demand updates can occur, separated by space")
+EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00.\n"
"# Ranges CANNOT cross midnight.")
EMPCF_COMMENT("\n\n### Game hours restrictions")
"Days of week the game is up and running, separated by space")
EMPCF_COMMENT("# Give days as Su Mo Tu We Th Fr Sa.")
EMPCFBOTH("game_hours", game_hours, char *, NSC_STRING, 0,
- "Time of day ranges when the game is open, separated by space.")
-EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00\n"
+ "Time of day ranges when the game is open, separated by space")
+EMPCF_COMMENT("# Give time ranges as HOUR:MINUTE-HOUR:MINUTE, e.g. 20:00-24:00.\n"
"# Ranges CANNOT cross midnight.")
EMPCF_COMMENT("\n\n### Options")
"Allow bridge building without bridge heads")
EMPCF_OPT("FALLOUT", opt_FALLOUT,
"Enable secondary effects caused by radiation")
-EMPCF_OPT("FUEL", opt_FUEL,
- "Make ships use fuel to move")
EMPCF_OPT("GODNEWS", opt_GODNEWS,
"Inform the world when deities give/take away")
EMPCF_OPT("GO_RENEW", opt_GO_RENEW,
"Population is limited by research")
EMPCF_OPT("SAIL", opt_SAIL,
"Enable sail command")
-EMPCF_OPT("SHOWPLANE", opt_SHOWPLANE,
- "Show planes and land units embarked on ships or land units up for trade")
EMPCF_OPT("SLOW_WAR", opt_SLOW_WAR,
"Declaring war takes time")
EMPCF_OPT("SUPER_BARS", opt_SUPER_BARS,
EMPCFBOTH("land_mob_max", land_mob_max, int, NSC_INT, 0,
"Maximum mobility for land units")
EMPCFBOTH("money_land", money_land, double, NSC_DOUBLE, 0,
- "Cost per ETU to maintain land units (percentage of unit price)")
+ "Cost per ETU to maintain land units (fraction of unit price)")
EMPCFBOTH("morale_base", morale_base, int, NSC_INT, KM_INTERNAL,
"Base level for setting morale of land units")
EMPCFBOTH("plane_mob_max", plane_mob_max, int, NSC_INT, 0,
"Maximum mobility for planes")
EMPCFBOTH("money_plane", money_plane, double, NSC_DOUBLE, 0,
- "Cost per ETU to maintain planes (percentage of plane price)")
+ "Cost per ETU to maintain planes (fraction of plane price)")
EMPCF_COMMENT("\n\n### Ships")
EMPCFBOTH("ship_mob_scale", ship_mob_scale, float, NSC_FLOAT, 0,
EMPCFBOTH("ship_mob_max", ship_mob_max, int, NSC_INT, 0,
"Maximum mobility for ships")
EMPCFBOTH("money_ship", money_ship, double, NSC_DOUBLE, 0,
- "Cost per ETU to maintain ships (percentage of ship price)")
+ "Cost per ETU to maintain ships (fraction of ship price)")
EMPCFBOTH("torpedo_damage", torpedo_damage, int, NSC_INT, 0,
"Torpedo damage (damage is X + 1dX + 1dX)")
EMPCFBOTH("collateral_dam", collateral_dam, double, NSC_DOUBLE, 0,
"Side effect damage amount done to sector")
EMPCFBOTH("assault_penalty", assault_penalty, double, NSC_DOUBLE, 0,
- "Amount of normal attacking efficiency for paratroopers and assaulting")
+ "Attack strength multiplier for paratroopers and assaulting")
EMPCFBOTH("fire_range_factor", fire_range_factor, float, NSC_FLOAT, 0,
"Scale normal firing ranges by this amount")
EMPCFBOTH("sect_mob_neg_factor", sect_mob_neg_factor, int, NSC_INT, 0,
- "Initial mobility for MOB_ACCESS (etu_per_update / sect_mob_neg_factor)")
-EMPCF_COMMENT("# Applies to sector takeover, ship build, plane or land unit build or trade")
+ "Initial mobility for MOB_ACCESS (-etu_per_update / sect_mob_neg_factor)")
+EMPCF_COMMENT("# Applies to sector takeover, ship build, plane or land unit build, and trade.")
EMPCFBOTH("mission_mob_cost", mission_mob_cost, double, NSC_DOUBLE, 0,
"Cost to put something on a mission (percentage of max mob)")
EMPCF_COMMENT("\n\n### Populace")
EMPCFBOTH("uwbrate", uwbrate, double, NSC_DOUBLE, 0,
- "Birth rate for uw's")
+ "Birth rate for uncompensated workers")
EMPCFBOTH("money_civ", money_civ, double, NSC_DOUBLE, 0,
"Money gained from taxes on a civilian in one ETU")
EMPCFBOTH("money_mil", money_mil, double, NSC_DOUBLE, 0,
EMPCFBOTH("fallout_spread", fallout_spread, double, NSC_DOUBLE, 0,
"Amount of fallout that leaks into surrounding sectors")
EMPCFBOTH("drnuke_const", drnuke_const, float, NSC_FLOAT, 0,
- "Amount of research to tech needed to build a nuke, a common value is 0.33")
+ "Research needed to build a nuke, as fraction of the tech needed")
+EMPCF_COMMENT("# A common value is 0.33.")
EMPCF_COMMENT("\n\n### Market/Trade")
EMPCFBOTH("MARK_DELAY", MARK_DELAY, int, NSC_INT, 0,
- "Number of seconds commodities stay on the market for bidding")
+ "Time commodities stay on the market for bidding (seconds)")
EMPCFBOTH("TRADE_DELAY", TRADE_DELAY, int, NSC_INT, 0,
- "Number of seconds ships, planes, and units stay on the market for bidding")
+ "Time ships, planes, lands and nukes stay on the market for bidding (seconds)")
EMPCFBOTH("buytax", buytax, double, NSC_DOUBLE, 0,
"Tax (in percentage points) charged to the buyer on market purchases")
EMPCFBOTH("tradetax", tradetax, double, NSC_DOUBLE, 0,
EMPCF_COMMENT("\n\n### Trade ships")
EMPCFBOTH("trade_1_dist", trade_1_dist, int, NSC_INT, 0,
- "Less than this distance no money for cashing in")
+ "Less than this distance gets no money for cashing in")
EMPCFBOTH("trade_2_dist", trade_2_dist, int, NSC_INT, 0,
"Less than this distance gets trade_1 money for cashing in")
EMPCFBOTH("trade_3_dist", trade_3_dist, int, NSC_INT, 0,
- "Less than this distance gets trade_2 money for cashing in (>= gets trade_3")
+ "Less than this distance gets trade_2 money for cashing in, more gets trade_3")
EMPCFBOTH("trade_1", trade_1, float, NSC_FLOAT, 0,
"Return per sector on trade_1 distance amount")
EMPCFBOTH("trade_2", trade_2, float, NSC_FLOAT, 0,
EMPCFBOTH("trade_ally_cut", trade_ally_cut, float, NSC_FLOAT, 0,
"Bonus your ally gets for you cashing in with them")
-EMPCF_COMMENT("\n\n### Misc.")
+EMPCF_COMMENT("\n\n### Miscellaneous")
EMPCFBOTH("disabled_commands", disabled_commands, char *, NSC_STRING, KM_INTERNAL,
- "Disabled commands, separated by space")
+ "Disabled commands, separated by space")
EMPCFBOTH("anno_keep_days", anno_keep_days, int, NSC_INT, KM_INTERNAL,
- "How long until announcements expire (<0 means never)")
+ "How long until announcements expire (<0 means never)")
EMPCFBOTH("news_keep_days", news_keep_days, int, NSC_INT, KM_INTERNAL,
- "How long until news expire")
-EMPCFBOTH("fuel_mult", fuel_mult, int, NSC_INT, 0,
- "Multiplier for fuel to mobility calculation")
-EMPCFBOTH("lost_items_timeout", lost_items_timeout, int, NSC_INT, KM_INTERNAL,
- "Seconds before a lost item is timed out of the database")
+ "How long until news expire")
+EMPCFBOTH("lost_keep_hours", lost_keep_hours, int, NSC_INT, KM_INTERNAL,
+ "How long until lost items expire")
/* Sentinel */
EMPCFONLYC(NULL, emp_config_dummy, NULL, NSC_NOTYPE, 0, NULL)