/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* empio.h: Describes io pointers used in Empire
*
* Known contributors to this file:
- * Markus Armbruster, 2004-2010
+ * Markus Armbruster, 2004-2012
*/
#ifndef EMPIO_H
#define EMPIO_H
-#include <sys/time.h>
+#include <time.h>
#define IO_READ 0x1
#define IO_WRITE 0x2
#define IO_BUFSIZE 4096
-extern struct iop *io_open(int, int, int, struct timeval);
+extern struct iop *io_open(int, int, int);
extern void io_init(void);
-extern void io_close(struct iop *);
-extern int io_input(struct iop *, int);
+extern void io_close(struct iop *, time_t);
+extern int io_input(struct iop *, time_t);
extern int io_inputwaiting(struct iop *);
extern int io_outputwaiting(struct iop *);
-extern int io_output(struct iop *, int);
-extern int io_output_if_queue_long(struct iop *, int);
+extern int io_output(struct iop *, time_t);
+extern int io_output_if_queue_long(struct iop *, time_t);
extern int io_peek(struct iop *, char *, int);
extern int io_read(struct iop *, char *, int);
extern int io_write(struct iop *, char *, int);
extern int io_gets(struct iop *, char *, int);
extern int io_puts(struct iop *, char *);
-extern int io_shutdown(struct iop *, int);
extern int io_error(struct iop *);
extern int io_eof(struct iop *);
+extern void io_set_eof(struct iop *);
extern int io_fileno(struct iop *);
#endif