/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <time.h> /* struct timeval */
-typedef struct iop *iop_t;
-
#define IO_READ 0x1
#define IO_WRITE 0x2
#define IO_NEWSOCK 0x4
extern int io_inputwaiting(struct iop *);
extern int io_outputwaiting(struct iop *);
extern int io_output(struct iop *, int);
-extern int io_select(struct timeval *);
-extern void io_flush(int);
extern int io_peek(struct iop *, s_char *, int);
extern int io_read(struct iop *, s_char *, int);
extern int io_write(struct iop *, s_char *, int, int);
extern int io_error(struct iop *);
extern int io_eof(struct iop *);
extern int io_fileno(struct iop *);
-extern struct iop *io_iopfromfd(int);
#endif /* _EMPIO_H_ */