/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Ron Koenderink, 2006
- * Markus Armbruster, 2006-2011
+ * Markus Armbruster, 2006-2014
*/
#ifndef EMPOBJ_H
#include "sect.h"
#include "ship.h"
#include "trade.h"
-#include "treaty.h"
#include "types.h"
struct empobj {
struct sctstr sect;
struct shpstr ship;
struct trdstr trade;
- struct trtstr treaty;
};
-struct empobj_chr;
-
#define get_empobj(type, n, p) ef_read((type), (n), (p))
#define put_empobj(type, n, p) ef_write((type), (n), (p))
#define get_empobjp(type, n) ((struct empobj *)ef_ptr((type), (n)))
extern char *empobj_chr_name(struct empobj *gp);
-extern int get_empobj_mob_max(int type);
extern int empobj_in_use(int, void *);
#endif