/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* empobj.h: General empire objects.
- *
+ *
* Known contributors to this file:
* Ron Koenderink, 2006
- * Markus Armbruster, 2006
+ * Markus Armbruster, 2006-2008
*/
#ifndef EMPOBJ_H
* initial part must match struct emptypedstr
* valid if EFF_TYPED is set in table's flags
*/
- short ef_type;
- short uid;
+ signed ef_type: 8;
+ unsigned seqno: 12;
+ int uid;
+ time_t timestamp;
/* end of part matching struct emptypedstr */
natid own; /* valid if EFF_OWNER is in table's flags */
coord x; /* valid if EFF_XY is in table's flags */
signed char effic;
signed char mobil;
unsigned char off;
- short tech;
+ short tech;
char group; /* valid if EFF_GROUP is in table's flags */
coord opx, opy;
short mission;
};
union empobj_storage {
- short ef_type;
struct empobj gen;
struct comstr comm;
struct gamestr game;
struct lndstr land;
struct lonstr loan;
struct loststr lost;
- struct natstr nat;
- struct nwsstr news;
+ struct natstr nat;
struct nukstr nuke;
struct plnstr plane;
struct realmstr realm;