/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* initial part must match struct emptypedstr
* valid if EFF_TYPED is set in table's flags
*/
- short ef_type;
- short uid;
- unsigned seqno;
+ signed ef_type: 8;
+ unsigned seqno: 12;
+ unsigned generation: 12;
+ int uid;
time_t timestamp;
/* end of part matching struct emptypedstr */
natid own; /* valid if EFF_OWNER is in table's flags */
coord x; /* valid if EFF_XY is in table's flags */
coord y; /* valid if EFF_XY is in table's flags */
- signed char type; /* valid for sectors and units */
- /* remaining are valid for units */
+ /* remaining are valid for sectors and units */
+ signed char type;
signed char effic;
signed char mobil;
unsigned char off;
+ /* remaining are valid for units */
short tech;
char group; /* valid if EFF_GROUP is in table's flags */
coord opx, opy;
};
union empobj_storage {
- short ef_type;
struct empobj gen;
struct comstr comm;
struct gamestr game;