/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Sasha Mikheev
* Doug Hay, 1998
* Steve McClure, 1998
+ * Markus Armbruster, 2005
*/
/*
* event to happen.
*/
-#ifndef _EMTHREAD_H_
-#define _EMTHREAD_H_
-
-#include "misc.h"
-
-#if defined(_WIN32)
-#undef _EMPTH_LWP
-#undef _EMPTH_POSIX
-#define _EMPTH_WIN32
-#endif
-
-#ifdef _EMPTH_LWP
+#ifndef EMPTHREAD_H
+#define EMPTHREAD_H
+
+/* thread priorities */
+enum {
+ PP_MAIN = 7,
+ PP_UPDATE = 6,
+ PP_SHUTDOWN = 5,
+ PP_SCHED = 4,
+ PP_TIMESTAMP = 2,
+ PP_PLAYER = 3,
+ PP_ACCEPT = 3,
+ PP_KILLIDLE = 2
+};
+
+#ifdef EMPTH_LWP
#include "lwp.h"
/* Abstract data types */
/* Request stack checking */
#define EMPTH_STACKCHECK LWP_STACKCHECK
-#endif /* _EMPTH_LWP */
+#endif /* EMPTH_LWP */
-#ifdef _EMPTH_POSIX
+#ifdef EMPTH_POSIX
#include <pthread.h>
#define EMPTH_FD_READ 0x1
#define EMPTH_FD_WRITE 0x2
typedef struct empth_t empth_t;
typedef struct empth_sem_t empth_sem_t;
-#endif /* _EMPTH_POSIX */
+#endif /* EMPTH_POSIX */
-#if defined(_EMPTH_WIN32)
+#ifdef EMPTH_W32
/* The Windows NT Threads */
#define EMPTH_FD_READ 0x1
#define EMPTH_FD_WRITE 0x2
typedef struct loc_Sem_t empth_sem_t;
void empth_request_shutdown(void);
-#endif /* _EMPTH_WIN32 */
+#endif /* EMPTH_W32 */
/*
* Initialize thread package.
* UD is the value to pass to ENTRY. It is also assigned to the
* context variable defined with empth_init() whenever the thread gets
* scheduled.
+ * Yield the processor.
* Return the thread, or NULL on error.
*/
empth_t *empth_create(int prio, void (*entry)(void *),
/*
* Terminate the current thread.
+ * The current thread should not be the thread that executed main().
+ * If it is, implementations may terminate the process rather than the
+ * thread.
* Never returns.
*/
void empth_exit(void);
*/
void empth_sleep(time_t until);
+/*
+ * Wait for some implementation-defined external shutdown signal.
+ * Return a non-negative number identifying the signal.
+ */
+int empth_wait_for_shutdown(void);
+
/*
* Create a semaphore.
* NAME is its name, it is used for debugging.
*/
void empth_sem_wait(empth_sem_t *sem);
+
+/*
+ * Stuff for implementations, not for clients.
+ */
+
+void empth_init_signals(void);
+
#endif