/* country #1's battleship #2 hit your battleship #3 for 30% damage */
/* actor's from_type #from_id hit your to_type #to_id for data% damage */
struct event {
- short verb;
- natid actor;
- natid victim;
- short from_type;
- short data;
- int from_id;
- short to_type;
- int to_id;
- time_t time;
+ short verb;
+ natid actor;
+ natid victim;
+ short from_type;
+ short data;
+ int from_id;
+ short to_type;
+ int to_id;
+ time_t time;
};
#endif /* _EVENT_H_ */