/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
/* flags bits EFF_MEM, EFF_PRIVATE, EFF_NOTIME also fixed then */
/* Members whose values may vary throughout operation */
- int baseid; /* id of first entry in cache */
+ int baseid; /* ID of first entry in cache */
int cids; /* # entries in cache */
int fids; /* # entries in table */
int fd; /* file descriptor, -1 if not open */
*/
void (*oninit)(void *elt);
/*
- * Called after read. @id is the element id, and @elt is the
+ * Called after read. @id is the element ID, and @elt is the
* element read. May modify the element. Modifications are
* visible to caller of ef_read(), but have no effect on the file.
*/
void (*postread)(int id, void *elt);
/*
- * Called before write. @id is the element id, @old is the
+ * Called before write. @id is the element ID, @old is the
* element being updated (null unless it is cached) and @elt is
* the element being written. May modify the element.
* Modifications will be visible to caller of ef_write() and are