struct empfile {
/* Members with immutable values */
int uid; /* Table ID */
- char *name; /* Empire name (e.g., "treaty") */
+ char *name; /* Empire name (e.g., "land") */
char *pretty_name; /* prettier name, e.g. "land unit" */
char *file; /* file name, relative to gamedir for
game state, to builtindir for config */
EF_LAND,
EF_NUKE,
EF_NEWS,
- EF_TREATY,
EF_TRADE,
EF_POWER,
EF_NATION,
EF_RETREAT_FLAGS,
EF_SECTOR_NAVIGATION,
EF_SHIP_CHR_FLAGS,
- EF_TREATY_FLAGS,
/* Views */
EF_COUNTRY,
/* Number of types: */