/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
- * file.h: Describes Empire files and their contents
+ * file.h: Describes Empire tables (`files' for historical reasons)
*
* Known contributors to this file:
- *
+ * Markus Armbruster, 2005
*/
-#ifndef _FILE_H_
-#define _FILE_H_
+#ifndef FILE_H
+#define FILE_H
-#include <stddef.h>
+#include <time.h>
struct empfile {
+ /* Members with immutable values */
+ int uid; /* Table ID */
char *name; /* Empire name (e.g., "treaty") */
- char *file; /* file name (relative to data directory) */
- int flags; /* misc stuff */
- int mode; /* O_flags */
- int size; /* size of object */
- void (*init) (int, char *); /* call this when object is created */
- int (*postread) (int, char *); /* specific massage routines for items */
- int (*prewrite) (int, char *);
- ptrdiff_t itemoffs; /* offset of item[] in struct */
- int fd; /* file descriptor */
- int baseid; /* starting item in cache */
- int cids; /* # ids in cache */
- int csize; /* size of cache in bytes */
+ char *file; /* if backed by file, file name relative to
+ data directory */
+ struct castr *cadef; /* table column selectors (column meta-data) */
+ int size; /* size of a table entry */
+ int flags; /* only EFF_IMMUTABLE immutable, see below
+ for use of remaining bits */
+ /* Members whose values are fixed when the cache is mapped */
char *cache; /* pointer to cache */
- int fids; /* # of ids in file */
- struct castr *cadef; /* ca defs selection list */
+ int csize; /* cache size, in entries */
+ /* and flags bit EFF_MEM */
+ /* Members whose values may vary throughout operation */
+ int baseid; /* id of first entry in cache */
+ int cids; /* # entries in cache */
+ int fids; /* # entries in table */
+ int fd; /* file descriptor, -1 if not open */
+ /* and flags bit EFF_RDONLY */
+ /* User callbacks */
+ void (*init)(int, void *); /* called after entry creation, unless null */
+ int (*postread)(int, void *); /* called after read, unless null */
+ int (*prewrite)(int, void *); /* called before write, unless null */
};
-#define EFF_XY bit(0) /* has location */
-#define EFF_MEM bit(1) /* stored entirely in-memory */
-#define EFF_OWNER bit(2) /* has concept of owner */
-#define EFF_GROUP bit(3) /* has concept of group */
-
-#define EF_BAD -1 /* illegal file type */
-#define EF_SECTOR 0
-#define EF_SHIP 1
-#define EF_PLANE 2
-#define EF_LAND 3
-#define EF_NUKE 4
-#define EF_NEWS 5
-#define EF_TREATY 6
-#define EF_TRADE 7
-#define EF_POWER 8
-#define EF_NATION 9
-#define EF_LOAN 10
-#define EF_MAP 11
-#define EF_BMAP 12
-#define EF_COMM 13
-#define EF_LOST 14
-#define EF_MAX 15
-
-#define EF_NMAP 222 /* Kinda bogus, but used to describe a newdesmap
- instead of bmap or map. */
+/*
+ * Flag bits for struct empfile member flags
+ * Immutable flags are properties of the table and thus cannot change.
+ * The remaining flags record how the table is being used.
+ */
+/* Immutable flags, fixed at compile-time */
+/*
+ * EFF_XY / EFF_OWNER / EFF_GROUP assert that coordinates / owner /
+ * group of such a table's entries can be safely obtained by
+ * dereferencing entry address cast to struct empobj *.
+ */
+#define EFF_XY bit(0)
+#define EFF_OWNER bit(1)
+#define EFF_GROUP bit(2)
+/* Table is allocated statically */
+#define EFF_STATIC bit(3)
+/* All the immutable flags */
+#define EFF_IMMUTABLE (EFF_XY | EFF_OWNER | EFF_GROUP | EFF_STATIC)
+/* Flags set when table contents is mapped */
+/* Table is entirely in memory */
+#define EFF_MEM bit(8)
+/* Table is read-only */
+#define EFF_RDONLY bit(9)
+/* Table is customized (configuration tables only) */
+#define EFF_CUSTOM bit(10)
+/* Transient flags, only occur in argument of ef_open() */
+/* Create table file, clobbering any existing file */
+#define EFF_CREATE bit(11)
-struct fileinit {
- void (*init) (int, char *);
- int (*postread) (int, char *);
- int (*prewrite) (int, char *);
- struct castr *cadef;
+/*
+ * Empire `file types'
+ * These are really table IDs. Some tables are backed by files, some
+ * are compiled into the server.
+ */
+enum {
+ /* Error value */
+ EF_BAD = -1,
+ /* Dynamic game data tables */
+ EF_SECTOR,
+ EF_SHIP,
+ EF_PLANE,
+ EF_LAND,
+ EF_NUKE,
+ EF_NEWS,
+ EF_TREATY,
+ EF_TRADE,
+ EF_POWER,
+ EF_NATION,
+ EF_LOAN,
+ EF_MAP,
+ EF_BMAP,
+ EF_COMM,
+ EF_LOST,
+ EF_REALM,
+ /* Static game data (configuration) */
+ /* Order is relevant; see read_builtin_tables() */
+ EF_ITEM,
+ EF_PRODUCT,
+ EF_SECTOR_CHR,
+ EF_SHIP_CHR,
+ EF_PLANE_CHR,
+ EF_LAND_CHR,
+ EF_NUKE_CHR,
+ EF_NEWS_CHR,
+ EF_INFRASTRUCTURE,
+ EF_TABLE,
+ EF_META,
+ /* Symbol tables */
+ EF_AGREEMENT_STATUS,
+ EF_LAND_CHR_FLAGS,
+ EF_LEVEL,
+ EF_META_FLAGS,
+ EF_META_TYPE,
+ EF_MISSIONS,
+ EF_NATION_FLAGS,
+ EF_NATION_REJECTS,
+ EF_NATION_RELATIONS,
+ EF_NATION_STATUS,
+ EF_NUKE_CHR_FLAGS,
+ EF_PACKING,
+ EF_PAGE_HEADINGS,
+ EF_PLAGUE_STAGES,
+ EF_PLANE_CHR_FLAGS,
+ EF_PLANE_FLAGS,
+ EF_RESOURCES,
+ EF_RETREAT_FLAGS,
+ EF_SECTOR_NAVIGATION,
+ EF_SHIP_CHR_FLAGS,
+ EF_TREATY_FLAGS,
+ /* Views */
+ EF_COUNTRY,
+ /* Number of types: */
+ EF_MAX
};
+#define EF_IS_GAME_STATE(type) (EF_SECTOR <= (type) && (type) <= EF_REALM)
+#define EF_IS_VIEW(type) (EF_COUNTRY <= (type) && (type) < EF_MAX)
+
extern struct castr *ef_cadef(int);
extern int ef_read(int, int, void *);
-extern char *ef_ptr(int, int);
+extern void *ef_ptr(int, int);
extern char *ef_nameof(int);
extern time_t ef_mtime(int);
-extern int ef_open(int, int, int);
+extern int ef_open(int, int);
extern int ef_check(int);
extern int ef_close(int);
extern int ef_flush(int);
extern int ef_write(int, int, void *);
extern int ef_extend(int, int);
extern int ef_ensure_space(int, int, int);
-extern void ef_zapcache(int);
extern int ef_nelem(int);
extern int ef_flags(int);
extern int ef_byname(char *);
+extern int ef_byname_from(char *, int *);
+extern void ef_init(void);
+extern int ef_verify(void);
+extern int ef_elt_byname(int, char *);
-extern int ef_nbread(int type, int id, void *ptr);
-extern struct empfile empfile[];
+extern struct empfile empfile[EF_MAX + 1];
-#endif /* _FILE_H_ */
+#endif