/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* file.h: Describes Empire tables (`files' for historical reasons)
*
* Known contributors to this file:
- * Markus Armbruster, 2005-2010
+ * Markus Armbruster, 2005-2012
*/
#ifndef FILE_H
/* Members with immutable values */
int uid; /* Table ID */
char *name; /* Empire name (e.g., "treaty") */
+ char *pretty_name; /* prettier name, e.g. "land unit" */
char *file; /* file name, relative to gamedir for
game state, to builtindir for config */
struct castr *cadef; /* table column selectors (column meta-data) */
int base; /* view's base table, else EF_BAD */
int size; /* size of a table entry */
+ int nent; /* #table entries, -1 if variable */
int flags; /* only EFF_IMMUTABLE immutable, see below
for use of remaining bits */
extern void ef_mark_fresh(int, void *);
extern void *ef_ptr(int, int);
extern char *ef_nameof(int);
+extern char *ef_nameof_pretty(int);
extern time_t ef_mtime(int);
-extern int ef_open(int, int, int);
+extern int ef_open(int, int);
extern int ef_open_view(int);
extern int ef_close(int);
extern int ef_flush(int);
extern void ef_set_uid(int, void *, int);
extern int ef_extend(int, int);
extern int ef_ensure_space(int, int, int);
+extern int ef_id_limit(int);
extern int ef_truncate(int, int);
extern int ef_nelem(int);
extern int ef_flags(int);
extern int ef_byname(char *);
extern int ef_byname_from(char *, int *);
-extern int ef_verify(void);
+extern int ef_verify_config(void);
+extern int ef_verify_state(int);
extern int ef_elt_byname(int, char *);
extern struct empfile empfile[EF_MAX + 1];