/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* game.h: The game file
- *
+ *
* Known contributors to this file:
- * Markus Armbruster, 2007
+ * Markus Armbruster, 2007-2009
*/
#ifndef GAME_H
#define GAME_H
-#include <time.h>
+#include "file.h"
struct gamestr {
/* initial part must match struct empobj */
- short ef_type;
+ signed ef_type: 8;
+ unsigned game_seqno: 12;
+ unsigned game_generation: 12;
+ int game_uid;
+ time_t game_timestamp;
/* end of part matching struct empobj */
+ char game_upd_disable; /* updates disabled? */
+ char game_down; /* playing disabled? */
/*
* The Empire clock.
* Access it through game_tick_tick(), or else it'll be late.
*/
short game_turn; /* turn number */
- short game_tick; /* elapsed etus in this turn */
+ short game_tick; /* elapsed ETUs in this turn */
time_t game_rt; /* when game_tick last ticked */
};
#define putgame() ef_write(EF_GAME, 0, ef_ptr(EF_GAME, 0))
#define getgamep() ((struct gamestr *)ef_ptr(EF_GAME, 0))
+extern void game_ctrl_update(int);
+extern int updates_disabled(void);
+extern void game_ctrl_play(int);
+extern int game_play_disabled(void);
+extern void game_note_bsanct(void);
extern void game_record_update(time_t);
extern struct gamestr *game_tick_tick(void);
extern int game_tick_to_now(short *);