/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* game.h: The game file
- *
+ *
* Known contributors to this file:
- * Markus Armbruster, 2007
+ * Markus Armbruster, 2007-2009
*/
#ifndef GAME_H
/* initial part must match struct empobj */
short ef_type;
short game_uid;
+ unsigned game_seqno;
time_t game_timestamp;
/* end of part matching struct empobj */
char game_upd_disable; /* updates disabled? */
+ char game_down; /* playing disabled? */
/*
* The Empire clock.
* Access it through game_tick_tick(), or else it'll be late.
extern void game_ctrl_update(int);
extern int updates_disabled(void);
+extern void game_ctrl_play(int);
+extern int game_play_disabled(void);
+extern void game_note_bsanct(void);
extern void game_record_update(time_t);
extern struct gamestr *game_tick_tick(void);
extern int game_tick_to_now(short *);