/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* game.h: The game file
- *
+ *
* Known contributors to this file:
- * Markus Armbruster, 2007
+ * Markus Armbruster, 2007-2009
*/
#ifndef GAME_H
#define GAME_H
+#include <time.h>
+
struct gamestr {
/* initial part must match struct empobj */
- short ef_type;
+ signed ef_type: 8;
+ unsigned game_seqno: 12;
+ int game_uid;
+ time_t game_timestamp;
/* end of part matching struct empobj */
+ char game_upd_disable; /* updates disabled? */
+ char game_down; /* playing disabled? */
+ /*
+ * The Empire clock.
+ * Access it through game_tick_tick(), or else it'll be late.
+ */
+ short game_turn; /* turn number */
+ short game_tick; /* elapsed etus in this turn */
+ time_t game_rt; /* when game_tick last ticked */
};
#define putgame() ef_write(EF_GAME, 0, ef_ptr(EF_GAME, 0))
#define getgamep() ((struct gamestr *)ef_ptr(EF_GAME, 0))
+extern void game_ctrl_update(int);
+extern int updates_disabled(void);
+extern void game_ctrl_play(int);
+extern int game_play_disabled(void);
+extern void game_note_bsanct(void);
+extern void game_record_update(time_t);
+extern struct gamestr *game_tick_tick(void);
+extern int game_tick_to_now(short *);
+extern int game_step_a_tick(struct gamestr *, short *);
+extern int game_reset_tick(short *);
+
#endif