/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
-#ifndef _GEN_H_
-#define _GEN_H_
-#include <sys/types.h>
-#if !defined(_WIN32)
-#include <netinet/in.h> /* struct in_addr */
-#endif
-#include <stdlib.h> /* atoi etc. */
-#include "misc.h" /* s_char etc */
-#include "xy.h" /* struct range */
-#include "prototypes.h" /* must come at end, after defines and typedefs */
+#ifndef GEN_H
+#define GEN_H
+
+#include <stdlib.h> /* atoi etc. */
+#include "misc.h" /* s_char etc */
+#include "xy.h" /* struct range */
+#include "prototypes.h" /* must come at end, after defines and typedefs */
-#endif /* _GEN_H_ */
+#endif