/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
extern struct ioqueue *ioq_create(int size);
extern void ioq_destroy(struct ioqueue *ioq);
extern void ioq_drain(struct ioqueue *ioq);
+#if defined (_WIN32)
+extern int ioq_makebuf(struct ioqueue *ioq, char *pBuf, int nBufLen);
+#else
extern int ioq_makeiov(struct ioqueue *ioq, struct iovec *iov, int cc);
+#endif
extern int ioq_peek(struct ioqueue *ioq, s_char *buf, int cc);
extern int ioq_dequeue(struct ioqueue *ioq, int cc);
extern void ioq_append(struct ioqueue *ioq, s_char *buf, int cc);
extern int ioq_gets(struct ioqueue *ioq, s_char *buf, int cc);
extern int ioq_puts(struct ioqueue *ioq, s_char *buf);
-#if defined (_WIN32)
-extern int ioq_makebuf(struct ioqueue *ioq, char *pBuf, int nBufLen);
-#endif
-
#endif