/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ioqueue.h: Stores and frees data associated with a file descriptor.
* uses writev to write, and read to read
* Known contributors to this file:
- *
+ *
*/
#ifndef IOQUEUE_H
#define IOQUEUE_H
#include <sys/uio.h>
-#include "queue.h"
-
-struct io {
- struct emp_qelem queue;
- int size;
- int nbytes;
- int offset;
- char *data;
-};
-struct ioqueue {
- struct io list;
- int bufsize;
- int cc;
-};
+struct ioqueue;
extern struct ioqueue *ioq_create(int size);
extern void ioq_destroy(struct ioqueue *ioq);
extern void ioq_drain(struct ioqueue *ioq);
extern int ioq_makeiov(struct ioqueue *ioq, struct iovec *iov, int cc);
extern int ioq_peek(struct ioqueue *ioq, char *buf, int cc);
-extern int ioq_dequeue(struct ioqueue *ioq, int cc);
+extern void ioq_dequeue(struct ioqueue *ioq, int cc);
extern void ioq_append(struct ioqueue *ioq, char *buf, int cc);
extern int ioq_qsize(struct ioqueue *ioq);
extern int ioq_gets(struct ioqueue *ioq, char *buf, int cc);