/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
*/
-#ifndef _ITEM_H_
-#define _ITEM_H_
+#ifndef ITEM_H
+#define ITEM_H
#include "misc.h"
int i_sell; /* can this be sold? */
int i_lbs; /* how hard to move */
int i_pkg[NUMPKG]; /* units for reg, ware, urb, bank */
+ int i_melt_denom; /* fallout meltdown denominator */
char *i_name; /* full name of item */
};
/* variables using this structure */
-extern struct ichrstr ichr[];
+extern struct ichrstr ichr[I_MAX + 2];
/* procedures using/returning this struct */
extern struct ichrstr *whatitem(char *, char *);
extern struct ichrstr *item_by_name(char *);
-#endif /* _ITEM_H_ */
+#endif