/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* item.h: Definitions for item characteristics stuff
- *
+ *
* Known contributors to this file:
- *
+ *
*/
-#ifndef _ITEM_H_
-#define _ITEM_H_
+#ifndef ITEM_H
+#define ITEM_H
#include "misc.h"
-typedef enum {
+enum i_packing {
IPKG, /* "inefficient" packaging (eff<60) */
NPKG, /* no special packaging */
WPKG, /* "warehouse" packaging */
UPKG, /* "urban" packaging */
BPKG /* "bank" packaging */
-} i_packing;
+};
enum {
NUMPKG = BPKG + 1
} ATTRIBUTE((packed)) i_type;
struct ichrstr {
- int i_mnem; /* usually the initial letter */
- i_type i_vtype; /* var type */
+ char i_mnem; /* usually the initial letter */
+ i_type i_uid; /* index in ichr[] */
int i_value; /* mortgage value */
int i_sell; /* can this be sold? */
int i_lbs; /* how hard to move */
extern struct ichrstr *whatitem(char *, char *);
extern struct ichrstr *item_by_name(char *);
-#endif /* _ITEM_H_ */
+#endif