/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
signed ef_type: 8;
unsigned lnd_seqno: 12;
unsigned lnd_generation: 12;
- int lnd_uid; /* unit id (land #) */
+ int lnd_uid; /* unit ID (land #) */
time_t lnd_timestamp; /* Last time this unit was touched */
natid lnd_own; /* owner's country num */
coord lnd_x; /* x location in abs coords */
short lnd_mission; /* mission code */
short lnd_radius; /* mission radius */
/* end of part matching struct empobj */
- int lnd_ship; /* uid of transporting ship, or -1 */
+ int lnd_ship; /* UID of transporting ship, or -1 */
signed char lnd_harden; /* fortification */
short lnd_retreat; /* retreat percentage */
int lnd_rflags; /* When do I retreat? */
short lnd_item[I_MAX+1]; /* amount of items on board */
short lnd_pstage; /* plague stage */
short lnd_ptime; /* how many ETUs remain in this stage */
- int lnd_land; /* uid of transporting land unit, or -1 */
+ int lnd_land; /* UID of transporting land unit, or -1 */
short lnd_access; /* Last tick mob was updated (MOB_ACCESS) */
};