/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2016
+ * Markus Armbruster, 2004-2020
*/
#ifndef LAND_H
#include "retreat.h"
#include "types.h"
-#define LND_TYPE_MAX 30
#define LAND_MINEFF 10
#define LAND_MINFIREEFF 40 /* arty must be this effic to fire */
#define putland(n, p) ef_write(EF_LAND, (n), (p))
#define getlandp(n) ((struct lndstr *)ef_ptr(EF_LAND, (n)))
-extern struct lchrstr lchr[LND_TYPE_MAX + 2];
+#define LCHR_SZ 128
+extern struct lchrstr lchr[LCHR_SZ];
enum {
LND_AIROPS_EFF = 50 /* min. efficiency for air ops */