-#define L_SPY bit(10) /* spy unit - way cool */
-#define L_TRAIN bit(11) /* train unit - neato */
-#define L_HEAVY bit(12) /* heavy unit - can't go on trains */
-
-#define LND_ATTDEF(b, t) (((b) * (1.0 + ((sqrt((t)) / 100.0) * 4.0))) \
- > 127 ? 127 : \
- ((b) * (1.0 + ((sqrt((t)) / 100.0) * 4.0))))
-#define LND_SPD(b, t) ((b * (1.0 + ((sqrt(t) / 100.0) * 2.1))) > 127 \
- ? 127 : (b * (1.0 + ((sqrt(t) / 100.0) * 2.1))))
-#define LND_VUL(b, t) ((b * (1.0 - ((sqrt(t) / 100.0) * 1.1))) < 0 \
- ? 0 : (b * (1.0 - ((sqrt(t) / 100.0) * 1.1))))
-#define LND_VIS(b, t) (b)
-#define LND_SPY(b, t) (b)
-#define LND_RAD(b, t) (b)
-#define LND_FRG(b, t) ((t) ? \
- ((b) * (logx((t), 35.0) < 1.0 ? 1.0 : \
- logx((t), 35.0))) : (b))
-#define LND_DAM(b, t) ((t) ? \
- ((b) * (logx((t), 60.0) < 1.0 ? 1.0 : \
- logx((t), 60.0))) : (b))
-#define LND_ACC(b, t) ((b * (1.0 - ((sqrt(t) / 100.0) * 1.1))) < 0 \
- ? 0 : (b * (1.0 - ((sqrt(t) / 100.0) * 1.1))))
-#define LND_AMM(b, d, t) ((b) ? ((LND_DAM((d), (t)) / 2) + 1) : 0)
-#define LND_AAF(b, t) ((b * (1.0 + ((sqrt(t) / 100.0) * 3.0))) > 127 \
- ? 127 : (b * (1.0 + ((sqrt(t) / 100.0) * 3.0))))
-#define LND_FC(b, t) (b)
-#define LND_FU(b, t) (b)
-#define LND_XPL(b, t) (b)
-#define LND_MXL(b, t) (b)
-
-/* Work required for building 100% */
-#define LND_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))