/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#ifndef LAND_H
#define LAND_H
+#include <time.h>
#include "item.h"
#include "queue.h"
#include "retreat.h"
short lnd_ptime; /* how many etus remain in this stage */
short lnd_land; /* pointer to transporting unit */
unsigned char lnd_nland;
- time_t lnd_access; /* Last time mob was updated (MOB_ACCESS) */
+ short lnd_access; /* Last tick mob was updated (MOB_ACCESS) */
float lnd_att; /* attack multiplier */
float lnd_def; /* defense multiplier */
int lnd_vul; /* vulnerability (0-100) */
char *l_name; /* full name of type of land unit */
int l_lcm; /* units of lcm to build */
int l_hcm; /* units of hcm to build */
- int l_mil; /* how many mil it takes to build */
+ int l_mil; /* how many mil it takes to build (unused) */
int l_gun; /* how many guns it takes to build (unused) */
int l_shell; /* #shells it takes to build (unused) */
int l_tech; /* tech required to build */